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Khorne Daemonkin - Discussion, Tactics, Background


Tenebris

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you went first when playing against tyranids ?

Yeah, I took first turn. I didn't kill any of the FMC until late game when he had to start landing to get objectives to catch up on VPs, and one crashed after a perils, which then got eaten by the army. The Hierodule was eaten by the Bloodthirster, though the thirster died in the process from a lucky stomp. This was the game I tied, it ended on 5 and he moved his last 2 MC's, not swooping, onto an objective and into my deployment for line breaker, had it gone to 6 we both think he'd have been tabled.

 

And yes it's 1850.

Hey Minionboy, sounds like you are truly raising hell with the new dex. Congrats! Will there be a battle report of one or some of your games here on BnC and/or your blog in the near future? I, personally, would welcome the read dearly.

So what are  you all's thoughts on warlord traits?

 

Being as most of the formations allow re-rolls for the trait we have a decent probability to get a favorable result.

 

I rolled up preferred enemy for my game on monday and it helped a great deal.  I like to think my dice are better at rolling ones that most so preferred enemy really helped.  I would think it would be fantastic being paired with the axe of ruin or axe of Khorne.

 

 

To get back on topic, and off GW bashing, Has anyone gotten more battles with the codex?

I've played 5 games with the book so far and haven't lost one yet (though one was a tie to Tyranids). It's amazing...

 

The list i've been running is:

 

Slaughtercult:

Chaos Lord: lightning claw, power fist, Juggernaut of Khorne, sigil of corruption

8 Chaos Space Marines: bolt pistols, close combat weapons, in Rhino

8 Chaos Space Marines: bolt pistols, close combat weapons, in Rhino

5 Possessed

 

Lord of Slaughter:

Bloodthirster of Insatiate Rage

 

Gorepack:

5 Chaos Bikes: 1 meltagun

5 Chaos Bikes: 1 meltagun

5 Flesh Hounds

5 Flesh Hounds

5 Flesh Hounds

 

War Engines:

Maulerfiend: lasher tendrils

Maulerfiend: lasher tendrils

Maulerfiend

 

Though last game I dropped a set of Lasher Tendrils to change my lord to have the Sword of Endless Bloodshed and a power axe. So far every game I summon a blood thirster by turn 2-3, almost always have FNP on most of the units. Last game I summoned 2 Blood Thirsters and a squad of Bloodcrushers, it was a slaughter fest. I've had great luck with just overwhelming my opponent with fast assault units, and this list has those in droves. I've gone against a FMC spam list tailored to beat it, a combat Ork army tailored to beat it, sisters of battle (he went 3-1-2 at the LVO with the same army) and space marines. I've got another game against Space Marines scheduled, so we'll see how that goes, hopefully I'll get some more games against other Xenos in soon as well.

 

The Insatiate Rage thirster is an amazing insurance policy against enemy super heavies, and charging in simultaneously with a Maulerfiend against a Knight has been awesome.

Glad to hear things are going so well! I'm curious about the choice in biker units. Why 5 with 1 melta. Wouldn't 3 with 2 meltas be better for cheaper? Or even 4 with 2 melta and bombs? I'm looking to run a Gorepack too, and hoping you'll share your experience :)

To get back on topic, and off GW bashing, Has anyone gotten more battles with the codex?

I've played 5 games with the book so far and haven't lost one yet (though one was a tie to Tyranids). It's amazing...

The list i've been running is:

Slaughtercult:

Chaos Lord: lightning claw, power fist, Juggernaut of Khorne, sigil of corruption

8 Chaos Space Marines: bolt pistols, close combat weapons, in Rhino

8 Chaos Space Marines: bolt pistols, close combat weapons, in Rhino

5 Possessed

Lord of Slaughter:

Bloodthirster of Insatiate Rage

Gorepack:

5 Chaos Bikes: 1 meltagun

5 Chaos Bikes: 1 meltagun

5 Flesh Hounds

5 Flesh Hounds

5 Flesh Hounds

War Engines:

Maulerfiend: lasher tendrils

Maulerfiend: lasher tendrils

Maulerfiend

Though last game I dropped a set of Lasher Tendrils to change my lord to have the Sword of Endless Bloodshed and a power axe. So far every game I summon a blood thirster by turn 2-3, almost always have FNP on most of the units. Last game I summoned 2 Blood Thirsters and a squad of Bloodcrushers, it was a slaughter fest. I've had great luck with just overwhelming my opponent with fast assault units, and this list has those in droves. I've gone against a FMC spam list tailored to beat it, a combat Ork army tailored to beat it, sisters of battle (he went 3-1-2 at the LVO with the same army) and space marines. I've got another game against Space Marines scheduled, so we'll see how that goes, hopefully I'll get some more games against other Xenos in soon as well.

The Insatiate Rage thirster is an amazing insurance policy against enemy super heavies, and charging in simultaneously with a Maulerfiend against a Knight has been awesome.

