Caillum Posted January 3, 2016 Author Share Posted January 3, 2016 Wow, that's a big call Terminus. The Thanatar-Calix is the most useless unit IMHO. The Secutors are not bad though. Tough little things with a variety of roles. But I see what you mean about Domitars. Didn't notice how badly they compare to Siege Wrecker Castellax. Same damage ouput but +1WS and D3 HoW for 50 points more is not great. :/ Terminus 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267213 Share on other sites More sharing options...
fedratsailor Posted January 3, 2016 Share Posted January 3, 2016 the only reason I could see using a domitar is if you paid for the Flak missile, but that's almost the same cost as a avenger with BSC and missile launchers. they totally flopped on it. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267250 Share on other sites More sharing options...
Slips Posted January 3, 2016 Share Posted January 3, 2016 (edited) All they really need to change on him is make him a Jump Mostrous Creature. He'd no longer be slow which is the main problem with him, has cheap access to Flakk Missiles and hits like a Truck in CC. That said, hes much more suited to hunting other MC's and the like. Edited January 3, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267251 Share on other sites More sharing options...
Terminus Posted January 3, 2016 Share Posted January 3, 2016 (edited) JMC would be awesome, and they don't even have a model concept yet, so here's hoping. He could then run with Ursarax and flanking Vorax for assault-focused lists. And okay, I concede the point, Calix is indeed the dumbest thing in the book. It really just needed a much better main gun for that cost. Edited January 3, 2016 by Terminus Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267828 Share on other sites More sharing options...
Slips Posted January 3, 2016 Share Posted January 3, 2016 Thats all thats really needed to fix him and to sufficiently differentiate him from the currently-a-better-option of Siege Wrecker Castellax. Coupled with his Flakk Missile Launcher and he'd be capable, were it necessary, to possibly get rear-armor shots on aircraft thanks to his mobility. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267834 Share on other sites More sharing options...
Terminus Posted January 3, 2016 Share Posted January 3, 2016 The flak missile is silly. You're going to use 200 points for a BS3 S7 shot? If it's not in a position to charge something, it should be running to get in a better position for next turn. Eternal Despair 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267837 Share on other sites More sharing options...
Slips Posted January 3, 2016 Share Posted January 3, 2016 (edited) Its 1pt lol might as well take it on the EXCEEDINGLY rare chance that you might actually make use of such an opportunity. Edited January 3, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267842 Share on other sites More sharing options...
Terminus Posted January 4, 2016 Share Posted January 4, 2016 It's 5 points, but that's not the issue. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4267988 Share on other sites More sharing options...
Slips Posted January 4, 2016 Share Posted January 4, 2016 It's 5 points, but that's not the issue. Hmm then we've got a bug to report for Milicant. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4268065 Share on other sites More sharing options...
1ncarnadine Posted January 5, 2016 Share Posted January 5, 2016 Hmmm, what about comboing the Domitar with Cybertheurgy? Without running the cortica relic, a lone Legio Cybernetica Paragon of Metal Domitar might not make the worst target. There's risk of Malifica but that's not so bad here. Rite of Destruction plus Rampage from PoM gives it 6+D3 S10 AP2 attacks vs most things on the charge, at I4, plus D3 S7 HoW. It's still not that great, but let's say the model is super cool when it comes out and some of us are weak to cool and end up with one? I guess that's how I'd run it if I had to? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4268952 Share on other sites More sharing options...
Terminus Posted January 5, 2016 Share Posted January 5, 2016 If the model is cool, I'll use it as a base for a huge-ass Magos. :D Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269086 Share on other sites More sharing options...
Caillum Posted January 5, 2016 Author Share Posted January 5, 2016 If the model is cool, I'll use it as a base for a huge-ass Magos. :D Inar Satarael!! Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269088 Share on other sites More sharing options...
Frostmourne Posted January 5, 2016 Share Posted January 5, 2016 Sorry for off topic, But what's the cheapest and easiest way for a Legion to get its Hands on a Thanatar? Through allies or whatever. And how best to look after him? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269334 Share on other sites More sharing options...
Terminus Posted January 5, 2016 Share Posted January 5, 2016 Well, they potty-train quite easily, so you just got to keep them fed and hydrated, and take them on occasional walks to burn off extra energy so they don't take it out on your shoes. :P Cheapest way would be taghmata allies with a cheap HQ (~100 pts), adsecularis unit (~50 pts), and then Thanatar. Cactus 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269355 Share on other sites More sharing options...
