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Okay, so it would be the dropsite massacre on Istvaan 5 then... I am not sure of another time in the Heresy where the 3 would be on the same battlefield.

that would be an interesting game to set up wouldnt it 

 

Have rayray start with sort of a U shaped deployment , and make it so  there are 3 check points  in WLK's  deployment zone.  His units have to fight through  to those checkpoints to gain reserves ( immediately )  but instead of escaping the board  ( like I think is the mission in book 3 )  they have to  destroy units and survive a full 6 turns.  Rayray ges points for each unit destroyed.  Though his main win condition is to wipe WLK off the board 

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Combine that with Khorne Daemonkin & Rayrays chances of getting  a metric butt-load of blood points, that could be brutal on WLK.

 

He'll have to kill stuff, so as not to get tarpitted, giving away blood points or keep dodging as best as possible, which will be hard at their points set up, OR go for massed ranged firepower and then go in for end game close combat kills. His quad mortars dropping dangerous terrain (maybe) will be the star of the shows for him. Otherwise small sacrificial speed bumps to slow Rayray down.

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Maybe just stick to maelstrom. After all the objectives could be tactical or just finding a wounded dude but you get the archotech buff while within 3" (unless you roll sabotaged which means your opponent booby trapped and desecrated the corpse of your sworn battle brother and you just set it off)

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I'm not home yet, so I can't completely address the crazy happening in the last page or so...but it has been seen and the amount of heresy is not amusing

 

 

http://i69.photobucket.com/albums/i65/kieran_m/2710DF0F-9E47-4A0B-9AC9-55C2AC77E956_zpskr5gnyix.jpg

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Lol... Look on the bright side.

 

If we are telling Rayray what tactics to use on an open forum.... Then its like telling you what he will do so you can make plans to counter it ahead of time.

 

Yeah sorry, did get a bit carried away.

 

Are you a paramedic? 

 

Apologies for any disrespect and the hijacking..

Edited by dantay_xv
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@Dantay: other than the odd goat segment, no apologies needed.

 

@Dantay & Bladewolf: I am no paramedic or have anything to do with horses. For my day job I work as a file clerk in a doctor's office located on the second floor of the local hospital. As I am the only male on staff that isnt a doctor, if any work requiring muscle is required I get tagged in for it. Sometimes that means carrying patients, aiding them in the rest room (nurses will plug any type of needle into a guy, but wont unzip his pants. Weird), move heavy office furniture, light construction inside the office (despite my statements of how much I suck at such things), wheeling patients around to various hospital offices  or in today's case, clean off and lift an elderly patient who was unable to get back up after falling in the bathroom and then the resulting mess. Nothing thrilling or exciting, just cleaning up alot of crap. (ba-dum-tiss) 

 

@Slipstreams: Ironically enough, just yesterday I was complimenting Rayray on his ability to utterly negate my desired alpha strike capabilities. With the amount of bodies he drops, how deep he uses them for cover, and the sheer number of Reserves he can draw on, I have came to the conclusion that any alpha strike attempt would get swallowed by his hordes. The few times I have leaned in that direction resulted in my army getting bogged down in cultists and plague bearers long enough for the CC killers to arrive. I havent managed to make it work yet, though I am trying out different approaches to see what I can muster.

 

@Flint13: I had actually told Ray a week or so back to get in contact with you over Heresy tactics with the Word Bearers, when he was ready to commit. I figure that the two of you can cook up some creepy and annoying stuff for me.

 

@Bladewolf: I wont lie, after the UM rules dropped I was seriously close to starting them up to ally with my RG. A solid primarch and dependable rules with none of the RG handicaps on tanks? Yes please.

But 2 things stopped this:
(1) a local 30k player is plays the UM, and has played 40k UM for years. I didnt wanna do the same Legion being done

 

@Uberwolve: You're welcome to come and hang/chill out. We are planning to start around 3pm, and havent set a end time as of yet. Until one of us is wipe or the game wraps itself up.

 

WLK
(2) I admitted to myself that if I built them, it would only be because of their rules. I dont wanna be that guy, chasing after rules, so decided against it. 

 

@Dantay & Bladewolf x2: 

If such a game were to happen, I would have to see several special rules:

-All Word Bearer units would gain Banestrike ammunition. They came to the fight prepared to kill Astartes

-All Word Bearer shooting against RG flyers would happen at regular BS. The RG flyers were not prepared for the onslaught and the Word Bearers were cocked, locked and ready to roll.

