Slips Posted May 25, 2016 Share Posted May 25, 2016 Axe is the safest option for artificer fights. A Fist is preferential for S8 to ignore any FNP and ID T4. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4404781 Share on other sites More sharing options...
Emperor's Furor Posted May 29, 2016 Share Posted May 29, 2016 (edited) What weapons would you suggest equipping Havocs with? I was thinking either Autocannons or Missile launchers. Edited May 29, 2016 by WoT Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407623 Share on other sites More sharing options...
Charlo Posted May 29, 2016 Share Posted May 29, 2016 (edited) Depends what you want them to do. S7 and 8 with tank hunters are pretty similar when fighting AV 13 and below because of the extra shot on the Auto. Â But missiles can hurt power armour with a reduced armour save and no FNP. Â Neither will be hurting Spartans on the front though, so I'm inclined to say auto cannons. Plus they look awesome! Â Missiles however get Flak. Which with BS5 and tank hunters will destroy anything in the skies bar a super heavy. Edited May 29, 2016 by Charlo Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407680 Share on other sites More sharing options...
Terminus Posted May 29, 2016 Share Posted May 29, 2016 You can go half and half for cost savings, something not available to any other Legion. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407688 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 Ok I have a double dilemma. I really want to play an Iron Warriors army, using Perturabo and such, but I really want it to be as CC themed as possible. Using mechanicum as much as possible. Â Can it be done? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407939 Share on other sites More sharing options...
Charlo Posted May 30, 2016 Share Posted May 30, 2016 Yes. Â Consideirng Pert gives stubborn and then gives Furious charge in the enemy deployment zone (which allies benefit from) it can certainly be done. Plus he let's terminators teleport, which can scatter less with him and they come in on the first turn. Â Essentially he has some insane alphastrike potential. Turn one flyers are powerful too. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407980 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 I would like to venture further down this rabbit hole. I shall make a few lists and see where we get :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4407991 Share on other sites More sharing options...
Runefyre Posted May 30, 2016 Share Posted May 30, 2016 (edited) I shall make a few lists and see where we go  Here's a 3000 point list I threw together. The idea is a strong terminator alpha strike with automata advancing and protecting your deployment zone (and the command rhino).  3000 points Legiones Astartes Crusade Armylist Legiones Astartes: Iron Warriors Rite of War: Primarch's chosen  Legiones Astartes Iron Warriors Primary Detachment  HQ-555 points  Perturabo  Damocles command rhino  Troops-735 points  Legion terminator squad-5 combi-weapons, 2 chainfists, 3 power fists  Legion terminator squad-5 combi-weapons, 2 chainfists, 3 power fists  Legion terminator squad-5 combi-weapons, 2 chainfists, 3 power fists  Elites-n/a  Fast Attack-n/a  Heavy Support-570 points  Tyrant Siege terminator squad-10 members, 5 chainfists  Mechanicum Cybernetica Cohort Allied Detachment  HQ-180 points  Archmagos Dominus-machinator array  Troops-240 points  Castellax maniple- 2 members, frag grenades, automata power blades  Elites-370 points  Domitar maniple- 2 members, frag grenades, flakk missiles  Fast Attack-350 points  Vorax maniple- 5 members, frag grenades Edited May 30, 2016 by Runefyre Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408038 Share on other sites More sharing options...
Flint13 Posted May 30, 2016 Share Posted May 30, 2016 ^Small issue.  Castellax can't be compulsory troops. You'd need a unit of Adsec or Thallaxi for a legit allied detachment. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408076 Share on other sites More sharing options...
Caillum Posted May 30, 2016 Share Posted May 30, 2016 Except when they're a part of a Legio Cybernetica Battle Cohort, which Runefyre is using. :) Runefyre 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408096 Share on other sites More sharing options...
Flint13 Posted May 30, 2016 Share Posted May 30, 2016 Right! Â *derp* Â Carry on :D Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408104 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 Hmm that's actually an insanely tempting list. Can you go through with my your rough tactics/ capability of it all? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408175 Share on other sites More sharing options...
Runefyre Posted May 30, 2016 Share Posted May 30, 2016 This list is quite versatile imo, capable of taking on hordes or mechanised lists and stick with it. Â Perty sticks in with the Tyrants, to give them +1 BS and Tank Hunters. You could either deep strike them for maximum firepower (combi-bolters plus cml's) or deploy them normally for a more consistent approach. The Tyrants can take on both vehicles (krak missiles) and hordes (frag missiles). The look on your opponents face when you tell him "now I'll shoot these 20 small blasts at those ork boys over there" is priceless . Â The command rhino's role is rather self explanatory. Keeping it alive is another story. Â The three termie squads are capable of fulfilling a multitude of battlefield roles. Take combi-flamers for "riot control", combi-plasma for "monster killer", and combi-meltas (the most reliable loadout) for "anti-tank". The power/chainfists can be replaced with single/paired lightning claws if so desired. Â Mechanicum presence provides vital and durable deployment zone presence at the beginning of the game. Â The archmagos trudges with the domitar (because of patris cybernetica) to form a rather tough "little" melee unit. The domitar can also threaten light flyers. Â The vorax scout ahead and clear out any opposing infiltrating infantry (rotor cannons are quite good at forcing wounds, especially when you're rolling 40 dice for the whole squad not including lightning guns ). Â And finally the castellax stand in front of the Damocles to guarantee a cover save for it's very fragile chassis. If you so chose you can remove the frag grenades and power blades from the castellax, and frag grenades from the domitar to load up the castellax with darkfire cannons. Â If there is ample cover for the command rhino feel free to deploy the castellax more agressively. Â Hope this helps Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408267 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 It really does. Makes a very compelling argument for this army. I love the low model count and the absolute dominance you could get on the table very quickly. Â I'm going to assume Cataphractii armour for everyone for best save? Â In someone who has played hims opinion, what is Perty like in combat against his peers? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408302 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 Just found something about the list, that I'm so sorry I cannot bear. Â I cannot. Cannot. Cannot. Have Perturabo on the board with Domitar that are not Iron Circle hahaha. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408306 Share on other sites More sharing options...
