Jump to content

What have your Raven Guard done lately?


mertbl

Recommended Posts

I thought they had ammunition that wounded on a 2+?

 

Agreed sniper rifles this edition are a bit under powered

If they were S5 like the GSC one that would be nice :)

What camo pattern is everyone doing the cloaks in?
I cant decide between a "dazzle" or a wash based one to make it look like some kinda of adaptive archeotech...

Link to comment
Share on other sites

To be honest, T5 characters with good saves is pretty much the worst target for Eliminators. I'm not a big fan of their damage output but don't write them off before you could test them against GSC, T'au, AM etc. ^^

Link to comment
Share on other sites

 

What camo pattern is everyone doing the cloaks in?

I cant decide between a "dazzle" or a wash based one to make it look like some kinda of adaptive archeotech...

 

I was talking a guy I know who's a commission painter full time about capes for my army. I think my camo cloaks are going to be the color of my bases. Dark brown inside, light tan outside. I'll probably do a heavy wash and call them done. I thought about trying to do some type of pattern but I'm not sure about that yet.

Link to comment
Share on other sites

I thought they had ammunition that wounded on a 2+?

 

Agreed sniper rifles this edition are a bit under powered

If they were S5 like the GSC one that would be nice :smile.:

 

What camo pattern is everyone doing the cloaks in?

I cant decide between a "dazzle" or a wash based one to make it look like some kinda of adaptive archeotech...

 

Unfortunately not, that would be the Vindicare.

Link to comment
Share on other sites

 

 

What camo pattern is everyone doing the cloaks in?

I cant decide between a "dazzle" or a wash based one to make it look like some kinda of adaptive archeotech...

 

I was talking a guy I know who's a commission painter full time about capes for my army. I think my camo cloaks are going to be the color of my bases. Dark brown inside, light tan outside. I'll probably do a heavy wash and call them done. I thought about trying to do some type of pattern but I'm not sure about that yet.

 

 

Yeah definitely paint them matching to your bases. If they don't fit the bases they wouldn't be much of a camo cloak in the first place.

Link to comment
Share on other sites

Agreed. I painted my Raptors different than the underground, then made the camo cloak fit the bases instead so it fulfills a purpose the armour paint does not. It would be easier to switch cloaks than repaint armour after all.

 

Side note: The cloaks have power lines on the inside. A stealth suit effect could be added by that explanation.

Link to comment
Share on other sites

Here's a list I would like to try out soon. I've already played a list similar to that one so I know it has potential, I'm just worried about staying power. I usually play for theme, and this is all about tacticool theme!

 

 

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [45 PL, -3CP, 903pts] ++

 

+ No Force Org Slot +

 

Field Commander [-1CP]

 

Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest

 

Regimental Doctrine: Regiment: Millitarum Tempestus

 

Vigilus Defiant [-1CP]: Tempestus Drop Force

 

+ HQ +

 

Primaris Psyker [2 PL, 46pts]: Force Stave, Nightshroud, Psychic Maelstrom

 

Tempestor Prime [3 PL, 45pts]: Chainsword, Display Astra Militarum Orders, Relic (Militarum Tempestus): The Tactical Auto-Reliquary of Tyberius, Tempestus Command Rod, Tempestus Drop Force, WT (Tempestus Drop Force): Grave-Chute Commando

 

+ Troops +

 

Militarum Tempestus Scions [5 PL, 133pts]: Tempestus Drop Force

. 5x Scion

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Vox-caster: Vox-caster

. Tempestor: Chainsword, Plasma pistol

 

Militarum Tempestus Scions [5 PL, 128pts]: Tempestus Drop Force

. 5x Scion

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Vox-caster: Vox-caster

. Tempestor: Chainsword, Hot-shot Laspistol

 

Militarum Tempestus Scions [5 PL, 128pts]: Tempestus Drop Force

. 5x Scion

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Special Weapon: Plasma gun

. Scion w/ Vox-caster: Vox-caster

. Tempestor: Chainsword, Hot-shot Laspistol

 

+ Elites +

 

Officer of the Fleet [2 PL, 20pts]

 

+ Flyer +

 

Valkyries [23 PL, 403pts]: Tempestus Drop Force

. Valkyrie: Hellstrike Missiles, Multi-laser

. . 2x Heavy Bolters: 2x Heavy bolter

. Valkyrie: Hellstrike Missiles, Multi-laser

. . 2x Heavy Bolters: 2x Heavy bolter

. Valkyrie: 2x Multiple Rocket Pods, Multi-laser

. . 2x Heavy Bolters: 2x Heavy bolter

 

