Jump to content

Recommended Posts

On the topic of santic power, yes they would benefit a unit like suzerians a lot, but your librarian is still suffering perils on any doubles due to not being a Grey Knight. The librarian has a solid chance to kill himself after casting a few powers. Not exactly a great investment. 

 

As for your list for the last unit I might take something else to deal with infantry, right now you basically only have suzerians for that task. Volkite support suad might not be a bad investment, or just marksmen veterans with plasma guns or missile launchers. 

Hey guys,

 

Looking to make some purchases after selling off some AoS, and I really want one of them to be a Leviathan! How would you kit him out given this list:

 

RoW - Armoured Breakthrough

HQ - Master of Armour - Sicaran Battle Tank with LC Sponsons, Dozer Blade, HKM

 

EL - Contemptor-Mortis - 2x TL LC's

EL - Vets x10 - Rhino with DB & Heavy Bolter, Sgt with AA & Power Axe, Vexilla, 2x Plasma Guns, Marksmen

EL - Vets x10 - Rhino with DB & Heavy Bolter, Sgt with AA & Power Axe, Vexilla, 2x Plasma Guns, Marksmen

 

TR - Predator - LC Sponsons

TR - Predator - LC Sponsons

TR - Predator - LC Sponsons

TR - Support x10 - Calivers, Extra CCW, Sgt with AA, Melta Bombs, Power Axe, Rhino with DB, HB

 

FA - Javelin - 2x HKM, Multi-melta, CML

FA - Javelin - 2x HKM, Multi-melta, CML

 

HS - Sicaran Venator - DB

HS - Sicaran Venator - DB

HS - Leviathan - ???

 

Pts: 2500

 

Was thinking of giving him a Grav Flux and Drill, but wandering up the board he may never get to use it. I think my main issue with this list has been TEQ, though I love the idea of the double Storm Cannon and Calivers to hold the mid-field! He's accompanied by the Lascannon Mortis, though I had contemplated dropping that for 2x DCCW with Grav Guns to run up the field with him.

I don't rate the Grav Flux bombard.

I've had it used against me, and with correct spacing and a few good invul/fnp rolls it wasn't able to remove more than 2 models a turn until I dealt with the Dread.

 

I actually think the massive Melta Gun, and a Drill with Melta is best. Unfortunately to run a Leviathan effectively he must be deployed in a Pod. I've never seen one survive long enough to reach combat when deployed on the table having to walk. I've played against Leviathans a few times now, and witnessed them in games.

 

If you're keen to walk then I'd say you could have two Cortus Contemptors for less points than one Leviathan, but given the sheer ammount of armour you have you might be able to get one across...

Dudes what do you think:

 

1k vs custodes:

 

Knight Errant

Centurion Delegatus (chosen duty) with AP2 axe (modelled as sword ofc)

 

Named Contemptor dread

 

Plasma support squad

 

Veteran squad with combi melta and machine killers on a rhino with multi melta

 

Veteran squad with HB and marksman.

 

I got the Knight Errant just to camp on enemy deployment zone to score a point or force the oponent to use a unit to kill him buying me some time to shoot him.

Do you have any idea what the Custodes player will be bringing?

 

Your list looks decent, though Honoured Telemechrus is a huge points sink, and I think the Custodes won't have much trouble dealing with him. You can bring two contemptor-cortus  for just over the price of Telemechrus.

 

Also are the support squad and 2nd vet squad in rhinos?

 

The errant is an interesting idea, but maybe you'd be better served with some additional veterans, or maybe some apothecaries?

Edited by Runefyre

At least a Dreadnaught with shield and sword on the armour aspect, and probably some footsloggin or deep striking custodes.

He does not have the veichles besides the dread I reckon.

 

I like to play with small specialised units supporting each other, and I want to use the dread to punch some custodes in cc, he will infiltrate or DP them and the dread is on the gun line with HB squad to paint targets and the plasma squad to kill them, as a bodyguard. The rhino squad will hunt down his dread and any remaining squad I'm the board.

He is a bit cheesy so I'm expecting the worst case scenario.

Edited by Sete

In that case you'll want to protect your dudes from charges, probably focus more on longer ranged weaponry as you've got no really good way to deal with Custodes in close combat.

 

Rhinos are super useful for enabling Interlocking tactics, which will help immensely in the shooting department (duh lol).

Dreads could be a way to go, but it plays right into the Custodes' strengths, close combat. Though using if using them defensively I see alot more potential.

