Jump to content

Recommended Posts

Guys can someone give me a rundown of the cool Custodes Dreads? I don't have the book yet but would like a general run down of cost and function as I want to buy one of them :-)

Shield dread more expensive than a Land Raider no upgrade options. Shield works exactly like the normal custodes shield making him very survivable as custodes dreads have refractor fields. He can get up to 8 attacks due to rampage meaning whole units can be wiped out in a single turn by him.

 

Lance dread can come without the lance but you shouldn't as its so good brings him up to just shy of the sheild dread. Less survivable but has d3 lascannon shots at range and the spear on a year to hit is a d weapon so :cuss just dies to it, he will kill primarchs he will kill knight and he will titans.

 

There is also the heavy dread but no rules exist yet.

 

The biggest issue is they can only move up the board by walking as they have no drop pods options. Though they are cheaper than a stock Leviathan so if you would footslog one of those these work just the same.

Ok great. I feel the Lance rules are a bit crazy imo. How can this Dread rival the destructive power of a Volcano Cannon? Lol

 

Anyways, are they 3 or 4 Hullpoints and are they initiative 4 or 5?

 

Feeling the Shield Dread is more reliable but also less exciting :-/

Edited by Ishagu

Guys can someone give me a rundown of the cool Custodes Dreads? I don't have the book yet but would like a general run down of cost and function as I want to buy one of them :-)

Spear dread: lots and lots of attacks at custodes int with even higher ws. The spear is gross, rolls on D table for to hit rolls of 6. Has counter attack and 3 dread cc weapons. Can equip same base guns as the termies, or take the instant death guns or the high power flamers.

 

Sword board dread: has twinlinked flamer in the sword has same invul reroll as standard shield custodes has rampage for up to 9 str10 shredding attacks.

 

4 base 1 for cc 1 for charge and go to 3 for rampage. He is a nightmare to elites.

Whilst these Dreads are not overpowered by virtue that they can go down in shooting, what the hell was FW thinking?

 

These multitudes of rules and what not have a real stink of 40k style Escalation of power to them :-/

 

The whole Inferno books seems like this. I have a sinking feeling I'll need my 40k Ultras, not 30k, to deal with a Custodes army.

 

Still, lovely models I'll be adding to the collection lol

Edited by Ishagu

The dreads are fine. The D spear is iffy in its wording, but they don't bring anything other dreads don't.

 

They just cost more and can't be bought in triples per slot.

 

Still only AV13 and 5++

 

Also custodes have 40k rules now so use ur 40k Ultras against those!

Basically our shiny dreads are mostly distraction Carnifex IMHO. Let the opponents choose from shooting them or focusing on taking down our tanks and whatnot. Hopefully this will make the enemy confused and take the wrong moves.

Okay! So here goes some notes that I've taken from my games that I had this past weekend:

 

3 man squads of guardians will wreck 20 man squads like a mad man pending your rolls. I swept a 20 man squad, two 15 man squads. Then with two custodes I ran around and mauled ten man tactical squads like a boss. 

Pallas are hit or miss. A real gamblers choice of weapon. It can blow a rhino out of the water, wreck some vindicators, but will never scratch a land raider. Didn't aim against infantry with it. I was mainly worried about dealing with armor. 

Galatus and Achilles. Run. Run. Run. These guys are amazing as :cuss heavy hitters. These two alone can demolish entire armies. Never, ever, shoot your Achilles unless you're in range to charge it. You always want these guys moving as fast as possible towards what you want to hit it with. 

Guardians I feel a strong unit size for them is 4-5 pending size of the game. 

Tribune is a monster. Enough said. 

Coronus. This is the bugger I'm on and off about. One is fine. But I have a hard time settling on it. Once your opponent knows what your pay load is known, they often ignore it, not wanting to blow it up with it in their face to allow for the contents to blow up their entire back field. I feel these are more useful for two units: Sentinels and Sagittarum. First for survivability and the lather for shooting death beams. With custodes you're really in a time crunch with your few bodies. So use teleport transponders on troops and hetaeron body guard. Use Pallas or other vehicles to pop any medusas or vindicators your opponent may have. Spartans, ignore them unless your Achilles can get to it. My galatus never really had luck in exploding one right off the bat, i averaged anywhere between 2-3 hull points a game with the galatus often getting boned by the contents of the Spartan the following turn, even with rampage, he doesn't do enough damage by himself, he needs synergy from other units. Will continue to play test this of course.

