Magos Guilderius Davvarel Posted January 13, 2022 Share Posted January 13, 2022 (edited) Hope this is nothing too serious, and that your mum will get better soon ! Edited January 13, 2022 by Magos Guilderius Davvarel Magos Takatus and walter h 2 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-5783529 Share on other sites More sharing options...
Magos Takatus Posted January 13, 2022 Author Share Posted January 13, 2022 Thank you. I appreciate it. :) Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-5783563 Share on other sites More sharing options...
Magos Takatus Posted July 21, 2022 Author Share Posted July 21, 2022 Hi there! Quick update, since Imperial Knights have officially been split off into their own category I have started a new blog for them. The adventures of House Umbrawatch will continue here: Magos Guilderius Davvarel 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-5848612 Share on other sites More sharing options...
Magos Takatus Posted June 7 Author Share Posted June 7 Slight update: I've got two Skatros, a Manipulus and my final spare Dominus partly painted, though they will be slowed down by the forum painting competition. I took a couple of cute photos for a Facebook group I recently joined, I thought I'd both them here. No new models, but I was practicing my photography. I'm still struggling to get everything in focus. Dr. Clock, Ulfast, Bouargh and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6114809 Share on other sites More sharing options...
Magos Takatus Posted July 24 Author Share Posted July 24 Another update.... No new models, but my 3d printer gave birth to a monster... I found this file on Cults3d a while ago and just spent about 3-4 days printing it. I messed up some parts so it took longer than I'd have hoped. I've run out of primer so I will have to wait for another can to arrive. Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6124097 Share on other sites More sharing options...
Magos Takatus Posted July 29 Author Share Posted July 29 Here we go, It just needs a coat of varnish. Ulfast and Marshal Mittens 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6125035 Share on other sites More sharing options...
Magos Takatus Posted September 29 Author Share Posted September 29 Just to prove I'm not dead, I brought together my Admech army and photographed them yesterday. ...Then in the evening I completed two Sydonian Skatros and made the above army picture obsolete. The Omnissiah loves efficiency, after all. "Man, I hate Gears of War, the cover system sucks..." Brother Captain Vakarian, Focslain and Bouargh 3 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134146 Share on other sites More sharing options...
Bouargh Posted September 30 Share Posted September 30 (edited) 20 hours ago, Magos Takatus said: Just to prove I'm not dead, I brought together my Admech army and photographed them yesterday. I am not sure it ain't no proof of life... This guy obviously plays with AdMech side and was not really informed about his previous death afterall. But Hereteks and their AI doesn't really count, do they? Back on topic, great army. Which keeps on growing nicely. Do you plan expending much into 30k (as your Galleries may suggest)? Or, otherwise, how to you play the Triaros in 40k: proxy Skorpius Desintegrator maybe? Or just a nice showcase mini? Edited September 30 by Bouargh Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134285 Share on other sites More sharing options...
Magos Takatus Posted September 30 Author Share Posted September 30 2 hours ago, Bouargh said: Do you plan expending much into 30k (as your Galleries may suggest)? Or, otherwise, how to you play the Triaros in 40k: proxy Skorpius Desintegrator maybe? Or just a nice showcase mini? My Triaros is pretty much just an ornament currently. I feel proxying anything in the Admech army would be like running a Rhino as a Land Raider Crusader. The size and transport capacity just don't feel comparable to me. I don't plan on starting a Horus Heresy army really, although I did go to Warhammer World last weekend and.... mistakes were made.... Yes, I do canonically have feet rather than tracks or grav plates. Sorry to disappoint. lol I am currently working on a Horus Heresy Xana II army, but I intend to sell that rather than collect it myself. I want to become a commission painter eventually and this will be my first attempt to make money from my hobby. That mention of Hereteks quite amused me in light of me picking Xana II as the colour scheme. It appears I'll do literally anything to stand out from traditional Martian red. I'm not a Heretek, I'm just a contrarian I have a game where I'm fielding my Admech for the first time in years so today will be spent cramming the rules desperately and assembling random Skitarii from spares to fix GW's problem with all the special weapons in my Ranger and Vanguard squads. I will be fielding my two Skatros and I'm hoping at least one of them bags a Tyranid monster's head for their trophy wall before my army gets tabled! Bouargh 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134310 Share on other sites More sharing options...
Bouargh Posted September 30 Share Posted September 30 51 minutes ago, Magos Takatus said: My Triaros is pretty much just an ornament currently. I feel proxying anything in the Admech army would be like running a Rhino as a Land Raider Crusader. The size and transport capacity just don't feel comparable to me. Makes sense. I was myself thinking about picking up a macrocarid explorator when an opportunity raised last july, planning to use it as a proxy Skorpius, but it was too big (and the seller was probably too greedy too...). These Thanatars are indeed really great looking models. I understand the weakness of yours in respect and can only but share that I am myself VERY tempted to succumb to temptation in the same way you did. Magos Takatus 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134320 Share on other sites More sharing options...
