Sception Posted December 10, 2016 Share Posted December 10, 2016 Big obsec tzeentch termi block with coven attached for mobility and a challenge blocking beatstick lord / abaddon? Marshal Loss and Dallas Drake 2 Back to top Link to comment Share on other sites More sharing options...
Sception Posted December 11, 2016 Share Posted December 11, 2016 Looking through the Black Legion formations in the traitors hate book, they are all copy-paste from the supplement. No changes or updates at all. Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 (edited) Yeah, I think that was always going to be the case. I do find it funny that the Tormented is not part of the Decurion? No great loss I guess. The fact we gained anything at all was a surprise to me. Genuinely gappy about the Troop Terminators and the über Hatred. Also, as my book has not arrived yet :( , I take it the Black Legion Warband is not ObSec? Also, any new fluff at all? Edited December 11, 2016 by Midnight Runner Link to comment Share on other sites More sharing options...
Judgethunder Posted December 11, 2016 Share Posted December 11, 2016 Yeah, I think that was always going to be the case. I do find it funny that the Tormented is not part of the Decurion? No great loss I guess. The fact we gained anything at all was a surprise to me. Genuinely gappy about the Troop Terminators and the über Hatred. Also, as my book has not arrived yet , I take it the Black Legion Warband is not ObSec? Also, any new fluff at all? They aren't obsec, but we get our other benefits. The Hounds of Abbadon is also a Core choice.. 40kChrista 1 Back to top Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 The Hounds I quite like, I think it may work well with first turn deep strikes of the Speartip. I use a lot of MoK anyway. Unless I am going to be trying that, I think I will be using a Black Crusade Warband or straight up CAD. Still looking forward to getting my book though! Also, and I notice this with the Black Legion paperback supplement, Spineshiver Blade now Spineshard Blade? I had thought it was a typo last time :D Link to comment Share on other sites More sharing options...
Dallas Drake Posted December 11, 2016 Share Posted December 11, 2016 From a competitive point of view not having obsec on the warband kinda sucks. I can't see much use for the CSMs it forces us to take. Add to that need for bikes/raptors & helbrutes/havocs and it all feels a bit meh to me. Sure, the lords terminators will DS in turn 1 and they might get to re-roll 1s but I'm not sold that it's worth it. Hounds is less of an investment but I don't own any Berzerkers and don't want to, so it looks like a CAD is the best bet. A CAD with terminators as troops might work although I'm envious of what death guard got, relentless, fearless marines & havocs with fnp look a super cool idea. Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 (edited) I think everyone is a bit envious of the Death Guard. Well apart from that smell..... You are right on with the cheaper investment on the Hounds - I only have one squad of 'zerks but that will surface - it's just hard for me to look past ObSec bikes/havocs/Abaddon etc of the Warband in a world full of ObSec Demi Co. and the boon thing is pretty decent. EDIT - I should add, I am thinking of using some sort of Terminator list also, led by the Despoiler himself, using a CAD, just haven't decided on specifics yet. Mostly for a fun project as I have been enjoying painting my Terminators for the Call of Chaos. EDIT 2 - I NEED TO FINISH MY CALL!!! Edited December 11, 2016 by Midnight Runner Link to comment Share on other sites More sharing options...
Dyemor Posted December 11, 2016 Share Posted December 11, 2016 Am I right in thinking that the Chaos Bikers in the Hounds of Abaddon can't make use of the Let Slip the Hounds rule?I've put a query up on the 40k Facebook page. It seems like the intention is that they can turbo boost then charge, which would be great, but it specifically says RUN. Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 I would say no, RAW. However an FAQ may reveal otherwise if they ever do one? Got a link to your FB query? It would be pretty good if true, really Link to comment Share on other sites More sharing options...
