appiah4 Posted May 2, 2017 Share Posted May 2, 2017 I stand by my earlier guess that you will have a choice of attempting to sweeping advance or overwatch at full BS against disengaging units. Xenith 1 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted May 2, 2017 Share Posted May 2, 2017 I stand by my earlier guess that you will have a choice of attempting to sweeping advance or overwatch at full BS against disengaging units. The FB hint about conga-gunlines being a bad idea makes me think combat-winners may get to charge another enemy unit instead of/as well as sweeping advance. I also wonder if Fear will force enemy units to Fall Back. Panda_Saurus_Rex 1 Back to top Link to comment Share on other sites More sharing options...
sockwithaticket Posted May 2, 2017 Share Posted May 2, 2017 Imagine unloading a quad flamer (2 regular, 2 hand) Assault squad into whatever you've forced to run away... Link to comment Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 2, 2017 Share Posted May 2, 2017 I stand by my earlier guess that you will have a choice of attempting to sweeping advance or overwatch at full BS against disengaging units. The FB hint about conga-gunlines being a bad idea makes me think combat-winners may get to charge another enemy unit instead of/as well as sweeping advance. I also wonder if Fear will force enemy units to Fall Back. I'm hoping for this with everything I have. Overwatch as many times as needed only makes sense if I can keep charging as well. Link to comment Share on other sites More sharing options...
tkni Posted May 2, 2017 Share Posted May 2, 2017 (edited) Fight phase is up: https://www.warhammer-community.com/2017/05/02/new-warhammer-40000-fight-phase-may2gw-homepage-post-4/ - priority based on previous phase, chargers going first - activate units in turn - free 3" movement upon activation, can drag other units into combat (without facing overwatch) - some units can interrupt and attack out of sequence (or use stragem cards granted by formations) - units 'generally' hit on 3+ (top tier on 2+) Edited May 2, 2017 by Taeknologik Panda_Saurus_Rex 1 Back to top Link to comment Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 2, 2017 Share Posted May 2, 2017 Not quite what I was hoping for but awesome none the less. This really nerfs the "turtling gunline" strategy I fear so much. Link to comment Share on other sites More sharing options...
Charlo Posted May 2, 2017 Author Share Posted May 2, 2017 Works very well. I'd imagine we'll have some ways to get priority activation with our unique stratagems from formations and such. Big blobs of Death Company just became potentially very scary - always striking first, more than likely always hitting on a 3+ and able to pull more victims into the carnage <3 Our traditional combined arms approach of warfare is going to make us wonderfully versatile methinks! Morticon, Panda_Saurus_Rex, Dolchiate Remembrancer and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
durdle-durdle Posted May 2, 2017 Share Posted May 2, 2017 My guard friend is going to be upset about piling in to other units. I really like this. The chargers going first means that we always have a chance to strike even against elder and bloodthirsters if we charge them.i wonder if hammer of wrath would still exist? It would be juicy to charge a small unit, kill them with that then pile into another unit. Still the pile in is to the closest unit, so it would require good placement on our part to take advantage of this, and the enemy would have to be wary of it too. Link to comment Share on other sites More sharing options...
Father Mapple Posted May 2, 2017 Share Posted May 2, 2017 AND close combat weapons work like shooting weapons, with multiple wounds or AP values. Dolchiate Remembrancer 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted May 2, 2017 Author Share Posted May 2, 2017 Hammer of Wrath will probably be made better, with creatures, bikes etc all getting bespoke "weapon profiles" for how their impact hits will work - just like in Age of Sigmar. Link to comment Share on other sites More sharing options...
Xenith Posted May 2, 2017 Share Posted May 2, 2017 This is all very good news. Gun lines are either going to have to spread out or get multi charged. The former means diluted firepower, the latter multi assaults. Even if they all fall back, that's a big chunk of the army that cannot shoot next turn. With lascannons allowing a 5+ save for TDA, terminators might be great to eat overwatch for the rest of the army. I think shooting will still be powerful, but when you have a dedicated assault unit or two in your opponent's lines, they will be hard to dig out if properly supported. Brb. Off to buy more San Guard. Link to comment Share on other sites More sharing options...
