Marshal Loss Posted November 20, 2015 Share Posted November 20, 2015 It is a pity about sweep now that I think about it - he's still a solid Primarch though, and he meshes with his Legion better than most. Reaping + Mortarion + DG rules go together brilliantly Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230099 Share on other sites More sharing options...
Charlo Posted November 20, 2015 Share Posted November 20, 2015 I'm a little bit into flight of the eisenstein and holy hell, love it. Such awesome portrayal of the 14th. I tried listening to fulgrim but found it a challenge with all the pompous hanging around. ThatOneMarshal 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230231 Share on other sites More sharing options...
disease Posted November 20, 2015 Share Posted November 20, 2015 I'm a little bit into flight of the eisenstein and holy hell, love it. Such awesome portrayal of the 14th. I tried listening to fulgrim but found it a challenge with all the pompous hanging around. I would actually disagree with this on many levels, but that discussion doesn't really belong in this thread. While I am not admin, I am going to suggest we keep things on track before this moves away from in game tactics. :) Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230716 Share on other sites More sharing options...
Charlo Posted November 20, 2015 Share Posted November 20, 2015 Ah very sorry, was just inspired! :D So any games recently? Good things to report? I hope Garro has cool rules to use with a loyalist Legion... Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230741 Share on other sites More sharing options...
disease Posted November 20, 2015 Share Posted November 20, 2015 Ah very sorry, was just inspired! So any games recently? Good things to report? I hope Garro has cool rules to use with a loyalist Legion... Easy to get carried away isn't it? :P Being honest, i'm not convinced Garro will be a DG character - i think he will be for use with 'Agents of the imperium' instead for black shield lists. I would guess he has low initiative due to his bionics, but its really hard to say at this stage. More likely, I think as the timeline evolves we will see Grulgor become a playable character - hopefully with lots of wounds or high toughness - something our characters haven't really displayed at this point. Back to tactics... i've been thinking about the reaping recently. Is it really that much of a hindrance not being able to run? I mean, in honesty, a given squad is unlikely to run more than once per game, but we can move freely through cover to compensate. So net /net, you should still be able to cover the same amount of ground on a terrain ridden board and get defensive bonuses for doing so as you are in cover (plus rad 'nades). So my question is, is there any way we can reliably make squads relentless ? This could stack rather nicely with our access to scoring (non compulsory) devastators? I don't know, might be a terrible idea, just trying to think outside the box here as our rules aren't as easy to use as other legions. I think we should explore our synergy with allies and fortifications too. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230773 Share on other sites More sharing options...
Memento Of Prospero Posted November 21, 2015 Author Share Posted November 21, 2015 The issue with the Reaping is it's scaling efficiency. The minimum requirements are steep to get any benefits from hesvy weapons as non compulsory troops. At minimum, you are looking at 2 man squads with rhinos. Mininum units are not cost effective in the heresy. On top of that, they have no staying power, no special weapons. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230886 Share on other sites More sharing options...
Memento Of Prospero Posted November 21, 2015 Author Share Posted November 21, 2015 Morturg makes relentless squads Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230890 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 Allies definitely need to be discussed more, for all Legions! Interestingly, "The Reaping" allows ALL allies, which is rare. SWORN BROTHERS - Sons of Horus are the only Sworn Brothers, so they bear special consideration. Perfect for an Isstvan III ally. They have innate combat prowess and mobility, something the Death Guard lack. Sharing a units nuncio-vox is useful, as are the Psychic power benefits. But the trick here is Characters joining units and conferring rules. A SoH Vigilator makes a cheap compulsory HQ that can Scout a key Death Guard unit forward. Morturg has Stubborn, and his WT means he can choose ANY 3 non-vehicle units to Infiltrate, like a 15-man unit of Reavers. Definitely some potential here. FELLOW WARRIORS - Emperor's Children, the 2nd Isstvan III ally, are difficult to showcase their style of warfare on the table. Going for Eidolon and an Assault Squad with power weapons will give the Death Guard a nice hammer unit though. - Iron Warriors have similar methods of warfare to the Death Guard, so it may not be as beneficial allying with them as with others. - Night Lords are the 2nd combat Legion. Morturg can get assault troops close to the action, or just take Terror Assault as an allied force (brilliant anti-infantry). - Iron Hands have the Legion rules that the Death Guard want. They don't bring really anything new to a Death Guard army, but Head of the Gorgon is pretty cool. - World Eaters are the 3rd combat Legion, and the 3rd Isstvan III ally. Berserker Assault is possible here, and a wave of chainaxe-wielding crazies running forward is just awesome. - Mechanicum is a good ally for every Legion, and Death Guard are no exception. Use them to fill your weaknesses. - Solar Auxilia bring tonnes of vehicles and specialty firepower. Militia bring the bodies, and the models can be anything you want, so you can make them super-thematic. As for fortifications, the Wall of Martyrs Imperial Bunker, with an ammo dump, is the best choice for a Heavy Support Squad to hide out in (add a comms relay if you need reserves manipulation). Prometheum relay pipes are also a cool idea for chem-munition heavy famer squads. disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4230916 Share on other sites More sharing options...
