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Righto, I can finally chuck my stuff here now.

CRUNCH

Legion special rules
* Legiones Astartes
* Death Cures All Pain
- Models with LA: BoU only. All close combat attacks ignore FNP, including those from grenades and other special rules (where applicable).
* So Be It - Models with LA: BoU only. Immune to Fear.
* Angels Will Destroy the Skies - No model with the LA:BoU rule may have "jump" in their unit type. Note that this may preclude certain Rites of War.
* All non-vehicle models (if not already armed with one) must purchase an additional chainsword/combat blade at +2pts per model. Models in terminator armour and characters labelled as "Unique" are exempt from this rule. If a model that begins with a chainsword/combat blade exchanges it for another weapon, they do not need to purchase a replacement.
* No Chaplain Consuls permitted.
New Consul type - Desolist (+40pts)
* Wargear - Power axe
* Special rules - Adamantium Will, Crusader

* May not take boarding/combat shield

Rite of War - Demons, We Are
* Only The Strong -
+1 to wound in assault against any unit containing one or more models with a WS or S value lower than the Legion unit's highest equivalent (use current value for both).
* Hell Frozen Over - Models may re-roll rolls of "1" on Deny the Witch tests to resist witchfire type powers.
* Must take a second compulsory HQ choice, which must be a Desolist.
* No model/unit may voluntarily fail a morale check, nor may they go to ground.
* No allies, no fortifications.

 

 

The Primarch Raktra Akarro
The White Devil, Berserkerkin, Skyhunter


WS:8 BS:5 S:7 T:6 W:6 I:6 A:5 LD:10 Sv:2+
Cost - 460


Unit Composition

  • 1 (unique)

​Unit Type

  • Infantry, character

Wargear

  • The Behemoth Cuirass
  • The Grinder
  • Heartworm
  • Frag grenades
  • Impact Thrusters

​Special Rules

  • Primarch
  • Sire of the Berserkers of Uran
  • Skyhunter
  • Very Bulky
  • Rage

The Behemoth Cuirass - 2+/4++
Heartworm - Archeotech pistol, may fire twice in the shooting phase

The Grinder - RNG:- S:+1 AP:2 Melee, Specialist Weapon, Grind, Sunder
Grind -
On a to-wound roll of a 5+, an unsaved wound from this weapon becomes two wounds instead.

Sire of the Berserkers - Raktra ignores enemy FNP rolls in close combat. A BoU force with Raktra as its Warlord gains +1 to combat resolution whilst he is engaged in an assault.

Skyhunter - When models in a BoU force containing Raktra perform a shooting attack against a zooming flyer or swooping flying monstrous creature, their snapshots are resolved at BS2 rather than the usual BS1. Note this does not override any restrictions on which weapons can be fired usually placed by the snapshot rules. In addition, Raktra and all models with the LA:BoU rule (as well as Dreadnoughts) have the Preferred Enemy: jump infantry and Preferred Enemy: flying monstrous creature special rule.

 

I've changed some of Raktra's rules up, wondering how they compare to the original XIth legion incarnation. What d'you guys reckon is better?

 

Centurion Kehl Dorhak - 125pts

Lobotomist, Captain of the 82nd, The Icepick
WS:5    BS:5     S:4      T:5     W:3     I:4      A:3     LD:9     Sv:2+

Unit Composition

  • 1 (Unique)

​Unit Type

  • Infantry (Character)

Wargear

  • Cataphractii Terminator Armour
  • Tools of the Trade
  • Grenade harness
  • Meltabombs
  • Combi-bolter
  • Power sword

​Special Rules

  • LA: BoU
  • Independent Character
  • Feel No Pain
  • "Only a Flesh Wound"

Warlord Trait - Headhunter

Tools of the Trade: Set of Hell's Teeth with +1S
In Kehl's criminal days, he earned the nickname "Lobotomist" due to his signature weapons - a single sharpened metal spike paired with a thick mallet. After using both to subdue his targets, he would pin them down and place the spike against their forehead before striking it with the hammer, puncturing their brain. Now that he has access to better materials and the power of a Space Marine, Kehl has improved upon this method to the point where he can dispatch several opponents in short order with these old favourites.

Only a flesh wound: If this model suffers a wound that would cause him to suffer instant death, before removing as a casualty make a Strength test. If successful, the model loses only one wound, as though he were under the effect of the Eternal Warrior special rule. Make one roll for each ID wound.
Headhunter: If Kehl is the army's warlord, do not roll for his trait, he possesses Headhunter automatically. If Kehl slays the enemy Warlord, the Berserkers of Uran player gains +D3 victory points (replacing the usual +1 for Slay the Warlord).



