Jump to content

[HH1.0] Iron Warriors Tactics


AfroCampbell

Recommended Posts

 

 

Alternatively 20 Iron Havoks could all shoot out each turn I guess. Then just some terms in case anyone gets close.

It really is an all eggs in one basket deal no matter what you put in it though.

 

Unfortunately you can only shoot from the back.

 

...That can't be right surely?

 

It counts as open topped for shooting right? Open topped for everything except damage rolls.

Open topped for embarking/disembarking. Shooting is limited to the back "swimming pool " and only a maximum of twenty dudes can shoot. That is another special rule that tank has. From there you have quiet bad lines of sight to what is happening at the front.
Link to comment
Share on other sites

 

 

 

Alternatively 20 Iron Havoks could all shoot out each turn I guess. Then just some terms in case anyone gets close.

It really is an all eggs in one basket deal no matter what you put in it though.

Unfortunately you can only shoot from the back.
 

...That can't be right surely?

 

It counts as open topped for shooting right? Open topped for everything except damage rolls.

Open topped for embarking/disembarking. Shooting is limited to the back "swimming pool " and only a maximum of twenty dudes can shoot. That is another special rule that tank has. From there you have quiet bad lines of sight to what is happening at the front.

 

Bah, roll it up and pivot it sideways: BRROOOOAADSSSSIIIIDDEEEE !

Link to comment
Share on other sites

Deredeo/ Mortis dread probably.

 

Or Havocs with an Apothecary.

 

Been thinking about this for a few days now and I'm leaning towards Admech allies. Being sword brothers means we get independent character shenanigans, some of which are silly. Most importantly though, admech can give any of their units interceptor. Some really interesting possibilities for a 400-500 point allied detachment.

Link to comment
Share on other sites

^Mechanicum are awesome allies for the Iron Warriors for so many reasons.

 

I'm actually going the opposite direction, allying a tact squad, a chaplain and a 3-bot Domitar-Ferrum posse to my Ordo Reductor. 

Link to comment
Share on other sites

Oh boy I have a good one for you gents. In my collectors edition Javlin Attack Speeders are listed as Lords of War. Yep.

 

So does that mean Javlins are lords of war or does that mean Iron Havocs are still elites :wink:

Link to comment
Share on other sites

  • 3 weeks later...

Hi guys,

 

How do Iron Warriors go with Armoured Breakthrough? What little infantry you need isn't going to run unless they get beaten in close combat which hopefully won't happen!

 

Here's my idea for 2500 points, which is an armoured company of veterans from the Unification Wars. Basically they have opted to keep using their volkites instead of rearming themselves with the fandangled new bolt weapons (allowing me to use calivers for my infantry which I've always wanted to use). The Seekers are the marksmen that have opted to take up the new bolt weapons however.

 

Master of Armour - Sicaran Battle Tank with ceramite, HKM, LC Sponsons, Armoured Breakthrough

 

Predators x2 - LC Sponsons

Predators x2 - LC Sponsons

Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino

Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino

 

Seekers x10 - Sgt with AA, Melta Bombs, Power Axe

-LR Proteus - TL Lascannon

 

Sicaran Venator - Dozer Blade

Deredeo - Aiolos Missile Launcher

Vindicators x2 - LDA, Dozer Blades, 1x Machine Spirit

 

2500 on the dot. Predators try to pop any transports and light to medium armour. Seekers hunt enemy elites. Volkites to plonk themselves on objectives, with hopefully the extra CCW providing some oomph if they get stuck in melee. Plenty of anti-armour with a Venator, 2x LDA Vindicators and the Warlord and his Sicaran.

Edited by exsanguis
Link to comment
Share on other sites

Cool fluff. Cool stuff.

 

Unsure if it gets anything out of being Iron Warriors specifically (except for the lack of morale issues which in itself is crazy good!)