MakoBoy88 Posted May 30, 2016 Share Posted May 30, 2016 Ok so I changed the list around a little.  Perty  Damocles  3x 5 Terminators  3x Iron Circle  5 Tyrant Siege  Magos Dominus  2x3 Castellax (can only have 2 squads in an allied)  1 Thanatar.  QUESTIONS!  Can the Magos babysit/ join the Thanatar, any equipment that should be used for him?  I'm willing to save a few points by dropping 1 castellax from each unit to buy toys or anything people reccomend? I'm pretty excited about this list. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408311 Share on other sites More sharing options...
Flint13 Posted May 30, 2016 Share Posted May 30, 2016 The Magos can join the Thanatar thanks to Patris Cybernetica.  I like it. I think the only thing is  I'd try and find the extra points to upgrade him to an Archmagos Dominus. The extra resilience and LD for Cybertheurgy is super handy. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408326 Share on other sites More sharing options...
Runefyre Posted May 30, 2016 Share Posted May 30, 2016 Just remember if you're taking a Cybernetica Cohort you must take 2 castellax in each maniple (and castellax must be your compulsory troops). Otherwise your list looks like a lot of fun! Â As far as Perty's Primarch fighting capabilities, I have no idea. None of the guys I play with own any primarchs (and only 2 actually play legion armies). Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408375 Share on other sites More sharing options...
Charlo Posted May 31, 2016 Share Posted May 31, 2016 Primarch on Primarch fights are stupid and you should avoid them... But obviously they are cinematic and awesome.  He's actually a very strong contender with the hammer thanks to blind/ strikedown/ concussive etc  There is a load of Math-hammer on it @ 1d4Chan, but the short of it is he kills everyone bar Horus, Guilliman and Angron. The latter of the two are still very close though. If they are both without hammers Ferrus will kill him too.  Perts biggest weakness is that he is only 4 attacks base. So make sure you are going after big targets! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408722 Share on other sites More sharing options...
MakoBoy88 Posted May 31, 2016 Share Posted May 31, 2016 I'm actually quite in love with this army idea.. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408798 Share on other sites More sharing options...
Emperor's Furor Posted May 31, 2016 Share Posted May 31, 2016 I have ten terminators, I also have the plastic commander from the Calth set which could make a good Golg, I'm also thinking of getting Perturabo so I can teleport them all in, cheaper than getting a Spartan. Â I also want to get the FW event only model to make a Warsmith and then give them a bodyguard of 3 or 4 Castellax, one with a Darkfire cannon. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4408812 Share on other sites More sharing options...
Commander Dawnstar Posted June 1, 2016 Share Posted June 1, 2016 I'm looking to expand on my existing collection and I was wondering if you guys could give me some pointers or advice? I've been leaning more towards adding some armour but I honestly haven't got a particularly good idea what would be the direction to set my mind on next.  Right now I'm sitting on:  A wide range of HQ choices (Kyr Vhalen and/or Siege Breaker with the option for a Praevian w/1-3 Castellax primarily)  Two Powerfist/Lascannon Contemptors A lone Quad Mortar  Two ten-man Tactical Squads with Rhinos A five-man Tactical Support Squad with Volkite Calivers  Five Tyrants 10 Havocs (5 w/Missiles, 5 w/Autocannons) A lone Whirlwind A lone Vindicator  An Imperial Bunker  Generally I've been thinking about Medusas/Vindicators/Plasma Predators, but there's also the thought that it might be good to get more Terminators (Tyrants or otherwise), add to the Mortars or go for something like a Leviathan or even Destroyers to accompany my Moritat. I'm all ears to any suggestions or recommendations you guys might be able to give me.  Lord Blackwood 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4409300 Share on other sites More sharing options...
Caillum Posted June 1, 2016 Share Posted June 1, 2016 I would look at expanding what you have, ie: another 2 quad launchers, 5 Siege Tyrants and a Vindicator or 2. Lord Blackwood 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4409313 Share on other sites More sharing options...
Newtoncain Posted June 1, 2016 Share Posted June 1, 2016 Don't you need another 10 tacs to run the Olympia RoW? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4409374 Share on other sites More sharing options...
Slips Posted June 1, 2016 Share Posted June 1, 2016 Don't you need another 10 tacs to run the Olympia RoW? You need another Valid Troops Choice so, generally, its another 10 Tacs but it could be Breachers or Assault Marines if you were so inclined or, if you had Golg as warlord, Terminators. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/28/#findComment-4409377 Share on other sites More sharing options...
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