Executioner Headsman Dorran Kldier - 200pts
Silence, Black Hood, the White Devil's Equerry
WS:7    BS:5     S:4      T:4     W:3     I:5      A:4     LD:10     Sv:2+

 

Unit Composition

  • 1 (Unique)

​Unit Type

  • Infantry (Character)

Wargear

  • Artificer Armour
  • Iron Halo
  • Frag grenades
  • Krak grenades
  • Impact thrusters
  • Blame

​

​Special Rules

  • LA: BoU
  • Independent Character
  • Unstoppable Charge
  • Anatomical Precision

Warlord Trait - Shatter the Limbs, Sever the Head

 

Blame - RNG:- S:+1 AP:2 Melee, Specialist Weapon, Murderous Strike, Savage Blades
Savage Blades -
Models wounded by this weapon reduce their invulnerable save by 1 (i.e. a 5+ invulnerable save would become a 6+).

 

Unstoppable Charge - +1S and +1I on the charge. This does not apply during a disordered charge.

Anatomical Precision - Enemy models hit by an attack with this rule half their initiative value. Gargantuan Creatures, vehicles and models with a T value of 7 or more are immune to this special rule. Not that this does not stack (i.e. a Praetor who suffered two wounds would only reduce their I value once). In addition, the model has the Precision Strikes special rule.

Shatter the Limbs, Sever the Head - When this model is the Warlord, the controlling player may select up to 3 units to gain the Outflank special rule.

 

Milewalkers - 160pts

Judged Ones      WS:4    BS:4     S:4      T:4     W:1     I:4      A:2     LD:8     Sv:3+
Condemned        WS:5    BS:4     S:4      T:4     W:1     I:4      A:2     LD:9     Sv:3+

 

Unit Composition

  • 4 Judged Ones
  • 1 Condemned

​Unit Type

  • Infantry
  • Infantry, character (Condemned)

Wargear

  • Power armour
  • Bolt pistol
  • Frag and krak grenades
  • Hell's Teeth
  • Impact Thrusters

​Special Rules

  • LA: BoU
  • Furious Charge
  • Down and Out

Down and Out - If a unit consisting of at least three models that all share this special rule performs a Hammer of Wrath attack, it gains +1 Initiative for that turn.

 

Options
The Squad may take:
* Up to 10 additional men - 25pts each

Any model may:
* Replace Hell's Teeth with a heavy chainblade - free

One in every three models may exchange its Hell's Teeth for a:
* Power weapon - 5pts each
* Power fist or lightning claw - 10pts each

The Condemned may take any of the following:
* Artificer armour - 10pts
* Eviscerator (replaces Hell's Teeth) - 15pts
* Melta bombs - 5pts


Godbreaker Terminators - 250pts
WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 LD:9 Sv:2+
WS:5 BS:4 S:4 T:4 W:2 I:4 A:3 LD:9 Sv:2+ (Sergeant)

Unit Composition

  • 4 Terminators
  • 1 Sergeant

Type

  • Infantry
  • Infantry, character (sargeant)

Wargear

  • Ceramite Drill with built-in hand flamer
  • Cataphractii Terminator Armour

Special Rules

  • LA: BoU
  • Born to Die
  • Sent to Destroy

Ceramite Drill - RNG: - S:+2 AP:3 Melee, Concussive, Two-handed
Overdrive -
Once per game, at the start of any Assault phase, a unit of Godbreakers may overdrive their weapons. If they choose to do this, they receive the Smash special rule for the remainder of the turn.

Born to Die - Models with this special rule may never be a scoring unit, regardless of the scenario or mission being played. In addition, they have the Stubborn special rule.
Sent to Destroy - All the unit's close combat attacks have the Rending special rule. In addition, each model gains Hammer of Wrath (D3) on the charge, which also benefit from the Rending special rule.

Options
* May add up to 5 extra Terminators - 45pts per model

Any model may replace his built-in mining torch with:
* Single breaching charge - 5pts

 

 

 

 

 

Vigilator Prime Vyrn A'kaarta
Scar of the Deceiver, the Last Shepherd

WS:5 BS:5 S:4 T:4 W:3 I:5 A:3 LD:9 Sv:3+

Cost - 180

Unit Composition

  • 1 (unique)

​Unit Type

  • Infantry, character

Wargear

  • Hardened power armour
  • Refractor field
  • Frag/krak grenades
  • Bolt pistol
  • Cameleoline
  • Power sword
  • Wishbone

​Special Rules

  • Sniper
  • Stubborn
  • Counterattack
  • LA: BoU
  • A Few Good Men
  • The Last Shepherd

Warlord Trait - Strategic Genius

Wishbone - RNG:36" S:5 AP:4 Salvo 1/3, Bone-Breaker Round
Bone-Breaker Round -
may instead choose to fire at S:6 AP:3 Heavy 1

A Few Good Men - A BoU force containing Vyrn must have him as its Warlord. Under no circumstance may it contain Khel, Dorran, the Primarch Raktra, Godbreaker Terminators, or any Desolist Consuls. Chaplain Consuls are again permitted. The "Daemons, We Are" RoW may not be selected. Instead, his force must use the following:

RoW - The Old Ways
Surgical Proficiency - Tactical Squads, Breachers and Veteran Tactical Squads may upgrade their sergeant to an Apothecary for +30pts, using the profile, wargear and rules presented in the Apothecarion unit entry. He may not choose further options, and another Apothecary or Primus Medicae may not be attached to the unit.