Dyemor Posted December 11, 2016 Share Posted December 11, 2016 (edited) I think this takes you to it. It's just a comment on the announcement page: https://www.facebook.com/1575682476085719/photos/a.1576243776029589.1073741828.1575682476085719/1736383660015599/?type=3&theater Like the comment if you can so it get's more attention. Yeah, if it works, it would turn a fairly ok formation into something pretty awesome. You would have a CSM and Bezerker tax, but 3 unit's of bikers with a Juggalord moving 24" then charging would be really strong.Couple it with a Raptor Talon doing turn 1 charges and some terminators, it would be a lot of fun. Edited December 11, 2016 by Dyemor Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 I think this takes you to it. It's just a comment on the announcement page: https://www.facebook.com/1575682476085719/photos/a.1576243776029589.1073741828.1575682476085719/1736383660015599/?type=3&theater Like the comment if you can so it get's more attention. Yeah, if it works, it would turn a fairly ok formation into something pretty awesome. You would have a CSM and Bezerker tax, but 3 unit's of bikers with a Juggalord moving 24" then charging would be really strong. Couple it with a Raptor Talon doing turn 1 charges and some terminators, it would be a lot of fun. Done and commented I would love to see this true, I use Khorne Bikers anyway and the free MoK is good, turbosboost then charge would be awesomez! The marine/Berzerker tax is not to bad really due to the small numbers, Raptor Talon and Termies would make it really fun Link to comment Share on other sites More sharing options...
Sception Posted December 11, 2016 Share Posted December 11, 2016 (edited) Remember that the run & charge can't be done first turn anyway, and bikes generally don't need the extra movement to charge on the second turn, so I don't consider it that big a deal either way. Regardless, I expect the answer will be 'no', but it would be nice to get clarification. Edited December 11, 2016 by malisteen Link to comment Share on other sites More sharing options...
Dyemor Posted December 11, 2016 Share Posted December 11, 2016 Ah... well spotted, you can't use the Let Slip the Hounds rule first turn. Never mind :) Link to comment Share on other sites More sharing options...
Sception Posted December 11, 2016 Share Posted December 11, 2016 (edited) @Insane_Psychopath: Please update my warband's entry in the first post roster. The Chaos Lord's name is Hamal Vhilgraf, and the link should point to my warband's fluff thread rather than the outdated hobby thread: http://www.bolterandchainsword.com/topic/283056-the-black-shrine-homebrew-fluff/ ............... Alright, trying to throw together a list highlighting the first turn deep strike from the speartip formation. Here's the best I've come up with so far: Core: Hounds of Abaddon Lord, MoK(free), axe of blind fury, sigil, juggernaut 5 Bikes, MoK(free), icon of wrath, 2x meltagun, combi melta & power fist on champ 5 Berserkers, icon of wrath, combi melta and lighting claw on champ, rhino with dirge & dozer 5 CSMs, MoK(free), icon of wrath, meltagun, combi melta and lightning claw champ, rhino w/ dirge & dozer Aux: Raptor Talon Lord, MoN, jump pack(free), power fist, lightning claw, sigil 5 warp talons 5 raptors, 2x meltagun, champ with combi melta, lightning claw, meltabombs 5 raptors, 2x meltagun, champ with combi melta, lightning claw, meltabombs Aux: Terminator Annihilation Force Sorcerer, MoTz, lv3, spell familiar, terminator armor (free), combi bolter, force axe, last memory 3 terminators, 3x combi melta, 2x power axe, fist on the champ 3 terminators, 3x combi melta, 2x power axe, fist on the champ 3 terminators, 3x combi melta, 2x power axe, fist on the champ Warlord is whichever of the jump lord & termi sorcerer you want to guarantee a first turn deep strike on Total: unless I'm messing up somewhere, 1850 on the nose Thoughts/suggestions? Edited December 11, 2016 by malisteen Midnightmare 1 Back to top Link to comment Share on other sites More sharing options...
Dyemor Posted December 11, 2016 Share Posted December 11, 2016 I like that.My friend plays an Imperial Fist list which often has a ton of Landspeeder Storm's which mess with the deep strike, but apart from that list, it looks like a lot of fun :) Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 (edited) I like it, it's the sort of thing i have been thinking and I would enjoy playing. I would possibly put combi-plasma on at least one squad of Terminators as you have a lot of melta, though that is personal preference :) I was also thinking of fitting in an Aegis Line with a comms relay, though you would probably have to tone down your Sorcerer to afford it and he looks so damn fun! That is one of the main problems with the CSM formations, they usually need an HQ. But yeah, I like this list a lot, Mal :tu: EDIT - Insane Psychopath - my boss man has been retconned back to a Lord, he becomes a Daemon Prince during the Black Crusade (as in, not happened yet) :) Khargor Bane, the Fell Reaver of Makan, Lord of the Black Harbingers Cheers! Edited December 11, 2016 by Midnight Runner Link to comment Share on other sites More sharing options...