++ Battalion Detachment +5CP (Imperium - Space Marines) [26 PL, 445pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Raven Guard

 

**Chapter Selection**: Raptors

 

+ HQ +

 

Lieutenant in Phobos Armour [5 PL, 86pts]: 5. Target Priority, Grav-chute, Master-crafted occulus bolt rifle, Warlord

 

Primaris Captain w/Power Fist [6 PL, 92pts]: Plasma pistol, Power fist

 

+ Troops +

 

Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle

. 4x Intercessor

. Intercessor Sergeant: Power sword

 

Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle

. 4x Intercessor

. Intercessor Sergeant: Power sword

 

Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle

. 4x Intercessor

. Intercessor Sergeant: Power sword

 

++ Spearhead Detachment +1CP (Imperium - Space Marines) [32 PL, -2CP, 650pts] ++

 

+ No Force Org Slot +

 

**Chapter Selection**: Raven Guard

 

**Chapter Selection**: Raptors

 

Operative Requisition Sanctioned [-1CP, 85pts]

 

Relics of the Chapter (1 Relic) [-1CP]

 

+ HQ +

 

Librarian in Phobos Armour [6 PL, 111pts]: Camo cloak, Force sword, Tome of Malcador

 

+ Troops +

 

Infiltrator Squad [11 PL, 142pts]: 4x Infilltrator, Infiltrator Helix Adept, Infiltrator Sergeant

 

+ Heavy Support +

 

Contemptor Mortis Dreadnought [9 PL, 168pts]

. Two twin lascannons: 2x Twin lascannon

 

Eliminator Squad [3 PL, 72pts]

. 2x Eliminator: 2x Bolt sniper rifle, 2x Camo cloak

. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

 

Eliminator Squad [3 PL, 72pts]

. 2x Eliminator: 2x Bolt sniper rifle, 2x Camo cloak

. Eliminator Sergeant: Bolt sniper rifle, Camo cloak

 

++ Total: [103 PL, -5CP, 1998pts] ++

 

Created with BattleScribe

Link to comment
Share on other sites

I once seen someone paint scout camo cloaks with a power up effect to illustrate the cloak's camo-field being activated. It was brilliant, but I've yet to recover those pictures.

 

There are tons of Stealth Suits painted like that on the net. ^^

Link to comment
Share on other sites

reading that makes me want to see if i can thinly roll out some clay or green stuff and apply that to my cloaks to make it look like they're taking on the effect of the ground... or I guess I could try and make cloaks with that effect...

Link to comment
Share on other sites

Had a great game of Kill Team tonight. Got to play an acquaintance for the first time (our wives know each other). I like the guy and we've been chatting back and forth about the hobby but have never been able to get our schedules to sync up. I was very happy to take an all-Primaris list that was completely painted.

 

HO9DJvjh.jpg

 

Turn one we shuffled around and I did not respect the fact that he moved his genestealer before the round started. He got a charge off on two of my intercessors. He kept a lot of his stuff hidden and not much happened.

 

Turn two I pushed forward out of my deployment zone and made sure my models were obscured. He moved more out in the open as well. I took out his heavy weapon in shooting.

 

Turn three I finally got my Intercessor Sgt into combat with his power sword. He started making genestealer sushi while some other models did some shooting. I also rushed forward with my leader to try and claim an objective. He failed his charges but was close enough to contest and keep possession.

 

Turn four I made more sushi and shot a lot of his models off the table. I had to pull my leader back while he ran after him and got into combat. He ended up killing my leader in CC.

 

Overall it was a really good game. I ended up losing 10 - 9. I made a few movement mistakes that would have allowed me to win 9-7, but giving him my leader gave him 3 VPs that cost me the game. Primaris having 2 wounds each is amazing. Great guy, great game. I'm looking forward to the tournament I'm going to this weekend. They're running with a command roster but I'm just going to take this list. I want it all primaris and all matching.

 

6NUSUZRh.jpg

 

Nfotu5Xh.jpg

 

gsQMynHh.jpg

 

V41u4Dbh.jpg

Link to comment
Share on other sites

It was a great looking fight. I talked to the store manager about amor painting up the MDF terrain and he happily said yes. After the tournament this weekend I'll take some home.

Dice are custom from Chessex. The GW IP banhammer means they can't make them with that symbol anymore. They don't roll very well so I use then as markers. I've got a block of smaller Chessex dice I use for rolling now.