Hold! - Scoring models gain counterattack when on an objective.

Secure The Prisoners - +1VP for each enemy unit caught by sweeping advance whilst in the Berserkers' deployment zone. Note that the enemy unit must be destroyed as a result of these actions.

Veteran Tactical Squads may be taken as a Troops choice, and at least one Veteran Tactical Squad must be chosen this was. Any taken in this manner must choose the Sniper special rule

Limits:
Must take a fortification slot with a minimum cost of 75pts. If it is possible to place a unit within/upon it, then one Veteran Tactical Squad must be deployed as such.
May not take more than one fast attack slot.

If Vyrn is killed, the enemy army is awarded a bonus victory point over that provided by Slay the Warlord.

 

The Last Shepherd - Vyrn may be taken as a non-compulsory HQ choice in any Loyalist-aligned Legion force. He may still be the Warlord if no other Praetor or unique Legion characters are present, but the Rite of War "The Old Ways" may not be taken.

Now the good guys can borrow Vyrn! Felt like it would make sense, his flight from the Berserkers would have come after the genetic experiments started, so he'd have good inside information to impart to the Loyalist forces.

Edited by Raktra

 

Well he also gets wings before becoming a deamon :smile.: read my story on him getting Qatith stuff again :wink: (And in the cannonverse he actually has small batwings he hides most of the time)

Oh man, the White Devil is gonna :cussing hate him so much.

 

So Is Pionus. /DeathGlare

 

:P

¯\_(ツ)_/¯

 

Technically speaking Pionus doesnt have a Jump Pack: He has Powerful, Miniaturized Grav Generators on his armor making it possible for him to be all but unaffected by Gravity and the weight of his Arms and Armor.

 

Pionus Hears Alexandros' Plea and submits to the will of the Warmaster so long as the others respond in kind.

¯\_(ツ)_/¯

 

Technically speaking Pionus doesnt have a Jump Pack: He has Powerful, Miniaturized Grav Generators on his armor making it possible for him to be all but unaffected by Gravity and the weight of his Arms and Armor.

 

Pionus Hears Alexandros' Plea and submits to the will of the Warmaster so long as the others respond in kind.

Sounds like a namby-pamby way of making an impact thruster to me!

 

¯\_(ツ)_/¯

 

Technically speaking Pionus doesnt have a Jump Pack: He has Powerful, Miniaturized Grav Generators on his armor making it possible for him to be all but unaffected by Gravity and the weight of his Arms and Armor.

 

Pionus Hears Alexandros' Plea and submits to the will of the Warmaster so long as the others respond in kind.

Sounds like a namby-pamby way of making an impact thruster to me!

 

Kinda-but-not-really 'cuz, in the Famous Words of Jesse Pinkman 

 

"SCIENCE :cuss " :tongue.:

 

...Also, Gravity Shenanigans are the best Shenanigans.

Edited by Slipstreams

Going back on topic, here's an attempt.

First time doing anything rule-wise, given that I didn't even know what Sv meant, obviously not done yet. Please point anything that may seem blatantly wrong, I don't really know what I'm doing.

 

Kozja Darzalas                                             ??? Points
The Exemplar, Shaper of Hosts, Prince Immaculate of the Warbringers
 

                                    WS     BS     S      T     W      I      A     LD     Sv

Kozja                              6        7      6      6      6      7      4     10      2+

Unit Composition

  • 1 (Unique)

Unit Type

  • Infantry (Character)

Wargear

  • The Alabaster Panoply
  • Unity's Light
  • Thunder
  • Frag Grenades

Special Rules

  • Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will,Fleet, Fearless, It Will Not Die, Master of the Legion)
  • Sire of the Warbringers
  • Bulky
  • [special Rule 1]
  • [special Rule 2]

Sire of the Warbringers
    All friendly models with Legiones Astartes (Warbringers) gain Fearless. Additionally, any model that can upgrade to artificer armor may do so for free.

Unity's Light
  Comprises two pistols, Plasma and Volkite with the following profiles:

   (Plasma)

   Range: 18"   S: 7   AP: 2    Type: Pistol, Rapid 

 

   (Volkite)

   Range: 15"  S: 5  AP: 5  Type: Pistol, Rapid

 

   Rapid: May fire two shots in the shooting phase. Note that this does not apply to the assault phase. Only one pistol may use Rapid per turn.


Thunder

    A power-axe modeled after Kozja's signature weapon during the conquests on his homeworld, it comes as a surprise that the sire of a legion so reputed for its swordmsen would wield it in battle.

                            Range    Str         AP      Type
    Thunder               -        User        2        Melee, Armourbane, Two-Handed, Rending

The Alabaster Panoply
    2+ armour save, 4+ invulnerable save, Cognis-Signum
  

Edited by Skalpynock
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