God-Potato of Mankind Posted May 13, 2016 Share Posted May 13, 2016 The Deredeo is great, but I need volume of fire over high strength shots. I often fight deep striking Raven Guard, Terror Squads and Gal Vorbak. Drowning them in 40 S6 Delfagrate shots will aid me immeasurably more than 4 S8 shots. The Cortus was just to round the drop pod numbers, but with 3 I can get both combi-plasmas down turn 1 so I can swap it. My HS slot is so crowded it's brutally unfair Ah, that would make sense then. I suppose the cortus would be ok if they ran with weapons that didn't rely on BS as much...maybe dual grav or heavy flamers. But if you just need an extra pod then perhaps a deathwind? Can't deathwind, I thought of this though. Alas it's a HS choice and I need both Spartans and a dakka squad like the culverins of Deredeo in the 3rd :( I suppose I could drop the Cortus cost and invest in 2 apothecaries for the tacticals. Then run Crimson path for dank dank FNP shenanigans. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4392953 Share on other sites More sharing options...
Guiltysparc Posted May 13, 2016 Share Posted May 13, 2016 A cortus in a pod is how i rounded out my triple pod threat also...seems the most point efficient way to get a drop pod that you don't really need/don't mind being lost in reserves. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393066 Share on other sites More sharing options...
God-Potato of Mankind Posted May 13, 2016 Share Posted May 13, 2016 A cortus in a pod is how i rounded out my triple pod threat also...seems the most point efficient way to get a drop pod that you don't really need/don't mind being lost in reserves. I'm considering tacticals via drop pod to get both terminators down turn 1 AND fufill the requirements for Beserker Assault but...only one consul .. blerg Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393110 Share on other sites More sharing options...
Flint13 Posted May 13, 2016 Share Posted May 13, 2016 The Deredeo is great, but I need volume of fire over high strength shots. I often fight deep striking Raven Guard, Terror Squads and Gal Vorbak. Drowning them in 40 S6 Delfagrate shots will aid me immeasurably more than 4 S8 shots. The Cortus was just to round the drop pod numbers, but with 3 I can get both combi-plasmas down turn 1 so I can swap it. My HS slot is so crowded it's brutally unfair Ah, that would make sense then. I suppose the cortus would be ok if they ran with weapons that didn't rely on BS as much...maybe dual grav or heavy flamers. But if you just need an extra pod then perhaps a deathwind? Can't deathwind, I thought of this though. Alas it's a HS choice and I need both Spartans and a dakka squad like the culverins of Deredeo in the 3rd I suppose I could drop the Cortus cost and invest in 2 apothecaries for the tacticals. Then run Crimson path for dank dank FNP shenanigans. I really want to love Crimson Path, but its only worked decently for me in a couple of the half dozen games I've tried it in. I didn't exactly realize how small that initial deployment zone is compared to the 3/4s of the board for Berzerker Assault until I compared the utility I was getting out of both RoW's over a bunch of games. Honestly, it's far easier for your opponent to just scoot their entire army forward a few inches out of their deployment zone to prevent you from getting the FnP bonus, than it is for them to trap you in you own deployment zone. A cortus in a pod is how i rounded out my triple pod threat also...seems the most point efficient way to get a drop pod that you don't really need/don't mind being lost in reserves. I'm considering tacticals via drop pod to get both terminators down turn 1 AND fufill the requirements for Beserker Assault but...only one consul .. blerg What does a XIIth legion need in consuls beyond Surlak? With Berzerker Assault, chaplains are pretty much superfluous. Droppods full of Inductii sounds pretty sweet. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393111 Share on other sites More sharing options...
Fangbanger Posted May 13, 2016 Share Posted May 13, 2016 (edited) Surlak is not a consol so no problem ...also regarding pods. My 3000 has a kharybdis, Levi in pod and then an anvilus with tac squad round it out. This means if I need to drop to get an objective late game I can. Cortus in a pod is a slightly cheaper option though points wise Edited May 13, 2016 by Fangbanger Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393159 Share on other sites More sharing options...
