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Xenith

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Finished a game and a bottle and a half of red wine.  We play tested the assault units DC, Mephiston, Cobulo, Dante, Sanguinary Guard.

 

Dante with the Blood Angel primaris Quickening on him is now officially brutal, he is a wrecking ball.  When I charged him at Mephistons Squad.  Dante had 8 attacks S7, I8 and AP2, he can wreck a squad on his own.  If you put Quickening on Mephiston he would be just as bad.  Hit and run on Dante is still awesome to use.

Mephiston a Libby and Corbulo are very very good but suffer from mobility issues.  Mephiston can take down almost any HQ with his S10  attacks.  He is an MC's worst nightmare

Even Assault squads with Furious Charge and plus 1 Initiative are threatening to a standard marine squad.

2 Melta guns and a melta bomb in a 5 man Assault squad is very good. Its about the cost of a Thunderfire cannon.

You don't need re-rolls on DC they swamp anything with attacks.

10 DC with jump packs and a power fist is all you need.  I don't see how I would use SG when DC are so much better.

 

The down side is we play tested BA on BA it came down to who got the charge, even Meph goes down to weight of attacks.

Its all well and good having great close combat but the issue is getting a delivery system working

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Stormravens are flyers, not fast skimmers.

I believe you've been reading a very old codex ;-)

No, the key phrase there is "in hover mode".

 

Exactly. According to 7th Edition WH40K a flyer in Hover mode "is treated exactly as a Fast Skimmer". That's why I asked what Dante's bonus does exactly.
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Couple of questions that I don't think anyone has answered.

 

1) Are the weapon options for razorbacks the same old? Especially interested/afraid of the old lascannon + tl. plasmaguns option - is it still there? I have 2 old tanks that were shelved for a long time back in 3rd edition when this was not an option but have happily been using them again since the 5th edition codex.

 

2) Does a tactical squad come with a veteran sergeant, or is that an upgrade? If so, what options are available for regular sergeant?

 

3) The battle company formation, does it need each squad to be full strength like the Apocalypse formation does? Think it could be pretty viable with 6x 5 man tactical squads.

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wolf lords are captains anaziel

great wolf is a chapter master

 

wolf guard battle leaders are effectively a high ranked sergeant (something all marines should have - a 2 wound buffed sergeant as cheap hq option)

Yes Im aware of the ranks of the space wolf. Im talking rules and stats wise. But its been a while since I looked at the space wolf codex and I havent seen the new one so I might be dead wrong.

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point stands be it rule or rank though.

these books dont have a chapter master or great wolf in them, because said chapter already has rules for a unique one. Its rubbish for anyone running a successor if they dont get distinct rules for a chapter master though, I can see that.

the books have rules for captains/wolf lords because none of the chapters have specified unique characters for each company/great company

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Stormravens are flyers, not fast skimmers.

I believe you've been reading a very old codex ;-)

No, the key phrase there is "in hover mode".
Exactly. According to 7th Edition WH40K a flyer in Hover mode "is treated exactly as a Fast Skimmer". That's why I asked what Dante's bonus does exactly.

Treated as one, but it isn't one. Don't think a raven can deepstrike

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Couple of questions that I don't think anyone has answered.

 

1) Are the weapon options for razorbacks the same old? Especially interested/afraid of the old lascannon + tl. plasmaguns option - is it still there? I have 2 old tanks that were shelved for a long time back in 3rd edition when this was not an option but have happily been using them again since the 5th edition codex.

 

2) Does a tactical squad come with a veteran sergeant, or is that an upgrade? If so, what options are available for regular sergeant?

 

3) The battle company formation, does it need each squad to be full strength like the Apocalypse formation does? Think it could be pretty viable with 6x 5 man tactical squads.

1) Yes

2) Vet Sgt is an upgrade, Standard Sgt can take Melee or Ranged weapons as in SM codex, MB's, Combat Shield and teleport homer

3) Not clear on this question, the Baal Strike force requires a FOC but does not specify minimum numbers in a unit.

 

Looking back a the game the Sanguinary disciplines are very good.  Wings of Sanguinius is excellent for objective games being able to shift one of your units within 12 inches of the psyker a further 12 inches in any direction is gold.  Shield of Sanguinius is a 5++ and also really useful.

