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Hey guys, pedantic rule question here:

 

Can you reroll Overwatch hits and wounds? Guy I played earlier today insisted that his Gulliman & bubble friends can because "Rerolls" is not considered a "Modifier". 

I couldn't find the proper ruling to tell him otherwise.. 

 

 

Yes you can. We can do it too with Captains re-rolling ones, Lts, and Dante.

Hey guys, pedantic rule question here:

 

Can you reroll Overwatch hits and wounds? Guy I played earlier today insisted that his Gulliman & bubble friends can because "Rerolls" is not considered a "Modifier". 

I couldn't find the proper ruling to tell him otherwise.. 

Not pedantic at all. Re-rolls are allowed, they are no modifier.

Looks like we may be Past November on the codex. Good call whomever said December +

 

next three up through the grapevine are Eldar, Nids, IG.

 

Also, if we don't have something by the time chapter approves comes out, we will get a bone, or "something"

Probably Obj Sec (like they said in an earlier article as everyone is getting it on their troops... Which will make hordes just delightful) and probably some place holder chapter tactics at a push.

Almost sure it will be more than just that. Chapter approved is supposed to include a lot more things than just that according to their article.

Sounds agreeable. On Nids and the future of Blood Angels, is anyone getting ready for a campaign of any type to get Some awesome story driven goodness In?

 

 

In my area we are doing a big BA v Nids campaign right now. So far Nids have taken it but there have also been shenanigans happening (messing up power levels, gun strengths) because a majority of the players on both sides are new. There is supposed to be a big game (4K points a side) coming up on Sep 16th and I am playing a smaller, 1500 point game against a newer Nid guy this Saturday.

 

Sounds agreeable. On Nids and the future of Blood Angels, is anyone getting ready for a campaign of any type to get Some awesome story driven goodness In?

 

 

In my area we are doing a big BA v Nids campaign right now. So far Nids have taken it but there have also been shenanigans happening (messing up power levels, gun strengths) because a majority of the players on both sides are new. There is supposed to be a big game (4K points a side) coming up on Sep 16th and I am playing a smaller, 1500 point game against a newer Nid guy this Saturday.

 

It's okay, just let a huge Khorne army steamroll the Nids and then some Primaris and Guilliman arrive to clean up. :D

Hey guys, pedantic rule question here:

 

Can you reroll Overwatch hits and wounds? Guy I played earlier today insisted that his Gulliman & bubble friends can because "Rerolls" is not considered a "Modifier".

I couldn't find the proper ruling to tell him otherwise..

Uh...I wouldn't see why not. RG let's you re-roll failed To Hit and To Wound rolls. It's the same as a Capt letting you re-roll 1's To Hit. Both would work in Overwatch. You would still need to fish for 6's.

 

His reasoning is whst confuses me. Were you using Reivers that shut off Overwatch or something?

Today I realised the morale roll is 1 D6 plus losses, not 2 D6. I thought my units were falling apart easily after a couple of kills...

 

Oops!

And you get rerolls as space marine, and the ancient banner essentially makes your units within 6" fearless, and other random buffs spread about...

Today I realised the morale roll is 1 D6 plus losses, not 2 D6. I thought my units were falling apart easily after a couple of kills...

 

Oops!

That's why MSU is still so good. Before you are in any real danger to suffer more losses due morale the squad is usually gone anyway unlike with big units. :P

So I've sifted through the rules a bit, even some of the fluff.

 

1. Don't like Primaris Marines, they're pretty lame. The models look nice, though. Reivers sound pretty awesome as a stand-in for scouts(or what scouts should be -> stealth troops that disrupt enemy lines and strike from the shadows. Add terror of the unknown and you're good). Fluff-wise, they're all horrible.

 

2. Guillaume being back is terrible for the 40k universe in my opinion. Now they're all going to want their Primarchs back. Good times.

 

3. Who the hell is Cawl? Most unnecessary plot-driven inclusion ever.

 

4. Until we actually receive a codex, it's hard to make any judgement on our strength. Character rules are nice for lone characters(since theire's only lone characters now), however making a 9-inch charge from reserves is a huge risk - and every army get's alpha strike now. It would be cool to see Blood Angels get an advantage @ jump pack assaults again. However, Raven Guard get that now...:/

 

5. Sadly, Sniper Scouts are auto-include over Tacticals. The sniper rules are so damn effective against other armies' buff characters, it's insane. Mortal wounds? YES PLEASE.

 

6. 2 wounds on terminators and SG seem nice, but the 2+ save is a liability without an invulnerable save. Too much AP around. Or, let's say, SG have a hard time without a 4++ FnP. The new rule for Sanguinary Priests seems cool. Reanimating dead models is strong!

 

Painting up my Captain with Jump Pack, Inferno Pistol and Relic Blade(finally we get those). Keen to take the Blooded to the tabletop again!

 

 

Edit: What is up with the Reply box...? There's no real formatting and no emoticons for me to choose from...

Edited by SnorriSnorrison

1. Don't like Primaris Marines, they're pretty lame. The models look nice, though. Reivers sound pretty awesome as a stand-in for scouts(or what scouts should be -> stealth troops that disrupt enemy lines and strike from the shadows. Add terror of the unknown and you're good). Fluff-wise, they're all horrible.

