Hesh Kadesh Posted January 8, 2016 Share Posted January 8, 2016 Fulgrim can only choose Strategic. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4271856 Share on other sites More sharing options...
MorgothNL Posted January 8, 2016 Share Posted January 8, 2016 (edited) Fulgrim can only choose Strategic. Nope, he can choose from the HH Warlord traits too. "..a single warlord trait from either the strategic tactical (bla bla bla).. Or the legion warlord traits from the crusade army book" Edited January 8, 2016 by MorgothNL Hesh Kadesh and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4271860 Share on other sites More sharing options...
Hesh Kadesh Posted January 8, 2016 Share Posted January 8, 2016 Cool, completely missed that, could have sworn it was strategical only. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4271871 Share on other sites More sharing options...
Theredknight Posted January 10, 2016 Share Posted January 10, 2016 Hmm, I'm pretty sure they don't function as a stand alone unit, like other special termies.(there's also a lot of fearless out there don't forget) They can't hold their own without also having numerous additional characters supporting them enabling them to work properly. If and when the rules come out in the next book they might come out the box, until then il spend 800+ pts somewhere else! Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272380 Share on other sites More sharing options...
Hesh Kadesh Posted January 10, 2016 Share Posted January 10, 2016 There really isn't a lot of Fearless tbh. There are ways to get it, sure, but few are actually taken. It's nice if you can get it, but you're usually tradinbg offensive power for defensive, and it's usually better to kill before being killed. And I do beg to differ, that 15 WS4 (hopefully, WS5 come book 6) S5 I5 AP2 attacks with the ability to sweep need babysitting. Can actually make them a useable unit with needing to babysat by Palatines, or a Command Squad to let the unit sweep. If you really want to buff them, put either a Praetor with Paragon Blade for challenge wiping at Initiative 7 or a Forge Lord to make them wound on 2's AND take Meltabombs+Graviton Gun, and gain a 4++ Save. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272441 Share on other sites More sharing options...
Sanct Posted January 10, 2016 Share Posted January 10, 2016 The problem is that the only benefit to a forge lord taking terminator armour is the graviton gun and you don't really want that in a unit of ap2 melee dudes. He even loses a melee attack by doing it. You'd be better with the chaplain or just adding more fuel on the fire (in the form of models) Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272466 Share on other sites More sharing options...
Hesh Kadesh Posted January 10, 2016 Share Posted January 10, 2016 I'd have assumed you'd keep him him with a Phoenix Spear or Power Fist anyway, so the lost attack isn't an issue and he can take a pair of Twin LC's for the extra attack otherwise if you really need it. I'd have thought the addition of Radnades would make up for it as well. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272491 Share on other sites More sharing options...
Theredknight Posted January 10, 2016 Share Posted January 10, 2016 In my experience, there's enough to make a difference on the units you want to be attacking with these expensive terminators which can't shoot. Characters that confer etc. Also invulnerable saves are enough alone, only need to deflect a few blows and your taking power fists to the face in return then your at ap3. Every time I have charged these at specialist or legion terminators they have been outclassed and susceptible to the attacks back. When that happens they are bogged down then. Sure there's the possibility you could sweep them, but it's not very high. I have tried numerous combinations, and only spending very high points on them they can function.. Unlike other legions termies who can stand alone and do their job for their price tag. (Sallies, if, justearin to a point) If they get t an update then maybe il look at them again. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272531 Share on other sites More sharing options...
depthcharge12 Posted January 10, 2016 Share Posted January 10, 2016 Has anyone been nutty enough to take an EC character with a charnabal saber alongside a sonic shrieker for I8 in challenges? :P Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272675 Share on other sites More sharing options...
Theredknight Posted January 10, 2016 Share Posted January 10, 2016 I don't think the initiative is the problem, I tried tarvitz a few times who struck first and he got bummed by a Tac sarge with fist, charnabal sabres just don't get enough in for that chance rend always hoping for the 6! Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272682 Share on other sites More sharing options...
Hesh Kadesh Posted January 10, 2016 Share Posted January 10, 2016 Charnabal Sabres are +1 WS? Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272688 Share on other sites More sharing options...
depthcharge12 Posted January 10, 2016 Share Posted January 10, 2016 Charnabal Sabres are +1 WS? What do you mean? They improve I by one in challenges, so I5 base plus 1 for EC in challenge LA rule + 1 for sonic shrieker + 1 from the saber is I8, unless they don't stack. +1 WS in challenges is the WE special rule. Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272711 Share on other sites More sharing options...
Hesh Kadesh Posted January 10, 2016 Share Posted January 10, 2016 Been that long since I ran Charnabl Sabres I'd convinced myself they did something useful. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272743 Share on other sites More sharing options...
