Backslide Posted December 8, 2016 Share Posted December 8, 2016 Really disappointed with the grand host... Think it will be a black crusade for me for a while yet Or a cad with a lost and the dammed Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586154 Share on other sites More sharing options...
Plaguecaster Posted December 8, 2016 Share Posted December 8, 2016 (edited) Hey I just thought of something slightly hilarious. Take a hellforged formations with maulerfiends maybe even a defiler and make the Alpha which is a character your warlord and if lucky you roll Latent Powers as your trait you now have a lvl psyker daemon engine with a 4+ inv save and can summon daemons even more easier than a sorcerer since he is a daemon. Probably not the smartest idea especially with a easily destroyed daemon engine your warlord but it is funny psyker daemon engines or even hellbrutes :D Edited December 8, 2016 by teutonicavenger Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586192 Share on other sites More sharing options...
totgeboren Posted December 8, 2016 Share Posted December 8, 2016 Can't remember who made it, but I saw a Defiler with a Warshrine on top of it, having a Dark Apostle shouting obscenities from the shrine (that's what I imagine them like anyway, tourettes guys the lot of them!) It would work awesome as a warlord if you managed to get that +1 psyker level. :) Of course, what makes summoning viable for us is the Spell Familiar, so it wouldn't be powerful in that sense, but pretty cool as a goof. Plaguecaster 1 Back to top Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586254 Share on other sites More sharing options...
MaliGn Posted December 8, 2016 Share Posted December 8, 2016 I know that you wouldn't be able to run it in a tournament setting, but if you made a cool looking converted terminator/biker/jump pack apostle and paid the appropriate points cost for it that a lord would pay, I'd let you field it. As I'm sure would a great many casual gamers as it hardly "breaks the game". Should it be in the book? Of course it should, are we sensible enough to work out how the rules would look if it was in the book? I hope so. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586268 Share on other sites More sharing options...
totgeboren Posted December 8, 2016 Share Posted December 8, 2016 So you think this would be ok (still PIP, not done with the black armor highlights!)? http://i70.photobucket.com/albums/i95/totgeboren40/Daemons/DSC_0230.jpg I actually think I could run him as a my Lord with a Accursed Crozius and MoT. The WT can give him some Dark Apostly ability, and Favoured Scions also makes him feel a bit more like an apostle. But yeah, that the DA can't get TDA/bike/jump pack is pretty stupid, especially since Sorcerers can, and loyalist Chaplains can. Zectz, Excessus, Carrack and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586328 Share on other sites More sharing options...
Zectz Posted December 8, 2016 Share Posted December 8, 2016 Really nice model there totgeboren! Just from some quick thinking it seems like one of the better uses of the The Cursed Crozius is just like you've modeled on a terminator lord - deep striking with a squad of Combi plasma/Melta as you prefer to spread that sweet preferred enemy. The terminator lord also has good synergy with the cursed Crozius as you can have a power fist/axe along side to give you the choice between AP3 at initiative or AP2 unwieldy. totgeboren 1 Back to top Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586507 Share on other sites More sharing options...
totgeboren Posted December 8, 2016 Share Posted December 8, 2016 (edited) Thanks! A neat thing I noticed now it that the Scripts of Erebus isn't 'psyker only', and you can use it in your opponents turn. So you can use it to try and block a key power one turn (Invisibility and similar) instead of trying to get an extra unit of daemons. Or, if you don't even have a Psyker, you can still make use of it as a sort of dispel scroll. Nice that they made it a bit more all-round like that. Edited December 8, 2016 by totgeboren Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586838 Share on other sites More sharing options...
Lord Asvaldir Posted December 8, 2016 Share Posted December 8, 2016 That's good to hear, little more use from that item then. Honestly given dark apostles have 0 mobility, I just can't see myself using them that often. Best use I can think of is throwing one in a dreadclaw with a bunch of chosen. Otherwise I'll stick to having a daemon summoning sorc represent my dark apostle. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4586967 Share on other sites More sharing options...
