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Community project : Let's found a Chapter ! (Phase 3 & 4)


GreyCrow

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And in not living up to their Ultramarine standards they fall back into the 'barbarism' of their native world. This is because the see the Gulliman vision as to an extent to be illusory while their own suppressed habits get results if nothing else and they have direct connection to them, rather than some distant ideology. Also because their little corner of the galaxy certainly isn't Ultramar, it requires an iron fist to establish something even in pale comparison to their progenitor's dream.

 

I think brotastic hit it on the head about Rome and its successors. Ultramar is the Imperial ideal but in their circumstances and with their background the Knights can only ever be petty warlords out on the fringe.

Going to try and collect the basic information put forth so far into one post over the next day or two.

[basicheader=]Knights Panthera[/basicheader]

Basic background themes- Frankish/ Mesoamerican hybrid

Primogenitors- Ultramarines

Founding - ?

sm.php?b62c=@hidrU_hFZ83.haLvy@@@@@@@h45VK@.@@hU1E4hU1E4@@_@@@@____hU1E4_hU1E4@_____@@@@@.._______@_____.iakk7& or http://www.mediafire.com/convkey/8801/d03or1aos2dlo589g.jpg

Something similar to

gallery_69037_8562_32704.jpg

[skullheaderhalf=0066FF]Home-world

  • I envision the fortress monastery perched atop a rocky, snow covered crag. It overlooks a massive valley that is filled with warring tribes.

Edit:So in essence, a snowy rocky planet.

-ArcticPaladin

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3867099

Since we've talked about them sending serfs to various worlds. Would the chapter keep grow to accommodate this administration? For example the planet starts out as this cold rocky death world but as the influence of the chapter touches more worlds would it become more developed at they need more resources to run their network of planets? - Brotastic

  • I like that idea, almost has a Mongol feel to it. These terrifying warriors from a desolate planet end up becoming the centre for an informal empire of sorts purely due to their martial prowess, nessecitating a build of infrastructure on their home world even if it isn't exactly user friendly.

-Jape

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3867237

  • Anyone have any ideas for where in the galaxy they'd be located?

Centaurus Arm is pretty empty.

http://img3.wikia.no..._Galaxy_Map.jpg

-Brotastic

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3858502

I was thinking about our homeworld.
Arctic paladin suggested a fortress monastery perched on an outcrop above a valley full of warring tribes on a snowy and rocky world. Way back further in the thread, there was talk of an Aztec style jungle planet, infested with feline super-predators that our astartes take the skins of for trophies.
I think we can combine both of these ideas by making our chapter from an older founding. We haven't really settled on an age for the Knights Panthera so far, but I think we can make them pretty ancient.
How about: We started life as recruiting from a savage jungle deathworld, but over the millenia that the Knights have held fealty, the planet has become slowly more industrialised and tamed to the needs of the imperium. As the jungles have receded under the advance of civilisation, the many species of feline predator have dwindled and become even more deadly, so that in the modern imperium the only big cats left in the ash-choked and frozen wastelands are belligerently stealthy, jet black, and vicious to the point of making a lictor feel decidedly inadequate.
It would also give us the opportunity of painting up ancient dreadnoughts and banners held by the chapter elders being decorated with skins of cats with striped and spotted jungle camouflage, whereas the marines of more recent recruitment would have more drab pelts. It would really emphasise the idea of more veteran heroes of the chapter looking more elaborate.

-Stercus

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3881831

Combat Doctrine

The line of Astartes, firing incessantly, advance on the enemy at a steady pace. There is no rushing or charging, just a slow and steady unstoppable progress. Nothing the enemy throws at them slows them down, they just keep coming. I'd add in some sort of psychological nastiness too, possibly broadcasting of drumbeats or warhorns at ear splitting volume, or some means of blocking out the sun as the drop-pods crash in. As the enemy finally break and run, the shieldwall parts and through rush the Etins. Centurion suits armed with siege drills, assault terminators with hammers and shields, vanguard veterans with shock mauls and chainswords. Bedecked in feathers and carved jade, they flood forwards, howling and screaming for the enemy to surrender. Any who try to resist are slaughtered, carved apart or blasted into pulpy remnants. Finally, the targets are surrounded and subdued. Officers, generals, those who fought well; these are corralled and herded roughly towards makeshift altars.
Invoking the soul of the God-emperor and his Primarchs, the prisoners are restrained and the chaplains move in.
Aside from the screaming, the battlefield falls silent. Defeat is total, the moral of the enemy destroyed.

