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Game today vs World Eaters. They conceded at the end of turn 3 and I won 9-4. 
 
Pics of my list:

IMG 0837

IMG 0836

 
Pics the shields on my termies:

IMG 0840


IMG 0839


IMG 0838

 

Edited by Brother Lemartes
  • 2 weeks later...

Sorry I've been slacking here... I'll post a small report going off of my poor memory.

 

I brought the same list I posted a page or so ago:

 

DCSF

-D.C. Chap

- 5 man squad in drop pod with PF

- 5 man JP squad with PF

-6 man JP squad with PF

- DC dread in pod with beacon

 

OIF

-5 Th/SS

- 5 Tactical with Asscan

- 2 Th/SS, 3 LCs

 

CAD

-Karl

- CC scouts with homer

- Cassor

- pod with beacon

 

 

World Eaters (this might be rough going from memory):

 

World Eaters Detachment thing:

- chaos lord on juggernaught thing with scary mace that has a million ap 2 attacks at Initiative

- 3 termies with axes

- 3 bikers with 2 melta guns (with chaos lord)

- 2 chaos spawns

- 2 or maybe 3 five man marine squads with a meltagun each

- 5 havocs with autocannons

- hellbrute

- soul grinder or defiler? (Crab robot thing with ap3 large blast)

- maulerfiend

 

Allied detachment:

- bloodthirster

- 10 blood letters

 

I feel like I'm forgetting stuff, I'll edit this all later when I get home/remember

We rolled for the objective and got kill points, which I feel was a huge benefit for me.

 

He got first turn and deployed everything on the table pretty evenly spread apart. So, I deployed my D.C. Squads all on he right side of he table across from his Lord and Bloodthirster. He had his melta squads and havocs on the other side of the table and his defiler, maulerfiend and hellbrute in the center. I made sure the defiler didn't have los on my D.C. So I could avoid that large blast. It probably would have been smarter to deploy on the other end of he table so I could have mopped up his "regular" marine squads while his bikes, lord, and bloodthirster tried to make it to the battle, but I didn't want to drop my dreads in front of his meltas and felt like my D.C. could hopefully take on the lord and blood thirster...

 

I was pretty wreckless with the scouts and put them way too close. I forgot WEs had the extra movement.

 

Turn 1:

He moves everything up as far as he can and charges my scouts with his lord/bikers, completely destroying the scouts. The thirster tried to charge my D.C. But failed.

 

My turn, I dropped both dreads on the right side around my D.C. squads. Probably a little too cautious here, but I wanted to keep the battle going on thid side of the table. My plan was to either kill everything he had on this side and slowly move over to the other side, segregating and killing any units in the way or kill everything on this side and hide after having more kill points... hiding isn't in the BA spirit imo so I didn't follow through with that plan.

 

So my dreads were now in perfect position to finish the thirster or lord next turn in case my D.C. failed.

 

DC chap with 6 man squad charged the bikes/lord. I declined the challenge. I don't remember the specifics, but all his bike died and all my D.C. Besides the PF died to the Lord. I was nervous at this point. The lord was gunning for my chap now, but the last DC with PF said "nope!" He puts four wounds on the lord and the lord failed every save. I picture him just grabbing the lord by the arm or leg and throwing him off the juggernaught thing before pounding his head into the ground. Those rerolls from the D.C. Chap are really no joke at all.

 

I charged his bloodthirster with the other D.C. Squad. I think he killed 2 DC and I put a wound on him. He had some armor that made all attacks -1 str or something...it sucked

 

Turn 2:

He moved stuff up again. Realizing that I was dictating where the fight was taking place, he tried to start consolidating his army, but they are too spread out and slow.

 

He couldn't get any clear shots in anything and killed a couple my D.C. With the thirster.

 

My turn, OIF comes in. I didn't have too many good options for them since I was crammed on one side of the board, but the Tacs came on and killed he blood letter squad with 2 volleys. Th/Ss termies came on behind the thirster, surrounding him. The last termies just landed towards the middle of the table to try and get a charge off on his 3 termies that were slowly waddling over to the fight.

 

One D.C. Dread charged the thirster with the Th/Ss termies and killed him. The other dread tried to charge the defiler that was barely in range and failed. The other termies charged the chaos termies but only killed 1.

