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So has anyone noticed that the codex says our command units use gold helmets now? Which means that our captains should now wear gold helmets instead of red. I have a helmeted primaris captain ready to paint in the upcoming weeks so I wondering what color to go for on the helmet :)

So has anyone noticed that the codex says our command units use gold helmets now? Which means that our captains should now wear gold helmets instead of red. I have a helmeted primaris captain ready to paint in the upcoming weeks so I wondering what color to go for on the helmet :smile.:

Wasn't that already the case? I've always painted my Captains with gold helmets lol

I don't think so though it's very difficult to find a helmeted captain painted by GW. In both the 7th codex and and the painting guide book (Sons of Sanguinius) all captains have no helmets. I believe there was an "official kitbash" of Aphael in 5th Codex - he held his helmet in his hand and it was red.

Choosing to mostly ignore the official color scheme was one of the best decisions I've made. Not at all a criticism of you who like to stick to the official stuff but I find it a lot more satisfying to change stuff around to fit my preferences.

The only problem I have with the official color scheme is that the blue helmet = fire support, yellow helmet = close support stops making sense once you take different loadout options into account.

Aggressors for example I'd definitely say are Close Support with their short ranged shooting (especially the flamer variant) and powerfists, however they are classified as Fire Support. Same for Heavy Flamer Devastators. Meanwhile units like Assault Marines, Bikes, Landspeeder etc. are still classified as Close Support even when they are equipped with 24"-48" guns.

 

Apart from that I like the official BA heraldry a lot and copied most of it for my Knights of Baal (only real difference is that Sergeants have a black helmet rather than black pauldrons).

I think I'll go gold for my Primaris Captain :)

 

In other news, I'm organizing a league in our office, which starts next week and I am in the process of playing some warm-up matches atm. Had a very interesting match against Guard yesterday. The guy brought 4 Basilisks, Pask, 40 Conscripts, Master of Ordnance, 2x 5 Plasma Scions plus some Commanders and all that with Cadian regiment rules.

 

I was testing my Primaris (mostly) BA, so I had a Vanguard Detachment, 2x 5 Hellblasters, Primaris Captain, Primaris Ancient, Captain Smash (the only regular marine), a dakka Redemptor and 5 dakka Aggressors.

 

I won (9:5) though I am certain that if I went second (less drops, went first with a +1 roll), I'd be tabled and fast. Basilisks with Cadian rerolls + MoO are insane and since they ignore LoS there is nowhere to hide. It also didn't help that my Smasher failed his 3d6 DoA charge against Pask, even though he had his AW re-roll...

 

Hellblasters were fantastic. I kept them in Captain's and SoS' range and overcharged them every turn. They managed to destroy 3 Basilisks in 3 turns.

 

It was also a great game for the Redemptor. He obliterated one squad of Scions with a single salvo, put some wounds into Basilisks and took the smash mantle off the poor captain and squashed Pask into dust with his massive fist.

 

Aggressors were meh but it was mostly due to my mistake. I deployed them away from SoS with the idea of removing the bubble wrap off Pask. That went great and they deleted a whole blob of 20 Conscripts in a single salvo (60 shots). After Captain Smash died like a punk due to his failed charge (triple flamers and double battle cannon from pask into the guy - ouch) my Aggressors failed their 5" charge against Pask and died next turn to the Basilisks.

 

Still, I can't get over that first barrage. I destroyed one of his Basilisks turn 1 but 3 of them still fired + MoO + 2x Battle Cannon...

Hey Barjed, which weapon profile do you use for the Hellbasters? Rapid fire or assault and move them up with the captain @ SoS?

 

Bit weird he was using MoO with Cadian trait as it gives the same thing. Keep in mind the MoO barrage is 1 use and he only buffs reroll of 1's to artillary when they shoot over 36".

I use rapid fire variants. Assault would be great but the reduced strength makes it subpar as an AT weapon IMO. The -1 to hit after advancing makes overcharging super risky, even with a Captain nearby.

 

His MoO was for the initial barrage only, basically a cheaper, single shot Basilisk.

Tried applying decals for the first time yesterday.

The blood drop on the pauldron went quite well but didn't stick for some reason. The skull on the kneepad didn't work at all. Now I'm sad/annoyed because it means I either have to leave it blank or screw it up with my extremely limited freehand skills. :dry.:

Tried applying decals for the first time yesterday.

The blood drop on the pauldron went quite well but didn't stick for some reason. The skull on the kneepad didn't work at all. Now I'm sad/annoyed because it means I either have to leave it blank or screw it up with my extremely limited freehand skills. :dry.:

 

can you run through steps you followed, knee pads are one of the trickier areas to do tbh. Will provide suggestions if it helps :)

Ah I didn't do much. Tried to follow a tutorial I found somewhere.

Cut out the decal as accurate as possible, put it on a wet sponge, wetted the knee area, tried to put it on with a brush. However it didn't fit the form of the knee and stuck out and after I kinda gave up and tried to let it dry the way it was it eventually accidently got stuck on my finger when I touched it only slightly lol


Oh and I tried to apply Lahmian Medium in the end because I read it helps. Not sure if that was right tho.