Charlo Posted November 21, 2015 Share Posted November 21, 2015 I'm planning to use the amazing 500 ish points of allies that is a Solar Auxilia tank Commander in a Malcador infernus with a storm section (choooom). Adds bodies, Choom and more Chem death on AV 14. Yay for super heavies. Caillum 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231035 Share on other sites More sharing options...
disease Posted November 21, 2015 Share Posted November 21, 2015 Allies definitely need to be discussed more, for all Legions! Interestingly, "The Reaping" allows ALL allies, which is rare. SWORN BROTHERS - Sons of Horus are the only Sworn Brothers, so they bear special consideration. Perfect for an Isstvan III ally. They have innate combat prowess and mobility, something the Death Guard lack. Sharing a units nuncio-vox is useful, as are the Psychic power benefits. But the trick here is Characters joining units and conferring rules. A SoH Vigilator makes a cheap compulsory HQ that can Scout a key Death Guard unit forward. Morturg has Stubborn, and his WT means he can choose ANY 3 non-vehicle units to Infiltrate, like a 15-man unit of Reavers. Definitely some potential here. Now that is interesting! I was thinking of SOH allies anyway to get in the enemies face. I didn't realise we could use Morturg to infiltrate reavers Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231051 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 ^^ Yep. Master of Ambush is 3 units of your choice, not specifically from his detachment. He'll still have to be the Warlord. I'm liking the Eidolon and Assault Squad idea myself. 500 points that will wreck face. Morturg can Infiltrate them too... disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231055 Share on other sites More sharing options...
Charlo Posted November 21, 2015 Share Posted November 21, 2015 .... This may be a way to get my love for Loken on the board too. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231079 Share on other sites More sharing options...
disease Posted November 21, 2015 Share Posted November 21, 2015 Morturg being able to infiltrate units outside of his detachment could stack well with the mechanicum too - vorax and castellax being prime candidates for wrecking face. The only problems I see are that Morturg is pretty weak and will need protection (his psychic ability kinda makes up for that), and is also counted as a 'loyalist' so some people may not be able to ally with certain characters e.g. Eidolon depending on your local scene. I've heard of 'Rask-bomb' too, although I admit I haven't worked out what exactly that is yet. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231112 Share on other sites More sharing options...
Charlo Posted November 21, 2015 Share Posted November 21, 2015 I've heard of 'Rask-bomb' too, although I admit I haven't worked out what exactly that is yet. Elaborate? :D Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231114 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 Derp. Forgot about the Loyalist/Traitor thing. :/ Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231117 Share on other sites More sharing options...
disease Posted November 21, 2015 Share Posted November 21, 2015 Derp. Forgot about the Loyalist/Traitor thing. :/ I don't think many people will care too much - I think it only applies in campaign games. Just thought i'd point it out as some people may get humpy about it Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231119 Share on other sites More sharing options...
Caillum Posted November 21, 2015 Share Posted November 21, 2015 I actually reckon it's a fair call. Plus there's rules to support it too (Calas Typhon's "Witch-Blood", for instance). It also keeps with the theme, which I think matters just as much. Rask-bomb is in Post #2 http://www.bolterandchainsword.com/topic/282330-death-guard-tactics/?p=3504366 disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231124 Share on other sites More sharing options...
