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Heresy Weekender News and Discussion


helterskelter

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I'll do my best to keep you updated here, proper news shall be in the news and rumours, mainly discussion here.

Garro has released the first snippets.

 

First post of the event, sales stand is being set up as I type.

 

-The terminator assault cannons and storm shields are here

-inferno of course

- new character series custodian, don't recognise the name.

 

blogger-image--260141354.jpg

 

From M_R_Parker: legio Custodes Tribune Ixion Hale: £45

Inferno: £80

 

http://i.imgur.com/dkJNzBG.jpg

From imperial truth about Valdor: He's a beast. 5A, 5W 4+ on wound roll is instant death.

Warlord-Sinister Pattern Battle Psi-Titan 3,250 points of amazing and able to 'heal' its HP.....

 

From Garro:

INFERNO COVERAGE PRT1

please note, I will NOT be sending out photos or posting full page rules, please do not ask for them.

 

THOUSAND SONS

warlord must be a psyker

any independant character HQ choice can purchase mastery level one and exchange a power weapon for a force weapon for an additional fee

cult arcana, each squad chooses a cult (troops choices must be same as warlord) and gain access to a specfic psychic discipline and an additional bonus, there are 5 cults listed.

if any 1Ksons unit suffers an a wound (unsaved) due to perils, every 1kson unit in the army must take a pinning test

if all indepedant characters in the army are killed the rest of the force suffers -1LD

 

GENERAL UNITS

praetors may take up to 1-3 mastery levels

veteran squads and terminator squads can purchase brotherhood of the pysker

 

wargear

item that can ignore the first perils caused wound

plasma cannon with soul blaze

Asphyx rounds (bolter type weapons)

weapon gains shred, various points causes for certain units

 

UNITS

Osiron dreadnought

contemptor upgrade, gains psychic pliot (lv1), admanitum will, and repaces dreadnought close combat weapon with force blade with combi-bolter (aphyx shells)

 

special type of castellax

basically plain castellax which uses pyskers instead of cybernetic cortex. only has mauler cannons

 

SEKHMET terminators

basically terminators with force weapons instead of power weapons, also brotherhood (lv2)

 

Khenetai occult blade squad

twin force swords, bonuses for more models in squad

brotherhood (lv1)

 

Ammitara occult intercession cabal

super scouts with access to melta and plasma guns

brotherhood (lv1) with their own special power which gives rerolls to hit and wound, plus ignores cover

 

RITES OF WAR

number 1

passes all morale and pinning tests while in 6" of an objective

overwatch at BS2

reroll to hit and wound against enemy units which are falling back

all troops choices must be max size

 

number 2

roll 2d6 for warp charges, and take the highest

terminator armed models may deepstrike, gain fear and may reroll failed invuln saves of 1's until the begaining of their next turn

Sekhmet terminators are complusory troops for this rite

magnus the red is a HQ choice (complusory) not a lord of war as usual

warlord must be magnus, arihman, or praetor with mastery level 3

no allies or fortification

must have less vehicles than units with LA:thousand sons

 

CHARACTERS

ahriman

mastery level 4

3 1kson units gain scout as his warlord trait

his command squad may take brotherhood of the psyker

mastercrafted force axe

 

Magistus Amon

master of spies, mastery level 3, allows a single non-superheavy non-flyer unit to deploy by outflank on a predetermined turn

 

MAGNUS

 

just under 500pts

mastery level 5

passes warp charge on 3+, must roll 3 6's or more to perils, and rerolls 1's on the perils damage chart

terminators and sekhmet terminators are troops

2+/4++ armour with -1 on the strD damage chart

any unit in range, is considered to be in sight for psyhic powers, and all said attacks have ignores cover

enemy attacks are -1 to hit against him, and barrage weapons scatter +1.

when manifesting a witchfire attack, can choose to do it with 'mind wrath' if chosen, the required Warp charge is +2 to before but adds +2d6 str, and doubles the range. if str11 is reached, it becomes strD.

