Son_of_D0rn Posted November 5, 2015 Author Share Posted November 5, 2015 Well that explains the amount of AP 1 and 2 you are running. Once those squads do get in CC the power weapons should do some work. Against space marines you may have some trouble in the assault phase, but a 5 man tac squad will probably lose to your infantry. Against eldar tau or necrons you should have no trouble. Against SM a comissar in your melee squads could help them stay in for longer, though I do not believe there is a vostroyan comissar model, so it would break the theme, ultimately your choice. In my regimental fluff the Commissars and Priests are off worlders (cheveks) i'm using a Valhallan Leiutenant as my Commissar and a Redemptionist with Eviscerator for my priest (when I find him) Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4216642 Share on other sites More sharing options...
Guardsman1275 Posted November 7, 2015 Share Posted November 7, 2015 great way to work the models in, I am looking forward to seeing everything painted Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4219010 Share on other sites More sharing options...
Guardsman1275 Posted November 8, 2015 Share Posted November 8, 2015 also after reading up on the vostroyans I saw the attention to detail in your list, namely the power axes, making it even fluffier than I originally thought Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4219050 Share on other sites More sharing options...
Son_of_D0rn Posted January 22, 2016 Author Share Posted January 22, 2016 Hi Guys Long time since I have been active on here but have been busy (although not with painting unfortunately) below is my 1500 point list which I am very happy with how it is performing. However I want to expand to 1850 and have concerns with Imperial Knights and also Wraithknights any thoughts? CCS - Medic, 3x Plasma Tank Commander - 2x Executioner, Tri bolter Infantry Platoon PCS - 4x Flamer IS1- Autocannon, Commissar IS2 - Autocannon IS3 - Autocannon Vets - 3x Melta, Taurox Vets - 3x Melta, Taurox 2 Scout Sentinels - Multi Laser Vendetta 2x LRBT Sorry for formatting am on my phone. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4281569 Share on other sites More sharing options...
WarriorFish Posted January 22, 2016 Share Posted January 22, 2016 250pts isn't many to add some anti-Wraithknight capabilities - Imperial Knights aren't too bad just apply melta/lascannons from multiple angles and they shouldn't be too much of a problem. Perhaps another Vendetta might be what the doctor ordered? Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4281600 Share on other sites More sharing options...
Son_of_D0rn Posted January 22, 2016 Author Share Posted January 22, 2016 Its 350 points, I did briefly consider a stormtrooper platoon Melta'd up although a 2nd Vendetta would be nice Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4281605 Share on other sites More sharing options...
WarriorFish Posted January 22, 2016 Share Posted January 22, 2016 Damn typos, but yes I'd go for a Vendetta as a start. Stomies would be cool and you could focus them for hunting your targets without breaking the bank with five man units, plus your Elites section is ripe for use :) Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4281615 Share on other sites More sharing options...
Son_of_D0rn Posted January 24, 2016 Author Share Posted January 24, 2016 So moved house lately and have one more room to sort, my hobby space http://i1198.photobucket.com/albums/aa447/ratvan85/20160124_122151_zpslrfh53my.jpg. It is actually a pretty decent size and has a built in extractor fan (former laundry room) and a solid concrete worktop that is approximately 2.4m x 1m that will act as Hobbyspace/gaming table/scenery storage! Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4283373 Share on other sites More sharing options...
Son_of_D0rn Posted January 26, 2016 Author Share Posted January 26, 2016 Thinking about picking up some Perry Miniature Napoleonic Austrians to act as Conscripts for my Vostroyans https://www.perry-miniatures.com/product_info.php?cPath=23_28_71&products_id=2669&osCsid=o5ocq2nqfhh6ts5p6upt89u9g0 I'm not sure what the scaling would be like however. They do have the aesthetics almost right! Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4284880 Share on other sites More sharing options...
CyderPirate Posted January 26, 2016 Share Posted January 26, 2016 Historicals are usually quite a bit smaller than GW minis, but its only really noticable when you try and mix bits. Go for it! Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4284936 Share on other sites More sharing options...
Guilloom Posted January 26, 2016 Share Posted January 26, 2016 Perry minis are the right size (or slightly smaller) but they use "human" proportions : torsos, arms, legs are thinner than GW models. 28mm, but no Heroic scale. Though Perry's could be great for building an entire army, I'm not entirely sure about mixing GW and Perry. But what about using those bearskins on Cadians or, for instance, on Victoria's Concripts parts ? I believe it may fit better than using the whole Perry's minis. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4284948 Share on other sites More sharing options...
