Lord Asvaldir Posted February 25, 2017 Share Posted February 25, 2017 On the topic of santic power, yes they would benefit a unit like suzerians a lot, but your librarian is still suffering perils on any doubles due to not being a Grey Knight. The librarian has a solid chance to kill himself after casting a few powers. Not exactly a great investment. As for your list for the last unit I might take something else to deal with infantry, right now you basically only have suzerians for that task. Volkite support suad might not be a bad investment, or just marksmen veterans with plasma guns or missile launchers. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4666293 Share on other sites More sharing options...
Ishagu Posted February 25, 2017 Share Posted February 25, 2017 Two squads of Suzerains who drop into enemy lines turn 1 will not be alive at the end of the game, and chances are neither will the Dreads. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4666305 Share on other sites More sharing options...
exsanguis Posted February 26, 2017 Share Posted February 26, 2017 Hey guys, Looking to make some purchases after selling off some AoS, and I really want one of them to be a Leviathan! How would you kit him out given this list: RoW - Armoured Breakthrough HQ - Master of Armour - Sicaran Battle Tank with LC Sponsons, Dozer Blade, HKM EL - Contemptor-Mortis - 2x TL LC's EL - Vets x10 - Rhino with DB & Heavy Bolter, Sgt with AA & Power Axe, Vexilla, 2x Plasma Guns, Marksmen EL - Vets x10 - Rhino with DB & Heavy Bolter, Sgt with AA & Power Axe, Vexilla, 2x Plasma Guns, Marksmen TR - Predator - LC Sponsons TR - Predator - LC Sponsons TR - Predator - LC Sponsons TR - Support x10 - Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino with DB, HB FA - Javelin - 2x HKM, Multi-melta, CML FA - Javelin - 2x HKM, Multi-melta, CML HS - Sicaran Venator - DB HS - Sicaran Venator - DB HS - Leviathan - ??? Pts: 2500 Was thinking of giving him a Grav Flux and Drill, but wandering up the board he may never get to use it. I think my main issue with this list has been TEQ, though I love the idea of the double Storm Cannon and Calivers to hold the mid-field! He's accompanied by the Lascannon Mortis, though I had contemplated dropping that for 2x DCCW with Grav Guns to run up the field with him. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4666504 Share on other sites More sharing options...
Ishagu Posted February 26, 2017 Share Posted February 26, 2017 I don't rate the Grav Flux bombard. I've had it used against me, and with correct spacing and a few good invul/fnp rolls it wasn't able to remove more than 2 models a turn until I dealt with the Dread. I actually think the massive Melta Gun, and a Drill with Melta is best. Unfortunately to run a Leviathan effectively he must be deployed in a Pod. I've never seen one survive long enough to reach combat when deployed on the table having to walk. I've played against Leviathans a few times now, and witnessed them in games. If you're keen to walk then I'd say you could have two Cortus Contemptors for less points than one Leviathan, but given the sheer ammount of armour you have you might be able to get one across... Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4666642 Share on other sites More sharing options...
exsanguis Posted February 26, 2017 Share Posted February 26, 2017 Could drop the Leviathan and run a LDA Vindi instead. Should allow me enough points to add another Contemptor, either Mortis or Cortus. Those dual Storm Cannons though... :( Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4666677 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 Dudes what do you think: 1k vs custodes: Knight Errant Centurion Delegatus (chosen duty) with AP2 axe (modelled as sword ofc) Named Contemptor dread Plasma support squad Veteran squad with combi melta and machine killers on a rhino with multi melta Veteran squad with HB and marksman. I got the Knight Errant just to camp on enemy deployment zone to score a point or force the oponent to use a unit to kill him buying me some time to shoot him. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668579 Share on other sites More sharing options...
Runefyre Posted February 28, 2017 Share Posted February 28, 2017 (edited) Do you have any idea what the Custodes player will be bringing? Your list looks decent, though Honoured Telemechrus is a huge points sink, and I think the Custodes won't have much trouble dealing with him. You can bring two contemptor-cortus for just over the price of Telemechrus. Also are the support squad and 2nd vet squad in rhinos? The errant is an interesting idea, but maybe you'd be better served with some additional veterans, or maybe some apothecaries? Edited February 28, 2017 by Runefyre Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668589 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 (edited) At least a Dreadnaught with shield and sword on the armour aspect, and probably some footsloggin or deep striking custodes. He does not have the veichles besides the dread I reckon. I like to play with small specialised units supporting each other, and I want to use the dread to punch some custodes in cc, he will infiltrate or DP them and the dread is on the gun line with HB squad to paint targets and the plasma squad to kill them, as a bodyguard. The rhino squad will hunt down his dread and any remaining squad I'm the board. He is a bit cheesy so I'm expecting the worst case scenario. Edited February 28, 2017 by Sete Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668603 Share on other sites More sharing options...
Runefyre Posted February 28, 2017 Share Posted February 28, 2017 In that case you'll want to protect your dudes from charges, probably focus more on longer ranged weaponry as you've got no really good way to deal with Custodes in close combat. Rhinos are super useful for enabling Interlocking tactics, which will help immensely in the shooting department (duh lol). Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668617 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 Yep the dread serves the purpose of bodyguard. I might change the Knight errant for another vet squad with HB and marksman. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668619 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 Just noticed I can take a boxy dread in 30k. So take honoured out, put on a cortus with assault cannon and a boxy with multi melta. Yep solid. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668626 Share on other sites More sharing options...