 

Also, my drop pod with Karl and the 5 foot D.C. came on. They landed in the middle behind some cover. Another cautious deployment to keep Karl relatively safe I guess.

 

Turn 3: he again moves his units closer. He charged my termie squad that is already fighting his chaos termie squad with his defiler. No damage on either side.

 

Maulerfiend charges Karl and DC, killing 2 DC (lasher tendrils suck)

 

And that was all he could do really.

 

My turn: dread charged defiler and wrecks it. Termies finish off chaos termies. DC chap charges maulerfiend and wrecks it with the crozius, saving Karl (not really, he was fine). My tac termies assualt his 2 chaos spawns and kills them.

 

He gave up at this point. He knew he couldn't catch up on killpoints. This was his second time against my OIF (first was with his GKs) and he is not sure how to deal with it. I think if we played an objective based mission he would have done better, but he wasn't so sure. I think I might need to tone it down next game... sucks since i painted all these termies for the OIF and it feels like I'm handicapping myself if I take them in any other type of formation or detachment... oh well.

Our new formations are pretty good. I'm not used to seeing BA force opponents to concede on turn 3. Good work!

 

 

DC chap with 6 man squad charged the bikes/lord. I declined the challenge. I don't remember the specifics, but all his bike died and all my D.C. Besides the PF died to the Lord. I was nervous at this point. The lord was gunning for my chap now, but the last DC with PF said "nope!" He puts four wounds on the lord and the lord failed every save. I picture him just grabbing the lord by the arm or leg and throwing him off the juggernaught thing before pounding his head into the ground. Those rerolls from the D.C. Chap are really no joke at all.
 

 

Do Death Company still get the DC Chaptain re-rolls if he declines the challenge? I thought you lost all bonuses conferred by a character if he cowardly slinks to the back and hides behind his troops?

Thanks Xenith! I was getting a guilty feeling there for a bit!

Nicodemus, yeah it feels weird winning so handily with BA haha. My last game vs GK (same opponent) was over the end of turn two. I convinced him to play a 3rd turn though... he literally sold his GK army right after... now he has World Eaters... up until these last two games though I was either losing handily (though I never conceded) or barely would squeak out a win after my army got demolished.

It feels good winning mostly, however I can't help but feel a bit bad for winning so handily in friendly games. Idk if the OIF is too good for friendly games or if it's the OIF + DCSF that makes it too much or if it's just a coincidence that I'm winning easily now....

Edited by Brother Lemartes

My last game vs GK (sane opponent) was over the end of turn two. I convinced him to play a 3rd turn though... he literally sold his GK army right after... now he has World Eaters... up until these last two games though I was either losing handily (though I never conceded) or barely would squeak out a win after my army got demolished.

 

Seems like he doesn't keep an army for long enough to get experience with them. Maybe help him with some kind of debrief afterwards to see where you think he could have countered you better?

Yeah, I've been playing against pretty much just him for almost a year now. He gets a new army every couple of months it seems. He just doesn't have a strong enough fluff connection to anything in particular to keep him interested I guess. It's been nice for me though. I have been able to play against a variety of armies while still playing against the same friendly general. I hope he sticks with it a bit longer this time. We'll figure something out to about the balancing, we still always have a good time when playing! Also, we may be attending an ITC tournament at the local shop soon, so he will need to be ready for some cheese anyway I guess...

 

Next time I play I'll try to remember to actually take pics during the battle and write up an proper report right after.

 

 

In other news, I finally got a techmarine for my LATF:

IMG 0846

IMG 0847

IMG 0848

 
Sadly, I touched his head while I had super glue on my finger... he now looks a bit like a T-800 terminator with his skin damaged/peeling off... not sure how to fix it. If I paint directly onto the metal model's bare head, won't the paint just chip? Can I use like Imperial Primer or something over that small area first? not sure what Imperial Primer is exactly...

Sadly, I touched his head while I had super glue on my finger... he now looks a bit like a T-800 terminator with his skin damaged/peeling off... not sure how to fix it. If I paint directly onto the metal model's bare head, won't the paint just chip? Can I use like Imperial Primer or something over that small area first? not sure what Imperial Primer is exactly...