NTaW Posted May 2, 2017 Share Posted May 2, 2017 Such excitement. This new assault phase is shaping up nicely! Link to comment Share on other sites More sharing options...
Tyriks Posted May 2, 2017 Share Posted May 2, 2017 Fight phase is up: https://www.warhammer-community.com/2017/05/02/new-warhammer-40000-fight-phase-may2gw-homepage-post-4/ - priority based on previous phase, chargers going first - activate units in turn - free 3" movement upon activation, can drag other units into combat (without facing overwatch) - some units can interrupt and attack out of sequence (or use stragem cards granted by formations) - units 'generally' hit on 3+ (top tier on 2+) It's only dedicated CC units that hit on 3+ according to that article. Link to comment Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 2, 2017 Share Posted May 2, 2017 Fight phase is up: https://www.warhammer-community.com/2017/05/02/new-warhammer-40000-fight-phase-may2gw-homepage-post-4/ - priority based on previous phase, chargers going first - activate units in turn - free 3" movement upon activation, can drag other units into combat (without facing overwatch) - some units can interrupt and attack out of sequence (or use stragem cards granted by formations) - units 'generally' hit on 3+ (top tier on 2+) It's only dedicated CC units that hit on 3+ according to that article. According to the unit profiles they released of a standard Space Marine, all SM hit on 3+ in CC and in shooting. Link to comment Share on other sites More sharing options...
Indefragable Posted May 2, 2017 Share Posted May 2, 2017 Works very well. I'd imagine we'll have some ways to get priority activation with our unique stratagems from formations and such. Big blobs of Death Company just became potentially very scary - always striking first, more than likely always hitting on a 3+ and able to pull more victims into the carnage <3 Our traditional combined arms approach of warfare is going to make us wonderfully versatile methinks! I'm already starting to think that the idea will be to maneuver all melee units into position, and then have them all Charge on the same Turn. That way you get to deal devestating army-wide blows to your opponent who has no choice but to sit there and take it ( :cuss you, Initiative!) for an entire Turn. Alternatively, maybe the trick will be a slow-drip of units piling in every Turn. Basically T1: get a unit to lock up the the enemy in combat (without running away...). T2: have another unit assault so it can strike first. T3: have 3rd unit Charge combat, so it goes first T3 as well.... etc....That sort of perpetual dog pile (new band name, I call it!) could work very well for those of us who prefer jump pack MSU. Also, it seems like the Fight phase will be its own mini game in some ways. In subsequent rounds of combat, players take turns "activating" combats. So I imagine we will want to devise strategies where a TH/SS Termie unit with a Sang Priest ties up enemy A since they can weather ongoing rounds, while we choose for Dante and the Goldenboys (new band name! I call it!) to go first against enemy B. My guard friend is going to be upset about piling in to other units. I really like this. The chargers going first means that we always have a chance to strike even against elder and bloodthirsters if we charge them.i wonder if hammer of wrath would still exist? It would be juicy to charge a small unit, kill them with that then pile into another unit. Still the pile in is to the closest unit, so it would require good placement on our part to take advantage of this, and the enemy would have to be wary of it too. I also play IG, and already my mind is thinking about taking Infantry Platoons just to have cheap 10 man skirmishers out screening units at all times. Speaking of...you bet your chapless Slaaneshi :cuss that I am going to be fixing bayonets and charging with my Guard! Charge of the Light Brigade, baby! Dolchiate Remembrancer and Damon Nightman 2 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted May 2, 2017 Share Posted May 2, 2017 Fight phase is up: https://www.warhammer-community.com/2017/05/02/new-warhammer-40000-fight-phase-may2gw-homepage-post-4/ - priority based on previous phase, chargers going first - activate units in turn - free 3" movement upon activation, can drag other units into combat (without facing overwatch) - some units can interrupt and attack out of sequence (or use stragem cards granted by formations) - units 'generally' hit on 3+ (top tier on 2+) It's only dedicated CC units that hit on 3+ according to that article. According to the unit profiles they released of a standard Space Marine, all SM hit on 3+ in CC and in shooting. Right. But I imagine most units will be 4+ or even 5+ (Tau, IG, Dark Reapers? Some MC's?). I think the idea is that SM start to get a taste of their fluffiness in the sense that your average SM is somewhat = to the dedicated assault units of other armies. I can't wait to see what Sanguinary Guard look like in 8th.....though I am a bit concerned that once again the crunch won't come anywhere near the fluff. Glaive Encarmine speculation Hidden Content Do you think these will have Strength boosts? Armor mitigation? D3 wounds? Anyway you cut it they gotta be better somehow then their lame 7th incarnation. Tyriks and Panzer 2 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted May 2, 2017 Author Share Posted May 2, 2017 Considering all units get bespoke rules, I'm guessing SG are going to get some nice rules for Glaives, Angelus Bolters and some extra speed ;) Link to comment Share on other sites More sharing options...