Dallas Drake Posted December 11, 2016 Share Posted December 11, 2016 With Hatred (everyone) the Hand of Darkness becomes An option IMO. If you stuck it on your Raptor Lord he could really threaten MCs turn 1. Plus it's pseudo (better) powerfist - Sx2, armourbane/fleshbane. Midnightmare 1 Back to top Link to comment Share on other sites More sharing options...
Judgethunder Posted December 11, 2016 Share Posted December 11, 2016 Hold up why can't I let slip my bikes? Because they aren't infantry? Link to comment Share on other sites More sharing options...
Midnightmare Posted December 11, 2016 Share Posted December 11, 2016 Unfortunately, bikes can't 'run' :( Link to comment Share on other sites More sharing options...
Iron-Daemon Forge Posted December 11, 2016 Author Share Posted December 11, 2016 List updated to this point, if there any mistake or missed out anything please let me know. Midnightmare 1 Back to top Link to comment Share on other sites More sharing options...
Gosford Posted December 12, 2016 Share Posted December 12, 2016 Here's my Hounds of Abaddon list I've been working on. COMMAND Khorne DP - Power Armour, Wings, Black Mace, Gift, MoK CORE Hounds of Abaddon Chaos Lord - Gift, MoK, Juggernaut, Axe of Blind Fury, MB's, Sigil 03 Chaos Bikers - MoK 01 Biker Champion - Gift, PF 09 CSM - MoK, Plasma Gun, Meltagun, 01 Champ - Gift, MB's, PF Rhino - Dirge Caster, Dozer Blades, Combi-plasma 07 Khorne Berzerkers - x7 Chainaxes 01 Zerker Champ - Gift, MB's, PF, PP Rhino - Dirge Caster, Dozer Blade AUXILIARY Raptor Talon Chaos Lord - JP, MoK, Spinshiver Blade, BP, MB's, Sigil 07 Raptors - MoK, x2 Meltagun 01 Raptor Champ - Gift, PF 07 Raptors - MoK, x2 Meltagun 01 Raptor Champ - Gift, PF 07 Warp Talons - MoK 01 Talon Champ ------- 2000 Link to comment Share on other sites More sharing options...
Sception Posted December 12, 2016 Share Posted December 12, 2016 Are you absolutely committed to MoK on everything? Remember, Black Legion are one of only two legions with the freedom to bring whatever mix of alignments they feel like. In particular, we are renowned for bringing out the right specialists for any job. The 'right' specialist for mace prince is nurgle, and the 'right' specialist for raptor talon is really anything but khorne, given that, if everything goes right, they'll be making disordered charges the turn they deep strike and thus won't benefit from Rage. That said, theme and aesthetics can't be disregarded, if not for that we'd all be playing Death Guard, if we were playing CSMs at all, so if it must be Khorne then so be it. Regardless, I would swap the CSM squad's plasmagun for a second meltagun. With their free MoK, you'll likely want to be charging with them anyway, or at least keep that open as an option, so sticking to assault weapons seems the better call. Link to comment Share on other sites More sharing options...
Charlo Posted December 12, 2016 Share Posted December 12, 2016 Slaanesh is probabl pretty good for Raptors, that extra initiative is handy. If not Nurgle are the obvious power game choice. thamier 1 Back to top Link to comment Share on other sites More sharing options...
jumai Posted December 12, 2016 Share Posted December 12, 2016 Slaanesh is also kinda iffy for warp talons, what with them being too cool for grenades and all. Link to comment Share on other sites More sharing options...
Sception Posted December 12, 2016 Share Posted December 12, 2016 Khorne is iffy for all of them. Slaanesh works fine for raptors, but is iffy for the talons, but that really depends on the terrain cover on your boards. And with fists on your raptor champs, MoS is probably not the best choice there, either. Tzeentch is the other way around, being an alright choice for warp talons if you know you'll be facing a lot of AP3 or better attacks, but is a terrible choice for raptors, as it is for most units. Nurgle is ok for either, but is kind of pricey. Honestly? IMO, all of the marks are a bit overpriced on our jump troops, if you're not getting the extra freebies that come with the aligned legions. I'd field them markless in a Black Legion list. But that's just me. Again, overall the list looks fine to me if a Khornate subtheme is an important part of your aesthetic. Link to comment Share on other sites More sharing options...
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