Glad to hear things are going so well! I'm curious about the choice in biker units. Why 5 with 1 melta. Wouldn't 3 with 2 meltas be better for cheaper? Or even 4 with 2 melta and bombs? I'm looking to run a Gorepack too, and hoping you'll share your experience smile.png

Maybe to keep them from being such a fire magnet?

Bigger unit because they spend all their time in combat! I maybe shoot the meltagun once a game. I'm considering dropping the meltaguns to give the sergeants meltabombs and put lashes on the 3rd mauler.

 

As far as warlord traits go I've been loving them, except for #6, because I don't care for sacrificing my warlord most of the time (handy if he has 1 wound left though).

How are you playing the bloodthirsters you summon? Do you charge next turn or count them as coming from reserved and charge two turns from when they are summoned?

Everyone locally knows the difference between deep strike and deep strike reserves, wasn't even a debate. ;)

I'm hoping to get a 1.5k game in this weekend and was wondering on what to equip my chaos lord with, I was originally just going to give him the Blood-forged Armour and Axe of Khorne, but I'm tempted to give him Kor'lath, the axe of ruin and Aura of Dark Glory for :cusss and giggles. What do you think?

I'm hoping to get a 1.5k game in this weekend and was wondering on what to equip my chaos lord with, I was originally just going to give him the Blood-forged Armour and Axe of Khorne, but I'm tempted to give him Kor'lath, the axe of ruin and Aura of Dark Glory for :cusss and giggles. What do you think?

 

Goredrinker, Juggernaught, Ax of Khorne, sigil.  Just over 200 points and after killing 5 guys with goredrinker you can have at initiative STR 10 AP 2 that moves 12 inches and re-rolls charge range with potentially 8 attacks on the charge.

Yeah that confirms my concerns about you never actually having to provide arguments about this issue before...

 

I guess everybody benefits from open discussion and questioning own habits once in a while.

Dude if you want to play the army in that way, it is your call. Both sides said their arguments and most of us will hoserule it one way or another (until FAQ), so there is no point in discussing it further.

 

I'm hoping to get a 1.5k game in this weekend and was wondering on what to equip my chaos lord with, I was originally just going to give him the Blood-forged Armour and Axe of Khorne, but I'm tempted to give him Kor'lath, the axe of ruin and Aura of Dark Glory for :cusss and giggles. What do you think?

 

Goredrinker, Juggernaught, Ax of Khorne, sigil.  Just over 200 points and after killing 5 guys with goredrinker you can have at initiative STR 10 AP 2 that moves 12 inches and re-rolls charge range with potentially 8 attacks on the charge.

 

I just need a guy that can accompany my khorne marines in a rhino, I'm dropping from 1.6k points to 1.5k, so I'm removing my Daemon Prince from the list and swapping him for a lord that needs to be around 150 points.

 

This is how it looks after I've swapped the winged DP who had the Blood-Forged armour for a normal Khorne Lord

 

 

Slaughtercult
Khorne Lord- Aura of Dark Glory / Kor'lath, the Axe of Ruin- 150
 
Khorne Bezerkers (8) - Pair of Lightning Claws - 192
Rhino - 35
 
Khorne Marines (8) - CCWs / Power Maul / Combi Melta  - 171
Rhino - 35
 
Khorne Possessed (5) - 150
 
Khorne Forgefiend - 180
Khorne Maulerfiend - Lasher tendrils - 140
Khorne Hellbrute - Twin-linked Lascannon - 125
 
Allies
Chaos Lord - Mark of Khorne / Power Sword / Sigil of Corruption - 115
Cultists (25) - 106
Khorne Bikers (3) - 2 meltaguns - 96
 
Total - 1499

I think Berzerkers are dang near useless. Why should I take them when I can run cheaper marines that have bolters and a CCW for two points per and combine them with the tithe bonus that gives them rage and furious charge? If they are getting charged then I failed in my positioning so I don't need counter attack. I have the ability to go to ground. I can use my bolters to double tap after I disembark from my rhinos. The tithe bonus, especially with the slaughtercult, makes them better than berzerkes, especially for the points. Thier only saving grace is WS 5 and if you have the points take them, but I think more can be done with CSMs

I somewhat disagree with this. A CSM with a CCW is 17pts a model. For 2pts more per model a Berskerker gives you:

WS5 - Hitting most things are 3's rather than 4's is a big deal, especially in a codex so melee centric

Fearless - No ATSKNF means your unit of expensive CSM's can easily be swepped off the board or fail a morale check and head for the hills. Berserkers don't need to worry about this. I never found the ability to Go to Ground to be better than having Fearless.

Furious Charge - Str 5 attacks, coupled with Rage is a scary thing.

All that for 2pts a model. Yes, Bolters are nice but I think the point of this book is to get stuck in, not play like Codex Marines. And yes, you can get some of these bonuses for Blood Tithe points, but Berserkers allow you to not waste those points making "pseudo Berserkers" for a turn and spend them on other things like summoning.