Son_of_D0rn Posted January 26, 2016 Author Share Posted January 26, 2016 Historicals are usually quite a bit smaller than GW minis, but its only really noticable when you try and mix bits. Go for it! Perry minis are the right size (or slightly smaller) but they use "human" proportions : torsos, arms, legs are thinner than GW models. 28mm, but no Heroic scale. Though Perry's could be great for building an entire army, I'm not entirely sure about mixing GW and Perry. But what about using those bearskins on Cadians or, for instance, on Victoria's Concripts parts ? I believe it may fit better than using the whole Perry's minis. ;) Slightly smaller I can deal with. I may pick up a set and see what the difference is before I commit to the idea Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4285004 Share on other sites More sharing options...
Son_of_D0rn Posted January 29, 2016 Author Share Posted January 29, 2016 Ok so I have a 1000 Point Tournament that is coming up in March and was considering running a pure Infantry List as below, would like to hear your thoughts on the list Vostroyan Firstborn – 1000 Points Combined Arms Detachment HQ: Company Command Squad – 80 pts Medi-pack, Vox Caster : Ministorum Priest – 25 pts : Ministorum Priest – 25 pts : Ministorum Priest – 25 pts Troops: Infantry Platoon – 515 pts PCS – 2x Grenade Launcher IS1 – Autocannon IS2 – Autocannon IS3 – Flamer, Power Axe, Vox IS4 – Flamer, Power Axe HW1 – 3x Lascannon HW2 – 3x Lascannon Troops: Infantry Platoon – 330 pts PCS – 2x Grenade Launcher IS 1 – Flamer, Power Axe, Vox IS2 – Flamer, Power Axe IS 3 – Flamer, Power Axe, Vox IS 4 – Flamer, Power Axe Army Tactics CCS: The Squad is here to hide at the back in cover and to issue orders to the Autocannon Blob Squad and/or the Heavy Weapon Squads of Lascannons. Medi Pack is included in an attempt to keep the unit alive for a little longer. PCS: These Squads will advance between my Flamer Bobs and issue Orders and provide supporting fire with their Grenade Launchers. If they survive long enough they can also attempt to claim an Objective if one is unoccupied and nearby. Flamer IS: Each Blob Squad (3 In Total) will consist of 20 Infantry and will be joined by a Priest these Squads will advance up the table (hugging cover) and look to capture Objectives and/or tarpit enemy assault troops. The units themselves should be resilient enough to prove a tough test to enemy troops and I hope that two Power Axes will provide a couple of kills in combat. Autocannon IS: I have included this unit in an attempt to target Enemy Transports and Tough Troops, this I imagine is going to be where the majority of the CCS Orders go. In essence a large unit to sit on a home Objective and pour fire downfield. Lascannon HWT: I aim to deploy these in cover and spread out enough to cover a large amount of the battlefield (through fire lanes) I hope that their inclusion provides a distraction and I can funnel my opponent’s units to where I want them. Priests: Will join the Flamer Infantry Squads and buff them as they advance across the board. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4288132 Share on other sites More sharing options...
WarriorFish Posted January 29, 2016 Share Posted January 29, 2016 I think it's a pretty cool trooper list, HWSs aren't the best unfortunately and Lascannons are expensive but with orders they will hit hard and are your only real option for long range hard hits. That said I'd think carefully about their usage and if perhaps you might be safer putting them in Infantry Squads. All the enemy S6+ will target them, which would be all their AT that has no other good targets... Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4288148 Share on other sites More sharing options...
Son_of_D0rn Posted January 29, 2016 Author Share Posted January 29, 2016 I think it's a pretty cool trooper list, HWSs aren't the best unfortunately and Lascannons are expensive but with orders they will hit hard and are your only real option for long range hard hits. That said I'd think carefully about their usage and if perhaps you might be safer putting them in Infantry Squads. All the enemy S6+ will target them, which would be all their AT that has no other good targets... That is a fair point and something that I completely over looked, had a bit of a Shuffle and need to pick up a model or two but managed to fit in some more bodies as well as some ranged AP2, feels better Vostroyan Firstborn – 1000 Point Combined Arms Detachment HQ: Company Command Squad – 100 pts Medi-pack, Vox Caster, Master or Ordnance : Ministorum Priest – 25 pts : Ministorum Priest – 25 pts : Ministorum Priest – 25 pts Troops: Infantry Platoon – 325 pts PCS – 2x Grenade Launcher IS1 – Lascannon IS2 – Lascannon IS3 – Flamer, Power Axe, Vox Caster IS4 – Flamer, Power Axe Troops: Infantry Platoon – 325 pts PCS – 2x Grenade Launcher IS1 – Lascannon IS2 – Lascannon IS3 – Flamer, Power Axe, Vox Caster IS4 – Flamer, Power Axe Troops: Infantry Platoon – 175 pts PCS – 2x Grenade Launcher IS 1 – Plasma Gun, Vox Caster IS2 – Plasma Gun Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4288183 Share on other sites More sharing options...
