Prot Posted March 18, 2016 Share Posted March 18, 2016 Playing a lot of pure CSM I have to confess, I don't miss Helbrutes in KDK even a little bit. On Cultists taking down TWC: Seriously? I play against TWC quite a bit, and almost anything is a losing situation for my KDK so I typically swarm TWC with chaff, hoping to out grind him. One time I did hit a chunky TWC squad with 10 dogs, 8 cultists, 2 Spawn and on top of it he had -poor- rolling. That's the only time I can think of in the last few months I've come out on top of that matchup. I have a pending game vs new Wolves with their 'uber Possessed'. I don't feel too confident. Chainaxes FTW ! Chainaxes FF! (For Free!) ;) Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339277 Share on other sites More sharing options...
Dragonlover Posted March 18, 2016 Share Posted March 18, 2016 I've played a few games against TWC now, and the only thing that helps is when they roll terribly, and/or uncanny luck on my FNP rolls. Dragonlover Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339345 Share on other sites More sharing options...
Prot Posted March 18, 2016 Share Posted March 18, 2016 I've played a few games against TWC now, and the only thing that helps is when they roll terribly, and/or uncanny luck on my FNP rolls. Dragonlover I never get lucky enough to have FnP rolls against them. Usually he plucks the non-armed ones first, then just usually 3-5 hammer/shield units. It's an expensive unit, but it's miles ahead of anything I can hit him with. I just concede inferiority in close combat, and release the hounds. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339398 Share on other sites More sharing options...
Khornestar Posted March 18, 2016 Share Posted March 18, 2016 If only we had a reliable way of forcing saves at range. Not ideal by any means but allied rapier conversion beamers could do some work. With a Balestar Sorc and a decent-sized unit of TWC to shoot at I can't think of a more effective way of piling S10 wounds on them. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339445 Share on other sites More sharing options...
Prot Posted March 18, 2016 Share Posted March 18, 2016 Yea, I look at my last Batrep using a Khorne Knight and I'm pretty sure that thing would even be dead in a turn. (I'm just not going to make it to stompy time against a TWC). I keep thinking I should play that list more in my competitive games, but it's armies like that (and Tau) that make me thing it's best to wrap stuff up with Hounds, and just cross your fingers. We just really don't have anything in the codex to deal with a few things. TWC are one of them. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339450 Share on other sites More sharing options...
Khornestar Posted March 18, 2016 Share Posted March 18, 2016 Yeah, totally. I've been thinking about doubling my hounds to 60. But I keep hoping that GW will release a new kit so I don't buy more from puppetswar. I'm also sorta worried the GW store won't let me use them, though I haven't tried yet so I'm not sure. Maybe I should paint the stuff I have first. HEARD THAT ONE BEFORE! :P Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339506 Share on other sites More sharing options...
Prot Posted March 18, 2016 Share Posted March 18, 2016 Yeah, totally. I've been thinking about doubling my hounds to 60. But I keep hoping that GW will release a new kit so I don't buy more from puppetswar. I'm also sorta worried the GW store won't let me use them, though I haven't tried yet so I'm not sure. I know my GW store won't allow it. So I've done 10 of the actual Flesh Hounds, 10 of the Chaos Hounds (on 40mm bases though), and I appreciate having different units because in my case sometimes they come from a Gorepack, and sometimes Charnel Court. So I can tell the difference. Maybe I should paint the stuff I have first. HEARD THAT ONE BEFORE! Hey man, it's just because 1) I believe you DO have the time, but elect not to pain, and 2) I hate putting models together and would love those models you've done. Letting them sit in grey is just painful to see... I mean 'the nails are digging in' kind of painful! Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339551 Share on other sites More sharing options...
Khornestar Posted March 18, 2016 Share Posted March 18, 2016 I've actually been painting my berzerkers again while listening to First Heretic. Have finals next week so not much of anything will get done for a little while. And in truth, I really have years worth of minis to build and paint before I spend more money. Hopefully that will stop me. :D Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339606 Share on other sites More sharing options...
Prot Posted March 18, 2016 Share Posted March 18, 2016 I've actually been painting my berzerkers again while listening to First Heretic. Have finals next week so not much of anything will get done for a little while. And in truth, I really have years worth of minis to build and paint before I spend more money. Hopefully that will stop me. That's cool. I'm listening to Betrayer (I've read it twice before but just got the audio) while I put together Hounds and Blood Crushers. Ironically none of these are technically World Eaters units..... but I do find myself inspired by Betrayer to paint the 20 Zerkers I have for my Khorne's Fist formation...at least in a way they are World Eaters (kind of). I was originally going to do the Wrath Warband colours slightly modified (IE: Bone helmets and weapons). But now I'm faultering because it alters their original appearance. What do you think? Is the bone helmeted Zerker sacrilegious? Or is it cool? Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339682 Share on other sites More sharing options...