01RTB01 Posted January 10, 2016 Share Posted January 10, 2016 Charnabal sabres are rending - palatines with them rock with volume of attacks and ws5. My ten man jump packers have 3 spears and rest with sabres. They always slaughter and have had a good go at firedrakes before which is no mean feat! Sanct 1 Back to top Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272758 Share on other sites More sharing options...
Theredknight Posted January 11, 2016 Share Posted January 11, 2016 In numbers they might do it when needed, in a challenge though, they will fail you, trust me. Tarvitz even has a s5 (or 6?) sword and he still didn't do anything to an art armoured sarge with powerfist. Apart from spray his brain matter over his armour of course. Wow you run pallys with j packs? You sir are a brave man, mind kept dying!! Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4272968 Share on other sites More sharing options...
01RTB01 Posted January 11, 2016 Share Posted January 11, 2016 Not bravery, perfect tactics :p they run along with eidolon. When your opponent also has a backyard leviathan to deal with as well as rushing fully loaded Spartan the palatines hug cover and don't get shot to death - usually... Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4273089 Share on other sites More sharing options...
dark_elf Posted January 11, 2016 Share Posted January 11, 2016 How are your Leviathan's working for you? Grav and Claw? I'm looking to add one because I love the model but it takes up a heavy support slot and with a DDP, its easily over 300pts. I would be interested in seeing the rest of your list if you have one around the boards. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4273118 Share on other sites More sharing options...
01RTB01 Posted January 11, 2016 Share Posted January 11, 2016 (edited) Last game I played was 4k vs salamanders. Minimal losses and wiped them out. (Eidolon managed to seize the initiative which made a huge difference as I managed to kill his typhon without it shooting). We trialled kakophoni as troops with relentless (upcoming in book 6) and heavy 2 (hopeful red book upgrade) HQ Lord Commander Eidolon + Jump Pack 205 Elites 10 Palatine Blades + 3 Phoenix Power Spears + Jump Packs 365 Elites 7 Legion Terminators + Cataphractii armour + Grenade harness 245 Combi plasma + power fist 12 Combi plasma + chain fist 17 Combi plasma + lightning claw 12 Plasma blaster + chainfist 25 Combi plasma + power fist 12 Combi plasma + chain fist 17 Combi plasma + chainfist 17 Transport """The Emperor's Pride"" Spartan Assault Tank + Flare Shield + Ceramite" 340 Elites """Brother Flavius"" Contemptor Dreadnough + 2 x Kheres Pattern Assault Cannons" 205 Contemptor Dreadnought + 2 Twin-linked Volkite Calivers 205 Troops 16 man tac squad + extra combat weapons + vox + vexilia + artificer + power weapon 272 Troops """The Enlightened - The Kakophoni"" 9 Chora + 1 Orchestrator" 245 Troops """The Kakophoni"" 9 Chora + 1 Orchestrator" 245 Troops "Tactical Support Squad x 8 + 8 Plasma guns + ""Sergeant "" + Artificer Armour " 275 Fast attack Anvillus Dreadclaw drop pod 100 Fast Attack """Xerxes"" Primaris-Lightning Strike Fighter + 6 Kraken penetrator heavy missiles + Battle Servitor Control + Ground-tracking auguries" 235 Heavy Leviathan Siege Dreadnought + Phosphex Launcher + Ceramite 320 Transport Dreadnought drop pod 65 Elites 3 Quad Mortars 180 Heavy Deredeo + plasma cannonade + aiolos 255 Heavy Deimos Vindicator Laser Destroyer 130 3999= Love the leviathan and it plays like a dread should. I run claw and drill and it's been very smashy so far. Pod down, remain in pod, shoot out. Following turn go and smash! I also took part in an 8 player game - 1500 each and took the list below. No pod so it just waddled towards a stompa and due to the game's oddities I got shot at for two consecutive turns - no damage :) - that included a fully upgraded dakka stompa. The leviathan then proceeded to wipe out fulgrim's bodyguard and nearly bested the primarch. HQ Lord Commander Eidolon + Jump Pack + Pride of the Legion 205 Elites """Parthica"" 8 Palatine Blades + Jump Packs" 275 Troops """The Ustalik"" - 5 Veteran Tactical Marines + Sniper + 2 Plasma Guns" 140 Troops """Squad Cyrenaica"" 5 Veteran Tactical Marines + Sniper + 2 Plasma Guns" 140 Elites """Brother Flavius"" Contemptor Mortis Dreadnough + 2 x Kheres Pattern Assault Cannons" 180 Heavy """Sarissa"" Deimos vindicator laser destroyer" 135 Heavy """Deathrain"" Scorpius Whirlwind" 115 Heavy """Argus Panoptes"" Leviathan Siege Dreadnought + volkites + drill + Phosphex Launcher" 300 1490 Edited January 11, 2016 by 01RTB01 Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4273164 Share on other sites More sharing options...