 

EDIT: Autocorrect betrayed me.

Edited by thewarriorhunter
Link to comment
Share on other sites

Got a campaign game 750p against Harlequins, sadly with an Urban Conquest battlezone rule - all weapon ranges (except for pistols/grenades) are halved, everything counts as obscured (-1 to hit in ranged) and hard cover gives +1 instead of +2. Needless to say, harlies rejoiced not getting hit at all, or being in almost guaranteed charge range against anything that could hit them. Also, their vehicles were just hit on 5+ at best.

 

Played the new phobos libby, primaris captain, 3x5 intercessors, 5x CC DS reivers and 4x bolter inceptors. To make it short: After the first harlie across-the-board charge failed, my opponent pulled everything back that he could. Reivers and inceptors took large chunks out of the other army before getting counter charged, but with just 15" boltrifle range my intercessors didn't do much. Grenadier strat was hilarious though, guaranteed 6 frag shots with reroll to wound just minced through any footsloggers at full 30" range.

 

In the end, my opponent won by pulling a maelstrom card forcing him to essentially move into my board half and score d3 VP - at their movement range, not really hard. Lost with 9-10, but until round 5 it looked like it would end a draw.

 

MVP was the phobos libby - the vanguard WL trait of handing out +1 to hit made his intercessor buddies hit rather reliably all game long, and his 18" MW powers worked great by sniping a character with just 2W left. And getting CP for it in the process. And denying their Warptime equivalent. Without this guy, I wouldn't have been able to make it such a close game, I'm rather confident I'll play him again and maybe build another. For now, I'll stock up on hellblasters to make full use of his +1 - I'm still missing the heavy version.

Link to comment
Share on other sites

Mind Raid from the vanguard discipline. Frankly a great power - 18", easy to cast, MW on a unit of choice (like Tenebrous Curse, which halves all movement in addition), and generates 1CP if rolling higher than Ld with 3d6. In this case, sniped the warlord and got me a CP to reroll the next power.

 

Combine this with the friendly unit +1 to hit WL trait, and a single phobos libby becomes really useful, even for non-vanguard armies.

Link to comment
Share on other sites

Gotcha. I've only skimmed the powers, once he's ready for the table I'll read through then in depth.

 

Today I've got a three round kill team tournament at my FLGS. I'm knowingly hamstringing myself by taking my Primaris team and not a command roster. I'd rather have a matching kill team and I'm at the point where I don't need my RG to fill out my list.

Link to comment
Share on other sites

Saturday's tournament was disappointing to say the least.

 

First game I got a rematch against my buddy's GSC who my last post was about and I got rocked :sad.:. The terrain heavily favored him because it was mostly all LOS blocking with only a few lanes of fire. He was able to move around and deny a lot of my shooting. His Genestealer also got off it's pre-game move and charged me turn 1 (he had imitative) so before I even did a thing it had gone 24 inches across the board, got into combat with two models, and a third was blocked from movement because it was behind those two. I also learned how stupid the rock cutters are. If they cause a wound you roll a D6 and if the roll is higher that the remaining wounds on the model it's slain, no injury roll. Well at 2 damage per wound at -3AP all it takes is one to go through and remove a Primaris model... It's a pretty :censored: weapon to face. I lost 17-7.

 

Second game was against Death Guard. That was a little better but still tough. Everything he had was T5 so my bolter rounds were just bouncing off. This game was really fast because of the mission and I didn't accomplish much. I couldn't get to his side of the board but he managed to get one model on my side near an objective to contest with a charge move. I lost 8-7.

 

Third round I caught the by... which was a nice cap to end the day :sad.:. I took off because there was no point in sticking around.

 

I talked with the GSC guy later in the day and he was apologetic and asking if his list was too rough. I told him it wasn't because it was a tournament, but it was not fun to play against at all. Half my team was locked up for two turns because of his genestealer, and then because I couldn't shoot anything he was getting charges off all over without overwatch and snipping heads off guys.

 

I did learn one thing, so that's my barely-silver-lining, my combat specialist should have the assault variant bolter so I can run him around more if I need it. A couple times I didn't advance because he wouldn't be able to shoot, so I was hamstringing myself.

 

But overall I was very bummed, especially catching the by on the last game so I didn't even get a chance to win a single game. I'm 0-5 for my last several outings with 40k/Kill Team and pretty demoralized about it. I really want to enjoy the whole hobby but it's tough when you can't pull out a win.

