King Jackal Posted March 17, 2015 Share Posted March 17, 2015 My question is, with the ease of getting Special Rules like Furious Charge, Hatred and Rage that Khornate units enjoy already, what are the formations going to offer? I said it before but I honestly think that logically we are going to get a Run and Charge Special rule which will be pretty huge if you think about it, especially if the book jags us Fleet or even Crusader. I know it's easy to get jaded about Chaos releases and expect to get something like Fear or Soul Blaze on all the units in the detachment but what do you guys think is coming? Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979419 Share on other sites More sharing options...
kaz'sax Posted March 17, 2015 Share Posted March 17, 2015 I'm not sure, but hopefully something that brings the codex up in competiveness, too long have we been at the lower end of the codex's! Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979467 Share on other sites More sharing options...
Nehekhare Posted March 17, 2015 Share Posted March 17, 2015 if they give defilers an open-topped transport option for up to 8 berzerkers, they get a thumbs up from me, despite the fact that lowering the costs of most units is equally needed and out of the question. Traditionally, the design team associated Khornates with Fearlessness, FnP, exploding attack dice and occasional decapitations. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979472 Share on other sites More sharing options...
Lagrath Posted March 17, 2015 Share Posted March 17, 2015 Would be cool if they gave Berserkers a formation with rage and rending! I would love to see a squad of Berserkers charge a Knight Titan and rend it to death. That would make them actually worth taking. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979490 Share on other sites More sharing options...
Prot Posted March 17, 2015 Share Posted March 17, 2015 Here's the problem, and please excuse me if this comes across as negative. I don't think I can recall a formation giving a price reduction for a unit. This is a huge hurdle for helping out Berzerkers/Khorne/friends of Khârn. They usually give a 'free' special ability to make something enticing. BUT this free rule is typically only -decent- if it requires you to buy a new model. Case and point: the Helbrute. How do you sell a mediocre unit with lots of potential but very little applicable use on the tabletop? Sure a few hobbiest/purests jump all over it but to REALLY move the model you have to come up with strong-ish formations that make you buy -multiples- of these things. This is the point of the Helbrute formations. So this alleged codex coming out has to somehow entice you to use new models, forcing a combination of new and old, while giving you a good enough special rule that it makes ignoring the overpriced units worth while! That's a really tall order. Me? I hate space hippies so this is a no go for me. I used to use Bloodletters in 3rd when they were much killier than they appear to be now, and it was only as a tool for Khârn. I have a feeling this will be quite an involved set of rules with hippies and marines alike. On the other hand, I'm not saying it can't be done. If you look at the evolution of this stuff, we can see complete turdlings in the form of: Strike Force Ultra (never heard of it? That's how bad it is) all the way up to: Necron Decurion. The financial commitment to the above two formations is very similar. The power gap between the execution of these two formations is like comparing getting punched in the warp jewel by a Primarch, to playing paddy-cake with a cultist. So you'll excuse me if I seem less than enthused. This comes from the guy who tries everything: Helbrute formations, Butcherhorde, Helguard, heck I even own a fully operational Decurion! Sadly, you know what gives me the greatest expectation of it being 'good'? I just finally bought a bunch of Grey Knights. lol Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979530 Share on other sites More sharing options...
Aspiringchaoschampion Posted March 17, 2015 Share Posted March 17, 2015 Hmmmm tbh i am hoping this makes our assault units better Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979546 Share on other sites More sharing options...
The Doctor Of War Posted March 17, 2015 Share Posted March 17, 2015 Berserkers were repackaged last week with the new style box and larger bases, so anyone hoping for a redo any time soon will be disappointed. Personally i think the plastics can still look good, you've just got to chop them up a bit to make the poses look decent. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979550 Share on other sites More sharing options...
Aspiringchaoschampion Posted March 17, 2015 Share Posted March 17, 2015 Shows how long its been since I've beem in a gw store I didn't know they'd been repackaged Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979554 Share on other sites More sharing options...
Nehekhare Posted March 17, 2015 Share Posted March 17, 2015 from faeit: EndemionMarch 17, 2015 at 5:54 AMSadly no, just a new "Army Wide" Blood Tithe rule, keep a running tally of *All* unit deaths, these are points you can spend of special Khornate boons, including summoning Daemons, up to and including a Bloodthirster (One variant of which has a "D" Str melee weapon).Endemion March 17, 2015 at 6:07 AMGuessing from all the stuff hinted at/talked about/in pictures in the White Dwarf as it's not actually stated 100% for most of them, it'll be...Chaos LordNormal MarinesTerminatorsForgefiendMaulerfiendDefilerAll the Khorne DaemonsSoul GrinderThat's all that's mentioned that I can see, could be other stuff like Raptors/Obliterators etc but just not mentioned in white dwarf.Does hint that all the Daemons might *not* have Daemonic InstabilityEndemion March 17, 2015 at 7:58 AMNope, it's mostly just hints about what's in the Codex, while talking about their special rule. I did forget cultists though, they are in there as well.Even The White Dwarf Bloodthirster rules are the ones to go with Codex Daemons, they aren't the rules for them from this new Khornate book.Also regarding Next Week's HintsEndemion March 17, 2015 at 5:09 AMThe "Next Week in White Dwarf" this week is...Just loads of strings of binary...OMG! Etc.if you translate the binary you get...A__ H___ M___Fill in the blanks!All Hail Mars!! Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979561 Share on other sites More sharing options...