-Stercus

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3860864

Battlecries: I'd like to think they have different chants and warsongs. A chorus singing prayers and hymns upto those the worship turning the battlefield into a bloody concert is what I can imagine they'd be part of.

-ArcticPaladin

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3860761

Chapter Beliefs

I don't think we need to be that specific. D&D-style cosmologies has given a lot of people the idea that gods have to clearly be the god of one or more specific things, and actual pantheons didn't work that way. They worship the Emperor and His Loyal Sons. There's a lot of depth of interpretation in terms of which son has purview over what phenomenon. Some of the sons share domains, so that Vulkan the Dragon Son and Sanguinius the Angel share a reputation for justice, mercy, and self-control, while Sanguinus the Angel and Dorn the Siegemaster are both known for their fury in battle and their righteous defense of Holy Terra during the Heresy. Overlap is ok. Unclear purviews are ok. Maybe they aren't really clear on what the Lion represents... but they worship him anyway, because he's clearly part of the myth, even if they don't really know what he's there for. There's lots of stuff in mythology that isn't really there for anything anymore, and it has been ten thousand years!

-ElectricPaladin

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3857989

Notable Individuals

Halfas

"Old" Halfas of the ninth company has held his post for over three hundred Terran years. While nominally a captain in full standing he has refused to accept the rank and insists that the other officers refer to him as "senior sergeant", due to the fact that he has never seen his assignment as a position of honour; rather one of penitence.
An adherent of the cult of Dorn in his aspect as the penitent knight, he views failure as something to be endured and atoned for, rather than avoided. In this capacity, he leads the ninth as something akin to a punishment detail. Those warriors who fail to keep the battle line, who are too impetuous or display insufficient discipline or a lack of self-control in their zeal to capture prisoners will likely find themselves reassigned for a spell in the ninth company where the tender attentions of Halfas will offer them the chance to reappraise their foolishness.
The old warrior is a rigid taskmaster and demands absolute discipline in his charges. In a culture such as that of the Knights Panthera where one's personal honour is increased by acquiring prisoners in the heat of melee, the devastator company is not a position likely to lead to advancement. Those assigned to the command of Halfas will learn to hold the line, to suppress the enemy and advance in good order. Only once they have learned to forgo individual glory to complete their mission will the brothers of the ninth be sent back to the battle companies where they can once again join the hunt for captives to bring honour to the Primarchs.
While not widely liked by his charges, few battle brothers leave the ninth without a healthy respect for this elder veteran and a new viewpoint on their role in the chapter.

"You'll take heads for the Primarchs only when I've finished cracking yours together!"

"Hold the damn line you worthless dogs!"

Halfas can be represented in game as a captain with standard issue wargear. His temperament means he is unlikely to accept a treasured relic or fancy suit of armour, so no 2+ saves or chapter relics here. He's the commander of the ninth, so he's not going to ride a bike or wear a jump pack, he's strictly infantry. I see him as grizzled, battered and cantankerous. Probably bearded, almost certainly bareheaded and wearing an older armour mark. His armour is clean and well maintained, but not ornamented much. prominent upon it somewhere will be the cult marks of Dorn, probably a gauntlet painted crimson and/or a chequerboard pattern on a pauldron.
He knows his troops have failed or been found lacking in some way, and he won't let them forget it. He's not holding any hands.

-Stercus

http://www.bolterandchainsword.com/topic/298595-community-project-lets-found-a-chapter-phase-3-4/?p=3874701

Velden Roth- 3rd Chapter Master

As part of the training cadre sent to form the Knights Panthera Roth spent most of his active career as champion of the 5th company. Choosing to forgo advancement it was not until the death of the second chapter master that Roth moved out of this role. Being the senior most officer of the cadre that remained alive he was pressured into taking the position. Upon his death fighting the Pahara Remnants Roth was interred in the sarcophagus of a dreadnought. Since then he has returned to the 5th acting as its sole dreadnought.

Roth in both life and death is a boisterous man of sarcastic wit, constantly making jokes if one does not know him it may seem like he does not take much of anything seriously. He was rarely seen without the great-chainsword gifted to him by brothers of the Doom Eagles after fighting a joint campaign with them.