Link to comment
Share on other sites

Saturday's tournament was disappointing to say the least.

*snip*

 

I don't play Kill Team, simply because nobody in my primary groups enjoys it. That being said theres another local community that I am not a part of, and they want to start a Kill Team league, and I expect ill get involved. I appreciate you sharing your experience.

 

My limited research tells me that Death Guard and GSC are both GREAT (re: Top Tier) factions for Kill Team. In the case of GSC and Terrain, that sounds like a losing battle from the start.

 

Regardless of the balance issues, I still expect a lot of your pains stem from a simple lack of experience. 40k is one of those games that requires many repetitions to figure out core concepts and improve. For those of us (myself included) that get a limited exposure to play (re: Once a month or less), you already have the deck stacked against you.

 

I expect that the opponents you played against play on a more regular basis?

 

I hope this doesn't come across as condescending, because I don't mean it as such: You need to set priorities for yourself. When you and I converse on the game and both the hobby and gaming aspect of it, you always seem to gravitate towards preferring things like aesthetic, theme, and having a completely painted force. At some point you either have to make the time to practice and improve, or you have to realize that your joy is going to come from mostly the modelling side of the game.

 

The alternative is finding a group of people to play with who have the same time commitment as yourself, thus will be on the same experience/competitiveness level. 

 

I hope you don't let this event get you down, and keep at it for the next! Your stuff is stunning, and it would be a shame not to share it with others in organized play.

Link to comment
Share on other sites

I appreciate your comments, and you're spot on regarding experience. I don't get to play as much as I want which can be frustrating. I've already played out a few different scenarios in my head on what I could have done against the GSC, I probably still would have lost but maybe not as badly. I try to learn from each loss, but I'm a naturally competitive person (why my wife and I usually only play co-op board games) so when I don't do well it is very irritating.

 

I would love to find a group of players who share my views but I haven't been able to do that yet. The group around here seems to mostly be 2k beat face lists. I'm sure there's some laid back garage groups in the area but I've not been able to find them and break into them yet.

Link to comment
Share on other sites

I feel your pain. That's sort of the both beauty and bane of this game: There are so many levels with which to appreciate/play/consume it.

 

My first go around with this game, when I was much younger, I was the guy with the "2k beat face list" and frankly I wasn't a great sportsman, or all that caring towards my opponent's enjoyment of the game. I was focused on myself, my list, and getting the win. Then I quit, gave up most of my stuff, and fell back on just the lore (Horus Heresy series mostly), and following the progression of the game as a spectator, not a player.

 

Then just a couple years ago I came back to the game, with a totally different perspective. I still have a competitors spirit, and I strictly enjoy doing something more if I am good at it. That's what changed with time and personal growth. I didn't need to win, I just needed to play well.

 

If I play a game now, and its an absolutely thrashing (Win or Lose), that's no fun at all. If I play a game, and I play well, and my opponent is having a good time, that's fun (regardless of if I win or lose). It's about evaluating how you want to spend your time, and how you feel after you've spent the time.

 

I think everyone who plays this game has a spark, something that drives them to commit to the massive amount of time & funds that this game requires. What happens often is two people sit down to play, and they don't have the same or similar sparks, and thus the event can be un-enjoyable for them both. What I have found personally, over time, is that in that scenario, sometimes you can get value out of that social contract with another person by focusing less on achieving your spark, but rather, sharing it.

 

If your a narrative player, you narrate the :cuss out of your game, where next thing you know half the people in the shop are standing around watching, wanting to hear what happens next.

 

If you love the competitive nature of the game, its about sharing insight and list optimization suggestions to people who are willing and receptive.

 

If you love the modelling and visual aspects of the game, this can be very hard. In my experience for one simple reason: Lots of "gamers" can be very greedy, and running on a shortage of social skills. They are introverts and lack the skills to express themselves outwardly. Maybe you continue to prove your worth to the FLGS Owner by painting terrain, and you two can come to some sort of arrangement. Maybe you would get joy in building the store's collection of painted terrain, and then just go and watch events. When I was first getting back into the game, I did that a lot (I didn't have all my stuff sorted to play with a "real" army, so instead I went, networked/met people, and watched). Most nerds are weirded out by people watching, but when its apparent the person watching isn't going anywhere, most will warm up and include you in the experience. It can be a lot easier to just show up and watch an event for a couple hours, than block off the whole day (and the corresponding week+) of time to get ready for an event to play in it yourself.

 

I wish you the best of luck in finding and sharing your spark!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.