Slips Posted March 28, 2016 Share Posted March 28, 2016 (edited) Alright. So. Athrawes, you willing to Beta Test ? As it stands, the concentrated beam is looking like this: Range: 24"-84" S10/8/6 Ap1/2/3 Apocalyptic Blast, Primary Weapon 5 (pending playtesting), Deflagrate, Ignores Cover, Armourbane.Beam Mode stays As-is. Cost +250 for a Warlord to equip, Maximum of 1 per Warlord. Edited March 28, 2016 by Slipstreams Shaolin_Monkey 1 Back to top Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 28, 2016 Share Posted March 28, 2016 Alright. So. Athrawes, you willing to Beta Test ? As it stands, the concentrated beam is looking like this: Range: 24"-84" S10/8/6 Ap1/2/3 Apocalyptic Blast, Primary Weapon 5 (pending playtesting), Deflagrate, Ignores Cover, Armourbane.Beam Mode stays As-is.Cost +250 for a Warlord to equip, Maximum of 1 per Warlord. Still feel it's safer to call it "Primary Weapon 1" and the "Concentrated ray of death" rule stating anything gets hit 5 times. But as it will likely not be a widespread thing I can't really see it being an issue, it's not likely to get abused and shot five times. Link to comment Share on other sites More sharing options...
Slips Posted March 28, 2016 Share Posted March 28, 2016 Yarr. We'll see what playtesting gives. We can always readjust. Link to comment Share on other sites More sharing options...
Olis Posted March 28, 2016 Author Share Posted March 28, 2016 Aaand I'm back. What did I miss? Aha. Okay, so it looks like: Former: Beam Mode (Demi-Carronade): Range: 24" - 72" Strength: 10 AP: 1 Type: Primary Weapon 1, Deflagrate, Haywire, Ignores Cover, Ultra Heavy Beam Eye of the Emperor mode (Eradicator): Range: 24" - 72" Strength: 10/8/6 AP: 1/2/3 Type: Primary Weapon 2, Deflagrate, Ignores Cover, Armourbane, 10" Apocalyptic Blast * May only take one per Warlord Titan New iteration: Demi-Carronade ß Version Beam Mode: Range: 24" - 96" Strength: 10 AP: 1 Type: Primary Weapon 1, Deflagrate, Haywire, Ignores Cover, Ultra Heavy Beam Concentrated Beam: Range: 24" - 84" Strength: 10/8/6 AP: 1/2/3 Type: Primary Weapon 5, Deflagrate, Ignores Cover, Armourbane, Apocalyptic Blast * May only take one per Warlord Titan Barring a minor tweak to the range of the Beam Mode, this is the version Slips and Shaolin have chipped away at. Are we all cool that this is the Beta Test Version? Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 28, 2016 Share Posted March 28, 2016 Aaand I'm back. What did I miss? Aha. Okay, so it looks like: Former: Beam Mode (Demi-Carronade): Range: 24" - 72" Strength: 10 AP: 1 Type: Primary Weapon 1, Deflagrate, Haywire, Ignores Cover, Ultra Heavy Beam Eye of the Emperor mode (Eradicator): Range: 24" - 72" Strength: 10/8/6 AP: 1/2/3 Type: Primary Weapon 2, Deflagrate, Ignores Cover, Armourbane, 10" Apocalyptic Blast * May only take one per Warlord Titan New iteration: Demi-Carronade ß Version Beam Mode: Range: 24" - 96" Strength: 10 AP: 1 Type: Primary Weapon 1, Deflagrate, Haywire, Ignores Cover, Ultra Heavy Beam Concentrated Beam: Range: 24" - 84" Strength: 10/8/6 AP: 1/2/3 Type: Primary Weapon 5, Deflagrate, Ignores Cover, Armourbane, Apocalyptic Blast * May only take one per Warlord Titan Barring a minor tweak to the range of the Beam Mode, this is the version Slips and Shaolin have chipped away at. Are we all cool that this is the Beta Test Version? Seems good to go. What did the Ultra Heavy Beam rule end up as again? Did that settle on a 5" blast template beam? Link to comment Share on other sites More sharing options...
Olis Posted March 28, 2016 Author Share Posted March 28, 2016 Seems good to go. What did the Ultra Heavy Beam rule end up as again? Did that settle on a 5" blast template beam? I didn't even realise we were debating that particular rule. I'd rather keep it as is, seeing as it has been around for a while in the Ordinatus Columbiad's rule set. Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 28, 2016 Share Posted March 28, 2016 Seems good to go. What did the Ultra Heavy Beam rule end up as again? Did that settle on a 5" blast template beam? I didn't even realise we were debating that particular rule. I'd rather keep it as is, seeing as it has been around for a while in the Ordinatus Columbiad's rule set. Not debating it, just bad memory and don't recall what it actually is. Too hard to scroll back through pages as I mostly only visit whilst on a phone. All good. I'll look closer later. Link to comment Share on other sites More sharing options...