 

SPACE WOLVES

 

gain +1WS if they are successfully charged, and also have counterattack

models without jump packs or terminator armour gain +1 to run and consolidation moves

ignore night fighting, may reroll outflank, and infiltrators may not deploy within 18" regardless of line of sight

 

consuls may not be chosen as compulsory HQ choices

must take at less 1HQ for each 1,000pts (1,500pts etc must take 2)

champlain, libraran and primus medicae are not allowed (replaced)

all existing troops choices gain 'support squad'

 

space wolves have their own Warlord traits (sagas) can ONLY take these, not others.

 

rites of war

number 1

+1 to reserves

all units without terminator armour gain hit and run, but only run 2d6 rather than 3d6 as usual

successful charges gain an additional +1 to attack (stacks with rage, regular charge bonus, etc)

no artillery or drop pods of any kind

only a single Heavy support choice

 

number 2

all grey slayer and assault squads must attempt a charge if in range

+1 to combat resolution if in enemy deployment zone

gains a certain warlord trait that allows all units to reroll all charges and run rolls for a single turn, warlord can still get this trait allowing for 2 turns

no allied space marines, and no immobile. artillery or slow and purposeful units allowed either

 

fernisan wolves can be purchased for praetors or centurions for cost

 

frost blades are in, blade, axe, claw and great blade are choices

aether-rune armour gives +1W and reroll deny the witch

 

Deathsworn pack

comes with power axe and bolt pistol, may take rad grenades,

are fearless while in combat, also any model killed before it attack in closecombat, may still attack, instead at I1 as long as the squad isn't wiped out.

 

Varagyr wolf guard terminators

terminators all with frost weapons

if charges over 6", makes a str5 hammer of wrath attack, chosen warriors, gains +1 to combat resolation if enemy challenger is killed

 

grey slayers

10-20 man troops choice

1in5 can swap out for power fists etc

start with just CCW and bolt pistol, but can buy bolter, combat shield, heavy chainblade, or power weapon for price

can not go to ground.

may charge after runnning or firing bolters, but has -1" to charge range

 

Geigor fellhand (from burning of prospero boxset)

ap2 mastercrafted lightning claw,may charge after runnning or firing bolters, but has -1" to charge range

 

Hvarl Red-blade

up to 3 infantry units gain scout

ap2 +2str axe, not unwieldy

in tartarus terminator armour

 

preist of fernis

general consul upgrades,

must choose to be a 'speaker of the dead' or 'caster of runes' gaining abilites depending

 

Leman russ

wolf guard and veteran tactical squads are troops,

all wolves gain +1leadership

sword is ap2 with shred, axe is +2str ap2 sunder non unwieldy

 

wolfkin of russ

1 model units, take must start within 6" of russ, then run off. pretty nasty against small units or stragglers.

blogger-image-740225590.jpg

 

http://i826.photobucket.com/albums/zz184/Lamenterkyle/FB_IMG_1486147511296_zpsaowgqwyu.jpg

 

Some Wolf art, regiments, and vehicles,

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/B63CF223-1DBC-4B0F-B739-2A150B27EE78_zpsvamp3vqb.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/5E589B1F-3DB7-49DB-A74D-A46825DCD50A_zpsco2kptpp.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/EB89A2C0-DCAB-48E6-981A-61FB237E8B75_zpsiumjjpms.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/448180F7-D142-48AA-B7EA-DB0934FC6E4E_zpsimqexurj.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/BAB37858-F328-4AEB-A794-4D4A9FB9A1D7_zpsgr790eip.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/C4CAC63F-3FCD-4705-930B-4017F4430357_zpsf1wwtipf.jpg

 

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/1040F96B-2F0C-49A1-A153-DBE964EFD06E_zps5wpc3z3e.jpg

http://i826.photobucket.com/albums/zz184/Lamenterkyle/FB_IMG_1486148014466_zpsshczw5kw.jpg

 

More Via Garro

 

Sagittarum Guard Squad (heavy support)

16299148_1347944101892849_71462021200662

More from M R!

 

then I may post the Custode Termi's. The stats for them are good, but the wargear is insane!