King Jackal Posted March 17, 2015 Share Posted March 17, 2015 from faeit: EndemionMarch 17, 2015 at 5:54 AM hint that all the Daemons might *not* have Daemonic Instability[/i][/color] Called it Juggerlord in Bloodcrushers or Juggerlords in Houndstar? Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979567 Share on other sites More sharing options...
Aspiringchaoschampion Posted March 17, 2015 Share Posted March 17, 2015 Dear gw why couldn't you have released a book for each god at the same time Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979571 Share on other sites More sharing options...
Sception Posted March 17, 2015 Author Share Posted March 17, 2015 Don't want to compete with themselves. Don't have new models for the other gods ready to go at the moment. Chaos players are more likely to buy each book if they're released one at a time and spread out, if they all came out at once we'd each just pick a favorite. Note that the axe of blind fury likely won't be available to this army, except as an allied choice. They'll likely have other quality weapon options for jugger lords, though. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979576 Share on other sites More sharing options...
Aspiringchaoschampion Posted March 17, 2015 Share Posted March 17, 2015 Don't want to compete with themselves. Don't have new models for the other gods ready to go at the moment. Chaos players are more likely to buy each book if they're released one at a time and spread out, if they all came out at once we'd each just pick a favorite. Note that the axe of blind fury likely won't be available to this army, except as an allied choice. They'll likely have other quality weapon options for jugger lords, though. I just want them to hurry up and release the burgle one lol Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979578 Share on other sites More sharing options...
Tenebris Posted March 17, 2015 Share Posted March 17, 2015 Well I am mostly a Tzeentch player and I have multiples of the "new" plastic Tzeentch Daemons so that is the release I am more interested but recently I have been playing Khorne lists quite regularly and I must say that the thrill of the assault is still my favorite moment in a 40k game, second only to the psychic phase. If we will get some sort of table similar to the one of the Dark Eldar, where our army will unlock abilities not as turns advance but as kills ramp this would be a very interesting and dynamic way to play a game. In this case we will be forced to be very aggressive, which is how I like to play Chaos, so no change here, but if I would be able to summon daemons as a result of this table, without recurring to psychic powers (reasonable for Khorne) this can make my army very unpredictable. Say that this army wide rule will be the case, well the opponent will know that if I ramp kills I become stronger, I will know that if my opponent shoots me liberally I get stronger, so the caveat here is how will this force the hand to my opponent. One thing is that when going against a said Khorne army an opponent would favor objectives over kill points, or he would try to prevent me to play my game, to be in melee, to ramp up kill points... Against horde armies such an army would be extremely deadly, against elite armies it will be a game of chess and positioning for the more units die the more Khorne is buffed and deadly. Indeed it will probably have some random elements and our nemesis would be very resilient armies like Nurgle, Necrons and similar, but in the long term, this would indeed be a fun and thematic way to play Khorne. Speculating on the rumor, say I kill a tactical squad and I loose in the process four berzerkers. This would mean 14 kills which will be turned into a "tally" system like the one from Epidemius, with options to summon packs of Bloodletters for the points gained. Well this can be either completely broken or completely awesome, it all depends on the table. But as my army will be whittled down, model by model, skull by skull, I would gain points which could easily result in Daemons, meaning that the more my opponent presses the carnage, the more Daemons of Khorne will appear, ultimating in a killer Bloodthirster with Strength D attacks... In theory this is awesome and a whole new level of nasty... but the trick is that to use this effectively you would have to have a whole box of Daemons with you... Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979601 Share on other sites More sharing options...
the jeske Posted March 17, 2015 Share Posted March 17, 2015 You shouldn't read the 2ed codex tenebris. It gives you ideas that do not forge the narrative enough. But what we realy need is khorn blood priests that use power dice, with a "blood lore". Maybe with extra dice/re-rolls/something when units near are in melee [like old style waagghh rules]. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3979661 Share on other sites More sharing options...
Chaeron Posted March 18, 2015 Share Posted March 18, 2015 Excited that this is coming now! Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980153 Share on other sites More sharing options...
Uprising Posted March 18, 2015 Share Posted March 18, 2015 If its good enough, I will buy it. After all I have a khorne army containing CSM, CD, R&H. This may be fun. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980171 Share on other sites More sharing options...