Olis Posted March 28, 2016 Author Share Posted March 28, 2016 Seems good to go. What did the Ultra Heavy Beam rule end up as again? Did that settle on a 5" blast template beam? I didn't even realise we were debating that particular rule. I'd rather keep it as is, seeing as it has been around for a while in the Ordinatus Columbiad's rule set. Not debating it, just bad memory and don't recall what it actually is. Too hard to scroll back through pages as I mostly only visit whilst on a phone. All good. I'll look closer later. No problem. It's at the bottom of the OP. :) Ultra Heavy Beam; This works exactly like Heavy Beam, with the exception that the beam is 2" wide, and when striking against Super-heavy vehicles, Gargantuan Creatures, or large intact building/fortifications (bastion sized or larger), the attack is only blocked should the model not be destroyed, killed, or otherwise removed from the table. Super-heavy Vehicles, Gargantuan Creatures and large intact building/fortifications (bastion sized or larger) take D3+1 hits in such an event, but suffer -1 to the roll on the Destroyer Weapon Attack table on these hits) In addition, the damage done to transported models is increased to 2d6 S7 AP3 hits with the deflagrate special per unit carried within (units with 31 or more models count as 2 units for this purpose). Against buildings or models with notably different troop transport areas, only those transport areas in the line of the beams effect are hit; those in other sections do not count. Shaolin_Monkey 1 Back to top Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 28, 2016 Share Posted March 28, 2016 Much obliged. Should we go for consistency and either have both profiles with Armourbane or both with Haywire? Link to comment Share on other sites More sharing options...
Olis Posted March 28, 2016 Author Share Posted March 28, 2016 I keep hemming and hawwing but I can't really think of a good reason*, outside of continuity with other heavy Volkite weapons, to not replace Haywire with Armourbane. It would certainly make the weapon fearsome to vehicles in both modes... *Unless the Destroyer table used in the Ultra Heavy Beam rule throws a wrench in the works. Link to comment Share on other sites More sharing options...
Slips Posted March 28, 2016 Share Posted March 28, 2016 (edited) Haywire, afaik, overrides anything an S Value gives in terms of Vehicle Damage Chart and replaces it with the Haywire Table. Meaning that it would override the D Chart that way; its why we see Machine Destroyer on S:D Weapons (Re-roll 1s on the chart vs AV Values) vs Haywire. Or, at least, thats how I understood the Haywire Rule in the BRB on pg.165 Edited March 28, 2016 by Slipstreams Link to comment Share on other sites More sharing options...
Olis Posted March 28, 2016 Author Share Posted March 28, 2016 (edited) So... might as well replace Haywire, then. Edit: Demi-Carronade ß Version Beam Mode: Range: 24" - 96" Strength: 10 AP: 1 Type: Primary Weapon 1, Deflagrate, Ignores Cover, Armourbane, Ultra Heavy Beam Concentrated Beam: Range: 24" - 84" Strength: 10/8/6 AP: 1/2/3 Type: Primary Weapon 5, Deflagrate, Ignores Cover, Armourbane, Apocalyptic Blast * May only take one per Warlord Titan Ultra Heavy Beam; This works exactly like Heavy Beam, with the exception that the beam is 2" wide, and when striking against Super-heavy vehicles, Gargantuan Creatures, or large intact building/fortifications (bastion sized or larger), the attack is only blocked should the model not be destroyed, killed, or otherwise removed from the table. Super-heavy Vehicles, Gargantuan Creatures and large intact building/fortifications (bastion sized or larger) take D3+1 hits in such an event, but suffer -1 to the roll on the Destroyer Weapon Attack table on these hits) In addition, the damage done to transported models is increased to 2d6 S7 AP3 hits with the deflagrate special per unit carried within (units with 31 or more models count as 2 units for this purpose). Against buildings or models with notably different troop transport areas, only those transport areas in the line of the beams effect are hit; those in other sections do not count. Edited March 28, 2016 by Olis Link to comment Share on other sites More sharing options...
Nomus Sardauk Posted March 28, 2016 Share Posted March 28, 2016 *walks up to thread* Hmm, I haven't checked in on the MDRC for a while, I wonder what they're- http://i.imgur.com/3h0VqqU.gif ...Up ...To? http://www.gifwave.com/media/379562_anime-shingeki-no-kyojin-attack-on-titan-snk-aot.gif Parweke, Olis, Luna707 and 11 others 14 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted March 28, 2016 Share Posted March 28, 2016 :') I felt the same SR. I just hope forge world is listening. I'd like at least a Choom based Ordinatus.... Slips 1 Back to top Link to comment Share on other sites More sharing options...
Slips Posted March 29, 2016 Share Posted March 29, 2016 Those Gifs are literally my mental image for the Warlord Choom. Link to comment Share on other sites More sharing options...