WarriorFish Posted January 29, 2016 Share Posted January 29, 2016 I like this list better, lots of troopers and guns :) I think it'd be good if you could fit a bit of melta, but I'm not sure where. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4288791 Share on other sites More sharing options...
Son_of_D0rn Posted February 1, 2016 Author Share Posted February 1, 2016 I like this list better, lots of troopers and guns I think it'd be good if you could fit a bit of melta, but I'm not sure where. How about, Vostroyan Firstborn – 995 Point Combined Arms Detachment HQ: Company Command Squad – 90 pts Medi-pack, Vox Caster, 2x Grenade Launcher : Ministorum Priest – 40 pts Plasma Gun : Ministorum Priest – 25 pts : Ministorum Priest – 25 pts Troops: Infantry Platoon – 315 pts PCS – 2x Melta Gun IS1 – Autocannon IS2 – Autocannon IS3 – Flamer, Power Axe, Vox Caster IS4 – Flamer, Power Axe Troops: Infantry Platoon – 315 pts PCS – 2x Melta Gun IS1 – Autocannon IS2 – Autocannon IS3 – Flamer, Power Axe, Vox Caster IS4 – Flamer, Power Axe Troops: Infantry Platoon – 185 pts PCS – 2x Melta Gun IS 1 – Plasma Gun, Vox Caster IS2 – Plasma Gun Really pinching points with the list now, I lose the high strength long range fire but make up for it with more shots Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4290810 Share on other sites More sharing options...
WarriorFish Posted February 1, 2016 Share Posted February 1, 2016 Pinching points is usually a sign you're about done I find :) I think it's a toss up between these last two, melta is good but so it long range punch :tu: Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4290924 Share on other sites More sharing options...
steellegionnaire85 Posted February 1, 2016 Share Posted February 1, 2016 If you want to shave points and min max, the best way I found is to concentrate weapon types. Use grenade launchers in the platoon and melts in dedicated squads. Also by using more grenade launchers you can add more autocannons to give you more fire power. This is how I run mine. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4290975 Share on other sites More sharing options...
duz_ Posted February 2, 2016 Share Posted February 2, 2016 Personally I've always questioned 15pts for a power weapon on guardsmen. Especially when it can add up real quick with guard and the number of squads it can take. If my squads get caught in combat I only really hope to keep them engaged as long as possible and not die first turn. Killing models in combat is a bonus not a priority. Based on your list that's 60pts that could goto a chimera for your CCS Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4291921 Share on other sites More sharing options...
CyderPirate Posted February 2, 2016 Share Posted February 2, 2016 The odd power weapon here and there isn't a bad way to spend spare points. A couple of AP3/AP2 melee weapons hiding about keeps your opponents honest, especially if they're not easy to challenge out. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4291964 Share on other sites More sharing options...
steellegionnaire85 Posted February 2, 2016 Share Posted February 2, 2016 I personally only give my co a power sword if he gets into combat, things have gone wrong. With my platoon squads and platoon command I usually go the cheaper the better. They are meant to die for the glory of the emperor. I only give vets and ccs anything expensive. They can get their points back usually. That's how I keep my army effective. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4292015 Share on other sites More sharing options...
Cap'm Heckus Posted February 3, 2016 Share Posted February 3, 2016 I disagree. In the set up he has here, blobs with priests, a pair of hidden AP2 power weapons isn't terrible. It's a nasty surprise for small elite melee squads that drop in close enough to charge. Id avoid it on the CCS and PCS because of the small squad size, too easy to kill them with collateral damage before they strike. Since he's specifically going for minimal tanks he needs something for added punch and the power axes could work. Just keep your priests and sergeants towards the middle/back and pray they don't issue any challenges (unless you're both initiative 1). Really is a shame we don't have any blob delivery vehicles. Moving multiple groups of 20-50 across a table is pain. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4292880 Share on other sites More sharing options...
CyderPirate Posted February 3, 2016 Share Posted February 3, 2016 Really is a shame we don't have any blob delivery vehicles. Moving multiple groups of 20-50 across a table is pain. Stormlords, Gorgons and Crassus sorta work. although they're all SH. Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4292884 Share on other sites More sharing options...
Pablo Benigno Posted February 3, 2016 Share Posted February 3, 2016 A suggestion for a Vostroyan Master of Ordnance. I use the regular Vox Caster with a servoskull, and just pin cadian vox backpacks to regular Vostroyan infantry as a Vox Caster (just remove the plastic in the vox backpacks and they fit on the Vostroyan back. Nice to see a fellow Vostroyan :) Link to comment https://bolterandchainsword.com/topic/313965-55th-vostroyan-infantry-24th-heavy-armoured-regiments/page/3/#findComment-4293118 Share on other sites More sharing options...
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