Panzer Posted April 30, 2017 Share Posted April 30, 2017 Pistols in melee you say? Be right back building a Vanguard unit with Inferno/Flamer Pistols. Just remember, your enemy should first chose to remain in cc for you to use them pistols. He might as well decide that he should fall back instead. So? Then just shoot them normally and charge them again for more first striking goodness. I don't see the problem. He falls back on his turn so you'll be the one being shot. So? Nobody said anything about hiding in melee tho? Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4725894 Share on other sites More sharing options...
BloodTzar Posted April 30, 2017 Share Posted April 30, 2017 (edited) Guys don't get too hyped with the pistol hype for 8th ed...there is no certainty we be able to keep all the toys...moreover with speehsmarine v.2 there might be a chance big papa smurf will get us all in line and call the v.2; the chosen ones for all the toys. However if we keep our dignity, it would be super awesome, since we can get hell lot of pistols on the table while keeping the ability to get close (DoA-Jumpacks). On thing that concerns me is the -1 to hit while moving heavy, just imagine how super buffed the UM Sky-hammer just got. Not mentioning that new IG/Eldar/SM mech might be seeing the light of 40k tables. ~BT Edited April 30, 2017 by BloodTzar Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4725902 Share on other sites More sharing options...
vahouth Posted April 30, 2017 Share Posted April 30, 2017 He falls back on his turn so you'll be the one being shot. So? Nobody said anything about hiding in melee tho? What do you mean? Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4725907 Share on other sites More sharing options...
Dont-Be-Haten Posted April 30, 2017 Share Posted April 30, 2017 (edited) Guys don't get too hyped with the pistol hype for 8th ed...there is no certainty we be able to keep all the toys...moreover with speehsmarine v.2 there might be a chance big papa smurf will get us all in line and call the v.2; the chosen ones for all the toys. However if we keep our dignity, it would be super awesome, since we can get hell lot of pistols on the table while keeping the ability to get close (DoA-Jumpacks). On thing that concerns me is the -1 to hit while moving heavy, just imagine how super buffed the UM Sky-hammer just got. Not mentioning that new IG/Eldar/SM mech might be seeing the light of 40k tables. ~BT Sky hammer no longer exists mate. I think heavy weapons with -1 to hit is brilliant. Especially since I love multi-melta and now it won't suck up a turn of not moving in order to shoot at full bs. Edited April 30, 2017 by Dont-Be-Haten Tyriks and Ebsolom 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4725928 Share on other sites More sharing options...
RedemptionNL Posted April 30, 2017 Share Posted April 30, 2017 There is one thing that troubles me though. Since there are no more snap shots but a -1 to hit, doesn't that make assault armies not viable because of overwatch? Unless there is no more overwatch in game... Well, there's a preview for the new Charge phase tomorrow, I'm guessing we'll get a hint about how Overwatch will work then as well. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4725989 Share on other sites More sharing options...
Panzer Posted April 30, 2017 Share Posted April 30, 2017 Overwatch is one of those things I'm really looking forward to since I'm playing Tau. Without anything like Overwatch I would kinda be forced to bring a lot of cannonfodder infantry to screen my guns (which I already do since I like Pathfinder and Breacher but I wouldn't like being forced to do so). :P Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726017 Share on other sites More sharing options...
Grazcruzk Posted April 30, 2017 Share Posted April 30, 2017 Man I am liking everything I've seen so far.. I liked the thought of pistols being a deterrent, as was mentioned. Even heavy-hitters might think twice about charging, only to end up stuck in with a bunch of specialist pistols if they don't wipe out the unit. Trying to remain cautiously optimistic, but I'm more and more excited to see how our units transition. I'm just imagining a death company marine screaming and wild-eyed, burning down a traitor (or six) at point blank range with a hand flamer before continuing on with his chainsword. Or vanguard vets coming out of a stormshield phalanx with pistols blazing after weathering a charge. Damon Nightman, Helias_Tancred and vahouth 3 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726095 Share on other sites More sharing options...
Dont-Be-Haten Posted May 1, 2017 Share Posted May 1, 2017 Just realized flame storm cannon heavy flamer sponsons and t/L heavy flamer on Baal and razorbacks just got a huge boost! Grazcruzk and Ebsolom 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726262 Share on other sites More sharing options...
Grazcruzk Posted May 1, 2017 Share Posted May 1, 2017 So do you guys think the frag cannon will be 2d6 hits? Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726268 Share on other sites More sharing options...
Jolemai Posted May 1, 2017 Share Posted May 1, 2017 That depends what the heavy flamer is. Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726354 Share on other sites More sharing options...
Quixus Posted May 1, 2017 Share Posted May 1, 2017 Just realized flame storm cannon heavy flamer sponsons and t/L heavy flamer on Baal and razorbacks just got a huge boost! How so? D6 hits isn't much better on a flamestorm cannon than on a regular flamer. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726378 Share on other sites More sharing options...
Jolemai Posted May 1, 2017 Share Posted May 1, 2017 No more snap shots Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726386 Share on other sites More sharing options...