Runefyre Posted February 28, 2017 Share Posted February 28, 2017 Dreads could be a way to go, but it plays right into the Custodes' strengths, close combat. Though using if using them defensively I see alot more potential. Alternatively, you could take two vet squads (one with combi-meltas, one with marksmen and heavy bolter) in rhinos, a plasma support squad in a rhino, and 3 vindicators. That would give you considerable firepower to deal with 3-man custodes squads. effectively reducing them to one wound (str10 pie-plates) a piece is immensely useful. You could remove the rhinos and pay for a 3rd vet squad. You're basically forcing him to walk across a no-man's land to get charges off. Bonus points if he infiltrates right into range and can't charge. Just some thoughts Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668640 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 Ahahah 3 vindicators xD. I'm planning a list with what I have currently available to build, so vindis are out of question. I'll post the proper list when I get home, but I think I have enough fire power to deal with 3 footslogging custodes squads. The tribune squad I'll just ignore, cause I kown he will bring that re rerolable 3++. The dreads will just be counter charging and I'll try to avoid close combat as much as I can. I don't think his dread will survive 4 combis a melta and a multimelta. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668644 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 (edited) +++ Ultramarines (1000pts) +++ + HQ (120) + ········Legion Centurion Artificer Armour , Legatine Axe , Plasma Pistol, Refractor Field + Elites (275pts) + ············Cortus Dreadnought ,Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter, Kheres Pattern Assault Cannons ············Legion Dreadnought Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter, MultiMelta + Troops (605pts) + ········Legion Tactical Support Squad ············Entire Squad may exchange their Flamers for: Plasma gun ········Legion Veteran Tactical Squad , Veteran Tactics: Marksmen ············Additional Wargear Heavy Bolter ········Legion Veteran Tactical Squad Legion Rhino Armoured Carrier Veteran Tactics: Machine Killers ············Additional Wargear Meltagun ················X4 Combi-weapon: Meltagun ········Legion Veteran Tactical Squad Veteran Tactics: Marksmen ············Additional Wargear Heavy Bolter Edited February 28, 2017 by Sete Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668654 Share on other sites More sharing options...
Ishagu Posted February 28, 2017 Share Posted February 28, 2017 Make your Centurion a Delegatus. That way you get access to the Row that makes veterans compulsory troops and you get to master craft a weapon for free. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668666 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 (edited) Yep he is a Delegatus with chosen duty so the list can be legal :) Now to start building them. Edited February 28, 2017 by Sete Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668671 Share on other sites More sharing options...
Runefyre Posted February 28, 2017 Share Posted February 28, 2017 I like it. Best of luck and let us know how your battle goes! Considering I'm building a Custodes army, I want to know just how strong they are so I know how not to be a dick when I play lol IronDrake28 1 Back to top Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668676 Share on other sites More sharing options...
Sete Posted February 28, 2017 Share Posted February 28, 2017 It's april, still a while to go but I like to have everything planned before hand. The guy I'm playing is cool but his list are merciless, so I can't be "fluff" player or I will be destroyed. But Ultras allow me to take infantry list which I like and that plays to their strengths aswell. Also tried to paint alpha legion but they kinda looked like Ultramarines. xD Purge the Daemon 1 Back to top Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4668684 Share on other sites More sharing options...
Withershadow Posted March 1, 2017 Share Posted March 1, 2017 I like it. Best of luck and let us know how your battle goes! Considering I'm building a Custodes army, I want to know just how strong they are so I know how not to be a dick when I play lol Short of spamming that sort of lame heavy support infantry unit, anything you take in Custodes will be super obnoxious and very difficult for Legions to deal with. If you want to soften the list, I would suggest not using the tank tribune and take it easy with how many Haeteron Guards you bring, since they are the most point-efficient and brutal unit Custodes can field. And let your opponent know you're bringing Custodes so they can load up on AP2 to stand a chance. :D Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669248 Share on other sites More sharing options...
ronin_cse Posted March 1, 2017 Share Posted March 1, 2017 So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW :( Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669644 Share on other sites More sharing options...
IronDrake28 Posted March 1, 2017 Share Posted March 1, 2017 So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW :( You can't deep strike anything, but flyers, outflanking etc units can still come in from reserves, so the Damocles reserve roll buff still helps. Also it can call a bombardment. And it's a transport. A Master of Signals can buff a unit's BS and can call a bombardment. Useful in a heavy support squad. Just because you can't make use of every rule doesn't mean it's a bad choice. :) Of the two I tend to go with a bare bones master of signals in a heavy support squad. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669825 Share on other sites More sharing options...
ronin_cse Posted March 1, 2017 Share Posted March 1, 2017 So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW You can't deep strike anything, but flyers, outflanking etc units can still come in from reserves, so the Damocles reserve roll buff still helps. Also it can call a bombardment. And it's a transport. A Master of Signals can buff a unit's BS and can call a bombardment. Useful in a heavy support squad. Just because you can't make use of every rule doesn't mean it's a bad choice. Of the two I tend to go with a bare bones master of signals in a heavy support squad. I was mostly thinking of the Damocles I suppose and I tend to think of deep striking when I think of reserves for the most part. Very good points. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669842 Share on other sites More sharing options...
Ishagu Posted March 1, 2017 Share Posted March 1, 2017 Logos is crap. Ignore it. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669895 Share on other sites More sharing options...
ronin_cse Posted March 1, 2017 Share Posted March 1, 2017 Logos is crap. Ignore it. Why is it crap? Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669932 Share on other sites More sharing options...
Ishagu Posted March 1, 2017 Share Posted March 1, 2017 I've played 40 games with my 30K Ultras in the last 8 months, and I've tested it. It's basically a tax, a limitation on armour, and no tangible reward for those penalties. It's buffs are completely inconsequential in a general game. You'll feel the HQ and troop tax however. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/32/#findComment-4669939 Share on other sites More sharing options...
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