-The Word Bearers would gain 1 aegis line for free. The Iron Warriors landed and immediately set up fortifications. Some of them would be manned by the Word Bearers.

-All Raven Guard units would gain Fearless. There is nowhere to retreat to. 

 

All this off the topic of my head.

 

 

EVERYBODY: a 6k fight has been agreed upon by Rayray and myself. Now I have to finish some models I've been lazy with.

Edited by Wolf Lord Kieran
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Y'know what works wonders against Cultist Blobs hiding in cover? Rending, Twin-Linked Flamers :biggrin.:

 

Or a Knight Acheron.

 

and the problem with those flamers...getting them close enough. Sure, the Mor Deythan have usually hit hard enough to wipe out a cultist mob or two. thats a drop in the bucket to what Rayray brings. I expect, on average, between 80-120 cultists per game. Then the freaking daemons. and now bloodpoints...

 

the Knight may be an option in the long run, especially as I am sitting on top of 2 Knights already, I just dont see the sneaky RG working well with a Knight. Yet.

Today I learned 

 

im afraid to see how that is finished.

 

WLK

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Alright.

 

How hard do you actually want to just "LOLNOPE" those Cultists? If you're willing to invest in a Kharybdis and possibly multiple Dreadclaws, you have the potential to just Erase them instantly.

 

Consider:

 

You are Raven Guard. Everything has Infiltrate to an extent. These Squads can take Nuncio-Voxes.

 

Dreadclaws and Kharybdis, when they enter the game, drop a D3+3" (Measured from the hull) Large S6 Ap5 Flamer Weapon (ignores cover) that hits vehicles on Weakest Armor.

They can then fly over stuff flaming them in the same manner too and the Kharybdis has Pinning Missile Launchers can can independently fire (iirc) Guess who has pitifully poor leadership? Cultists.

 

You then unload the following:

From the Kharybdis:

  • A Leviathan Dread that they cannot hope to hurt with Phosphex and Grav Bombard. You place the Bombards Template over a Squad and just remove the models under it since they have no real hope of passing a 2D6 Strength test at S3. If there are Survivors in Large enough quantity you pop the Barrage 3-Shot Phosphex and laugh as they burn. For added giggles, you have him Volkite Calivers or kept the Heavy Flamers. You kill even more stuff.

 

From the Dreadclaws, a Choice of:

  • Contemptors with dual CCW and Dual Heavy Flamers.
  • Contemptors with DCCW, Volkite Culverin or Kheres and Heavy Flamer
  • Mor Deythan
  • Support or Heavy Support Squads
  • Other Things.

Mix together the fact that you can Deepstrike with little-to-no scatter thanks to infiltrated Voxes and you've got gold.

 

Its a bunch of points and is VERY MUCH List Tailoring and VERY Power Gamey but think about it :tongue.:

Edited by Slipstreams
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I have to admit, the cultists are really an autobring for the sake of high death toll. C'mon....tell me one person(myself included) that doesn't enjoy seeing cultist mobs getting removed off of the table. It's an 700-1k automatic list inclusion. Basically, I'd laugh over the drop pods. What scares me about the deal is armor. I have trouble scratching paint (this past game excluded) off of rhinos... so the idea of a tougher contempter.....terrifying. WLK's talon causes me to play less aggressive wherever they are. As far as some list tailoring.... that's going to happen at least a little. At some point, those little beakies are going to get tired of killing single cultists with a bolter.

Edited by Rayray
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And for dropping frag rockets on to cultists heads,10 templates should do a fair bit of harm. Plus 10 S8 ap3 (or is it 2?) rockets at astartes could mess with anyones day.

 

PS what is a goat segment?

 

Knights have flank march so can be quite pacey, no?

Edited by dantay_xv
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While I cannot deny the missile launcher's effectiveness, the reasons I went with them over other heavy weapon options are:

1. They are tied for the most readily available heavy weapon of the Heresy thanks to BaC

2. There is a picture in the old Collected Visions art book of a squad of 10 missile launchers stomping throwing the wreckage of a rhino (I believe, it's been a while since I've flipped through it last)

3. It's the closet to Orky goodness I'll ever come to.

 

With the (mandatory in my opinion) attached apothecary, they'll be a fun addition to my Raven guard.

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