Canadian_F_H Posted November 3, 2016 Share Posted November 3, 2016 Yeah. BS 3, templates and hight shot count. Expensive and low shot count, bs 4 Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4552818 Share on other sites More sharing options...
Brother Captain Ed Posted November 3, 2016 Author Share Posted November 3, 2016 Ok, it's all starting to come together. I was continuing work on my first squad last night and now I have a flamer and a grenade launcher staring me in the face. They both make sense. Not sure which to model, though. Leaning toward grenade launcher ATM. I should start a plog for this. It's a ground up project, after all... Anyway, I will let this percolate a bit and revise the proposed shortly. Thank you all. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4553129 Share on other sites More sharing options...
Ulrik_Ironfist Posted November 5, 2016 Share Posted November 5, 2016 Personally I like grenade launchers, but all lasgun squads make a ton of sense. Put the Special Weapons in the PCS, and in Special Weapons Squads. An all demo charge SWS is hilarious. It's all up to you, but if you really want to maximize the utility of orders, forget putting special or heavy weapons in your infantry squads and just take additional SWS and HWS to get the firepower. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4553830 Share on other sites More sharing options...
Brother Captain Ed Posted November 6, 2016 Author Share Posted November 6, 2016 So...where are you guys getting plasma and melta weapons? One each in a couple command sprues isn't gonna cut it... Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4554727 Share on other sites More sharing options...
Canadian_F_H Posted November 6, 2016 Share Posted November 6, 2016 I have a few metal cadian ones that come in blisters... they look awesome to, I love the power supply backpacks. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4554734 Share on other sites More sharing options...
WarriorFish Posted November 6, 2016 Share Posted November 6, 2016 The plastic bits went to my Vets, my Guardsmen use the metal ones but this is fine as they mostly have the likes of flamers and grenade launchers so they don't need many. You can steal them from Marine sprues and give them to Guardsmen without too much work :) Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4554823 Share on other sites More sharing options...
Canadian_F_H Posted November 6, 2016 Share Posted November 6, 2016 Yeah I have a bunch left over from SM and may go that route as well... I wish they had made the plastic ones like the metal ones tho .. the power pack with cables etc just looks really good on them. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4554992 Share on other sites More sharing options...
WarriorFish Posted November 6, 2016 Share Posted November 6, 2016 It does yeah, FW do some special weapon Cadian troops too that are cool and match that Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4555026 Share on other sites More sharing options...
Ulrik_Ironfist Posted November 6, 2016 Share Posted November 6, 2016 My primary source of special weapons is in veteran squads, which I usually use my Kasrkin for, and I proxy. My plastic guardsmen are all regular guardsmen and so I use the bits from the box. I can't be bothered to purchase kasrkin special weapons. Especially now that they are going to become solar auxilia, and that means my grenade launchers will become rotor cannons. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4555293 Share on other sites More sharing options...
Brother Captain Ed Posted November 14, 2016 Author Share Posted November 14, 2016 Grrr. Having trouble with photos. I guess I'll have to work through that. Anyway, thoughts on throwing an inquisitor into a Guard force? Coteaz seems like far and away the most points efficient way to go for Inquisitors, but it's also 100 points for a single model. Better to do a generic one perhaps? Or are most infantry units just too squishy to justify rolling an inquisitor with them? Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4561908 Share on other sites More sharing options...
WarriorFish Posted November 14, 2016 Share Posted November 14, 2016 Inquisitors are always fun to add. Can be done cheaply and lots of fluff opportunity. What you do depends on what you need. Coteaz is good if you want his rules to make the most of, otherwise a cheap Inquisitor is fine. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4561998 Share on other sites More sharing options...
Canadian_F_H Posted November 14, 2016 Share Posted November 14, 2016 Yeah... definitly looking to eventually build some INQ guys to support my many imperial faction armies... Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4562054 Share on other sites More sharing options...
duz_ Posted November 14, 2016 Share Posted November 14, 2016 Servo skulls are always handy especially against scouting armies Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4562081 Share on other sites More sharing options...
zero88 Posted November 14, 2016 Share Posted November 14, 2016 Ordos Xenos Inquisitor with rad grenades and liber heresius joining a squad of conscripts and a priest. Blam. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4562100 Share on other sites More sharing options...