Tomorrow running against an Eldar list 

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And I think the answer is no - only skimmers and jump units IIRC.

Does Dante reduce scatter on deep strike or does he enable deep strike with less scatter distance for those unit types? The latter would (maybe) allow stormravens to deep strike again - in hover mode they are fast skimmers after all. I guess this is wishful thinking though.

 

Dante's warlord trait is Descent of Angels = Re-roll reserve rolls for his unit plus any jump units, flyers and skimmer units from his detachment.  In addition jump and skimmer units from his detachment arriving from deep strike roll only one D6.  But theres more.  In any battle using tactical objectives Dante can roll on tactical traits table and take a second warlord trait from there as well as his BA trait.  This guy doesn't need much to be a beast in combat.  I don't see why you would not always take a libby with him to go crazy on the quickening.

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there is no chapter master entry. just a codex.

i may have to build me some flesh tearers and use that formation and then build me some lamenters and use malakhim phoros biggrin.png

3 Blood angel detachments - Dante leads one, Malakhim leads another and Seth leads the last. Glorious

IN DEFENSE OF BAAL!

This would be pretty awsome. Either in proper colours or to represent other DIY armies

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And I think the answer is no - only skimmers and jump units IIRC.

Does Dante reduce scatter on deep strike or does he enable deep strike with less scatter distance for those unit types? The latter would (maybe) allow stormravens to deep strike again - in hover mode they are fast skimmers after all. I guess this is wishful thinking though.

 

Dante's warlord trait is Descent of Angels = Re-roll reserve rolls for his unit plus any jump units, flyers and skimmer units from his detachment.  In addition jump and skimmer units from his detachment arriving from deep strike roll only one D6.  But theres more.  In any battle using tactical objectives Dante can roll on tactical traits table and take a second warlord trait from there as well as his BA trait.  This guy doesn't need much to be a beast in combat.  I don't see why you would not always take a libby with him to go crazy on the quickening.

 

A so only deep strike for those that already have it. Sadly Stormravens do not get that rule (I believe).
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7 - 9 attacks at initiative 7 - 9 on the charge at str7 ap2, mastercrafted.

 

A good roll on Quickening will have Dante killing deamon princes. Hit and run is the icing on the cake. Can leave combat, shoot away with his unit then return for more with another furious charge

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Mephiston basically has to go in a pod full of DC. If you can roll up 5++ power then you're in the money.

 

Dante works best in a largish unit, and tbh for their points DC jumpers are great.

 

I found the best way to cover the 'troop tax' is by putting 5 tacs with heavy flamer and combi-flamer in a deathwind drop pod to leave camped on objectives.

 

I quite like the Frag Dread with Heavy Flamer and Magna Grapple in a normal pod. Decent value. Will be nasty to drop in the middle of the enemy. Threatens units of comparable points cost.

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Hereby I predict that Dante will be getting a new sculpt within a year.

Would be nice but probably not necessary. The old one has stood the test of time pretty well and you can always convert your own from SG parts if you a slightly larger or more dynamic model.

 

On a separate note, do Encarmine Glaives/Axes still require 2 hands to wield? I am assuming they do but I have not seen it mentioned anywhere yet.

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Well I've been working on new lists since i got the book.

In work atm so can't do a huge amount here till I escape but the codex truth be told is a strong one, past the named character nerfs, DC getting a little weaker in regards to rerolls but due to price decreases, unit caps increased and other things I'm leaning towards it being a stronger book, not game changing or broken but stronger once you weigh up all the changes.

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Mephiston basically has to go in a pod full of DC. If you can roll up 5++ power then you're in the money.

 

Dante works best in a largish unit, and tbh for their points DC jumpers are great.

 

I found the best way to cover the 'troop tax' is by putting 5 tacs with heavy flamer and combi-flamer in a deathwind drop pod to leave camped on objectives.

 

I quite like the Frag Dread with Heavy Flamer and Magna Grapple in a normal pod. Decent value. Will be nasty to drop in the middle of the enemy. Threatens units of comparable points cost.

I was thinking of a crusader with death company or th/ss terminators.

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