Dhar'Neth Posted September 1, 2019 Share Posted September 1, 2019 Hey! I’ve decided to add a 5 unit of Outriders to my collection. I thought about cheap unit with no upgrades besides Meltabombs. Do you think such unit can be viable? Do you have any suggestions? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5379456 Share on other sites More sharing options...
Charlo Posted September 2, 2019 Share Posted September 2, 2019 So outriders are expensive and need a role in mind when you use them. Melta bombs are certainly a decent one! You could supplement with some Flamers to make a nice rounded unit or even some Melta guns to go full tank hunting. Alternatively, attack bikes are really good meltabomb Caddies! Dhar'Neth 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5379932 Share on other sites More sharing options...
Dhar'Neth Posted September 3, 2019 Share Posted September 3, 2019 Thanks for ideas! I was thinking about Attack bikes, but had no idea for conversions. Autocannon Attack Bikes also seem decent. I wanted Bikes as a forward element for artilery, as it seems to be fluffy in Iron Fire style armies. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5380646 Share on other sites More sharing options...
Gorgoff Posted September 3, 2019 Share Posted September 3, 2019 Thanks for ideas! I was thinking about Attack bikes, but had no idea for conversions. Here you are: https://www.instagram.com/p/Bn_gt7dnnPC/?igshid=3z0hwpbnhrw9 https://www.instagram.com/p/BoAFdFmH6zL/?igshid=1a7i92wz2dae5 Imren, Dhar'Neth and Unknown Legionnaire 3 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5380715 Share on other sites More sharing options...
Indefragable Posted September 6, 2019 Share Posted September 6, 2019 Haha @Gorgoff where’d you get that hand bit flippin’ the bird? Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5382983 Share on other sites More sharing options...
Gorgoff Posted September 6, 2019 Share Posted September 6, 2019 Haha @Gorgoff where’d you get that hand bit flippin’ the bird?And again, here you are: https://mastercrafted.co.uk/shop/infantry-components/hands-and-weapons/hand-gestures-set-2-left/ 8) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5383229 Share on other sites More sharing options...
Indefragable Posted September 27, 2019 Share Posted September 27, 2019 Dumb question: Do Iron Circle Domitar need to have someone with a Cortex Controller in order to function properly? Looking over their rules again I don't see anything that specifically specifies they do, but I thought they did for some reason. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5397721 Share on other sites More sharing options...
SkimaskMohawk Posted September 30, 2019 Share Posted September 30, 2019 They have a cybernetica cortex, which means they need a controller to fully function. Cybernetica cortex is one of those mechanicum pieces of wargear that have a whole bunch of special rules baked into them, one of which is programmed behaviour. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5399338 Share on other sites More sharing options...
SkimaskMohawk Posted November 22, 2019 Share Posted November 22, 2019 So I was list building for a game today and came up with an unorthodox use for iron circle that I didn't see posted. It's pretty simple; take a unit of 2-3...and an attached warmonger. Presto, the unit has deepstrike and can generate a lot of pressure on their back line. Pair it with some other high pressure turn 1 units like dreadclaws, termites dread-pods or even pert and watch them scramble. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432223 Share on other sites More sharing options...
Unknown Legionnaire Posted November 22, 2019 Share Posted November 22, 2019 Nothing unorthodox about it. It's a pretty obvious combination. And yes, it's brutal. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432325 Share on other sites More sharing options...
SkimaskMohawk Posted November 22, 2019 Share Posted November 22, 2019 (edited) What a constructive answer. It might have been discussed to death on reddit or somewhere else, but I haven't seen anything about it here. The permissivness of the deepstrike is what makes it not obvious as it's usually restricted by infantry or legiones astartes, like polux and Void Walker. Edited November 22, 2019 by SkimaskMohawk Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432350 Share on other sites More sharing options...
Unknown Legionnaire Posted November 22, 2019 Share Posted November 22, 2019 Totally constructive and totally obvious. You said it yourself, the Warmonger's ability to bestow Deep Strike is not limited to infantry (as are the abilities of certain other characters, Dynat for example), thus DS'ing Iron Circle as a Iron Warriors player was the first thing people did when the rules for the Warmonger were first released. As the ability isn't list / RoW dependant either, it works well in conjunction with almost any list, not only RoW'S like Orbital Assault or Iron Fire. Combination possibilities here are nigh endless. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432382 Share on other sites More sharing options...
SkimaskMohawk Posted November 22, 2019 Share Posted November 22, 2019 And yet....never discussed here. I know a few other iron warrior players irl and they never hit on that combination either, the normal restrictions condition people to assume them on a quick read; it's only obvious after you realize almost every restriction is missing. And how was that post constructive Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432396 Share on other sites More sharing options...
Indefragable Posted November 23, 2019 Share Posted November 23, 2019 ...ahem...civilly moving on.... ...speaking of Warmongers, a conversation I recently had discussed how there is never a reason to put him in Terminator armor (if you’re being crunchy). He can take artificer and has an Iron Halo and Deep Strike, thus getting all the best parts of termie plate without having to actually have any of its restrictions (not like he’s gonna rock around with Heavy weapons). Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432733 Share on other sites More sharing options...
Charlo Posted November 23, 2019 Share Posted November 23, 2019 Deep striking Iron Circle is one of those things though that may well lose friends. It's mega cool but potentially very nasty. They're basically impossible to kill without some serious dedication! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432826 Share on other sites More sharing options...