Oh, forgot to mention. I only ran my hetaeron squad with 2 shields, and honestly they did perfectly fine throughout the entirety of the games I played. Save those 45 points on shields from the other 3 members and place them elsewhere. All else fails when taking hits,  always place your tribune in the middle of the two forward hetaeron with shields. If a high strength shot hits you, always look  out sir it to your tribune. I didn't take the usual tank-ibune loadout, but still had very results from doing it. Just from  my experiences with  them so far!

Outside of "rule of cool" I suppose they offer a similar job to jetbikes, but have different defensive strengths to take advantage of:

 

  • AV instead of T - Being essentially AV13 on the front means its a somewhat tough nut to crack, and things like flesh-bane/ poison that will be targeting the bikes aren't a factor.
  • Better Jink - Pallas will always be jinking for the 4+ or better cover save, because the machine spirit means it can always fire it's weapon at full BS. Jetbikes that jink have their output neutered.
  • BS5 Twin-linked - You wont be missing on the Pallas, jetbikes still miss 1/6 of their shots.
  • Assault - Jetbikes can be assaulted, bogged down and pretty much dismantled there, the Pallas has Grav Backwash to prevent most hits in combat to then just fly away.

I think the Blaze Cannon is a deceptive weapon too, no, it's not going to go around KOing Spartans... But Dreads, transports and anything AV12 or so, that's where the money is. All of your shots will hit without fail, so it's just a matter of getting those Pens where you can, an easy task with outflank on a fast skimmer to hit the weaker armour.

 

The Adrathic is the ultimate artillery hunter too, no Rapier team is safe from the disintegration beams!

 

Personally I think the Jetbikes and Pallas work well in tandem, they can seek and destroy any target when working together and can cover targets the other can be somewhat weak to.

The Adrathic is the ultimate artillery hunter too, no Rapier team is safe from the disintegration beams!

 

I thought the Adrathic weapons only wound on 6's because Artillery is wierd? (I know it's AP2 Instant Death though so that's nice)

 

The Adrathic is the ultimate artillery hunter too, no Rapier team is safe from the disintegration beams!

 

I thought the Adrathic weapons only wound on 6's because Artillery is wierd? (I know it's AP2 Instant Death though so that's nice)

 

 

S6 Adrathic Devastator (on the Pallas) vs T7 artillery, so wounding on 5s and they are Heavy 2, so slightly better than 50% chance of getting one of those AP2 Instant Death wounds through.

 

 

The Adrathic is the ultimate artillery hunter too, no Rapier team is safe from the disintegration beams!

 

I thought the Adrathic weapons only wound on 6's because Artillery is wierd? (I know it's AP2 Instant Death though so that's nice)

 

 

S6 Adrathic Devastator (on the Pallas) vs T7 artillery, so wounding on 5s and they are Heavy 2, so slightly better than 50% chance of getting one of those AP2 Instant Death wounds through.

 

 

Ah was thinking of the Destructor (S5) nevermind :D 

Kind of was musing about this, what kind of counters would a talons of the emperor list have to a 2 or 3 vultarax flying around and statistically glancing a custodies transports to death every turn?

Range with caladius. Or ignore them since they are barely a threat except to vehicles.

 

Getting lucky with shots from bikes on the ground to instant death them too

that

 

 

Kind of was musing about this, what kind of counters would a talons of the emperor list have to a 2 or 3 vultarax flying around and statistically glancing a custodies transports to death every turn?


Range with caladius. Or ignore them since they are barely a threat except to vehicles.

Getting lucky with shots from bikes on the ground to instant death them too

 

The idea was that the vultarax would be part of Ordo-Reductor war covenant, fill up your heavy supports slots with Medusas and myrmidon destructors with gravition imploders. Keep a cyber occulari next to the myrmidons (to grant them interceptor to discourage deep striking custodes) then put them next to the medusas, simultaneously using the vultarax pack to dismantle custodes vehicles and transports forcing them to foot slog and be at mercy of the medusas.

Well the cyber only works once per phase and they can't shoot following phase and the myrmidons are minced by any custodes in cc. Deep striking multiple squads danger close to medusa to make their shots less effective then either run or if you took melta or instant death spears kill the medusa. Just realize you are going to likely lose a squad to the myrmidons Edited by Hellex_The_Thanatar

The strategy was more hypothetical then anything else. A product of a brainstorming session on a hypothetical strategy to defeat a competitive custodes list on a different thread. Varied solutions were proposed, Plasma spam+ augury scanners was a popular choice, but the thread devolved into complaining about the tank-tribune. ( To be fair anything short of a primarch, Anacharis Scoria or a D weapon is going to be unable to do anything to him)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.