 

 

 

HQ: Legio Custodes Shield Captain

HQ: Sisters of Silence Oblivion Knight-Centura

HQ: Sisters of Silence Excruciatus Cadre

HQ: Constantin Valdor

HQ: Jenetia Krole

Elites: Legio Custodes Hetaeren Guard Squad

Elites: Legio Custodes Aquilon Terminator Squad

Elites: Legio Custodes Contemptor-Achillus Dreadnought

Elites: Sisters of Silence Oblivion Knight Cadre

Troops: Legio Custodes Custodian Guard Squad

Troops: Legio Custodes Sentinel Guard Squad

Troops: Sisters of Silence Prosecutor Cadre

Troops: Sisters of Silence Vigilator Cadre

Dedicated Transport: Legio Custodes Coronus Grav-Carrier

Dedicated Transport: Sisters of Silence Kharon Pattern Acquistor

Fast Attack: Sisters of Silence Pursuer Cadre

Fast Attack: Legio Custodes Agmatus Jetbike Squadron

Fast Attack: Legio Custodes Pallas Grav-Attack Squadron

Heavy Support: Sisters of Silence Seeker Cadre

Heavy Support: Legio Custodes Sagittarum Guard Squad

Heavy Support: Legio Custodes Caladius Grav-Tank

Heavy Support: Legio Custodes Contemptor-Galatus Dreadnought

Lords of War: Warlord-Sinister Pattern Battle Psi-Titan

 

Ok, I said I would do the Customs Terminators, and I am a man of my word. I will take a photo of their page, and just describe the effects of their wargear and such. I think it's the wargear that's going to make them lethal.

 

Here's the page from the book that covers them:

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202017/DCABA347-455C-40DD-BE46-D4F3E47D5026_zps8z9i9slc.jpg

 

Stat wise, they're slightly better than the average Custode, but other squads have better stat lines (specifically the Hetaeron Guard).

 

Their Aquilon Terminator Armour is based on Cataphractii Terminator Armour that has been "redesigned by the mind of the Emperor Himself for His elite forces"... yeah...

Aquilon pattern Terminator Armour is 2+ / 4++ and has Hammer of Wrath. Models in this armour can fire Heavy and Salvo weapons, counting as stationary, even if they have moved in the movement phase. They may also charge after firing Rapid Fire, Heavy or Salvo weapons. They can't Run, but they can make Sweeping Advances and fire Overwatch. That's some pretty decent armour right there.

 

Weapon wise, standard armament is a Lastrum Storm Bolter (24", S:5 AP:4 Assault 2, Heliothermic Detonation) and a Solarite Gauntlet (S:x2 AP:1, Master Crafted, Unwieldy). Solarite Gauntlet can go to a Solarite Talons (S:+1, AP:3,Shred Specialist Weapon, Master Crafted). Storm Bolter can be swapped for TL Adrathic Destructor (12", S:5, AP:2, Assault 1, Instant Death, Armourbane, Gets Hot) or a Infernus Firepike (Template, S:6, SP:6, Heavy 1, Torrent)

Oh, by the way, Heliothermic Detonation on the Lastrum, if a model takes an unsaved wound and is not killed must take an immediate Toughness test or suffer Instant Death. Vehicles suffering a Penetrating Hit add 1 to the result on the damage table.

 

Teleportation Transponders just grant Deep Strike (nice to have on the cheap). Arae-Shrikes are a bit different and have two effects. Enemy models attempting to Deep Strike within 12" must roll a D6 before they determine the result of the Deep Strike - on a 4+ they suffer a Mishap (and this happens for all models, even those that can't Mishap). Plus any unit with a model with a Arae-Shrike targeted by a Barrage weapon, the attacking player must add another D6 to their scatter roll and pick the highest two results. A Hit remains a Hit however.

 

Don't ask me what Misericordia is, I haven't found it yet.

 

These guys are nasty...