-Brotastic
Important Events

That's some nice work brotastic. It looks good all collated together like that.

 

I think I'm going to start painting a couple of guys up in that blue/grey scheme, I've just stripped the paint from a couple of old models that need a new purpose in life.

I don't see why not, he would probably step down from his role as chapter master after internment. Although, maybe he retained his position, as a sort of interim chapter master until his position was filled by a candidate who was chosen from a divination ceremony.

I'd like to flesh out an offhand remark I made very early in the thread about a captain of the ninth company.

 

"Old" Halfas of the ninth company has held his post for over three hundred Terran years. While nominally a captain in full standing he has refused to accept the rank and insists that the other officers refer to him as "senior sergeant", due to the fact that he has never seen his assignment as a position of honour; rather one of penitence.

An adherent of the cult of Dorn in his aspect as the penitent knight, he views failure as something to be endured and atoned for, rather than avoided. In this capacity, he leads the ninth as something akin to a punishment detail. Those warriors who fail to keep the battle line, who are too impetuous or display insufficient discipline or a lack of self-control in their zeal to capture prisoners will likely find themselves reassigned for a spell in the ninth company where the tender attentions of Halfas will offer them the chance to reappraise their foolishness.

The old warrior is a rigid taskmaster and demands absolute discipline in his charges. In a culture such as that of the Knights Panthera where one's personal honour is increased by acquiring prisoners in the heat of melee, the devastator company is not a position likely to lead to advancement. Those assigned to the command of Halfas will learn to hold the line, to suppress the enemy and advance in good order. Only once they have learned to forgo individual glory to complete their mission will the brothers of the ninth be sent back to the battle companies where they can once again join the hunt for captives to bring honour to the Primarchs.

While not widely liked by his charges, few battle brothers leave the ninth without a healthy respect for this elder veteran and a new viewpoint on their role in the chapter.

 

"You'll take heads for the Primarchs only when I've finished cracking yours together!"

 

"Hold the damn line you worthless dogs!"

 

Halfas can be represented in game as a captain with standard issue wargear. His temperament means he is unlikely to accept a treasured relic or fancy suit of armour, so no 2+ saves or chapter relics here. He's the commander of the ninth, so he's not going to ride a bike or wear a jump pack, he's strictly infantry. I see him as grizzled, battered and cantankerous. Probably bearded, almost certainly bareheaded and wearing an older armour mark. His armour is clean and well maintained, but not ornamented much. prominent upon it somewhere will be the cult marks of Dorn, probably a gauntlet painted crimson and/or a chequerboard pattern on a pauldron.

He knows his troops have failed or been found lacking in some way, and he won't let them forget it. He's not holding any hands.

 

What do you think?

I'd like to flesh out an offhand remark I made very early in the thread about a captain of the ninth company.

 

"Old" Halfas of the ninth company has held his post for over three hundred Terran years. While nominally a captain in full standing he has refused to accept the rank and insists that the other officers refer to him as "senior sergeant", due to the fact that he has never seen his assignment as a position of honour; rather one of penitence.

An adherent of the cult of Dorn in his aspect as the penitent knight, he views failure as something to be endured and atoned for, rather than avoided. In this capacity, he leads the ninth as something akin to a punishment detail. Those warriors who fail to keep the battle line, who are too impetuous or display insufficient discipline or a lack of self-control in their zeal to capture prisoners will likely find themselves reassigned for a spell in the ninth company where the tender attentions of Halfas will offer them the chance to reappraise their foolishness.

The old warrior is a rigid taskmaster and demands absolute discipline in his charges. In a culture such as that of the Knights Panthera where one's personal honour is increased by acquiring prisoners in the heat of melee, the devastator company is not a position likely to lead to advancement. Those assigned to the command of Halfas will learn to hold the line, to suppress the enemy and advance in good order. Only once they have learned to forgo individual glory to complete their mission will the brothers of the ninth be sent back to the battle companies where they can once again join the hunt for captives to bring honour to the Primarchs.

While not widely liked by his charges, few battle brothers leave the ninth without a healthy respect for this elder veteran and a new viewpoint on their role in the chapter.

 

"You'll take heads for the Primarchs only when I've finished cracking yours together!"