For a tech marine that might actually be fitting. However on a small area like that if you paint directly into metal it might be okay. I've done it before. It won't flake off on its own in my experience but it will more easily rub off than if primed.

Finally started working on my librarian dreadnaught:
 

IMG 0853

IMG 0850

IMG 0851

 
The head is a place holder. I'm hoping I can fit a death mask in there somehow... also think I may need to repose the legs a tiny bit to make him look more active? Anyone have suggestions how I should position the legs or anything really? 

 

Cool! I like the pose of the upper body a lot! The legs could do with a slight tweak I think – just needs one moving forward and one back, so he has some forward motion. Not sure how easy that is to do with the plastic kit – would be MUCH easier with the poseable resin legs!

Shave the crest off and a SG head should fit. Interestingly, you shouldn't need to glue it either which will allow it to look in whatever direction you want (if that's your thing if course).

 

I think Luther did it with a Mk IV helm?

Shave the crest off and a SG head should fit. Interestingly, you shouldn't need to glue it either which will allow it to look in whatever direction you want (if that's your thing if course).

I think Luther did it with a Mk IV helm?

Yep! Mine is attached with a piece of paper clip, you could also magnetise it easily enough...

Thanks guys! I'll have to try that with the head!

 

Luther, I was really close to just buying a FW contemptor. Would have saved me a lot of trouble, but I guess I wanted challenge... (and didn't want to pay the shipping cost)

 

Do you think it would look better if i made the right or left leg going forward? I'm thinking move right leg back and left leg forward a bit. Repositioning the legs should be a lot easier than what I've done with the arm so far... (a diced up libby dread arm attached to the elbow of the melta contemptor arm)

I actually had to stand up and put myself in his pose to figure it out. My girlfriend wondered what the hell I was doing :D

 

But yes, right leg back with the sword arm, left leg forward with the splayed fist.

Played an 1850 game vs KDK on Sunday. I won 12-4. We used ITC rules and rolled mission 1.

 

Link to ITC rules:

https://drive.google.com/file/d/0ByVzaY23LOX-bFRHUzlpVFZNNFU/view

 

I ran the same list I've been bringing (DCSF + OIF) and it still worked out pretty well, though Not as quick of a victory as my last two games. I took a bunch of pics and will try to post a battle report later.

Edited by Brother Lemartes

Played an 1850 game vs KDK on Sunday. We used ITC rules and rolled mission 1. 

Link to ITC rules:
https://drive.google...zlpVFZNNFU/view

 

 

KDK:

-2x3 man bikers with meltas

-2 defilers (using other model)

-2 chaos spawn

-maulerfiend

-2x8 blood letters( kept in reserves)

-hell turkey (reserves)

-hellbrute

-daemon prince

-Lord on Juggernaut with axe that turns him into a bloodthirster upon death

-5 flesh hounds (with lord)

-5 possessed in rhino

http://i.imgur.com/xAk31nX.jpg?2
 

http://i.imgur.com/f9Tudm4.jpg?1
 

http://i.imgur.com/OTe3ksK.jpg?1
 

 

 

I started with a DC squad, chap, and scouts on the board. I couldn't get my other DC squad in a good spot to avoid the defiler's blast. 

http://i.imgur.com/j4Jo67u.jpg?1
 

 

One Emperor's Will objective right in front of my DC squad (Old Yarrick painted as a statue), the other is behind the red and white crate in the KDK deployment (just some barrels). One maelstrom objective behind the bunker across from my DC. The second is about 12in in front of my scouts.

 

 

Turn 1:

He moves everything up, couldn't get any shots/charges off, though he got two points towards the maelstrom mission (I don't remember all the maelstrom objectives we rolled for each turn, so i'll only mention them when important).

 

 

On my turn I rolled to "kill an enemy unit" and hold objective 2 (the one behind the bunker). He put his lord/flesh hounds in a perfect spot for my DC/chap to charge. I was afraid of killing the lord too early and spawning the thirster, but I wanted that point. I charged the Lord and killed all the hounds, but my DC suffered a couple losses (pic below before hounds/DC died). Also, I dropped both dreads in. Cassor's pod landed right next to objective 2, securing my second maelstrom point of the turn. Scouts moved towards the other maelstrom objective. 