For the guys wondering about the Saggitarum Custodes - their guns are dual profile: Heavy Bolters and Disintegration Beam (12" Assault 1, Instant Death, Armourbane, Gets Hot). You can fire the Disintegration Beam as many times as you like, but the squad must fire all the same...

From /tg/

 

http://is2.4chan.org/tg/1486152157150.jpg

http://is2.4chan.org/tg/1486156365390.jpg

 

Basically a Primarch -1

Via Garro on FB:

Right, I'm going to cover the talons of the emperor in 3 parts. general army rules, then custodes units, and finally sisters units.

so army wider stuff.

preternatural skill, the sodality, and inviolable psyche are unchanged from their WD rules.

 

custodian armour doesn't give an invuln save, but all units have refractor field so meh.

praesidum shield confers a rerolll to invuln saves (against shooting and in combat), but doesn't give a 4+ anymore, just a -1 to hit them while in combat.

custodes terminator armour

2+/4++, relentless, can't run but can overwatch and sweeping advance

all custodes infantry can by teleportation transponders

Vexilla can be taken 1 per squad, confers fear, reroll failed leadership tests, and +1 to combat resolution to all friendly units within 12" (doesn't stack for multiples)

new wargear option called "arae-shrikes" any enemy unit attempting to deepstrike within 12" of a model with one of these (before scatter) must roll a d6, on a 4+ it suffers a mishap, even if it has rules otherwise (internal guidance systems etc). also causes barrage weapons fired against the squad to roll 3d6 scatter taking the highest.

guardian spear has 3 versions, plain, melta and Adrathic

custodes can have paragon spear (paragon blade meets guardian spear)

cusodes have access to solarite power gaunlets and talons (what imperial fists have, with a lightning claw version)

Adrathic weapons are a set of guns

str5-6 ap, instant death, armourbane, gets hot

adrastus bolt caliver (what the new 'bolter' guys have on the cover)

two versions

30" range heavy bolter, or a disintegration beam which is 12" str5 ap2 instant death, armourbane, gets hot. not a combi-weapon

the arachus blaze cannon has two profiles

burst fire 36" str6 ap5 3shots

concemtrated 48" str8 ap1 1shot, exoshock

sisters of silence

two levels of psychic nulling, best bits reserved for elites and HQs won't go into it here, too much.

all sisters are fearless and have hatred (psykers)

all sisters belong to a cadre, all sisters in a detachment are from the same cadre, gain one of the follow (your pick)

-infilrate

-crusader

-stealth

-overawe (+1 to combat resolution)

execution blade is only ap3, but has duelists edge (+1i in challenges) and is ap2 on rolls to hit of 5 or 6.

have access to needle pistols and an assault2 gun version

talons of the emperor part 2: custodes units

just putting it here squads are all 3-10 men unless stated otherwise.

HQ

shield captain,

standard captain type, full access to armoury, can be upgraded to tribune giving fearless and eternal warrior, may also pick warlord trait.

 

Valdor

kicks ass as expected.

tons of special rules including but not limited to: eternal warrior, crusader and fearless, his spear is ap2 basic with +1/+2str

bolter rounds in his spear is str5 ap2 concussive

his spear also inflicts instant death on a +4 roll to wound, all successful invuln saves must be rerolled (instant death or not)

gives all custodes get free teleport transponders,and can reroll steal the initiative.

ELITES

hetaron guard squad

basically veterans, 3 attacks base, can mix and match practically any wargear options available to 'infantry' custodes. also have crusader and counterattack.

Aquilon terminators

lastrum storm bolters (storm bolters with heliothermatic rounds) and solarite gaulnets/talons for base. may swap bolters for firepikes (str6 ap6 torrent)

contemptor-achillus

twin lastrum bolters on wrists, refractor field, standard contemptor bar str8 and side 13. can take a spear which is mastercrafted, and which any to hit rolls of a 6, on the turn it charges are strD.

TROOPS

guardian squad

spear guys, can mix and match the three different spears, 1 can take a vexilla

sentinel guard squad (now troops)

shield barracade confers a 4+ cover save not defensive grenades

may swap swords for solarite gaunlets or talons for price.