Slips Posted January 11, 2016 Share Posted January 11, 2016 (edited) I hope you know that taking 2 Specials per 5 Tac Vets was an illegal Choice? They only get 1 in 5 for Special Weapons. I'd also simplify the way you list out the Terminator Loadouts; for one remove the total points cost 'cuz Board Rules. 6x Combi-Plasma, 1 Plasma Blaster, 4x Chain Fists, 2x Power Fists and 1 Lightning Claw is sufficient Also for Clarity's Sake keeping to the: HQ ELITES TROOPSFAST ATTACKHEAVY SUPPORTLORD OF WAR Format helps avoid any possible confusion. Just specify beside their unit entry if they're to Join/Ride anything Specific. Otherwise I'd be curious for an Actual Bat Rep if you could manage it Edited January 11, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4273169 Share on other sites More sharing options...
01RTB01 Posted January 11, 2016 Share Posted January 11, 2016 I'll alter when I get chance and give a run down - typo re the plasma guns - I ended up using none for ease in the end :) I'll update later if or when opportunity arises :) Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4273183 Share on other sites More sharing options...
Sanct Posted January 12, 2016 Share Posted January 12, 2016 (edited) I'd have assumed you'd keep him him with a Phoenix Spear or Power Fist anyway, so the lost attack isn't an issue and he can take a pair of Twin LC's for the extra attack otherwise if you really need it. I'd have thought the addition of Radnades would make up for it as well. He's already got a power fist attack so I prefer to lean on the s6 provided by a power maul so he can ID t4. Think he has a similar chance as Eidolon at killing someone in a first round challenge for 50 points less. In numbers they might do it when needed, in a challenge though, they will fail you, trust me. Tarvitz even has a s5 (or 6?) sword and he still didn't do anything to an art armoured sarge with powerfist. Apart from spray his brain matter over his armour of course. Wow you run pallys with j packs? You sir are a brave man, mind kept dying!! Tarvitz really lacks. FW did like to reduce attacks and make them 2-handed with no benefits in book 1. Edited January 12, 2016 by Sanct Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4274363 Share on other sites More sharing options...
Caustic63 Posted January 13, 2016 Author Share Posted January 13, 2016 (edited) So the first month of the Escalation League is done, and my painting project is complete. I scored pretty high, though given that it was played at a GW location the amount of 30K players wanting games seemed low. I ended up playing against a Tau list using formations from the Mont'Ka book and it unsurprisingly went very poorly (though the fact I never rolled higher then 4" for my charge moves certainly didn't help - Maru Skara and Eidolon would've been helpful). Here are some pictures taken by the store manager on the day when I submitted my models for scoring: Current point totals: Painting Points: Painted (3 colours and based) - 4/4 points Washes / Highlights - 2/2 points Sand/Grass/special details used on the base -1/2 points (no special details) Gaming Points: Play game at correct points/warscoll count level - 3/3 points fully painted models - 2/2 points Loss - 1/2 points Hobby Points: Converted HQ model - 3/3 points Total = 16/18 points Note that the Contemptor Mortis Dreadnaught is not the unique EC variety - I was forced to change it out for the Betrayal at Calth Dreadnaught by store rules since he only allows one unit/model of Forgeworld per point bracket (so 1 for 1000pts, 2 for 1500pts, 3 for 2000pts, etc). Of course I was only made aware of this policy one week before the painted models were due so it posed some significant last minute challenges for me. This same policy forced me to remove the Javelin Speeder from my army prior to the game, weakening me considerably in a matchup that was already stacked against me. Anyway, now I'm moving on to the 1500pts bracket which is due on February 13th. Here is the list I'm planning on using (pure Forgeworld units are bolded - GW models with Forgeworld upgrade parts such as Rhinos, Predators, Outriders and Dreadclaws are permitted): HQ: Legion Centurion (Warlord) > Consul: Chaplain (Power Mace) > Phoenix Power Spear, Sonic Shrieker > Artificer Armour, MBs, Combat Shield TROOPS: Legion Tactical Squad (x10) > Sergeant w Power Spear, MBs > Legion Vexilla Legion Tactical Squad (x10) > Sergeant w Power Spear, MBs > Legion Vexilla ELITES: Legion Terminator Squad (x5) > Tartarus Terminator Armour > Combi-Plasma (x5) > Power Sword (x3) > Chainfist (x2) Contemptor Mortis Dreadnaught > Two Kheres Assault Cannons Apothecarion Detachment (x2) [i'm converting these guys from