 

 

http://i.imgur.com/ezIvML3.jpg?1
 

 

 

Turn 2:

 

Turkey comes on and roasted all of the scouts.One group of blood letters come on and land in my deployment zone, the others were stuck in reserves. Possessed disembark from rhino. Bikes move up and miss their melta shots at Cassor's pod (red pod). Hellbrute shoots the other pod and misses. Defiler charges the pod and wrecks it. Daemon prince charges the DC squad in combat with the lord. All of the DC besides the chap and PF die in the combat. My DC chap watches, as he declines every challenge.... (I hate having to decline challenges, but it would be highly unreasonable not to in a lot of situations :sad.:), Maulerfiend charges the black DC dread and dies like a punk. He gained two more maelstroms points, killed a unit (pod) and a unit in my deployment zone (bloodletters).

 

 

http://i.imgur.com/tmH5LI1.jpg?1
 

http://i.imgur.com/k17Y8Ie.jpg?1
 

 

 

My turn, OIF and DC squad come on (Karl with other DC in pod failed both rolls). I kept everything on the "left" side of the table. Just like my last battle, I tried to segregate half his army. Also, I figured I would ignore his Emp's Will objective while keeping mine and winning on maelstrom/secondary objectives. TH/SS termies were in position to charge the Lord and Daemon Prince (and brace for a blood thirster). Other melee termies landed behind the bikers and a chaos spawn. The shooty termies landed next to the possessed, hoping to wipe them with volleys. JP DC squad landed behind the shooty termies, waiting to pounce on the blood thirster about to spawn next turn. 

 

http://i.imgur.com/mDFmrBl.jpg?1
 

 

 

Shooty termies only manage to kill 2 possessed. Cassor charges Hellbrute and wrecks it. Other Dread charges the defiler and wrecks it. He consolidated towards the blood letters ( I wanted to get them away from my Emp's Will obj). TH/SS temies charge and fail to kill the lord, but put a few wounds on the prince. The Sgt died in a challenge to the DP. Other melee termies cleaned up the chaos spawn and bikers with zero casualties. They consolidate toward the middle to block any reinforcements. Three maelstrom points, killed 2 enemy units and held obj 2 (red pod) again. 

 

http://i.imgur.com/quhA2RS.jpg?1
 

 

Turn 3:

 

Blood letters fail to come on. Rhino gets immobilized in cover. Hellturkey vector strikes the DC dread and glances. Possessed charge shooty termies and kill 3 while losing 1 to the return attacks. Defiler shoots termies and misses. I fail to kill the DP and lord in this combat and lose another termie. I believe at the point he had enough Blood point KDK things to summon a blood thirster, but the only option was the biker sgt on the far end of the table.

 

http://i.imgur.com/7YQ9UmA.jpg?2
 

 

My turn, Karl comes on and lands on my Emp's Will obj. Termies out of combat charge the defiler, but only manage to take off a single hull point. Cassor and Jp DC charge the Lord and DP, ensuring their deaths. Blood thirster spawns next to the freshly finished melee. DC chap consolidates to join the relief DC squad. DC dread charges blood letters and kills three... I gain 3 more maelstrom points.

 

Turn 4: 

 

Blood letters came on next to the red pod. Turkey roasts the entire DC squad besides the Chap. The one Blood thirster on the other side of the table made it to the defiler/termie combat but failed to kill the termie squad. The other Blood Thirster (invisible in the below pic, I don't think he was prepared to spawn two) charged Karl's DC squad. Karl declined the challenge and 2 DC died. More blood letters died to the DC dread. 

 

My turn, Cassor and the DC Chap charge the Blood Thirster. Cassor issues a challenge (he can do that right?) but only puts two wounds on. The DC Chap adds two more wounds with the crozius, and Karl finished the job. 

 

We called it there. I was too far ahead on points for him to come back. I won mael strom for 8 pts. We tied Emp's Will for 4pts each and I had slay the warlord and big game hunter.

 

 

http://i.imgur.com/B5k3nPy.jpg?1
 

 

http://i.imgur.com/uPzFekL.jpg?2
  Edited by Brother Lemartes

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