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NEW FLUFFY UNIT CHOICE!

Techmarine Covenant Servitors can now take freaking RAD MISSILES

For less than 200 points you get a Techmarine with Augury Scanner & 4 Rad missile servitors. A bit over 200 to get a Conversion beamer in the mix.

Start blasting :cuss from 48" away with Rad missiles!

Dirty Trick: Drop something T6 down to T5 with Rad-Phage and then instant Death it with a Conversion beamer.... :angry:

This... Could actually work! A ranged style DG list could use this to great effect, being able to spam 9 of this units if you sacrifice all your elite slots, and with 6 it would still be brutal, meaning you still have a free elite...

NEW FLUFFY UNIT CHOICE!

 

Techmarine Covenant Servitors can now take freaking RAD MISSILES

 

For less than 200 points you get a Techmarine with Augury Scanner & 4 Rad missile servitors. A bit over 200 to get a Conversion beamer in the mix.

 

Start blasting :censored: from 48" away with Rad missiles!

 

Dirty Trick: Drop something T6 down to T5 with Rad-Phage and then instant Death it with a Conversion beamer.... :furious:

 

It is a cool option, but there are a lot of pitfalls with it. From an entirely 30k perspective:

 

1) No savvy opponent is going to deploy their Vorax or Arlatax in your 6" optimum range where both the missiles and S10 CB can hit them. Also, automata re-roll fleshbane wounds against them, which isn't too big a deal with 2+ rolls but still. They won't stay far away for long either, as your targets are big, scary assault monsters that want to be close to you.

 

2) The Rad-Phage rule itself is still kinda garbage. You put wounds on something to reduce its toughness for ID? But maybe now it only has a wound or two left so it's not as impressive, and you're probably only catching one enemy to ID with the CB shot anyway.

 

3) You're firing the missiles from a BS3 platform, so odds are good you're whiffing with a missile blast a turn. 

 

4) Last point, there's really nothing about the DG rules that makes this unit better for us than for any other Legion. It might even work better with some others than for us (Iron Hands, maybe?).

 

Like Destroyers can be, it's niche. Might have even stolen the niche from Destroyers (who have virtually no role with Moritat nerfs and their cost, now). If you ignore Rad-Phage completely (it's a trap), then four AP3 Fleshbane blasts for around 150 points is still pretty neat. Easy for it to be over-shadowed by Phosphex Quad-launchers, but no min range and a longer max range. Worth a shot, especially if you can't or don't want to put a Siege Breaker in your list.

Edited by LetsYouDown

Avenger Gatling Cannon, Reaper Chainsword, Stormspear missiles. Meltagun is a good replacement for a Heavy stubber also.

 

You have good Dakka, a few extra Missiles to pop transports/kill marines and a truly scary cc weapon.

 

I've used all the plastic Knight variants extensively and the Gatling Cannon is most useful, however the Battle Cannon can be superior if you KNOW your opponent will run large Marine blobs (unlikely).

Edited by Ishagu

It's not as useful imo, just because it can't damage vehicles as effectively.

Also, in a very recent game I used it against an infantry heavy WE army, and not being able to bypass FNP rolls made me wish I was running a Battle Cannon.

It's a shame you can't go double gatling like the 40K traitor knights.

 

I also think the S8 rounds are better, for dealing with FNP, and potential to splatter many Astartes characters. The higher strength is also more helpful against Mechanicum bots than the 1 or 2 extra hits you might get from the additional template. Two shots with S8 and ordnance also makes it a decent weapon against vehicles to go along with the S8 skyspear missiles. The melta-gun is also S8 (though I usually just keep the stubber for my charge targets). It's just a lot of synergy to have all these S8 AP3 (or better) attacks that you can split how you like or concentrate into one target.

^Gotcha, so the extra template every round doesn't quite even out against all the FnP?

It depends on the FNP quality and things like cover. Against those same World Eaters, who used ruins in cover and had a 4+ FNP thanks to their unique character, I think I only killed 2 Marines after dropping the 3 Templates.

 

Of course there will be varying degrees of success, but the STR8 is just more useful in more situations.

 

The Gatling Cannon is still my favourite choice simply because it can cause significant damage to multi wound, low/single model units and transports. Remember it has rending also.

Edited by Ishagu

I've been thinking of starting a a 30k army and I've fallen for the Death Guard, really like Morty and their colors.

 

So now I'm looking at building my first starting list and possible expansions from it.

 

a) Is it worth it to run tacticals as 15 models and buy them that extra ccw weapon? I some how like the idea to have the extra attack if they get into a brawl but I also understand that they might not even reach the enemy without running. On the other hand, the enemy might reach me instead. And for the numbers of models, is it 10 man in a rhino or max them out? Is it viable to go somewhere in between?

 

b) Going against their slow ways I'm also planning on getting a squad of assault troops. Again, I would like to have 15 of them but dont know if its worth to upgrade to power weapons some some extra crunch.

 

Now what else could be good to start off with?

Heavy support squad(s) as troops in the Reaping?

 

Grave wardens or Deathshrouds?

 

And as HQ? I want to get both Calas and Mortarian down the road. Go directly for Calas or start with casual Preator?

 

Now I'm not looking at getting the maximum cheese out of this. Some models I just want in because I like them and the playing will be for fun but any tips are appreciated on how to make use if their rite and their special units. And at what points do I need to include heavier armor as a land raider, spartan or sicaran?

 

Any help is appreciated!

Well!

 

If you want to run the reaping and some assault troops... Instead of tactical blobs, why not take advantage of the amazing changes to the army list and run some Assault Marines blobs as your compulsory troops choices? With the reaping they get move through cover and rad grenades to turn turn them into something really nasty. Apothecaries can also get jump packs to go with them now. You'll really notice a powerscythe wounding on a 2+ on that sargeant - who can also get a combat shield for a 5++ save which is AWESOME. They also add some much needed speed to the usually slow list (no deep strike etc).

