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WWGO - HH news (update: Tempest leaks - page 26!)


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Would anybody be able to tell me where the Ultramarines originally recruited from on Terra? Much appreciated.

 

Call me biased, but I am hoping they recruited from the Merican Plains and Western Europa...  But that is purely for selfish reasons.

 

What kinda stuff did the word bearers get? Any new right of war?

 

 

Nothing huge, just updated official rules for the Mhara Gal (apparently it went up 70 points but gained EVEN MORE special rules) and two new characters (Hol Beloth and Zardu Layak). The Blade Slaves entry is a unit unique to Zardu Layak from what it sounds like, he can take them as a body guard or go without them, but you can't use them without him around. They're just souped up Gal Vorbak (which is good). 

 

In other news my copy of Tempest has already shipped... wow. That is the most prompt shipment from FW ever. Also in the order: a Reaver :whistling:

My order has already shipped too :D exciting. Got it sent to my girlfriends though so I won't have it til Friday, Saturday if she's not in.

Ap2 at I for anyone is propably a weapon ANYONE would like to have.. why do UM get a far better PW for the same price? I don't get it.

 

Beside this, the suzerians point costs are way to low. They are IMO better terminators, cost the same at initial but then they are even cheaper as termis while not beeing bulky (very important due to transport choice!) AND getting 2+ plus their AP2 iniative AND boosting others (great for assaults)..

 

Hum yes. Call me something but this doesnt work against the golden boy argument. Or was its GW influence on FW? Oo

Ap2 at I for anyone is propably a weapon ANYONE would like to have.. why do UM get a far better PW for the same price? I don't get it.

 

Beside this, the suzerians point costs are way to low. They are IMO better terminators, cost the same at initial but then they are even cheaper as termis while not beeing bulky (very important due to transport choice!) AND getting 2+ plus their AP2 iniative AND boosting others (great for assaults)..

 

Hum yes. Call me something but this doesnt work against the golden boy argument. Or was its GW influence on FW? Oo

Yeah that was my logic. A non bulky 2+/5++ unit with AP2 at initiative that prevents charging units from getting bonuses....ehhhh and doesn't cost like Justarien? I'm not saying they're golden boys, but their rules seem a bit off, even undercosted.

 

The special termies are meh but I like the assault troops. They actually seem to be well equipped for the job they were meant to do...but it does smack of Blood Angel envy. I mean nowhere is it mentioned that UMs have elite, well armed assault troops like this.

 

If I were me (and I am surprise surprise) I'd take a squad of 8 Suzerains, an apothecary, and with a geared up praetor in a land raider. Not as durable as a Spartan, but cheaper and less shots lost when speeding up the field during your first turn.

 

Multiple heavy weapon squads with maybe missiles or lascannons would do well with the increasing damage potential. Maybe fire missiles first, then lascannon at effectively S10?

 

Also, has anyone considered a praevian with Castellax with the LA:UMs rules? +1 to wound with maulers or +1 to penetration with Darkfires? Sounds pretty nasty.

Would anybody be able to tell me where the Ultramarines originally recruited from on Terra? Much appreciated.

Obvious answer would be Italy/Greece but if the books are already shipping, we won't have to wait long to find out!

1d4chan says it's costed like a PF and for ICs only, so I wouldn't panic about the axe showing up on every sergeant.

 

Part of me wonders if Mr. Bligh is spying on me; the Suzerains (or something like them) and Telemechrus are things I wishlisted months ago.  Well, something similar.  I wanted AA-armored honor guard with power axes for UM, so I could do as depthcharge suggests and run a squad of them with my HQ in a Land Raider.  I was hoping for a generic HQ option for dreadnoughts, but another special character one will do just as well.

 

Next strange idea: do the UM legion rules make sniper vets get AP 2 on 5's and 6's?  Probably depends on if the actual wording says they 'may' or 'must' add +1 to their to-wound rolls.  Sniper specifies that it has to be a roll of 6,not 6+, in order to get AP2.

Better take a dreadclaw. Cheaper and almost guaranteed turn 2 assault due to say 15" thread range radius.. Thank you. More bang for less bucks and twice the wounds on the board over terminators.