 

Alternatively, you could take two vet squads (one with combi-meltas, one with marksmen and heavy bolter) in rhinos, a plasma support squad in a rhino, and 3 vindicators.

 

That would give you considerable firepower to deal with 3-man custodes squads. effectively reducing them to one wound (str10 pie-plates) a piece is immensely useful.

 

You could remove the rhinos and pay for a 3rd vet squad.

 

You're basically forcing him to walk across a no-man's land to get charges off. Bonus points if he infiltrates right into range and can't charge.

 

Just some thoughts :smile.:

Ahahah 3 vindicators xD.

I'm planning a list with what I have currently available to build, so vindis are out of question.

 

I'll post the proper list when I get home, but I think I have enough fire power to deal with 3 footslogging custodes squads. The tribune squad I'll just ignore, cause I kown he will bring that re rerolable 3++.

 

The dreads will just be counter charging and I'll try to avoid close combat as much as I can.

I don't think his dread will survive 4 combis a melta and a multimelta.

+++ Ultramarines (1000pts) +++

 

 

+ HQ (120) +

 

········Legion Centurion Artificer Armour , Legatine Axe , Plasma Pistol, Refractor Field

 

 

+ Elites (275pts) +

 

············Cortus Dreadnought ,Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter, Kheres Pattern Assault Cannons

 

············Legion Dreadnought Dreadnought Close Combat Weapon with inbuilt twin-linked Bolter, MultiMelta

 

+ Troops (605pts) +

 

········Legion Tactical Support Squad

············Entire Squad may exchange their Flamers for: Plasma gun

 

········Legion Veteran Tactical Squad , Veteran Tactics: Marksmen

············Additional Wargear Heavy Bolter

 

 

········Legion Veteran Tactical Squad

Legion Rhino Armoured Carrier

Veteran Tactics: Machine Killers

············Additional Wargear Meltagun

················X4 Combi-weapon: Meltagun

 

 

 

········Legion Veteran Tactical Squad

Veteran Tactics: Marksmen

············Additional Wargear Heavy Bolter

Edited by Sete

It's april, still a while to go but I like to have everything planned before hand.

The guy I'm playing is cool but his list are merciless, so I can't be "fluff" player or I will be destroyed.

But Ultras allow me to take infantry list which I like and that plays to their strengths aswell.

Also tried to paint alpha legion but they kinda looked like Ultramarines. xD

I like it. Best of luck and let us know how your battle goes!

 

Considering I'm building a Custodes army, I want to know just how strong they are so I know how not to be a dick when I play lol

Short of spamming that sort of lame heavy support infantry unit, anything you take in Custodes will be super obnoxious and very difficult for Legions to deal with.  If you want to soften the list, I would suggest not using the tank tribune and take it easy with how many Haeteron Guards you bring, since they are the most point-efficient and brutal unit Custodes can field.  And let your opponent know you're bringing Custodes so they can load up on AP2 to stand a chance. :D

So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW :(

So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW :(

You can't deep strike anything, but flyers, outflanking etc units can still come in from reserves, so the Damocles reserve roll buff still helps. Also it can call a bombardment. And it's a transport.

 

A Master of Signals can buff a unit's BS and can call a bombardment. Useful in a heavy support squad.

 

Just because you can't make use of every rule doesn't mean it's a bad choice. :)

 

Of the two I tend to go with a bare bones master of signals in a heavy support squad.

 

So is the Logos Lectora RoW worth the extra troop and HQ tax or is it better to just stick with PotL or Primarch's Chosen? One thing that confuses me is the requirement for the command rhino or master of signals, which makes sense for the UM's background, but seems like a total waste since you can't deepstrike anything with the RoW :sad.:

You can't deep strike anything, but flyers, outflanking etc units can still come in from reserves, so the Damocles reserve roll buff still helps. Also it can call a bombardment. And it's a transport.

 

A Master of Signals can buff a unit's BS and can call a bombardment. Useful in a heavy support squad.

 

Just because you can't make use of every rule doesn't mean it's a bad choice. :smile.:

 

Of the two I tend to go with a bare bones master of signals in a heavy support squad.

 

 

I was mostly thinking of the Damocles I suppose and I tend to think of deep striking when I think of reserves for the most part. Very good points.

I've played 40 games with my 30K Ultras in the last 8 months, and I've tested it.

 

It's basically a tax, a limitation on armour, and no tangible reward for those penalties.

 

It's buffs are completely inconsequential in a general game. You'll feel the HQ and troop tax however.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.