Skallagoose Posted March 18, 2015 Share Posted March 18, 2015 I'm seeing a really powerful list coming from this, if the rumors are substantiated. For example; Allied detachment of Tzeentch would bring magic and warp charges to the mix. The khorne faster attack/strong attack troops would take the damage and kill in close assault, while the tzeentch cast spells on enemies and buff the attacking troops with divination/daemonology/grimoir. If the rumor is right, in that you get buffs depending on amount of ALL units killed, then you can literally just sweep across the field with everything. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980266 Share on other sites More sharing options...
Uprising Posted March 18, 2015 Share Posted March 18, 2015 If the rumor is right, in that you get buffs depending on amount of ALL units killed, then you can literally just sweep across the field with everything. If this affects R&H, we may become unstoppable(they have cheap units, like 30 pts per units). If not, we could use cultist as sacrifices. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980283 Share on other sites More sharing options...
Nehekhare Posted March 18, 2015 Share Posted March 18, 2015 LOL @ Blood Tithe combined with Siege of Vraks unending host detachment. both will propably be restricted to primary detachments/warlord Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980287 Share on other sites More sharing options...
Uprising Posted March 18, 2015 Share Posted March 18, 2015 LOL @ Blood Tithe combined with Siege of Vraks unending host detachment. both will propably be restricted to primary detachments/warlord If I am allow, this is how I am running my army, i don't have 200 cultist models for nothing. The field will flow with your blood. I am getting hype for once, this has not happen since titanfall. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980294 Share on other sites More sharing options...
Zhukov Posted March 18, 2015 Share Posted March 18, 2015 I hope for the love of god Khorne that they do not highly encourage you rulewise to run a ton of models, if that's the case I'm out lol. No but really, I'd hate that. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980300 Share on other sites More sharing options...
Sception Posted March 18, 2015 Author Share Posted March 18, 2015 I'm mostly hoping the Khorn book gets access to IA13 options, whether by phrasing allowing the Khorn army to take 'any vehicles or options available to CSMs, if it's a supplement, or by a FW errata/update if it's a separate book. It would be especially nice if 'zerks in the khorn army could get dedicated transport access to dreadclaws. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980334 Share on other sites More sharing options...
Trevak Dal Posted March 18, 2015 Share Posted March 18, 2015 Well I am mostly a Tzeentch player and I have multiples of the "new" plastic Tzeentch Daemons so that is the release I am more interested but recently I have been playing Khorne lists quite regularly and I must say that the thrill of the assault is still my favorite moment in a 40k game, second only to the psychic phase. If we will get some sort of table similar to the one of the Dark Eldar, where our army will unlock abilities not as turns advance but as kills ramp this would be a very interesting and dynamic way to play a game. In this case we will be forced to be very aggressive, which is how I like to play Chaos, so no change here, but if I would be able to summon daemons as a result of this table, without recurring to psychic powers (reasonable for Khorne) this can make my army very unpredictable. Say that this army wide rule will be the case, well the opponent will know that if I ramp kills I become stronger, I will know that if my opponent shoots me liberally I get stronger, so the caveat here is how will this force the hand to my opponent. One thing is that when going against a said Khorne army an opponent would favor objectives over kill points, or he would try to prevent me to play my game, to be in melee, to ramp up kill points... Against horde armies such an army would be extremely deadly, against elite armies it will be a game of chess and positioning for the more units die the more Khorne is buffed and deadly. Indeed it will probably have some random elements and our nemesis would be very resilient armies like Nurgle, Necrons and similar, but in the long term, this would indeed be a fun and thematic way to play Khorne. Speculating on the rumor, say I kill a tactical squad and I loose in the process four berzerkers. This would mean 14 kills which will be turned into a "tally" system like the one from Epidemius, with options to summon packs of Bloodletters for the points gained. Well this can be either completely broken or completely awesome, it all depends on the table. But as my army will be whittled down, model by model, skull by skull, I would gain points which could easily result in Daemons, meaning that the more my opponent presses the carnage, the more Daemons of Khorne will appear, ultimating in a killer Bloodthirster with Strength D attacks... In theory this is awesome and a whole new level of nasty... but the trick is that to use this effectively you would have to have a whole box of Daemons with you... Or a lot of Lizardmen you had painted and converted into a failed custom army you once attempted to make...And I dare say, the new Carnosaur is SIGNIFICANTLY cheaper than the new Bloodthirster, yes. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980345 Share on other sites More sharing options...
Nehekhare Posted March 18, 2015 Share Posted March 18, 2015 I hope for the love of god Khorne that they do not highly encourage you rulewise to run a ton of models, if that's the case I'm out lol. No but really, I'd hate that. I bought a bag o'models from the old warzone imperial/bauhaus boxed set, having fun with renegades ever since. I'm mostly hoping the Khorn book gets access to IA13 options seriously doubting that, as this would be the first time for a GW codex to include FW products. As a supplement to CSM/CD, IA13 options would be elegible anyway. Link to comment https://bolterandchainsword.com/topic/304696-codex-khorne-next-week/page/3/#findComment-3980428 Share on other sites More sharing options...
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