Brofist Posted November 23, 2019 Share Posted November 23, 2019 At the cost of a land raider per model, and that you want 2-3 of them for your warmonger, and their very low volume of attacks... ehhh. Hard to deal with, sure, but a skilled player will just avoid them or tie them up. Not to say they aren't scary, but 600 points of anything showing up into your backfield is scary. One thing to watch out for if you play ZM and have dreams of using a warmonger: you can't, because his deepstrike isn't a teleport. The new ZM rules made it even more clear than before. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432955 Share on other sites More sharing options...
Gorgoff Posted November 23, 2019 Share Posted November 23, 2019 At the cost of a land raider per model, and that you want 2-3 of them for your warmonger, and their very low volume of attacks... ehhh. Hard to deal with, sure, but a skilled player will just avoid them or tie them up. Not to say they aren't scary, but 600 points of anything showing up into your backfield is scary. One thing to watch out for if you play ZM and have dreams of using a warmonger: you can't, because his deepstrike isn't a teleport. The new ZM rules made it even more clear than before. I second that.All of it. 600-700 worth of points who may not arrive before turn 4 is crap. Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5432969 Share on other sites More sharing options...
Uprising Posted November 26, 2019 Share Posted November 26, 2019 Hello I plan on slow building a small Iron warrior force (2000 pts) and would love some advice as I am new to HH. I currently have 20 Mk 3 tactical marine, but wondering what is the best load out for the sarge (thinking go cheap with a bolter and melta bomb, but a fist is always useful). I also have five havoc which I can not decide between autocannon or heavy bolters. I am planning going heavy dreadnoughts with my Iron warriors. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5434546 Share on other sites More sharing options...
Brofist Posted November 26, 2019 Share Posted November 26, 2019 It all depends on how you plan to build your army! In general though, artificer armor is probably the best thing for a tactical sarge. Melta bombs are good insurance. A power weapon or power fist are fair options too, but depend on what you plan the unit to do (for example, if you are giving them CCW and an apothecary, you might invest in the power fist knowing they'll probably survive a few rounds of combat). Autocannon havocs are a popular choice for high volume AT shooting, though missiles and lascanons have niches too. Going dreadnought heavy is easy and you have a ton of options, though I would avoid the dreadnought ROW. Any ideas you have in mind to frame things a little better? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5434550 Share on other sites More sharing options...
Reyner Posted November 26, 2019 Share Posted November 26, 2019 I am finally restarting my half arsed attempt at an Iron Warriors army - for Artillery Tanks is it best to take at least two? I currently have one Medusa conversion that I plan on using (a slightly modified Hunter Tank). Current 2k rough idea list is:Kyr Vhalen (because he's awesome) Quad Mortars Tac Squad in Rhinos x 2 Tactical Support Squad in a Rhino with plasmas Artillery Tank Squadron (2 Medusas) Sicaran Tank with lascannons (I have the model but could swap it for a Deredeo or something) Iron Havocs with mix of autocannons and lascannons No idea on which Rite of War to use as Ironfire says no fortifications which makes Vhalen a bit meh as he can't use his special rules and I need somewhere to park the Iron Havocs. Currently around 1735 points so I have some wiggle room but not really sure where to go. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5434702 Share on other sites More sharing options...
Brofist Posted November 26, 2019 Share Posted November 26, 2019 An easy option is to run pride of the legion (or chosen duty I guess), make those tactical squads vets with some spicy wargear options (combi weapons, plasma guns, etc). Buy you a bunker or defense line for your havocs and use the rest of your points to get a terminator squad/dreadnaught to help you defend your rear line and shore up your melee/scoring. Easy to add that in and pretty well rounded. Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5435020 Share on other sites More sharing options...
WolfLogic Posted November 28, 2019 Share Posted November 28, 2019 Quick question, are the Iron Circle automatons bulky or a variant of it? I'm also a bit confused by the LoW 25% rule. If you want to take Perturabo with the Tormentor or Iron Circle do you pretty much need to use Primarchs Chosen or do those upgrades not count? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5436508 Share on other sites More sharing options...
Unknown Legionnaire Posted November 28, 2019 Share Posted November 28, 2019 An easy option is to run pride of the legion (or chosen duty I guess), ... Chosen Duty is exclusive to a Legion Delegatus, so not an option for Valen. Quick question, are the Iron Circle automatons bulky or a variant of it? I'm also a bit confused by the LoW 25% rule. If you want to take Perturabo with the Tormentor or Iron Circle do you pretty much need to use Primarchs Chosen or do those upgrades not count? Iron Circle are Monstrous Creatures. For updated rules on the Tormentor see the last FAQ. Short answer, it does not use up an additional slots of sorts, and its cost does not figure into the 25% LoW rule, but you can only take it in games of a size of 3.001+ pts. Of course, you can only bring it if your list includes Perturabo. Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5436544 Share on other sites More sharing options...
The Ironic Warrior Posted November 29, 2019 Share Posted November 29, 2019 Is anyone else saddened by the fact that the Tormentor can no longer purchase Superheavy Command Tank, or indeed swap it's Heavy Bolter Rounds for Shrapnel Rounds? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5436924 Share on other sites More sharing options...
Gorgoff Posted November 29, 2019 Share Posted November 29, 2019 Is anyone else saddened by the fact that the Tormentor can no longer purchase Superheavy Command Tank, or indeed swap it's Heavy Bolter Rounds for Shrapnel Rounds?Since it is crap anyway I am not, no. ;)600 points for one D-Template, what a joke. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/50/#findComment-5437109 Share on other sites More sharing options...
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