 

Fill up your remaining troops then with outflanking sniper vets with chem-heavy-flamers. Those things will ROCK anything's socks. Also grab some heavy support squads too because why not.

 

Both of the special terminators are very good and epitomize offence (DS) and defence (wardens). Give them a transport and have some fun. Even 5 Wardens in a land Raiser Proteus can work wonders - they work well sitting on an objective being a roadblock.

 

Calas AND Mortarion in the same list is a waste, as you don't get to use Calas' Psychic powers in my opinion as well, Calas doesn't bring anything special in the reaping. A Siege breaker to bring phosphex mortars is much cooler.

Okay guys I've got some more brainstorming for you all...

 

Todays topic:

 

The Reaping, Outflank and... YOU!

 

The basic idea is circumventing the deep strike and flat out restrictions on the reaping by using Vigilators attached to Grave Warden and Deathshroud squads to Outflank them up the board (maybe even with Mortarion). Also Sniper Vets Outflank too. Meanwhile Tacs, Heavy Squads, Rapiers and shooty Dreads hold the back line.

 

Aegis line with comms helps out as will a Proteus or something with the upgrade.

 

It'll be slow to start, but in true DG fashion will begin to decent upon the enemy around turn 2/3 with some mad power.

 

Thoughts?

Okay guys I've got some more brainstorming for you all...

 

Todays topic:

 

The Reaping, Outflank and... YOU!

 

The basic idea is circumventing the deep strike and flat out restrictions on the reaping by using Vigilators attached to Grave Warden and Deathshroud squads to Outflank them up the board (maybe even with Mortarion). Also Sniper Vets Outflank too. Meanwhile Tacs, Heavy Squads, Rapiers and shooty Dreads hold the back line.

 

Aegis line with comms helps out as will a Proteus or something with the upgrade.

 

It'll be slow to start, but in true DG fashion will begin to decent upon the enemy around turn 2/3 with some mad power.

 

Thoughts?

 

 

I've been thinking something similar for my own force. Way before the new rules (around page 3 of this thread), I mentioned the idea of a DG rapid response force. The idea was shot done as being unfluffy, but alas the latest rules update make it even more viable idea. So the basic premise of the force (Using the units I own) would be something along the line of:

 

Preator on jetbike with command squad (rule of cool, not very competitive)

2x Assault Squads

Outflanking sniper vets with heavy flamers in rhinos

Primaris Lightning for anti-tank

Mortarion

Spartan

something nasty to go in spartan (maybe Grave Wardens with chainfists)

backfield units (phos launcher quad guns / breachers with vigilator and gravs / Preavian with darkfire castellax)

 

Another unit I am seriously considering is praevian with outflanking vorax and rad grenades for MEQ instakills.

 

The bit I am struggling with is tieing it all together with rites of war and making it synergise.

Okay guys I've got some more brainstorming for you all...

 

Todays topic:

 

The Reaping, Outflank and... YOU!

 

The basic idea is circumventing the deep strike and flat out restrictions on the reaping by using Vigilators attached to Grave Warden and Deathshroud squads to Outflank them up the board (maybe even with Mortarion). Also Sniper Vets Outflank too. Meanwhile Tacs, Heavy Squads, Rapiers and shooty Dreads hold the back line.

 

Aegis line with comms helps out as will a Proteus or something with the upgrade.

 

It'll be slow to start, but in true DG fashion will begin to decent upon the enemy around turn 2/3 with some mad power.

 

Thoughts?

This is actually a great thought, I had completely overlooked Vigilators. Now he's going to be my Grave Wardens' new best friend.

Morturg also has Infiltrate with Master of Ambush right?

 

He does, but the problem is he's loyalist only and the game is really focused around being one or the other (loyal/ traitor).

 

If you are running Loyal DG then Mortug is excellence, otherwise a little unusable! 

 

BUT (and spoilers because it relates to the current story of the HH books)

 

 

Mortug is on his way back to Terra so will probably become a knight errant or something.

 

Edited by Charlo

Yeah, you can't take a Herald either for the same reason.

 

A beatstick Praetor in a Grave Warden unit is my thinking. Paragon blade will help cull some enemies to lessen the impact of Unwieldy on the power/chainfists.

 

Vigilator Scouts an Assault Squad, Morturg Infiltrates a pair of combi-flamer Veteran Squads and his own squad of choice, Grave Wardens and Praetor fang it forward in a Spartan. I'd be tempted to take a Siege Breaker as the 3rd HQ, sitting him backfield in a Scoring HSS (and enabling some phosphex Quad Launchers).

It's allll good!

 

I just know I could never run the legion as loyalists :sad.: even if loyal DG are the :censored: and there is some nice precedence for them in one of the new short stories, with Mortug no less!

Edited by Charlo

I just read Blackshield Charlo! Not a bad short story. Was always keen to start a Loyalist Death Guard force with Morturg and Decima. Now I'm even more tempted! :)

Could you do a spoiler for those of us who have not t read it???

 

I just read Blackshield Charlo! Not a bad short story. Was always keen to start a Loyalist Death Guard force with Morturg and Decima. Now I'm even more tempted! :)

Could you do a spoiler for those of us who have not t read it???
Morturg is just about killed on Isstvan III but survives because his psychic powe manages to sustain him. Decima also survives and manages to recover Morturg. Decima rebuilds Morturg with lots of cybernetics. Morturg now leads a Blackshield warband from the strike cruiser Malice, consisting of ex-Death Guard but also other legions. At the end of Blackshield, Morturg and Decima decide to go back to Terra, instead of continuing to harass renegade forces.
Edited by Kilofix

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