Magos Takatus Posted September 30 Author Share Posted September 30 14 minutes ago, Bouargh said: Makes sense. I was myself thinking about picking up a macrocarid explorator when an opportunity raised last july, planning to use it as a proxy Skorpius, but it was too big (and the seller was probably too greedy too...). These Thanatars are indeed really great looking models. I understand the weakness of yours in respect and can only but share that I am myself VERY tempted to succumb to temptation in the same way you did. I've wanted a Thanatar for years and when they converted it into plastic my restraint buckled, then when I saw it in the store I just caved immediately. The Macrocaris was an awesome model. I was thought long and hard over which out of the Explorator and the Triaros I would buy, I think they stopped making the Macrocarid Explorator and forced my hand. Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134322 Share on other sites More sharing options...
Magos Takatus Posted October 3 Author Share Posted October 3 I had a 2000 point game about two days ago, with my Radzone Corps verses my friend's Nids. I believe he was using Invasion Fleet. As you expect, on turn one a giant metal fist descended from the sky, clutching a can of Raid. To my friend's joy he lost an entire Tyranid warrior, a handful of Gaunts across the table and not much else. The battleshock hit his whole army but as far as I could tell it would only affect one of his Tyranid Warrior squads. His first turn was a pretty solid advance, and he kept his units well hidden. I think it was the first turn that I took fire from his Tyrannofex, both shots impacting harmlessly of my Onager's forcefield. I had clearly underestimated how far his Hormagaunts could reach, and my Infiltrators got charged by two units, a Lictor and Deathleaper. They got pretty badly mauled but they survived and managed to get a little bit of cattle prod vengeance in return. My turn. I dropped my Infiltrators out of combat, limping in front of my Vanguard to screen them. With Protector Doctrine in progress my guns flared into life and at the end of it both Hormaguant units and one of the Lictors were turned into crackling radioactive sludge. I believe it was also at this point that I brought down his weakened Tyranid Warrior brood. However, his monsters were pretty much unscathed and that was making me quite concerned. From here on my recollection of the game gets a little hazy as the turns blurred into each other a bit. I believe it was at this point that his Haruspex charged into into my Kastelan unit an to both of our surprise did very little of any consequence. I guess Kastelens are built different. His army moved forward again and I received a charge into my Infiltrators, but I can't actually remember what charged them. I believe it was his Carnifex brood. Then got utterly trampled into the ground, but their sacrifice protected my gunline. I switched into Conqueror Imperative at this point since I quickly realised I was not going to get out of a melee fight any time soon. My Kataphron Breachers rumbled out from behind the ruins and blasted the Carnifex brood, who then continued to follow up into combat. I continued to pour fire into them, while under the malign influence of the Maleceptor, which caused me some problems. the Death Leaper did his namesake and leapt into combat to try to strike down my Datasmith... but failed. I think the resulting combat brought down one of my robots and my Datasmith inflicted some reprisals on Deathleaper in return. While the Datasmith was eventually brought down by the infamous Lictor, I whittled down the Haruspex with weight of fire and some effort from my remaining Kastelan. I think it was the deadly demise of the Haruspex that also killed Deathleaper, which my friend was understandably annoyed at. That Kastelan proved to be even more of an annoyance when the Tyrannofex opened fire again, triggering the ancient Repulsor grid to flare into life, reflecting a wound back onto the bio monstrosity. Over on the other flank my Kataphrons had prevented my backlines from getting trampled but they were destroyed, leaving a Manipulus and some Vanguard next in line to face their wrath. One of the Carnifexes had fallen in combat and it was at this moment that I learned why the Eradication Beamer is nicknamed the "Casino Cannon" in some circles, and the Ranger gunner took a tug on the leaver and hit jackpot. Nine shots flared into Old One Eye and utterly disintegrated him. He was already pretty wounded so it actually felt a bit of a waste when there was a Maleceptor menacing me nearby, but you can't choose when the Machine God's rage decides to manifest. Speaking of manifesting, our reinforcements finally arrived turn 3 as we forgot to being them in earlier. His Norn Assimilator arriving on one flank to replace the Haruspex, the Screamer Killer on the other flank to finish what the other Carnifexes started. In reply I dropped down my Sterylizors and Raiders into his backline to thin out his Termagants. His Norn Assimilator crashed into my Kastellan and brought it low, while my backline units chewed up but failed to kill both squads they targeted. The Hive Mind roared, and my whole army trembled. Only one of my Onagers resisted the Shadow in the warp, everyone else was battleshocked. Oops. Thankfully, my Marshal decided he didn't care anymore and told my second Vanguard squad to advance, so they pushed past the Malceptor to head for the central point, cancelling their battleshocked status as he did so. The Maleceptor went in the other direction, buried itself into my other Vanguard unit and started causing havoc. This left my Vanguard, Cawl to overpower the Tyranid Warriors skulking inside a building on the central point, flanked by the Dunerider to shield Cawl from the Screamer- Killer. The Warriors jumped out of the building, wounded Cawl but were both slain by his counterattack, giving me control of the point. This was not to last, however. The Swarmlord later swept in and brought down Cawl and whittled through the Vanguard. The Tyrannofex fired at the Sterylizors and caused a