Intercessors make better objective campers than Tac squads IMHO. Reivers don't do it for me, I prefer my assault troops flying as Sanguinius intended. :wink: However if you play Reivers as veteran-scouts (like Space Wolves), that would be kinda cool. Hellblasters are 50 shades of awesome! Make sure you have a Captain nearby so they can reroll 1s when overcharging and the amount of firepower they put out is fanastic. For a couple more points than a plasma Vetyou get an xetra 6" range, twice the wounds and twice the attacks. Aggressors are OK but you really need to eb playing UMs or possibly Salamanders to get the best out of them.

 

2. Guillaume being back is terrible for the 40k universe in my opinion. Now they're all going to want their Primarchs back. Good times.

For better or worse, that is true.

 

3. Who the hell is Cawl? Most unnecessary plot-driven inclusion ever.

When have you known GW to pass up the opportunity to include a new model?

 

4. Until we actually receive a codex, it's hard to make any judgement on our strength. Character rules are nice for lone characters(since theire's only lone characters now), however making a 9-inch charge from reserves is a huge risk - and every army get's alpha strike now. It would be cool to see Blood Angels get an advantage @ jump pack assaults again. However, Raven Guard get that now...:/

People have oppinions based on previous editions. How they pan out beyond the Index list remains to be seen.

 

5. Sadly, Sniper Scouts are auto-include over Tacticals. The sniper rules are so damn effective against other armies' buff characters, it's insane. Mortal wounds? YES PLEASE.

100-ish points to inflict on average 1 mortal wound every 2 turns is not exactly a powerhouse unit. Given that most Characters have 3+ wounds these days. A Sniper squad will struggle to kill a single character, even if they spend all game firing at it.

 

6. 2 wounds on terminators and SG seem nice, but the 2+ save is a liability without an invulnerable save. Too much AP around. Or, let's say, SG have a hard time without a 4++ FnP. The new rule for Sanguinary Priests seems cool. Reanimating dead models is strong!

Given that AP2 weapons are no longer a thing, the lack of an invulnerable save makes less difference than it used to. SG get a 5+ save against lascannons and plasma weapons, just like Termies. Relatively few weapons have AP-4 or better.

For everyone's knowledge, Conversion World from ebay http://www.ebay.com/usr/conversion_world?_trksid=p2053788.m1543.l2754, will be shutting down his ebay store once his current stock sells. They sent an email out to all previous customers with the update a few days ago. They plan to open an actual webstore sometime in the next few months but I figured I'd let people know. He had some really cool stuff specifically for BA on ebay but is down to only generic stuff left.

Intercessors make better objective campers than Tac squads IMHO. Reivers don't do it for me, I prefer my assault troops flying as Sanguinius intended. :wink: However if you play Reivers as veteran-scouts (like Space Wolves), that would be kinda cool. Hellblasters are 50 shades of awesome! Make sure you have a Captain nearby so they can reroll 1s when overcharging and the amount of firepower they put out is fanastic. For a couple more points than a plasma Vetyou get an xetra 6" range, twice the wounds and twice the attacks. Aggressors are OK but you really need to eb playing UMs or possibly Salamanders to get the best out of them.

I hear ya! Yes, was rather thinking about 2 small squads of veteran-scouts for Reivers, they really don't look like a 3+ armour save next to marines :D

Otherwise, I'll try to keep clear of Primaris Marines. I don't like the fluff, and they'll look funny next to the rest of my force, being truescale and all that.

 

When have you known GW to pass up the opportunity to include a new model?

Right, right, fair enough. Maybe I had too high hopes for the fluff in 40k since...well, a long time.

 

People have oppinions based on previous editions. How they pan out beyond the Index list remains to be seen.

Yes, I was merely listing some of those I had in mind. Close quarter combat with deepstrike assault being our strong suit would be cool, as long as our shooting doesn't suffer too much. Devastators, Predators of many kinds, Stormravens...you get the idea.

 

100-ish points to inflict on average 1 mortal wound every 2 turns is not exactly a powerhouse unit. Given that most Characters have 3+ wounds these days. A Sniper squad will struggle to kill a single character, even if they spend all game firing at it.

Well, 2 90-points squads with camo cloaks and sniper rifles will not only allow you to take a battalion detachment and fill your troops, they can take out a character in two turns - one, if you're lucky. Even ihef they don't deal mortal wounds, they chip away with S4 and AP 1, and lightly armoured non-MEQ characters have a good chance of biting the dust before they come in range of our more specialised forces. Not to underestimate.

 

Given that AP2 weapons are no longer a thing, the lack of an invulnerable save makes less difference than it used to. SG get a 5+ save against lascannons and plasma weapons, just like Termies. Relatively few weapons have AP-4 or better.

True, didn't look at it that way. A 5+ is a 5+ after all. Perhaps it's the multi-wound weapons we need to look out for.

 

 

Thanks for taking the time to answer! I'm still looking at battle-reports online, trying to pick up the new rules.

At least the objectives make the game more movement-based and interesting. Having to re-deploy some of your forces is a neat way of getting immersion on the tabletop.

So, i've been proxying my death company with pistols and chainswords as death company with bolters and chainswords, and had some decent success in small games.  I'm really liking it, and i've always been a fan of the "true grit" look with the bolter and ccw.  I'm considering popping the bolt pistol arm off my guys and changing it out, but am deeply worried it may become an illegal loadout or cost points to do in the near future, when we get our 'dex.  Do you guys think this is an unfounded fear, and i should just do it if i like it?

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