 

I mean.. really?! Okay you will hardly face another expensive unit as we are talking at least about 425 points of ten men in a dreadclaw but hey, once they are in combat, I could imagine only a few thing that could stop them. You could argue that they can be taken down with low ap firepower, but ANY infantry unit suffers the same fate.

 

+1 strength in shooting is really good, but most times it will be devastors or support squads who truly profit, and they get goddamn expensive pretty fast..

Quick answer cos i dont have my book to hand but the XIIIth were recruited from all across Terra, the Kids of particularly troublesome tribes/regions for the Emperor to conquer, presumably because the positive effects of their geneseed would stop blood grudges etc.

Aren't the UM rules reroll 1s when shooting, not +1 S?

Yeah when failing to wound or penetrate - but it does have some extra limits like it doesn't work if a super heavy is firing at the target and mechanicum which might cause some issues with Praevians but not 100% on that one.

It won't affect sniper units, all it gives is a flat re-roll of 1s to wound or pen and completely ignores snap shooting or blast weapons. That's my fault as I read it wrong before posting, it's only re-rolls of 1 not +1 to wound.

 

As for the Suzerains, Given their points cost, I'd say they're slightly better than Terminators, which as the elite of the XIII Legion I'd expect too. Cataphractii get a better invul save and although they'll probably go at initiative 1 will do a better job of wounding. Against other Legion elites? Gal Vorbak will likely stomp them, probably Templars too. The rest depends on loadout etc etc

 

The Legatine Axes only go to ICs and the Suzerains and cost on a par with the Legion specific weaponry of the other Legions

 

As for recruitment, it was literally a case of the whole of Terra being combed for them but in particular the remnants and orphans of the old enclaves that opposed unity and were crushed by the Emperor made up a good proportion of the early intake of the XIII Legion

 

Word Bearer wise - nothing much is new with them, couple of new special characters Hol Beloth, Zardu Layak (who can take a unit of his own , Blade Slaves and has Malefic Daemonology as a psychic discipline) and probably the biggest thing (and much needed) Lorgar no longer has access to Telepathy. Divination and Telekinesis only in both his Suppressed and Transfigured incarnations. So no more invisible Lorgar and 10 Gal Vorbak 

What kinda stuff did the word bearers get? Any new right of war?

Nothing huge, just updated official rules for the Mhara Gal (apparently it went up 70 points but gained EVEN MORE special rules) and two new characters (Hol Beloth and Zardu Layak). The Blade Slaves entry is a unit unique to Zardu Layak from what it sounds like, he can take them as a body guard or go without them, but you can't use them without him around. They're just souped up Gal Vorbak (which is good).

In other news my copy of Tempest has already shipped... wow. That is the most prompt shipment from FW ever. Also in the order: a Reaver whistlingW.gif

My order has already shipped too biggrin.png exciting. Got it sent to my girlfriends though so I won't have it til Friday, Saturday if she's not in.

hehe, mine too =) awesome!! :D

It won't affect sniper units, all it gives is a flat re-roll of 1s to wound or pen and completely ignores snap shooting or blast weapons. That's my fault as I read it wrong before posting, it's only re-rolls of 1 not +1 to wound.

 

So it's not +1 to wound but rerolls of 1 to wound and pen ? 1d4 chan says it's +1 to wound/pen, can you confirm it's bonkers ?

 

If it's the case, it's highly disappointing :/

Thanks for the precisions ! It would have been a very powerful rule, I'm a bit more comfortable with it now that it doesn't completely exclude assault. Although it drives towards units that can do the job properly rather than generalist units getting a +1.

 

Sure, rerolls to 1 are always nice to have, but it's much less cool than a flat out +1 :p On statistical averages it works out roughly the same but to get the same effect you have to have a very large amount of rolls.

I got my confirmation email from ForgeWorld that they're processing my Sigismund order, which I had to place as they didn't have any to sell on the day (despite the programme listing him as available at the event). There was the following included in the email:
 

Please be aware we are currently casting Sigismund to order so it may take 2-3 weeks for him to arrive. Hopefully it will be sooner than that though.

 
I'm guessing it's going to be a few weeks before he comes available through the webstore.

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