Flint13 Posted May 13, 2016 Share Posted May 13, 2016 He isn't? That's awesome! I was operating under the assumption he counted as a Primus Medicae. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393188 Share on other sites More sharing options...
Ethrion Posted May 13, 2016 Share Posted May 13, 2016 A cortus in a pod is how i rounded out my triple pod threat also...seems the most point efficient way to get a drop pod that you don't really need/don't mind being lost in reserves. I'm considering tacticals via drop pod to get both terminators down turn 1 AND fufill the requirements for Beserker Assault but...only one consul .. blerg Nah...stick with the cortus. It's not that bad and it'll do a decent job. Plus they have to deal with it or else it'll run amok. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393193 Share on other sites More sharing options...
Slips Posted May 13, 2016 Share Posted May 13, 2016 He isn't? That's awesome! I was operating under the assumption he counted as a Primus Medicae. Nah, Named Characters actually dont count as Consuls oddly enough. So yeah, you can totally use them to dodge consul limitations present with RoWs. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393209 Share on other sites More sharing options...
God-Potato of Mankind Posted May 13, 2016 Share Posted May 13, 2016 (edited) He isn't? That's awesome! I was operating under the assumption he counted as a Primus Medicae. Would Khârn count as a consul? If not, I would definitely try to run Gahlan, Primus & Khârn. All the FNP and inductii! Or a Champion - WE Champions seem pretty swish all round. If not running BA a Chaplain also rocks. Edited May 13, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393210 Share on other sites More sharing options...
Slips Posted May 13, 2016 Share Posted May 13, 2016 He isn't? That's awesome! I was operating under the assumption he counted as a Primus Medicae. Would Khârn count as a consul? If not, I would definitely try to run Gahlan, Primus & Khârn. All the FNP and inductii! Or a Champion - WE Champions seem pretty swish all round. Why would Khârn count as a Consul? He's Praetor level at minimum. But yeah, you can totally do that. God-Potato of Mankind 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393211 Share on other sites More sharing options...
Bodacious2182 Posted May 13, 2016 Share Posted May 13, 2016 The only other consul I have run besides a primus medicae is a forge lord with pfist and rad grenades. Between him, Surlak, and the sgt hiding in the squad with a powerfist it really puts a hurt on whatever they are up against, being that whatever we hit with our powerfists almost always wounds. Rad grenades and butchers are awesome. Fail that 4+ on your 2 wound terminator? No FNP for you! Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393352 Share on other sites More sharing options...
Fenbain Posted May 13, 2016 Share Posted May 13, 2016 Are you sure Named Characters don't count as Consuls? Erebus and Kor Phaeron both count as Diabolists and because of that I have always assumed that Named Characters do count as their associated Consul. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393412 Share on other sites More sharing options...
Slips Posted May 13, 2016 Share Posted May 13, 2016 The Erebus and Kor Phaeron thing was clarified in an FAQ whilst also being otherwise specified, iirc. Which would actually make them the exceptions, not the rule. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393443 Share on other sites More sharing options...
Fenbain Posted May 13, 2016 Share Posted May 13, 2016 Ah okie dokie. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393472 Share on other sites More sharing options...
Fangbanger Posted May 13, 2016 Share Posted May 13, 2016 Yeah there is nothing in his rules saying he is. You are golden Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393497 Share on other sites More sharing options...
temneb Posted May 14, 2016 Share Posted May 14, 2016 The only other consul I have run besides a primus medicae is a forge lord with pfist and rad grenades. Between him, Surlak, and the sgt hiding in the squad with a powerfist it really puts a hurt on whatever they are up against, being that whatever we hit with our powerfists almost always wounds. Rad grenades and butchers are awesome. Fail that 4+ on your 2 wound terminator? No FNP for you! Am I missing something? Rad knocks one off your toughness Str 5 power axes No double toughness Does Rad remove feel no pain? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393598 Share on other sites More sharing options...