Charlo Posted November 21, 2015 Share Posted November 21, 2015 Pretty cool. Would be amazing if you combined it with a Libby/ Mortug for relentless on the heavy weapons too :D Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231133 Share on other sites More sharing options...
disease Posted November 21, 2015 Share Posted November 21, 2015 Something else to consider when running reaping list - your move through cover bonus actually gives you quite a nice bonus against enemy grav weapons. So even if your (much needed transport) is blown up by grav rapiers etc, at least you wont be bogged down in the bad terrain for long. Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231134 Share on other sites More sharing options...
Hesh Kadesh Posted November 21, 2015 Share Posted November 21, 2015 Something else to consider when running reaping list - your move through cover bonus actually gives you quite a nice bonus against enemy grav weapons. So even if your (much needed transport) is blown up by grav rapiers etc, at least you wont be bogged down in the bad terrain for long. Considering that's the reason take Grav Weapons (outside of Haywire, obviously), it is a good benefit. The downside is obviously having to truck there. It is nice that it affects all units, and not just Legiones Astartes, so your Dreadnoughts can keep on trucking forwards (Kheres Mortis or double Culverins can do okay, actually in this list, moving forwards, and just unleashing a truck load of S6). Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231167 Share on other sites More sharing options...
Marshal Loss Posted November 22, 2015 Share Posted November 22, 2015 (edited) Cooked up a small list based loosely on what has been said over the last few pages for fun, thoughts? Wasn't sold on the tactical blobs but threw them in reasoning there are quite a few scoring marines there anyway. Deathshroud x4 (melta bombs, rad grenades) 14 Tactical Marines - extra ccw, Power fist/melta bombs/rad grenades 14 Tactical Marines - extra ccw, Power fist/melta bombs/rad grenades 5 man HSS w/ heavy flamers, chem munitions, rad grenades, rhino 5 man HSS w/ heavy flamers, chem munitions, rad grenades, rhino 3 Graviton Rapiers 3 Graviton Rapiers Deredeo w/autocannons, missile launcher, heavy flamers Spartan w/Flare Shield, AC, Dozer Blade Mortarion (The Reaping) (edit: 2500) --- What are the opinions on Mortarion in a 2500 list like this? Is a Spartan helpful or even required, or is he better just 'shadow of the reapering' across the board? Edited November 22, 2015 by Marshal Loss Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231749 Share on other sites More sharing options...
Charlo Posted November 22, 2015 Share Posted November 22, 2015 Not bad, solid wall of dudes and the rapiers with Deredeo cam handle any AV while flamers toast thier dudes. I think the list would work wonders with an apothecary or 2, helping your blobs out. You could try Mortug instead of Mortarion, you lose your rad nades but instead you doubly up your hesvy flamer squad to 10 men and then infiltrate them and your blobs (or one unit of rapiers against high AV saturation). Use spare points on apothecaries and a hitty centurion for the deathshroud like a Primus with Chain Fist or a chaplain. I can understand wanting to use Mortarion though, and I think he works well at lower points due to his mobility :) Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4231812 Share on other sites More sharing options...
Charlo Posted November 30, 2015 Share Posted November 30, 2015 Okay I'll spark this topic up again before it gets shoved to the second page... When running the reaping we get a single fast attach choice. Let's say you had to run a choice from it - what would it be and why? I think Multi-Melta or Chem Heavy Flamer attack bikes are strong contenders with move through cover, as well as Jetbikes. I'm also interested in seekers, but without a deep strike method can't really see how they'd work... Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4239839 Share on other sites More sharing options...
Slips Posted November 30, 2015 Share Posted November 30, 2015 (edited) A bunker buster primaris is a solid option too As far as I know you just cant deepstrike with it. Edited November 30, 2015 by Slipstreams Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4239840 Share on other sites More sharing options...
1ncarnadine Posted December 1, 2015 Share Posted December 1, 2015 Yeah the Primaris Fighter seems to be a common one. I'd say Outriders. Rad grenades, squad-wide melta bombs, and a bunch of power weapons with Move Through Cover is pretty sweet. Probably better synergy than you get from Jetbikes. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/306169-hh10-the-sons-of-barbarus-a-death-guard-tactica-thread/page/9/#findComment-4239876 Share on other sites More sharing options...
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