Khornestar Posted March 18, 2016 Share Posted March 18, 2016 I've actually been painting my berzerkers again while listening to First Heretic. Have finals next week so not much of anything will get done for a little while. And in truth, I really have years worth of minis to build and paint before I spend more money. Hopefully that will stop me. That's cool. I'm listening to Betrayer (I've read it twice before but just got the audio) while I put together Hounds and Blood Crushers. Ironically none of these are technically World Eaters units..... but I do find myself inspired by Betrayer to paint the 20 Zerkers I have for my Khorne's Fist formation...at least in a way they are World Eaters (kind of). I was originally going to do the Wrath Warband colours slightly modified (IE: Bone helmets and weapons). But now I'm faultering because it alters their original appearance. What do you think? Is the bone helmeted Zerker sacrilegious? Or is it cool? I think it sounds awesome. If they're already fully painted, I'd say just move on and paint the next unit in that scheme, but if not then go for it. It's always best to make things our own, IMO. I'd speculate there are more living individuals of the Wrath than there are World Eaters veterans of the long war, anyway. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4339699 Share on other sites More sharing options...
Slayer le Boucher Posted March 19, 2016 Share Posted March 19, 2016 Either a full white helmet or a really basic Skull shape in white could be really cool. Dunno if you allready have a name for your Warband, but with white helmets that are as white as skulls, could name them "Skull Reavers" or " Skull Slaugthers" lol. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340089 Share on other sites More sharing options...
Bloody Legionnaire Posted March 19, 2016 Share Posted March 19, 2016 I think the bone helmets were pretty awesome looking. I was thinking about doing bone like the wrath, but only on the helmets, and leaving the brass trim like Skullsworn. I have the digital codex... don't know if its the same page, but on Pg. 24 is a good representation of what I'm talking about. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340105 Share on other sites More sharing options...
blackmage1 Posted March 19, 2016 Share Posted March 19, 2016 I've played a few games against TWC now, and the only thing that helps is when they roll terribly, and/or uncanny luck on my FNP rolls. Dragonlover I never get lucky enough to have FnP rolls against them. Usually he plucks the non-armed ones first, then just usually 3-5 hammer/shield units. It's an expensive unit, but it's miles ahead of anything I can hit him with. I just concede inferiority in close combat, and release the hounds. i played this one against TWC and performed good for me KDK CAD/Gorepack X 2 HQ: Bloodthirster of Insensate Rage HQ: Bloodthirster of Insensate Rage Troops: Bloodletters X 8, Character Upgrade Troops: Bloodletters X 8, Character Upgrade Troops: Bloodletters X 8, Character Upgrade Gorepack #1 Chaos Bikers X 3, Meltagun X 2, Meltabomb Chaos Bikers X 3, Meltagun X 2, Meltabomb Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 Gorepack #2 Chaos Bikers X 3, Meltagun X 2, Meltabomb Chaos Bikers X 3, Meltagun X 2, Meltabomb Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 Flesh Hounds of Khorne X 5 40 hounds for board control, bikers take care of armors double D thirster give you melee quality, i also tried a version with chaos knight errant of K , take out one D thirster and 10 hounds. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340714 Share on other sites More sharing options...
Prot Posted March 20, 2016 Share Posted March 20, 2016 I think this is one of the few builds that can tie the meat of TWC up long enough. But I have to admit I saw the new Wulfen in action last night combined with TWC. Holy crap it was brutal. I honestly saw this game being played next to me and thought my KDK could only hope to tie this up. I mean he had one Wulfen kill more terminators -after- he had died than my slaughter cult could kill while alive. Lol Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340842 Share on other sites More sharing options...
blackmage1 Posted March 20, 2016 Share Posted March 20, 2016 probably best build right now is with chaos knight, if you can play it, if you fear things like wulfens, with it you solve the problem, they cant hurt him and you can stomp them to death. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340850 Share on other sites More sharing options...
Khornestar Posted March 20, 2016 Share Posted March 20, 2016 Wulfen with hammers/shields are going to dominate a knight, I'd imagine. A butt-load of S10 attacks coming its way and only a 5++ to deal with them. Of course, they have to survive to make the charge, so a knight errant's paladin's battle cannon is gonna do some work before that happens (one would hope). Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4340867 Share on other sites More sharing options...
blackmage1 Posted March 20, 2016 Share Posted March 20, 2016 chaos knight can save at 3++ not at 5++, they can be grimoired remember, and if you have a single cursed earth they save at 2++, wanna see wulfen crash into it and who will win :), i already played that match, nothing they can do against a grimoired/cursed heart or invisible knight. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4341080 Share on other sites More sharing options...
