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Just a note to iron hands players. If you play this with Manus, the dread gets it will not die, and with ROW gets blessed autosimulcra free. Have a nibble on that for a minute

...That is so god Damn metal.

  • 3 weeks later...

As I mentioned in another thread, I'd be looking at dropping one armed with a Siege Drill and Graviton Bombard into the backfield and cut it loose, try to time it with a flanking force in Rhinos. Probably add Calivers and Dynat to taste!

 

I can see it murderising Rapier Batteries, Vindicators and Artillery Gunlines especially those Ordo Reductor batteries before focusing on rear armour. It'll cleave through Minotaurs and Terminators.

 

 

Just a note to iron hands players. If you play this with Manus, the dread gets it will not die, and with ROW gets blessed autosimulcra free. Have a nibble on that for a minute

"Just a note to Doran", you mean.
Maybe. Maybe.

Now spend 1k points and take 2 with dad and just walk them across the field and laugh maniacally

 

Edit: which I'm considering in the following load outs

L1: 2x storm cannon, volkite, AC

L2: bombard, claw, phosphex, AC

 

Potentially backed up with a fire raptor. Any meq basically getting shredded, light/med vehicle death, with one bawling his way into combat after blasting some phosphex. Fits into a 2.5k list quite nicely. Bit light on bodies but it's the price to pay for awesome

Edited by helterskelter

A Talon only has to Deploy within 6" of eachother.

 

You, however, can only ever pod Dreadnoughts if they only number 1 (one) dreadnought in a Talon. It is no different here.

How that works with a Orbital Assault and you have a single Talon of 3 Dreadnoughts and no other Drop Pod Assault capable units is brilliant.

1:1 Ratio of Dreadnought to Drop pod in Orbital Assault. So technically you could argue for a 3 Dread Talon to be able to all take Drop Pods (And if you were running Orbital Assault, I'd personally permit it anyways since you're already a bit Hamstrung in terms of unit selections).

 

Means that if you TRULY wanted to, you could make an Orbital Assault Dreadhead list and literally rain down Dreadnoughts from the Heavens.

 

Probably use Iron Hands too to get them all IWND.

 

Think:

 

HQ:

Centurion: Probably a Forge Lord with stuff. At least one at most 3. Use em to repair stuff. Maybe give them TDA or a Jetbike to Deepstrike in.

 

Troops:

2x 10man Tac Squad with the usual stuff and a Drop Pod (duh). Take a Nuncio-Vox for accurate Deepstrike for the Second Wave.

 

Elites:

4x 3 Contemptor Dread Talons. Either in Dreadclaws or DDP. Gear them to taste / Specialize them.

 

Fast Attack:

Dreadclaw for Ferrus and HQs, I guess?

 

Heavy Support:

2x 3 Leviathan Talon. Geared to taste. There might be an argument to be made for letting a 3 Levi Talon under OA to take 3 Kharybdis' as dedis. But...thats a bit silly :tongue.: WHICH MEANS I LOVE IT.

1x Deredeo in a DDP for like Spot anti air or something? Might not even truly need it, really. Just take 3 more Leviathans.

 

LoW:

Ferrus. Gives ALL these Av13 Dreads IWND. a bit less silly than a Footslogging force that takes HotG for Free Blessed Autosimulacra. Though really, you can still buy the upgrade for 10pts.

 

....Should come around to roughly 7k points when alls said and done but damn, wouldnt that be a spectacular sight for an Apoc Game!

 

SUDDENLY DREADNOUGHTS!!

Edited by Slipstreams

If I were to run one, I would personally go with Pod, 1 Siege Claw, & 1 Siege Drill, Flamers, Armoured Cermaite and Phospex Discharger. I'm not sure whether it's cheap and cheeful, but I find it cost effective for an in the face approach.

 

2 of the same weapons aren't needed imho, and might as well keep the Armourbane option against Knights or Titans than not having it. Siege Claws when fighting against primarchs, and Phospex before charging TEQ.

Edited by GreyCrow
  • 3 weeks later...

Ok, so here's my hurricane pattern Leviathan:

 

Levi Dread

+ 2 storm cannons, phophex launcher, twin volkites

 

Dedicated dreadnought drop pod

 

 

This thing stays in its pod and unleashes 12 storm cannon shots, 3 phophex blasts (rerolling wounds on marines since 3+ poison S5), and 4 twin linked volkite caliver shots :drool:

 

Sure you have little assault potential, but you eat any unit that isn't a land raider, and you don't need to worry about screwy charges or counter attack to make back your points. And at the end of the day, you can just charge this beast into most units just to tar pit and possibly sweep them :P

 

Edit: you can run double grav bombards too, but that's if you're facing off against a primarch unit that needs to be dakka'd off the board.

Edited by depthcharge12

The only problem with that ultimate Dakka loadout is target selection.  AV14 vehicles are immune and 2+ armour infantry will blunt most of the AP3 shots.  Lighter vehicles and 3+ armour infantry will be exterminated several times over, but this is probably overkill when you could achieve similar results for less points.  It might make more sense against mechanicum forces or when you face lots of 20 man tactical footsloggers.

 

All of the loadouts face similar problems though.  Double grav bombards are useless until those deathstars wander out of their transports and hang around within range.  Assault builds can just be fed chaff that they don't have enough attacks to deal with.  Only the kharybdis assault loadout can reliably strike at targets it is ideally equipped to destroy, but you pay a staggering amount of points for this luxury.

 

Perhaps a single storm cannon and a claw with the phosphex launcher might be a good compromise.  Even with a single cannon light vehicles and 3+ armour would still get crippled without wasting shots from the second cannon, and you would still be a terrifying prospect in close combat with a way to contribute when you can't charge anything worthwhile.

 

I do understand the attraction of the all dakka loadout though.  It's not like it's unworkable.  Flinging 20 dice at any unit is sure to be satisfying, efficiency be damned.

Edited by TemujinZero
If its power armoured it won't have a happy ending. The phosphex deals with those pesky 2+ saves that sneaks in. If it's a small terminator squad, forcing saves so 1's start to appear in theory. If you go after a bigger squad it's the first thing you want to hit due to the ap 2 of the phosphex. A dakka dread is going to be more than useful in a lot of scenarios. Plus of you do fancy charging 2 How attacks help a little. But I think you'd only charge things with this to tarpit for many turns

If the Storm cannon was rending it would be a crazy loadout. But I am glad it's not so it's not simply just an auto include gun.

 

I do think a gun and Siege drill work really nicely. Let you take out pretty much anything. Or if your meta is lower on AV become citizen snips.

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