Bodacious2182 Posted May 14, 2016 Share Posted May 14, 2016 A power ax adds +1 str. Being that they have two power axes... Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393601 Share on other sites More sharing options...
Slips Posted May 14, 2016 Share Posted May 14, 2016 (edited) A power ax adds +1 str. Being that they have two power axes... Elaborate please? I mean, 2 Power Axes only = +1 Attack not +1S per Axe. Rad Grenades = -1T so T4 down to T3. Unless they have Furious Charge for +1S, they're only S5 vs T3 which, as said above, doesn't double out the Toughness Value = 2+ to Wound, No Instant Death. At most, Red Butchers will have, individually, 5 Attacks, 6 on the Sarge who has either 2 Power Fists or 2 Chain Fists meaning S8 so he ID's T4 anyways. Edited May 14, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393606 Share on other sites More sharing options...
Guiltysparc Posted May 14, 2016 Share Posted May 14, 2016 A power ax adds +1 str. Being that they have two power axes... That isn't how melee weapons work...you get another attack, not +2 strength. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393627 Share on other sites More sharing options...
Bodacious2182 Posted May 14, 2016 Share Posted May 14, 2016 A power ax adds+1 strength. 2 axes would be +2 strength and gets bonus for having two CCWs. Same as if a praetor took two paragon blades. Since we are breaking things down barney style here, base strength of 4 plus 2 strength from power axes, (or paragon blades) equals 6 strength. Rad grenades reduce marines base toughness from 4 to three. 2x3 = 6. In other words, the strength is double their toughness. So they are base two, rage, off hand, and maybe a butchery buff for 6 attacks each. Sorry you guys don't play it that way, but my group does. Thought this would be pretty obvious. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393639 Share on other sites More sharing options...
Slips Posted May 14, 2016 Share Posted May 14, 2016 But thats not how it works at all and never has in 40k. You only use one weapon profile while fighting in CC. All having a Pistol or 2nd Combat Weapon is give you a Bonus Attack if eligible unless you have a Two-Handed Weapon or are using a Specialist Weapon (which requires a second specialist weapon for the Bonus Attack). I'm sorry but it wasn't obvious to us because thats literally not how it works. If you can find me a Book Reference with page number that proves your point, then I'll eat my words. But as it stands, your group is essentially using a House Rule. Ethrion 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393641 Share on other sites More sharing options...
Caillum Posted May 14, 2016 Share Posted May 14, 2016 Yeah, that's not cool casually insulting the Frater like that man. It might seem obvious to you and your group, but look on page 41 of the BRB: "MORE THAN ONE WEAPON Unless otherwise noted, if a model has more than one shooting weapon, he must choose which one to shoot - he cannot fire both in the same Shooting phase. If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 attack in close combat (pg 49)." Emphasis mine. I think that probably settles it. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393665 Share on other sites More sharing options...
Ethrion Posted May 14, 2016 Share Posted May 14, 2016 Yeah that is just flat out making up rules. Don't be sorry that we don't play it that way, no one else plays it that way either. By your logic if someone takes two paragon blades does that mean that you have to save each wound twice as there are two swords? :P Dusktiger 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393671 Share on other sites More sharing options...
Unknown Legionnaire Posted May 14, 2016 Share Posted May 14, 2016 Sweet Holy Emperor ... now I need to model yet more slobbering chaos spawn wielding four power axes each in the their vile appendages ... /sarcasm mode off Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393734 Share on other sites More sharing options...
Flint13 Posted May 14, 2016 Share Posted May 14, 2016 Mk folks, everyone has chimed in. We're all done with that particular debate, snippy dialog included. Fangbanger 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/43/#findComment-4393771 Share on other sites More sharing options...
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