 

I'd almost say for some fun take some Havocs with missiles (and flakk) instead of a Deredeo. Bit of flavour and they can hop out the rhino turn one ready for any flyers that will appear turn two on wards :)

 

Forcing an extra turn could be harsh though seeing as your vehicles could be on last legs by then...

Link to comment
Share on other sites

Hi guys,

 

How do Iron Warriors go with Armoured Breakthrough? What little infantry you need isn't going to run unless they get beaten in close combat which hopefully won't happen!

 

Here's my idea for 2500 points, which is an armoured company of veterans from the Unification Wars. Basically they have opted to keep using their volkites instead of rearming themselves with the fandangled new bolt weapons (allowing me to use calivers for my infantry which I've always wanted to use). The Seekers are the marksmen that have opted to take up the new bolt weapons however.

 

Master of Armour - Sicaran Battle Tank with ceramite, HKM, LC Sponsons, Armoured Breakthrough

 

Predators x2 - LC Sponsons

Predators x2 - LC Sponsons

Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino

Support Squad x10 - Volkite Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino

 

Seekers x10 - Sgt with AA, Melta Bombs, Power Axe

-LR Proteus - TL Lascannon

 

Sicaran Venator - Dozer Blade

Deredeo - Aiolos Missile Launcher

Vindicators x2 - LDA, Dozer Blades, 1x Machine Spirit

 

2500 on the dot. Predators try to pop any transports and light to medium armour. Seekers hunt enemy elites. Volkites to plonk themselves on objectives, with hopefully the extra CCW providing some oomph if they get stuck in melee. Plenty of anti-armour with a Venator, 2x LDA Vindicators and the Warlord and his Sicaran.

Forgive me if this something basic, but why the Machine Spirit on the Vindicator? Does it actually let it shoot its LDA at a different target than its squadron mate?

Link to comment
Share on other sites

Alright so what about this:

 

Master of Armour - Sicaran with AC, Dozer Blade, HKM, LC Sponsons, Armoured Breakthrough

 

Predator - LC Sponsons

Predator - LC Sponsons

Predator - LC Sponsons

Predator - LC Sponsons

 

Veterans x10 - 2x HB with Shrapnel Bolts, Sgt with AA, Combi-weap, Power Axe, Rhino with HB and Shrapnel Bolts

Veterans x10 - 2x HB with Shrapnel Bolts, Sgt with AA, Combi-weap, Power Axe, Rhino with HB and Shrapnel Bolts

 

Seekers x10 - Sgft with AA, Melta Bombs, Power Axe

-LR Proteus - TL Lascannon, AC

 

Iron Havocs x10 - Sgt with AA, Scanner, Melta Bombs, 10x ML, Rhino

Vindicator - LDA, Dozer Blade

Sicaran Venator - Dozer Blade

 

Again, 2500 points exactly. Will need to change my fluff, and I guess I am not as "in love" with this idea as I am with the choom list above.

Link to comment
Share on other sites

What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists?

 

I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers

Link to comment
Share on other sites

What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists?

 

I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers

 

Depends on rite of war & the rest of the list etc.

 

Other than making sure they won't run before combat - IW don't really get any bonuses that make assault marines any better than Tacs with an extra CCW.

 

There is some slight synergy with Pert giving them Furious Charge in the enemy deployment though I suppose.

Link to comment
Share on other sites

 

What's everyone's opinion on using the new cheaper Assault squads instead of tacticals to make up the compulsory troops in our lists?

 

I'm returning to my IW army but feel the need to use something else instead of tacticals, my current tactical squad might become a unit of seekers

 

Depends on rite of war & the rest of the list etc.

 

Other than making sure they won't run before combat - IW don't really get any bonuses that make assault marines any better than Tacs with an extra CCW.

 

There is some slight synergy with Pert giving them Furious Charge in the enemy deployment though I suppose.

 

Assault Marines are better than tacticals by their very nature of mobility, hammer of wrath, and power weapons in the squad.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.