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Templar/Phalanx Warder Upgrade kits


Balthamal

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I completely get what you're saying, but my point is surely they can just put some legs in the kit? They don't even need to sculpt them, if they're worried about it slowing down their releases that much, they have moulds for the legs already, they pretty much cast on demand, why can they not just include the legs, arms and backpacks in the kit, and bump the price to £35 or whatever? Saves buying another kit you won't use most of. I think that's a fair point?

 

But yeah. They are very nice. I'm just not looking forward to paying £11 a model for my AlphaLegion stuff.

 

Rohr, I'm with you on the armour. I'd have expected MkIII for the Warders too, and MkIV for the Templars. Hadn't even noticed that haha.

Having catalogued their various sprues that come with the different sets, that would be possible with the warders, but not the Templars. You could easily add in the despoilers right arms Sprue, packs, and legs sprues (all of which have molds and no spares on the sprues). To do the same with the Templars would give you 10 leftover arms, because the despoiler arms only come on sprues of 5 right or left arms.

 

Enough emails will get a repackage like the Tech-Thralls in all likely hood.

Damn, this all escalated quite a bit - feel partially responsible for that, sorry for de-threading the discussion folks.

 

I really like how crisp these sculpts are coming out, especially on the MkIII torsos of the Bretheren kits and similarly on the MkIV Phalanx Warden torsos. Nice sharp edges on the plates, solid straight lines on the pads, these are looking real good when compared to some of the earlier sculpts. As an aside, on the Templar Bretheren there are 5 pads that appear to have an attached upper-arm and elbow with a socket, and the other 5 look like they're regular pads. The swords have hands but no arms, so does that mean the combat shields (that we can't see the back of) have an attached lower arm that connects to these pad/arm combo's? If anyone gets some when they get released I for one would appreciate someone letting me know on that front.

 

As a final clear-up, my earlier post I was more frustrated that these are classed as "upgrade kits", when they actually 2/3 or 3/4 of the model that they're "upgrading". I appreciate that they've got a lot of work on (and we as a community are a fickle bunch that wants to see releases weekly), and that not having to do custom legs or backpacks when they're not needed speeds things up. My main issue is that this kit is so near complete that all it takes is to throw in some pre-sculpted bits (which they have molds for and can cast separately) and it's a full set. I appreciate that some people want to mix and match armour sets, and by providing a full set doesn't fully limit that option. The cost isn't the biggest issue, as I've even gone ahead and done MkIV Sons of Horus with fully upgraded torsos, heads and pads and come out at a similar price point per model. The fact is that these were optional upgrades, something I chose to supplement an existing models with.

The new kits come at a different angle - these aren't "hey, I can take my existing squad and use this kit to make them cooler", instead they're "hey, this kit is cool and makes the unit that I want, but I need to buy another squad to build them" and that's why I feel so strongly about it, especially when other named legion specific power-armour units come as a single entity (I feel you Night Lords players, you got a real short straw on the Terror Squads).

 

And to touch on a point about recasters, yeah that is something that can happen and it can happen without people knowing. I had a look on eBay (other online auction sites are available) for parts, and you can realistically pick up components to complete the kit at a cost less than a Despoiler or Tactical squad. A set of legs and a backpack can come in at £4 or less, and then the arms come in fairly cheaply, or you can plumb for a set of Power Weapons from ForgeWorld which will include them with some bits. I've picked up pieces from ForgeWorld before, and it turned out to be Polish recasters, they were good casts in all honesty, and I could only tell from the colour of the resin and the shallow wells that were attached to the components. I can see eBay / online bitz sellers being a good option from people who only want legs and backpacks, but I would rather the money went to ForgeWorld than to someone else looking to profit on illegal recasts.

 

Ok, I'm rambling again, so I'm going to shut my mouth again before I end up de-railing this thread again. I'll let FW know my opinion on a mail, and at the HH Weekender in February, and maybe they'll look at it favourably. I'll probably end up picking some up, but I think it'll be more of a 40k themed force rather than a full 30k force that I was orignally planning. Just need to work out a list, then a shopping list.

What I'm debating right now is do I pull the trigger on a ~300 pound Forgeworld order (5 Templar, 15 Warders, 1 IF contemptor [would have gotten more but I already have 4]) or wait a bit for Polux....

 

This is one of the few times where my patience fails me..

Wait for Polux. You'll qualify for the free express shipping.

 

Patience is best with FW releases. I waited months to place my last order and within a week the new Fist heads and torso had come out. I've gotta wait for my next big order until I'm back from studying abroad as much as I wanna buy this stuff now.

Am I the only one who thinks the armour marks should have been swapped over?

 

I guess I've kinda always associated MkIV with Templars since the release of their plastic upgrade kit yonks ago - the dynamism inherent in Maximus just seems to make more sense with Legionaries that are supposed to be badass swordsmen. Also, the inherent durability of MkIII suits breachers much better in my opinion - when I read the unit profiles in Extermination, I assumed immediately that the Warders would be MkIII & the Templars would be MkIV.

 

Then again, I suppose the 'knightly' feel of MkIII & the fact that the Iron Hands special breachers are already in Iron armour explains why they're this way round

What I'm debating right now is do I pull the trigger on a ~300 pound Forgeworld order (5 Templar, 15 Warders, 1 IF contemptor [would have gotten more but I already have 4]) or wait a bit for Polux....

 

This is one of the few times where my patience fails me..

C'mon, go for it. I'm placing a similar order now, and I'll be placing another order when Polux arrives!