Canadian_F_H Posted November 15, 2016 Share Posted November 15, 2016 Well it's all wide open since I'll be fluff wise calling him an inquisitor over viewing imperial tithes... zealously collecting taxes by pen and fire! All shall be tallied by the Ordo Ire-Est! Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4562170 Share on other sites More sharing options...
Brother Captain Ed Posted November 15, 2016 Author Share Posted November 15, 2016 Well, let me know what you wind up doing. I can't seem to hit the sweet spot with inquisitor design. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4562681 Share on other sites More sharing options...
Otto von Bludd Posted November 16, 2016 Share Posted November 16, 2016 Coteaz is an incredibly good deal for 100 points. Probably one of the best deals in the whole game really, you can't go wrong with him. As guard one of your primary weaknesses is going to be enemy deep strikes; once the enemy is in your lines with a resilient assault unit, meltaguns, flamers, dreadknights and so forth your entire army will generally crumple and crumple very hard. Coteaz has the potential to prevent this if you put him in a unit with powerful shooting and place him strategically. Note: you will never actually get to use his special "I've been expecting you" rule (unless the enemy scatters into his radius by accident) but that is because no one will dare deep strike near Coteaz in a Command Squad with 4 plasma guns and Prescience, or 3 plasma servitors or something equally deadly. When placed well he creates a 24" no deep strike zone around him and you really need that as Guard (unless of course you play against people who don't use any of the common and powerful deep striking units!). He brings more than this however. He looks like a man. Upon discovering his longtime mentor's dabbling with chaos he personally executed him and launched his ashes into a star. He has a 2+ armor save, a STR6 AP2 Force hammer, a bird that can potentially dish out 6 str4 shots per turn (and you get to whisper "fly true" whenever you target something with it). He is a ML2 Psyker. He lets you re-roll seize the initiative AND forces your opponent to re roll a successful seize against you. He has Psyk out grenades and krak grenades. And as if this wasn't enough you get the satisfaction of seeing the look on your opponents face when his disgusting psyflaming dread knight that was going to torch your poor defenseless guardsmen scatters his deep strike into Coteaz's range and, after you as pretentiously as possible exclaim "AH! I've been expecting you!", proceed to pelt it with plasma rounds before taking out its final wound (and eyes) with Cotez's eagle (as you whisper "fly true" of course). All this for 100 points! Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4563214 Share on other sites More sharing options...
Canadian_F_H Posted November 16, 2016 Share Posted November 16, 2016 So... I need the inq dex and Cotez apparently. Plus he is the one that looks like the Inq from dawn of war yes? Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4563215 Share on other sites More sharing options...
Brother Captain Ed Posted December 1, 2016 Author Share Posted December 1, 2016 I have a few metal cadian ones that come in blisters... they look awesome to, I love the power supply backpacks. I saw them. The problem with that is that I don't really plan on running plasma outside my command squad. And my command squad is being converted as a kitbash of Cadian and MT parts. I may have a team of plasma vets in the future, but for now I need them to rock with melta guns. So each blister would be a a plasma gunner that I don't want. Maybe I should buy three anyway. I dunno. The plastic bits went to my Vets, my Guardsmen use the metal ones but this is fine as they mostly have the likes of flamers and grenade launchers so they don't need many. You can steal them from Marine sprues and give them to Guardsmen without too much work Are the oversized hands a problem? Or is it basically unnoticeable? Even so, I often magnetize my special weapon troopers. I doubt I have very many marine meltas laying about. It does yeah, FW do some special weapon Cadian troops too that are cool and match that They do. And I do want to get some items from the to give some spice to my veterans. But it's so expensive, I'd like to have an alternate plan for Joe Veteran. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4579246 Share on other sites More sharing options...
WarriorFish Posted December 1, 2016 Share Posted December 1, 2016 Snip the Marine hands off, you don't need them :P Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4579284 Share on other sites More sharing options...
Brother Captain Ed Posted December 1, 2016 Author Share Posted December 1, 2016 Snip the Marine hands off, you don't need them Oh, just trim the weapon off the guardsman so you are left with a hand holding a the grip? Dunno why I didn't think of that. I've done it before. Link to comment https://bolterandchainsword.com/topic/327194-to-start-with-astra/page/3/#findComment-4579305 Share on other sites More sharing options...
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