I think Berserkers are the go to Troop Choice in this book. Cultists and Bloodletters have their place as well, but that place is mostly sending them to their death to draw some fire and generate some blood tithe. Berserkers get the job done after that first wave.

Just my opinion. I could easily be wrong.

I agree with you, but unlike normally, Fearless isn't as useful with KDK, mainly because we get our Blood Points win or lose-and at the end of the day, Ubergrit Khorne-marked Ctacs with bolters to help close the gap when their transports are inevitably destroyed, or hold the line are almost better than ws5 and fearless.

GeeDub must have heard about the abuse capable with MSU zerker and Spawn spam, because that would have been a +edit+ train waiting to happen with KDK rules-having to tack on 3 more guys isn''t THAT bad, but still, that's almost 60 more points.

The biggest thing about zerkers is that they are actually no more expensive than they are in any other incarnation.

Our Daemon Princes are kind of our version of Chapter Masters (Guy with censored.gif tons of attacks/higher ws etc.) where our Lords are "Captains".

Frankly if we could put Daemon Princes on Juggernaughts, nobody would give a fiddler's censored.gif about a Chaos Lord.

I take mine with wings, and I've never had him flying (Swooping-such a dumb ass term. It's Flying-using flying rules, or jumping, using jump infantry rules. Me and the Tyranid guy came up with that because 'swooping' sounds like something the Turkey does)

Regarding the Blood-forged Armour, is it worth it on a Lord on Juggernaut? As the Lord already has a 3+ it is a lot of point for Eternal Warrior and FNP. On a Daemon Prince it looks like a good deal but i am not so sure on a lord.

 

 

Has anybody used it on a lord yet? If so was its ability useful?

 

Is it worth it when Loyalists take Chaptermasters with the Shield Eternal/thunderhammer on a Bike and put them in a unit with an apothecary/Take Iron Hands chapter tactics?

 

Yeah, it is-and the STC Chaptermaster runs upwards of Landraider prices if I'm not mistaken.

 

Now we can ensure that our beatstick guy can have EW and FNP-though not Arty Armor though honestly it's not very useful (In that you are going to send him up against :cuss that will ignore his armor anyways, and any incoming small arms can be diverted to a bodyguard of spawn or bikes which are T5, though spawn have 3 wounds each, and with Blood Points can make ALL OUR GUYS have +1 attack and get FNP if you are paying the Possessed tax (because Chaos usually pays a tax for LOL RANDUMB stuff, though we pay a heftier one for set rules...I wish I'd picked loyalist LOL.)

Allright, i've played  few games with  the new dex to get some vision on how it performs, i have won 5 out of the 7 games i've managed so far.
 
The list I've used so far is the following:


Slaughtercult
- Lord w/ Axe of ruin+juggernaut
- 8x bloodletters
- 8x bloodletters
- 5x possessed w/Rhino
Gorepack
- 3x bikes w/ 2xmelta
- 3x bikes w/ 2xmelta
- 3x bikes w/ 2xmelta
- 5x hounds
- 5x hounds
- 5x hounds
3x War Engine
- Soulgrinder w/ baleful torrent
- Soulgrinder w/ baleful torrent
- Maulerfiend w/ magmacutters

 

Gunline armies have folded to the mobility of the list i have had so far, the only enemy i truly got my ass handed to me was a dark elder skimmer list with 8 venoms filled with kabalites with heavy support ravagers x3 along with reavers. The other army i lost to was orks, but that defeat i will blame on bad luck on charge rolls in my initial charge as both soul grinders failed it… But so far I'm very happy with how the codex performs, and I'm gone have it tested in a tournament tomorrow. I'll let you know how it went afterwards. :)

What do people think about dropping a single deep striking 8 man unit of bloodletters in to cause a bit of confusion, worth it or waste?

 

I think it can be damn interesting.  I do something similar with Gundrones in my Tau armies.  You drop the 8 guys-and you can be bold with your placement.  Highlight they have AP3 close combat and don't forget to run after you Deepstrike.  They get a save against anything except 6s on D weapons.

Ok cool, will slide them in. Going to try this list tomorrow.

 

 

 

Slaughtercult
Herald - Exalted Locus of Wrath / Collar of Khorne - 95
 
Khorne Bezerkers (8) - Pair of Lightning Claws - 192
Rhino - 35
 
Khorne Marines (8) - CCWs / Power Maul / Combi Melta  - 155
Rhino - 35
 
Bloodletters (8) - 80
 
Khorne Possessed (5) - 150
 
Khorne Forgefiend - 180
Khorne Maulerfiend - Lasher tendrils - 140
Khorne Hellbrute - Twin-linked Lascannon - 125
 
Allies
Chaos Lord - Mark of Khorne / Power Sword / Sigil of Corruption - 115
Cultists (23) - 102
Khorne Bikers (3) - 2 meltaguns - 96
 
Total - 1500

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