 

Of course, FW could always do a nice bundle WITH Polux making it worth the wait... Aargh!

 

To err on the side of patience might just be the best thing to do afterall.

Let's keep it real here. Once the 'Ooo shiney!' factor wears off it will become apparent that Templar Brethren and Phalanx Warders are merely okay as far as unique units go and shouldn't be the main reason you take Imperial Fists as your legion. Templar Brethren look good on paper, but if you take them they are going to need transportation (in the form of a Land Raider, Storm Eagle or non-dedicated assault transport) and realistically are only going to be good at killing Marines. Against even basic Terminators they are going to falter because they MUST take Power Swords (unlike Palatine Blades who have some choice) which gives them an annoyingly large list of null targets. Phalanx Warders are borderline inferior to Breacher Squads since they pay a 30 point tax for... an Initiative bonus if you get charged? For a unit with Power Axes? AND it goes away if you have less then five models left? Pass.

 

What I'm saying is that it shouldn't be a big deal that these upgrade kits are a bit overpriced, since what makes Imperial Fists good anyways is the legions special rules, wargear, and unique characters.

 

Unless you are running a Sigismund Templar list. In that case, I can see why you're mad.

Let's keep it real here. Once the 'Ooo shiney!' factor wears off it will become apparent that Templar Brethren and Phalanx Warders are merely okay as far as unique units go and shouldn't be the main reason you take Imperial Fists as your legion. Templar Brethren look good on paper, but if you take them they are going to need transportation (in the form of a Land Raider, Storm Eagle or non-dedicated assault transport) and realistically are only going to be good at killing Marines. Against even basic Terminators they are going to falter because they MUST take Power Swords (unlike Palatine Blades who have some choice) which gives them an annoyingly large list of null targets. Phalanx Warders are borderline inferior to Breacher Squads since they pay a 30 point tax for... an Initiative bonus if you get charged? For a unit with Power Axes? AND it goes away if you have less then five models left? Pass.

 

What I'm saying is that it shouldn't be a big deal that these upgrade kits are a bit overpriced, since what makes Imperial Fists good anyways is the legions special rules, wargear, and unique characters.

 

Unless you are running a Sigismund Templar list. In that case, I can see why you're mad.

You should only play Imperial Fists if you like Imperial Fists. Not for their rules. that's the kind of thinking that creates more Eldar players and makes GW think they've done a good job.

Fantastic kits. I really don't want to have to start the VII Legion until after I've done more on the XIII and XVII, but these kits are making it all the more difficult to resist...

 

 

Am I the only one who thinks the armour marks should have been swapped over?

 

I agree, it seems to go against the "established" aesthetic of similar unit paradigms. I guess it creates a degree of variety with the kits though, since I don't think MKIV Breachers exist in kit form currently. At the end of the day though, you could always kitbash your own MKIV Templars and MKIII Warders.

Let's keep it real here. Once the 'Ooo shiney!' factor wears off it will become apparent that Templar Brethren and Phalanx Warders are merely okay as far as unique units go and shouldn't be the main reason you take Imperial Fists as your legion. Templar Brethren look good on paper, but if you take them they are going to need transportation (in the form of a Land Raider, Storm Eagle or non-dedicated assault transport) and realistically are only going to be good at killing Marines. Against even basic Terminators they are going to falter because they MUST take Power Swords (unlike Palatine Blades who have some choice) which gives them an annoyingly large list of null targets. Phalanx Warders are borderline inferior to Breacher Squads since they pay a 30 point tax for... an Initiative bonus if you get charged? For a unit with Power Axes? AND it goes away if you have less then five models left? Pass.

 

What I'm saying is that it shouldn't be a big deal that these upgrade kits are a bit overpriced, since what makes Imperial Fists good anyways is the legions special rules, wargear, and unique characters.

 

Unless you are running a Sigismund Templar list. In that case, I can see why you're mad.

Some people actually take models they like, or units they like the fluff of. Not just the most effective choice.

Fantastic kits. I really don't want to have to start the VII Legion until after I've done more on the XIII and XVII, but these kits are making it all the more difficult to resist...

 

 

 

Am I the only one who thinks the armour marks should have been swapped over?

I agree, it seems to go against the "established" aesthetic of similar unit paradigms. I guess it creates a degree of variety with the kits though, since I don't think MKIV Breachers exist in kit form currently. At the end of the day though, you could always kitbash your own MKIV Templars and MKIII Warders.

That's what I'll be doing. I still need to get these kits for the parts first.

 

Fantastic kits. I really don't want to have to start the VII Legion until after I've done more on the XIII and XVII, but these kits are making it all the more difficult to resist...

Am I the only one who thinks the armour marks should have been swapped over?

I agree, it seems to go against the "established" aesthetic of similar unit paradigms. I guess it creates a degree of variety with the kits though, since I don't think MKIV Breachers exist in kit form currently. At the end of the day though, you could always kitbash your own MKIV Templars and MKIII Warders.

That's what I'll be doing. I still need to get these kits for the parts first.

I do hope you'll be posting the results?

I have to say, the kits are gorgeous. Really wish I could have gotten that yellow down to a tee. Both times I tried to do fists! Still, happy with my Night Lords as a second Legion.

 

I really like that they went against the grain with regards to the traditional armour marks for these kits. We already have the mk III Breacher kit and the Iron Hands Immortals. Did we really need a third mk III squad with breacher shields? And with the Templars, I dunno, it gives them a more imposing feel. Also when I made a few up myself I did them in mk III using the Despoiler Kit, IF Upgrade Kits and some Black Templars swords

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