Athrawes Posted March 29, 2016 Share Posted March 29, 2016 I'll give both modes a playtest in my next apoc game. About the ultra heavy beam rule: it still has wording referring to the Destroyer table (that the hits are -1 on the D table) but the weapon is no longer destroyer correct? Link to comment Share on other sites More sharing options...
Charlo Posted March 29, 2016 Share Posted March 29, 2016 Those Gifs are literally my mental image for the Warlord Choom. Along with this classic sound for me too: Clicky Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 29, 2016 Share Posted March 29, 2016 I'll give both modes a playtest in my next apoc game. About the ultra heavy beam rule: it still has wording referring to the Destroyer table (that the hits are -1 on the D table) but the weapon is no longer destroyer correct? Yeah I saw that too. Ignore it. It's from the Ordinatus CHOOM in the first post which is proposed Str:D. The Ultra Heavy Beam rule is just used for both. Although I would suggest this weapon would sit the Ordinatus too. After all they both mount the same Volcano Cannon. Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 30, 2016 Share Posted March 30, 2016 Seeing as how this brainstorming is going so well why not keep up momentum? I finally bit the bullet and ordered the first 20 SA Veletaris and the Stormlord they will ride in. I plan to make some alterations to the Stormlord (Google Mastiff Stormlord to see someone else's work that is my inspiration) but also intend to change out all the weapons to make it a proper CHOOMlord. So far I have ordered 20 Chargers which I intend to build into a rotary style cannon to replicate the main gun and intend to pick up some Contemptor Culverins to replace the TL Heavy Bolters in the sponsons. The one I'm stumped on is the Lascannons, any thoughts on what might fit model wise to replace them? Or should I just go for Targeters? Additionally im planning to keep the guns close to the original so that when playing against some people I can just use the normal Stormlord rules (fancy looking guns from an alternate forgeworld blah blah) so not looking for anything too far removed. The Sponsons guns sill just count as TL Culverins but what would be a good set of stats for the Death Ray equivalent of the Vulcan Mega Bolter (also need a fitting name) Any input appreciated. Olis and Brother Dallo 2 Back to top Link to comment Share on other sites More sharing options...
Olis Posted March 30, 2016 Author Share Posted March 30, 2016 The one I'm stumped on is the Lascannons, any thoughts on what might fit model wise to replace them? Achilles-Alpha Volkite Culverins, maybe? Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 30, 2016 Share Posted March 30, 2016 The one I'm stumped on is the Lascannons, any thoughts on what might fit model wise to replace them? Achilles-Alpha Volkite Culverins, maybe? They would be a better swap for the TL heavy bolters I would have thought? The Lascannons are on the little top turret style mount. Like a Chimera turret. Had thought maybe the Demi Culverin but I suspect it's a bit large. Link to comment Share on other sites More sharing options...
Olis Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) The one I'm stumped on is the Lascannons, any thoughts on what might fit model wise to replace them? Achilles-Alpha Volkite Culverins, maybe? They would be a better swap for the TL heavy bolters I would have thought? The Lascannons are on the little top turret style mount. Like a Chimera turret. Had thought maybe the Demi Culverin but I suspect it's a bit large. Actually yeah. Maybe swap the dreadnought ones for the Achilles Alpha ones and stick the dreadnought ones where the lascannons would go? Edit - Which is what you just suggested. Sorry. I need to go to bed. :rolleyes: Edited March 30, 2016 by Olis Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted March 31, 2016 Share Posted March 31, 2016 The one I'm stumped on is the Lascannons, any thoughts on what might fit model wise to replace them?Achilles-Alpha Volkite Culverins, maybe?They would be a better swap for the TL heavy bolters I would have thought? The Lascannons are on the little top turret style mount. Like a Chimera turret. Had thought maybe the Demi Culverin but I suspect it's a bit large. Actually yeah. Maybe swap the dreadnought ones for the Achilles Alpha ones and stick the dreadnought ones where the lascannons would go? Edit - Which is what you just suggested. Sorry. I need to go to bed. :rolleyes: All good. I'm not sure really. Neither of the Achilles or Dread options seem to fit as a Lascannon replacement. Either will work well though to replace the TL heavy bolters. Leaning towards just Targeters as I can't picture and Volkite that would fit there well. Link to comment Share on other sites More sharing options...
Olis Posted March 31, 2016 Author Share Posted March 31, 2016 Hmm. How about a plain old Culverin? Link to comment Share on other sites More sharing options...
GhostMalone Posted April 2, 2016 Share Posted April 2, 2016 It's not often I get to bring something to the attention of the MDRC but I think you will appreciate this; http://i1279.photobucket.com/albums/y524/Taron_James_Beer/Mobile%20Uploads/Screenshot_2016-04-02-21-15-29_zpsrbqfzosf.png what's that I spy is that... why yes it is! A choom template courtesy of Matt Plonski (I can testify his products are great and he delivers top quality) binary, Charlo, Doctor Perils and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
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