Khornestar Posted March 20, 2016 Share Posted March 20, 2016 Pfft, cowardly witchcraft! ;) Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4341147 Share on other sites More sharing options...
blackmage1 Posted March 20, 2016 Share Posted March 20, 2016 never seen a Korne unit "coward" :D Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4341204 Share on other sites More sharing options...
Khornestar Posted March 20, 2016 Share Posted March 20, 2016 never seen a Korne unit "coward" No, not the warriors of the blood god, but the witches that dare to touch them with their sorcery. Their skulls are as good as taken, that is an oath! Erhem... Anyway, been making some progress on the berzerkers. Finished all the Screaming Bell trim. Working on the brass parts now, almost done with that. Not being too careful, since I'm going over the black armor after all the metallic trim and leather/hides are done. I'm already picturing how this guy will look fully painted, and I'm excited to see the result: http://i.imgur.com/cYwiOTKh.jpg Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4341224 Share on other sites More sharing options...
Prot Posted March 21, 2016 Share Posted March 21, 2016 I've actually been painting my berzerkers again while listening to First Heretic. Have finals next week so not much of anything will get done for a little while. And in truth, I really have years worth of minis to build and paint before I spend more money. Hopefully that will stop me. That's cool. I'm listening to Betrayer (I've read it twice before but just got the audio) while I put together Hounds and Blood Crushers. Ironically none of these are technically World Eaters units..... but I do find myself inspired by Betrayer to paint the 20 Zerkers I have for my Khorne's Fist formation...at least in a way they are World Eaters (kind of). I was originally going to do the Wrath Warband colours slightly modified (IE: Bone helmets and weapons). But now I'm faultering because it alters their original appearance. What do you think? Is the bone helmeted Zerker sacrilegious? Or is it cool? I think it sounds awesome. If they're already fully painted, I'd say just move on and paint the next unit in that scheme, but if not then go for it. It's always best to make things our own, IMO. I'd speculate there are more living individuals of the Wrath than there are World Eaters veterans of the long war, anyway. Either a full white helmet or a really basic Skull shape in white could be really cool. Dunno if you allready have a name for your Warband, but with white helmets that are as white as skulls, could name them "Skull Reavers" or " Skull Slaugthers" lol. Thanks for the thoughts guys. I really don't know how far I'm going to go with this project but I did do up a basic table top quality test fig: A couple of more pictures are here: LINK I did play a fairly competitive ITC test game with the formation and I think you've probably seen the batrep, but just in case: LINK Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4341930 Share on other sites More sharing options...
Thedarkprincesnun Posted March 21, 2016 Share Posted March 21, 2016 So I just posted a thread in the csm sub forum on how I've got warp talons to work for me. I don't know how much of it will be applicable to kdk but if anyone would like me to ul copy and paste it here Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4342236 Share on other sites More sharing options...
Prot Posted March 21, 2016 Share Posted March 21, 2016 Well we have this formation that uses them, and I have used Warp Talons in my Blood Host because it's really the only way to get a Heldrake into my Blood Host.... but what a horrible experience it was. So if you have some solution for Warp Talons, I'd love to hear it. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4342271 Share on other sites More sharing options...
Thedarkprincesnun Posted March 21, 2016 Share Posted March 21, 2016 Well we have this formation that uses them, and I have used Warp Talons in my Blood Host because it's really the only way to get a Heldrake into my Blood Host.... but what a horrible experience it was. So if you have some solution for Warp Talons, I'd love to hear it. Well bear in mind I run mine with Mark of Nurgle but I've found that I've had them work best when they advance up behind rhinos full of dangerous units ie plague marines and a biker unit with a nasty lord in. It also depends on the warlord trait I roll basically I play on alot of ruin heavy tables so if I can roll up conqurer of cities I pretty much hop them from ruin to ruin and don't actually put them into combat until I either need them to charge something or its a opportune moment. Now I have found as I play maelstrom they have another use in grabbing objectives for me which is a win for me as either my opponent stays away from any objective they are on or they have to devote way more fire power than they are worth to wiping them out. I've used them to great success vs Grey Knights (for killing stuff like purifiers) and just last weekend I used them vs orks had them wiped out a 8 man warbiker squad including the nob and then ran down the warboss. Am I saying they are a competitive unit? Nope however they can work its just using them right which is tricky Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4342307 Share on other sites More sharing options...
Teetengee Posted March 21, 2016 Share Posted March 21, 2016 Yeah, Warp Talons can work if placed behind a large moving wall. Their main issue isn't that they can't be made to work, it's just that completely destroying MEQ isn't really a role we need to use a FA unit for. They compete with hounds, bikes, spawn, and drakes in a lot of builds, and are so very focused they can be less than useful. Slaanesh Daemonkin Warptalons would be great though: Faster, and rending. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/26/#findComment-4342433 Share on other sites More sharing options...
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