 

"Hold the damn line you worthless dogs!"

 

Halfas can be represented in game as a captain with standard issue wargear. His temperament means he is unlikely to accept a treasured relic or fancy suit of armour, so no 2+ saves or chapter relics here. He's the commander of the ninth, so he's not going to ride a bike or wear a jump pack, he's strictly infantry. I see him as grizzled, battered and cantankerous. Probably bearded, almost certainly bareheaded and wearing an older armour mark. His armour is clean and well maintained, but not ornamented much. prominent upon it somewhere will be the cult marks of Dorn, probably a gauntlet painted crimson and/or a chequerboard pattern on a pauldron.

He knows his troops have failed or been found lacking in some way, and he won't let them forget it. He's not holding any hands.

 

What do you think?

 

He should come with a formation of three devastator squads, kitted however you like. The devastators gain Stubborn, Objective Secured, and Split Fire.

Velden Roth- 3rd Chapter Master

 

As part of the training cadre sent to form the Knights Panthera Roth spent most of his active career as  champion of the 5th company. Choosing to forgo advancement it was not until the death of the second chapter master that Roth moved out of this role. Being the senior most officer of the cadre that remained alive he was pressured into taking the position. Upon his death fighting the Pahara Remnants Roth was interred in the sarcophagus of a dreadnought. Since then he has returned to the 5th acting as its sole dreadnought.

 

Roth in both life and death is a boisterous man of sarcastic wit, constantly making jokes if one does not know him it may seem like he does not take much of anything seriously. He was rarely seen without the great-chainsword gifted to him by brothers of the Doom Eagles after fighting a joint campaign with them.

I like it. What are the pahara remnants? An opponent in one of our formative campaigns I assume?

It sounds to me like the core of a once prosperous human empire spanning a few systems. Perhaps the rest was lost to Ork raids or the darkness of the long night.

The idea in my mind,

 

The Pahara Remnants are the remains of a xenos-human empire/ collective built  within systems outside the galaxy both natural and unnatural. The majority of the civilization having left during the beginning stages of the Age of Strife either by sailing out of the nearby galactic region, ditching the material and transcending into others planes of existence, uploading themselves into substrates of unfathomable speeds or whatever far out explanation works.

 

The artificial intelligence that remained behind to care for the remnants found itself in the situation where the  increased difficulty in warp travel isolated it from certain exotic materials it needed to function. To conserve resources it shifted its functions into biological processors, similar to servitors / skitarii. (If anyones read Ancillary Justice think that.)

 

Contact with the Imperium sees the Intelligence discovering a means of rapidly improving itself, through taking technology and resources that would allow it to once again escape from biology etc.  This contact happens sometime under the stewardship of the 2nd or 3rd chapter master of the Knights.

 

The overwhelming majority of the Pahara Remnant population would be concentrated in the home system where the people live  decadent , oblivious lives.

 

 

 

 

It sounds to me like the core of a once prosperous human empire spanning a few systems. Perhaps the rest was lost to Ork raids or the darkness of the long night.
 So yea, basically this.

I was thinking about our homeworld.

Arctic paladin suggested a fortress monastery perched on an outcrop above a valley full of warring tribes on a snowy and rocky world. Way back further in the thread, there was talk of an Aztec style jungle planet, infested with feline super-predators that our astartes take the skins of for trophies.

I think we can combine both of these ideas by making our chapter from an older founding. We haven't really settled on an age for the Knights Panthera so far, but I think we can make them pretty ancient.

How about: We started life as recruiting from a savage jungle deathworld, but over the millenia that the Knights have held fealty, the planet has become slowly more industrialised and tamed to the needs of the imperium. As the jungles have receded under the advance of civilisation, the many species of feline predator have dwindled and become even more deadly, so that in the modern imperium the only big cats left in the ash-choked and frozen wastelands are belligerently stealthy, jet black, and vicious to the point of making a lictor feel decidedly inadequate.

It would also give us the opportunity of painting up ancient dreadnoughts and banners held by the chapter elders being decorated with skins of cats with striped and spotted jungle camouflage, whereas the marines of more recent recruitment would have more drab pelts. It would really emphasise the idea of more veteran heroes of the chapter looking more elaborate.

 

Edited because apparently a bottle of cheap wine does little for my spelling.

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