DEDICATED TRANSPORT

Coronus

troop capacity 12 (so 6 custodes)

12,12,11,hp4

flare shield and machine spirit

FAST ATTACK

jetbike squad

3-6 models, spilt fire, sweeping fire (allows them to fire each of their weapons)

jetbike has a ilastus bolt cannon built in, can be upgraded

fancy power lance

Pallas grav-attack

12,11,11,hp2

flare shield and machine spirit, in squads of 1-3

HEAVY SUPPORT

Sagittarum squad

custodes with 'bolters' guns stats back in other post about armoury. nasty as hell.

Caladius, as on PDF rules, but can upgrade turret to new weapon (heavy blaze cannon)

contemptor-galatus

same as other dreadnought, but with the sword and shield.

shield confers a reroll to his invuln against all attacks against his front arc (and all close combat attacks)

sword is X2str, ap2 shred, rampage, flamer is basically a str6 heavy flamer.

and that ladies and gents is the custodes army list. next onto the sisters of silence....

And Finally, also from Garro :D

 

now for part 3: the sisters of silence

HQ

oblivion knight-centura

standard captain type, basic weapon options

4++, improved to 3++ against templates and blasts (including large etc)

 

Excrusiatus cadre

HQ command squad, higher end wargear options, 2 attacks base,

Jenetia Krole

high end stats (for a non-modified human), rage, preferred enemy(characters & psykers) eternal warrior, sword is +2str ap2 twohanded, muderous strike (5 and 6s) and duelists edge.

can upgrade a single oblivion knight squad into her raptor cadre gaining +1ws.

warlord trait allows her to reroll seize the initiative, and give D3 infantry units scout.

ELITES

oblivion knights

general veterans squad, can swap excuationer blades for power axes for a few points

TROOPS

prosectuor cadre

bolter girls, may swap for twin bolt pistols

Vigilator cadre

excutioner blades, must declare a single enemy infantry unit or IC, all vidilator squads gain preferred enemy against that squad/model.

DEDICATED TRANSPORT

Kharon pattern Acquistor

12,11,10,hp4

carries 12 models

2 TL missile launchers with frag,krak, and psk-out missiles

tank shocks with this vehicle causes D6 str5 hammer of wrath attacks before any death or glory attacks.

vehicle has stealth, and -1BS to any shooting attack that orginates more than 12" away from it.

assault vehicle

FAST ATTACK

pursuer cadre

3-6 sisters include sergeant

3-6 'beasts' either cyber-jackels or bird flock

1in3 cyber-jackels can take flamers or meltaguns in their mouths.

HEAVY SUPPORT

seeker cadre

flamer squad, can swap for grenade launcher with frag, krak, and psk-out grenades

and that's that for today.

see you all tomorrow for the actual main event. expect the first posts before 11am local time (GMT)

New thousand sons: http://i1088.photobucket.com/albums/i327/nickfayette1/16427644_10154918248965883_4664138770862074612_n.jpg

 

http://i1088.photobucket.com/albums/i327/nickfayette1/16473578_10154918248975883_3278706666899352979_n.jpg

 

http://i1088.photobucket.com/albums/i327/nickfayette1/16388102_10154918248980883_8547920540246345334_n.jpg

Lots of stuff popping up on my facebook feed:

 

C30FK_SWYAApZHb.jpg

http://i826.photobucket.com/albums/zz184/Lamenterkyle/FB_IMG_1486203353043_zpsdueehs0c.jpg

 

Some new Custodes things, via Garro

 

http://i.imgur.com/cYdrNmf.png

 

http://i.imgur.com/7rlz9tC.png

 

http://i.imgur.com/AWNRp24.png

What's in Angelus?

What's in the book:

1) blood angels legion

2) dark angels legion

3) daemons

4) dark Mechanicum

5) night lords

If someone who is getting the book today could pm me the full rules for Russ I would greatly appreciate it. I am running him in an 30k Apocalypse game tomorrow and would love to use his proper rules since I will obviously not have my own copy of the book yet.

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