MaliGn Posted December 8, 2016 Share Posted December 8, 2016 So you think this would be ok (still PIP, not done with the black armor highlights!)? :)http://i70.photobucket.com/albums/i95/totgeboren40/Daemons/DSC_0230.jpgI actually think I could run him as a my Lord with a Accursed Crozius and MoT. The WT can give him some Dark Apostly ability, and Favoured Scions also makes him feel a bit more like an apostle.But yeah, that the DA can't get TDA/bike/jump pack is pretty stupid, especially since Sorcerers can, and loyalist Chaplains can. I'd totally let you run him as whatever the hell you figured he was, sorcerer, lord, apostle with termie armour. Rule of cool I reckon. This is why I am planning to build an ectoplasma predator. It would look cool, be clear what it was and would hardly break the game. My plan would be along the lines of: 1. Attend gaming venue 2. Meet potential opponent 3. Mention to said potential opponent "hey I made this cool conversion, it looks like this, sure there's no official rules for it, but I reckon we could do it like this, is that OK with you?" Or "do you mind helping me play test it?" 4. Hope he agrees, take any feedback on board. 5. Have some fun with my toys. Obviously we all play in very different places and with different people, and all we have in common is the ruleset we are given, but at the end of the day we all like the game, the setting and our armies, so we should try; especially in casual games to accommodate each others expressions of the hobby even if "it's not in the rules" it is because of rule one. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587130 Share on other sites More sharing options...
Excessus Posted December 8, 2016 Share Posted December 8, 2016 IA13 has a plasma predator. ;) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587138 Share on other sites More sharing options...
totgeboren Posted December 8, 2016 Share Posted December 8, 2016 I'd totally let you run him as whatever the hell you figured he was, sorcerer, lord, apostle with termie armour. Rule of cool I reckon. This is why I am planning to build an ectoplasma predator. It would look cool, be clear what it was and would hardly break the game. My plan would be along the lines of: 1. Attend gaming venue 2. Meet potential opponent 3. Mention to said potential opponent "hey I made this cool conversion, it looks like this, sure there's no official rules for it, but I reckon we could do it like this, is that OK with you?" Or "do you mind helping me play test it?" 4. Hope he agrees, take any feedback on board. 5. Have some fun with my toys. Obviously we all play in very different places and with different people, and all we have in common is the ruleset we are given, but at the end of the day we all like the game, the setting and our armies, so we should try; especially in casual games to accommodate each others expressions of the hobby even if "it's not in the rules" it is because of rule one. I don't think I would bring anything requiring custom rules to a pickup game. I would even hesitate to not have everything both painted and totally WYSIWYG. Perhaps it different where I live, but just breaking WYSIWYG if you don't know each other beforhand and know it's ok would be considered a bit rude. So custom rules for a pickup game is something I would never do tbh. But yeah, you are right all this is about is having fun with our toys. People should perhaps relax a bit. Though custom rules, if badly thought through can definitly reduce the fun the other side gets. But back to our WB. Anyone knows if the Helforged Warpack is identical to the TH version? I assume so since they have the same name? Anyway, I think I will finally build my Chaplain Dreadnought! Multimelta, Thunderhammer (big Crozius), 4++ and Character. He will be my Warmonger! The other Daemon engines will be his pets. Backslide 1 Back to top Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587161 Share on other sites More sharing options...
Lord Asvaldir Posted December 9, 2016 Share Posted December 9, 2016 I'm like 90% sure it's the same formation. The bonuses for maulerfiends are nice, I usually end up using deamonforge every turn I assault, but I just can't justify taking the warpsmith. I think I'd rather use a cheap CAD alongside a chaos warband, fill out the CAD with cultists, bunch of maulerfiends and a sorc to lead it, save a whole bunch of pts on buying a warpsmith/dark apostle to unlock those two units. Leaves more points for those sorcerers. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587407 Share on other sites More sharing options...
totgeboren Posted December 9, 2016 Share Posted December 9, 2016 (edited) I'm like 90% sure it's the same formation. The bonuses for maulerfiends are nice, I usually end up using deamonforge every turn I assault, but I just can't justify taking the warpsmith. I think I'd rather use a cheap CAD alongside a chaos warband, fill out the CAD with cultists, bunch of maulerfiends and a sorc to lead it, save a whole bunch of pts on buying a warpsmith/dark apostle to unlock those two units. Leaves more points for those sorcerers. Yeah a CAD is likely a better choice in most cases, though is this specific case I was after a character Dreadnought with a big maul and a 4++ save, to make a Chaplain Dread. The Warpsmith is an issue though. Perhaps buying my Dread (for thematic reasons), then have a Forgefiend constantly Daemonforging, with the Warpsmith fixing it up and/or protecting the backfield. He could be part of a Havoc Squad, or just use one of the 2 compulsory CSM squads as a small unit to babysit him. The Maulerfiend is always useful, so daemonforge if needed, otherwise just enjoy getting Rage if the Helbrute snuffs it. Dunno, so many points into the shooty stuff (Warpsmith+Forgefiend) that doesn't shoot much. That's a big handicap. Though, a Forgefiend with constant reroll to-wound and to penetrate armour does sound quite a bit better than the basic loadout. Whenever I remember to use it I always snuff the to-hit rolls. Getting a few more uses out of it would probably make a difference. Edited December 9, 2016 by totgeboren Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587550 Share on other sites More sharing options...