The only problem I have with the official color scheme is that the blue helmet = fire support, yellow helmet = close support stops making sense once you take different loadout options into account.

Aggressors for example I'd definitely say are Close Support with their short ranged shooting (especially the flamer variant) and powerfists, however they are classified as Fire Support. Same for Heavy Flamer Devastators.

Flamer aggressors and flamer Devs are both definitely fire support.

 

The only problem I have with the official color scheme is that the blue helmet = fire support, yellow helmet = close support stops making sense once you take different loadout options into account.

Aggressors for example I'd definitely say are Close Support with their short ranged shooting (especially the flamer variant) and powerfists, however they are classified as Fire Support. Same for Heavy Flamer Devastators.

Flamer aggressors and flamer Devs are both definitely fire support.

 

Maybe but what makes Plasma Assault Marines/Biker Close Support? Or Land Speeder with Assault Cannon/Multi-Melta/Heavy Bolter/Typhoon missile launcher (24", 24", 36" and 48" respectively)?

I feel like they just went for anything that isn't a Tactical or Veteran: Can the unit be fast on their own -> yellow helmet. Is the unit slow on their own -> blue helmet. Which I would be fine with but doesn't really reflect the terms "Close Support" and "Fire Support" imo.

Tried applying decals for the first time yesterday.

The blood drop on the pauldron went quite well but didn't stick for some reason. The skull on the kneepad didn't work at all. Now I'm sad/annoyed because it means I either have to leave it blank or screw it up with my extremely limited freehand skills. :dry.:

I wrote a tutorial for skull painting, you can find it in my plog or the forge section, it's super easy, basically sploshing on shapes, then tidying up.

Ah I didn't do much. Tried to follow a tutorial I found somewhere.

Cut out the decal as accurate as possible, put it on a wet sponge, wetted the knee area, tried to put it on with a brush. However it didn't fit the form of the knee and stuck out and after I kinda gave up and tried to let it dry the way it was it eventually accidently got stuck on my finger when I touched it only slightly lol

 

Oh and I tried to apply Lahmian Medium in the end because I read it helps. Not sure if that was right tho.

Invest in some micro sol and micro set, they are absolutely key to getting good results with transfers on curved surfaces.

 

-Paint the area first

-let it totally dry

-Paint a coat of gloss varnish

-Let that totally dry (a few hours ideally)

-cut out the transfer and remove with some water

-brush on some micro set to the area the transfer should go

-place the transfer, use a brush with micro set on it to help position it

-gently apply micro sol, and remove air bubbles with a cotton bud dipped in micro sol.

-repeat the micro sol steps if needed till it's flat.

-Matt varnish the following day when it's all nice and dry.

Sounds like a lot of effort but will give good results on just about any surface.

 

Tried applying decals for the first time yesterday.

The blood drop on the pauldron went quite well but didn't stick for some reason. The skull on the kneepad didn't work at all. Now I'm sad/annoyed because it means I either have to leave it blank or screw it up with my extremely limited freehand skills. :dry.:

I wrote a tutorial for skull painting, you can find it in my plog or the forge section, it's super easy, basically sploshing on shapes, then tidying up.

I've been putting off trying to free hand skulls for a long time... your tutorial is great though and I'm definitely going to use it soon!

 

Tried applying decals for the first time yesterday.

The blood drop on the pauldron went quite well but didn't stick for some reason. The skull on the kneepad didn't work at all. Now I'm sad/annoyed because it means I either have to leave it blank or screw it up with my extremely limited freehand skills. :dry.:

I wrote a tutorial for skull painting, you can find it in my plog or the forge section, it's super easy, basically sploshing on shapes, then tidying up.

 

Thanks, I'll check it out for sure.

 

 

Ah I didn't do much. Tried to follow a tutorial I found somewhere.

Cut out the decal as accurate as possible, put it on a wet sponge, wetted the knee area, tried to put it on with a brush. However it didn't fit the form of the knee and stuck out and after I kinda gave up and tried to let it dry the way it was it eventually accidently got stuck on my finger when I touched it only slightly lol

 

Oh and I tried to apply Lahmian Medium in the end because I read it helps. Not sure if that was right tho.

Invest in some micro sol and micro set, they are absolutely key to getting good results with transfers on curved surfaces.

 

-Paint the area first

-let it totally dry

-Paint a coat of gloss varnish

-Let that totally dry (a few hours ideally)

-cut out the transfer and remove with some water

-brush on some micro set to the area the transfer should go

-place the transfer, use a brush with micro set on it to help position it

-gently apply micro sol, and remove air bubbles with a cotton bud dipped in micro sol.

-repeat the micro sol steps if needed till it's flat.

-Matt varnish the following day when it's all nice and dry.

Sounds like a lot of effort but will give good results on just about any surface.

 

Sounds like I did it basically right just with the wrong chemicals. Great! :biggrin.:

I'll try it out eventually. For now I think I'll focus on painting the models I still have to paint first. Oh and not to forget my marble bases....so much work lol

Edited by sfPanzer

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