Quixus Posted May 1, 2017 Share Posted May 1, 2017 AFAIK we still don't know how the -1 to hit while moving interacts with weapons that always hit. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726396 Share on other sites More sharing options...
Jolemai Posted May 1, 2017 Share Posted May 1, 2017 Also true. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726398 Share on other sites More sharing options...
SM1981 Posted May 1, 2017 Share Posted May 1, 2017 Falling back is going to be a BAD idea against a quality melee force. Charging lets you strike first... so why fall back probably just enough to get charged again the following turn and give the melee units charging bonuses AGAIN? You're going to need ANOTHER unit to be the one shooting at the melee unit. Especially if falling back means no overwatch or shooting next turn. That's the difference actual firing lines make. You have separate units staged behind each other, so every turn at least one line is shooting while the other flees through the preceding line. But you are counting on 1 round of both firing, then losing 1/2 or 1/x (x being the number of lines) of firing power not fleeing. The better case is for avoiding dreadnoughts, or fleeing through terrain or something else that gives cover or hinders the chargers. I think the idea would be fall back with a unit that is getting whipped by an enemy squad, charge that same enemy squad with a unit of your own (to get first strike), and then use your depleted squad to shoot something else later down the line. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726615 Share on other sites More sharing options...
vahouth Posted May 1, 2017 Share Posted May 1, 2017 (edited) Charge phase is up. https://www.warhammer-community.com/2017/05/01/new-warhammer-40000-charge-phasegw-homepage-post-4/ Highlights: Overwatch is a straight 6+ to hit. You need not be in base combat, only within an inch. Edited May 1, 2017 by vahouth Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726662 Share on other sites More sharing options...
tkni Posted May 1, 2017 Share Posted May 1, 2017 First thing that stands out here is it appears you still move on a failed charge... Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726692 Share on other sites More sharing options...
Quixus Posted May 1, 2017 Share Posted May 1, 2017 Still swingy charge distance. Still nothing about how weapons that do not roll to hit work in overwatch. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726694 Share on other sites More sharing options...
vahouth Posted May 1, 2017 Share Posted May 1, 2017 And a unit can overwatch multiple times. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726706 Share on other sites More sharing options...
Panzer Posted May 1, 2017 Share Posted May 1, 2017 Charge phase is up. https://www.warhammer-community.com/2017/05/01/new-warhammer-40000-charge-phasegw-homepage-post-4/ Highlights: Overwatch is a straight 6+ to hit. You need not be in base combat, only within an inch. Those are your highlights? Imo it's much more interesting that - units can fire overwatch multiple times as long they aren't locked in combat (potentially huge for Tau Supporting Fire) - it sounds like you still move your 2d6 inch even if you don't reach the enemy - it sounds like any unit can now move+charge in the same turn, gives footslogging melee Marines an average threatrange of 13" (6"+2d6) Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726729 Share on other sites More sharing options...
Xenith Posted May 1, 2017 Share Posted May 1, 2017 14" as you only need to get within 1", not base to base. Also haven't seen how "advance" interacts with charging. If we can move 6+D6", then have a 2d6 charge, amazing. Even more so if we always get the charge movement. Indefragable, Helias_Tancred and Tyriks 3 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726735 Share on other sites More sharing options...
Panzer Posted May 1, 2017 Share Posted May 1, 2017 Right. Need to get used to the 1" change asap. :D Yeah there is no word about advance either but I highly doubt footslogging marines will have a threat range of 16.5 17.5 inch on average. o_O Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726738 Share on other sites More sharing options...
vahouth Posted May 1, 2017 Share Posted May 1, 2017 Charge phase is up. https://www.warhammer-community.com/2017/05/01/new-warhammer-40000-charge-phasegw-homepage-post-4/ Highlights: Overwatch is a straight 6+ to hit. You need not be in base combat, only within an inch. Those are your highlights? Imo it's much more interesting that - units can fire overwatch multiple times as long they aren't locked in combat (potentially huge for Tau Supporting Fire) - it sounds like you still move your 2d6 inch even if you don't reach the enemy - it sounds like any unit can now move+charge in the same turn, gives footslogging melee Marines an average threatrange of 13" (6"+2d6) Oh, I agree. That was just my first read reaction. I don't see the change in your last point though. You always could move+charge in the same turn. It's just the extra inch that's different. Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726743 Share on other sites More sharing options...
Panzer Posted May 1, 2017 Share Posted May 1, 2017 Yeah i got a bit confused with another talk with the last point. We were actually talking about advance+charge. It's kinda confusing to keep track of all the discussions. :D Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726781 Share on other sites More sharing options...
Charlo Posted May 1, 2017 Author Share Posted May 1, 2017 Big shame they kept random charges in. Multiple overwatch is overly punishing I feel. Will have to see in practise. That 1" buff would have meant I made two game winning charges this weekend though so...! Helias_Tancred and Quixus 2 Back to top Link to comment https://bolterandchainsword.com/topic/333154-8th-edition-ba/page/11/#findComment-4726782 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now