Frostmourne Posted January 5, 2016 Share Posted January 5, 2016 Beautiful thank you. What's the best thing to do with the Magos? Can he join the Thanatar in a unit? Keep him behind and repair him, or have him with some Heavy Support way back. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269356 Share on other sites More sharing options...
Terminus Posted January 5, 2016 Share Posted January 5, 2016 He can't join the Thanatar, but you can use him as a cybertheurgy buff-bot, or build him with a conversion beamer (although I prefer adepts for that). Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269501 Share on other sites More sharing options...
Caillum Posted January 5, 2016 Author Share Posted January 5, 2016 He can join the Thanatar because of the Patris Cybernetica rule - it's an exception to the normal restrictions regarding Monstrous Creatures. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269526 Share on other sites More sharing options...
Terminus Posted January 6, 2016 Share Posted January 6, 2016 Patris Cybernetica lets you join battle-automata. Thanatars are not battle-automata, they are siege automata. So you can join Castellax, Vorax and Domitars. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269592 Share on other sites More sharing options...
Commander Dawnstar Posted January 6, 2016 Share Posted January 6, 2016 Actually the Patris Cybernetica rule specifically lets you join units of Monstrous Creatures with the Cybernetica Cortex special rule. The phrase "battle-automata" doesn't appear anywhere in the wording of the rule. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269610 Share on other sites More sharing options...
Hesh Kadesh Posted January 6, 2016 Share Posted January 6, 2016 Technically, they reference unit of Monstrous Creatures. If there's only a single one, it's not plural and thus not eligible, although that's a pedantry I wouldn't go down except in a theoretical discussion on a forum. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269651 Share on other sites More sharing options...
Shaolin_Monkey Posted January 6, 2016 Share Posted January 6, 2016 Technically, they reference unit of Monstrous Creatures. If there's only a single one, it's not plural and thus not eligible, although that's a pedantry I wouldn't go down except in a theoretical discussion on a forum. Besides they look way cooler in squads of two or more anyway! On the topic of Thanatars I'm looking at making either two Thanatar or two Thanatar Cynis to run as a unit with my Dark Mech. Any particular commentary as to why take one over the other? Both have plentiful plasma which is enough reason for me to take them. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269655 Share on other sites More sharing options...
Slips Posted January 6, 2016 Share Posted January 6, 2016 Standard Thanatar. Cynis while it has more shots only has 18" Range. I'd much prefer the 48" 5" Barrage Plasma Shot of the basic Thanatar since its less at risk of getting tied up in CC; its main weakness despite being S8 Ap2 in combat. W.M.Painted 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269664 Share on other sites More sharing options...
Shaolin_Monkey Posted January 6, 2016 Share Posted January 6, 2016 Standard Thanatar. Cynis while it has more shots only has 18" Range. I'd much prefer the 48" 5" Barrage Plasma Shot of the basic Thanatar since its less at risk of getting tied up in CC; its main weakness despite being S8 Ap2 in combat. Fair points, are the Thanatar really that bad in combat though? what about with a combat oriented Magos on board? or is it again best if joining a Magos in to have him based around range to? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269708 Share on other sites More sharing options...
Caillum Posted January 6, 2016 Author Share Posted January 6, 2016 Yeah, keep the Dominus a ranged build, or with no additional gear at all. Thanatar doesn't want to see combat - trust me. And you don't really need 2. Start with the basics, like Terminus suggested: a Magos Dominus, a Troops choice and a Thanatar. I'd invest in a unit of 2 Castellax for your Troops, as then you have the Legio Cybernetica bonuses and you're not spending points on top of the Thanatar just to use him; you also get some extra stompy robots. Frostmourne 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269735 Share on other sites More sharing options...
Brofist Posted January 6, 2016 Share Posted January 6, 2016 Honestly even a Castallax isn't that great in combat thanks to the low WS and I3... by itself. You unlock the full potential of robots when you use tech wizard powers on them ontop of the legio cybernetica rules. A squad of vorax? Eh. But if they are I5 and have +2 attacks things get interesting. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/4/#findComment-4269777 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now