Sete Posted December 9, 2016 Share Posted December 9, 2016 I dreamt about Argel Tal this night. It was a glorious miniature. Great black wings contrasting with his red armour, like floating in mid air with a 2 handed grip on the Aquila greatsword. Only the only daemonic part was the wings really. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587606 Share on other sites More sharing options...
jumai Posted December 9, 2016 Share Posted December 9, 2016 The Warpsmith is an issue though. Perhaps buying my Dread (for thematic reasons), then have a Forgefiend constantly Daemonforging, with the Warpsmith fixing it up and/or protecting the backfield. He could be part of a Havoc Squad, or just use one of the 2 compulsory CSM squads as a small unit to babysit him.The Maulerfiend is always useful, so daemonforge if needed, otherwise just enjoy getting Rage if the Helbrute snuffs it.Dunno, so many points into the shooty stuff (Warpsmith+Forgefiend) that doesn't shoot much. That's a big handicap. These back line buffing HQs without much to do always strike me as potential Burning Brand carriers. For 30 points he can shoot a mini baleflamer instead of just standing around. Should be a big difference in impact relative to the price tag, no? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587632 Share on other sites More sharing options...
Lord Asvaldir Posted December 9, 2016 Share Posted December 9, 2016 If you give your warpsmith the brand, you probably don't want him sitting around backfield repairing vehicles. Even with torrent you can't really stand around backfield with the brand. I always have the same problem with the forgefiend not hitting enough, 3 ectoplasma cannons might be worth a shot despite the short range. Really though I just prefer maulerfiends, you can never go wrong with taking those. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4587813 Share on other sites More sharing options...
Backslide Posted December 10, 2016 Share Posted December 10, 2016 Have a 2k game on Monday going with a grand host with a warband, lost and the dammed 3 sorcerers and some spawn Going tonsee what we can summon before heads explode Playing vs bugs the narative means I may well be the attacker Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4588429 Share on other sites More sharing options...
Lord Asvaldir Posted December 10, 2016 Share Posted December 10, 2016 Seems like a pretty balanced and fluffy Word Bearers force. The only problem is vehicles, it's very tough to fit them in at 2k when you want a full warband, LatD and a few sorcs. Backslide 1 Back to top Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4588504 Share on other sites More sharing options...
tikhunt Posted December 10, 2016 Share Posted December 10, 2016 Let us know how it plays out, interested in seeing just how beneficial the 3+ to summon is on the tabletop. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4588877 Share on other sites More sharing options...
Backslide Posted December 13, 2016 Share Posted December 13, 2016 game I had the other night ended up being 2300 points, 4 lvl3 sorcerers makes for a lot of summoning... like alot.. 700 points after 3 turns crusader was ok I guess, but I will go back to a black crusade for my next few games, partly because I have my regular admech opponent tommoro Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591315 Share on other sites More sharing options...
tikhunt Posted December 13, 2016 Share Posted December 13, 2016 Did you take the Cabal? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591680 Share on other sites More sharing options...
Lord Asvaldir Posted December 13, 2016 Share Posted December 13, 2016 Everyone seems to forget that technically Word Bearers can't take the cabal-it's a Black Legion only formation. Black Crusade detachment might be the way to go honestly, our Grand Warhost detachment doesn't offer a whole lot, since crusader is meh and the once per turn boon roll is worse than the the rule that the Black Crusade detachment has. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591695 Share on other sites More sharing options...
Charlo Posted December 13, 2016 Share Posted December 13, 2016 Everyone seems to forget that technically Word Bearers can't take the cabal-it's a Black Legion only formation. Nein! It's actually just a "Chaos Space Marine" formation. Nothing in the actual formation means you cannot just bring it with marked guys or unmarked :) Only if it is a part of the Spear Tip does it need to be Black Legion. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591701 Share on other sites More sharing options...
Lord Asvaldir Posted December 13, 2016 Share Posted December 13, 2016 Could have sworn it was a Black Legion formation..maybe just because it's part of the speartip formations I was confused. So for a summoning coven, what do we get out of the formation? It's still pretty easy to add a bunch of sorcerers into a Grand Warhost detachment, I'd see more use for a cabal if you're using a CAD. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591707 Share on other sites More sharing options...
totgeboren Posted December 13, 2016 Share Posted December 13, 2016 "Cyclopia Cabal. Restrictions: This is a Black Legion Formation." From the BL supplement. Or did they change that somewhere? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/12/#findComment-4591742 Share on other sites More sharing options...
Recommended Posts