redshadow Posted May 2, 2017 Share Posted May 2, 2017 so all sace marine chapters are getting re-enforcements ? from gulliman and mars ? Link to comment Share on other sites More sharing options...
Frater Antodeniel Posted May 2, 2017 Share Posted May 2, 2017 (edited) This is all very good news. Gun lines are either going to have to spread out or get multi charged. The former means diluted firepower, the latter multi assaults. Even if they all fall back, that's a big chunk of the army that cannot shoot next turn. With lascannons allowing a 5+ save for TDA, terminators might be great to eat overwatch for the rest of the army. I think shooting will still be powerful, but when you have a dedicated assault unit or two in your opponent's lines, they will be hard to dig out if properly supported. Plus, with the whole "Pistol being able to shoot in Assault Phase", it would be reasonable to think that Tactical Terminators may be able to Shoot their heavy flamers and Assault Canon in melee. Also, Assault Terminators already got a great boost since now Power Claws will be able to tear through all enemies. BA Assault Terminators with Power Claws before V8 => Useless against 2+ armour, Vehicles, Dreadnought. BA Assault Terminators with Power Claws after V8 => Usefull against all. (Usefull => Powerfull, if BA still have +1 Strenght on charge....) Edit : And Terminators are Two Wounds now. Edited May 2, 2017 by Frater Antodeniel Link to comment Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 2, 2017 Share Posted May 2, 2017 Just saw this in the comment thread:http://imgur.com/eqdRg5p Dolchiate Remembrancer 1 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted May 2, 2017 Share Posted May 2, 2017 (edited) Just saw this in the comment thread: http://imgur.com/eqdRg5p For those who may not be able to link to it: Hidden Content http://i.imgur.com/eqdRg5p.png?1 Well, that dials melee (and my enthusiasm for 8th) down a few notches. THanks, Panda, for finding that! Edited May 2, 2017 by Indefragable Link to comment Share on other sites More sharing options...
Quixus Posted May 2, 2017 Share Posted May 2, 2017 With lascannons allowing a 5+ save for TDA, terminators might be great to eat overwatch for the rest of the army. Isn't that just as good or bad as 7th edition? Link to comment Share on other sites More sharing options...
Charlo Posted May 2, 2017 Author Share Posted May 2, 2017 Did you really expect run and charge to be a thing though? That's the road to disappointment :P Dont-Be-Haten and Panzer 2 Back to top Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted May 2, 2017 Share Posted May 2, 2017 I think the game is going to be very well balanced. Once we find out about transports and if we can assault from them or not. Its going to be an amazing edition. Link to comment Share on other sites More sharing options...
Panda_Saurus_Rex Posted May 2, 2017 Share Posted May 2, 2017 Did you really expect run and charge to be a thing though? That's the road to disappointment Honestly no not really. I would absolutely love it it we could charge from a Drop Pod or Rhino! Link to comment Share on other sites More sharing options...
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