horrifying single wound, forever injuring the self-esteem of one of the squad. Somewhat underwhelming. They fell back into cover to secure a secondary in his deployment zone, and then scooted to the centre of the table to flame some Termagants, but they instead fell back behind a wall while still in control of their objective in the centre, filling the vacuum after Cawl's demise. The Norn Emmissary collapsed my left flank and then charged my Onager on the central point, forcing it to fall back. The rest of my army finally brought it down, leaving a couple of battered Skitarii in control. My Dunerider gunned down the Termagants that fled from my Raiders and claimed the objective they were lurking on. This Dunerider then shifted gears, heading for the central point. It fired upon the Termagants on the opposite neutral objective and cleared them out. The only way for it to kill the Termagants forced it into combat with the Swarmlord too. The Driver failed to crush the Termagants, and the resulting counter-attack destroyed the transport, which sadly didn't explode, leaving the lurking beasts in control of the centre. In the end, my friend maxed out his primary score, and I was one point behind, but he pulled ahead in secondaries, leaving me 11 points behind in the end. Over all I was shocked at how effective the Eradication Beamer is at full effectiveness, how much firepower the humble Dunerider can vomit out. I was underwhelmed by the Twin Phosphor Onager, but to be fair it was punching up into monsters in melee all game, so it didn't really get a chance to shine. As always my friend was the better general, but I think I'm improving. I found it hard to balance the need to hang back and damage the tide of Tyranids before I could push forward and counterattack, and for a while I handed him the centre of the table. He had dreadful dice rolls for a lot of the game, and mine scaled from utterly pitiful to disgustingly lucky. I think I'm going to drop Rad zone Corps for the time being. it sounds cool on paper and it coincidentally fits the theme I lad out for my army's lore, but it didn't feel rewarding to play. After the game opening and the two turns of fallout I felt like I was punishing my opponent without actually doing anything to earn it, it didn't feel that impactful, and I wasn't that impressed with a lot of the unique stratagems. Perhaps I should have used the lethal hits on the Dunerider, with the amount of sixes I rolled for that beast I probably could have brought down a monster or two with it. Over all, Admech in 10th aren't as dreadful as I thought they would be, but they have spent the entire edition buffing them after the travesty that was Admech out of the gate to be honest. Dr. Clock and Focslain 2 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134742 Share on other sites More sharing options...
Dr. Clock Posted October 3 Share Posted October 3 5 hours ago, Magos Takatus said: I guess Kastelens are built different. Truly. 5 hours ago, Magos Takatus said: I switched into Conqueror Imperative at this point since I quickly realised I was not going to get out of a melee fight any time soon. I adopt the reverse mentality; melee armies HATE -1 to hit far more than the +1WS stands to add to if your plan is still to keep shooting... I'd go to Conqueror only in circumstances where it will actually make you the stronger melee threat... Like into Sisters, Guard or even Eldar. I also played Nids last night and their damage absolutely cratered into -1 in melee while I just kept plugging away with the 3+BS gunline units. 5 hours ago, Magos Takatus said: Nine shots flared into Old One Eye and utterly disintegrated him. Glorious. Every army should have a cannon in style of casino IMO. What's up with the big cruciform ZM terrain piece? Were you letting units move in/out of there or was it impassable? It certainly looks impressive, but I'd be a little worried about maneuver room and sight lines with such a big dominant piece if you don't kinda house rule it - feels like maybe breaking it up into 3-4 different little blocks might be smoother and more balanced... Cheers, The Good Doctor. Magos Takatus 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134838 Share on other sites More sharing options...
Magos Takatus Posted Friday at 08:10 PM Author Share Posted Friday at 08:10 PM 3 hours ago, Dr. Clock said: Truly. I adopt the reverse mentality; melee armies HATE -1 to hit far more than the +1WS stands to add to if your plan is still to keep shooting... I'd go to Conqueror only in circumstances where it will actually make you the stronger melee threat... Like into Sisters, Guard or even Eldar. I also played Nids last night and their damage absolutely cratered into -1 in melee while I just kept plugging away with the 3+BS gunline units. Glorious. Every army should have a cannon in style of casino IMO. What's up with the big cruciform ZM terrain piece? Were you letting units move in/out of there or was it impassable? It certainly looks impressive, but I'd be a little worried about maneuver room and sight lines with such a big dominant piece if you don't kinda house rule it - feels like maybe breaking it up into 3-4 different little blocks might be smoother and more balanced... Cheers, The Good Doctor. Good point about Protector Imperative. I hadn't really thought about it like that. The large terrain piece was the result of me 3d printing a large quantity of modular terrain and it was the first time we were using it so I went for the "shock and awe" value. The terrain was played as breachable and we did play hide-and-seek a few times through the game. It was quite nice sanctuary from all the monsters, robots, acid and rayguns outside. We did have a few smaller pieces of the same terrain scattered about, including a cute little bridge in my deployment zone. Next game I will absolutely turn it into a little maze of low buildings connected by walkways. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/329162-project-log-torburnides/page/8/#findComment-6134888 Share on other sites More sharing options...
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