two Fabius Bile models] > Augury Scanner (x2) FAST ATTACK: Javelin Attack Speeder > Cyclone Missile Launcher > Hunter Killer Missiles (x2) Legion Outriders (x5) > TL Plasmagun (x5) HEAVY SUPPORT: Legion Strike Predator > Executioner Plasma Cannon > Heavy Bolter Sponsons ARMY TOTAL 1500pts My basic plan for this list is to run the Chaplain with the Terminator Squad and use them aggressively while the Tactical Squads hang back and hold objectives with the Mortis Contemptor and the Executioner. I realize that Foot Terminators are a poor idea and if I had my way they would be 100% riding in a Dreadclaw (which I own), but the hobby challenge for next month is to paint a Flyer/Super Heavy/Gargantuan Creature and I won't get the 3 points then if I use the model now. At such a low points value (for 30K) no other mobility option is viable for them unless I change the character of the list and get a Spartan/Land Raider. However, I'd prefer to have the firepower units I've taken remain in my army. Removing the Terminators entirely would reduce my scoring presence, and force me to paint more models for Febuary 13th (in additon to making the effort I put into them wasted). My overall goals for this Emperor's Children army is for it to be fast, aggressive and hard hitting. I'm still debating about whether including overpriced Assault Squads are worth it, given how cost effective larger Tactical Marine squads are. At this points level I can't quite afford to run a Maru Skara list yet, but rest assured I will once I reach the next points level (Eidolon and the coverted Palatine Blades are already assembled and ready to go). Some people have suggested that it's a weaker Rite of War, but my instincts are telling me that it isn't. I've talked about it thoroughly in previous posts in this thread, but in my first 30K game I kept hearing that voice in my head saying that if I had the extra 1" movement and 1" run and 1" charge and Eidolon's bonus I'd be in better shape. Nothing hurts quite like missing that charge by 1" or 2" and then losing your unit to enemy firepower next turn (in the case of Tau, he just Jet Packed away). I also have two squads of Kakophoni on hand and ready to go - just in case the new Rite of War turns out to be THAT good next month. Edited January 13, 2016 by Caustic63 ThatOneMarshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4275108 Share on other sites More sharing options...
Charlo Posted January 14, 2016 Share Posted January 14, 2016 One unit/ model from FW, when you are using a 30k list? What idiot thought up that rule? Your force looks awesome though! Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4275368 Share on other sites More sharing options...
Hesh Kadesh Posted January 14, 2016 Share Posted January 14, 2016 One unit/ model from FW, when you are using a 30k list? What idiot thought up that rule? Your force looks awesome though! It is a store selling models. If it goes through FW store, it doesn't go through his till. And considering that is the reason for them... Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4275375 Share on other sites More sharing options...
Hesh Kadesh Posted January 14, 2016 Share Posted January 14, 2016 Edit, been thinking about a light 3k list. Fulgrim, Fireblade, (Pride, Infiltrate) Consul Phoenix Terminators, 4 Extra, Sonoc Shriekers, Infiltrate Phoenix Terminators, Sonic Shriekers Dreadclaw Phoenix Terminators, Somjc Shriekers, Dreadclaw Legion Dread, Dual Grav, Chainfist, Dreadnought Drop Pod Legion Dread, Dual Grav, Chainfist, Dreadnought Drop Pod Rapiers, Graviton Cannons x3, Infiltrate Rapiers, Graviton Cannons x3, Infiltrate Kharybdis Legion Predator, Heavy Conversion Beamer, Combi Bolter Legion Predator, Heavy Conversion Beamer, Combi Bolter Consul starts off the field, comes on amd attempts to deny home objectives. Infiltrating Rapiers make a mess of heavy assault vehicles, while Artillery Predators sit at range and put S10 AP1 Blasts on things to strip HP and hopefullybdamage weapons. Turn 1, Fulgrim and his big unit come in supported by melee dreads who go for out of sight targets. Turn 2, the rest of the phoenix guard come in and prepare to assault demeched units. In amticipation of it getting better as Book VI is released fixing everythingnthat is wrong with them (as they now sweep, and I5 S5 AP2, with either forcing a blind test thanks to Fulgrim or WS5 buff). Of course, it may struggle against a cultist horde, but then again, they can stay in their vehicles all day long and just blat away with heat blast. Link to comment https://bolterandchainsword.com/topic/297556-hh10-emperors-children-tactica/page/17/#findComment-4275461 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now