vahouth Posted May 29, 2017 Share Posted May 29, 2017 Wait a minute... Why can't our Librarians wear a jump pack??? I really hope this is an oversight. Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted May 29, 2017 Share Posted May 29, 2017 So basically we trade black armour, for gold? I love my golden boys are back, but I feel we traded one good squad for another ya know? Link to comment Share on other sites More sharing options...
tkni Posted May 29, 2017 Share Posted May 29, 2017 Wait a minute... Why can't our Librarians wear a jump pack??? I really hope this is an oversight. Pretty sure they, and chaplains, will be able to by default. The annotation on our unit list simply adds the JP option to techmarines, priests and 'command squads' as before. Link to comment Share on other sites More sharing options...
vahouth Posted May 29, 2017 Share Posted May 29, 2017 Wait a minute... Why can't our Librarians wear a jump pack??? I really hope this is an oversight. Pretty sure they, and chaplains, will be able to by default. The annotation on our unit list simply adds the JP option to techmarines, priests and 'command squads' as before. After a second viewing, I'm inclined to agree with you. The annotations seem to point out which BA units get to have jump packs that wouldn't be able to otherwise. Link to comment Share on other sites More sharing options...
vahouth Posted May 29, 2017 Share Posted May 29, 2017 You know, it just occurred to me that since we share the same Assault Marines entry with the vanilla guys, we're probably losing access to our meltaguns. That would be awful. :( Link to comment Share on other sites More sharing options...
tkni Posted May 29, 2017 Share Posted May 29, 2017 (edited) ...or they gain them (hopefully!) I'm intrigued by the company veterans - if they're pseudo characters (min models 1-3?) and don't require the priest / champion tax, then our ability to deep strike them with multiple melta/plas/grav gets rather interesting... edit: just noticed they're 2-5 models. So here's hoping they keep their current wargear options. Edited May 29, 2017 by Taeknologik Link to comment Share on other sites More sharing options...
Charlo Posted May 29, 2017 Author Share Posted May 29, 2017 You know, it just occurred to me that since we share the same Assault Marines entry with the vanilla guys, we're probably losing access to our meltaguns. That would be awful. :( Seeing as Melta guns aren't in the box set, I think that may be the case. ... UNTIL our codex come out and fixes it. Until then though I'm a tad flummoxed. Waiting to see how Ad Mech go. Link to comment Share on other sites More sharing options...
Jorre Posted May 29, 2017 Share Posted May 29, 2017 Well i have mixed feelings.... drop pods seem very expensive... Mephiston looks like a must have though. I am interested in trying out priests to! They look like a good option! Magna grapple furioso in pods could be great at wrecking tank lines off the deepstrike Link to comment Share on other sites More sharing options...
fedratsailor Posted May 30, 2017 Share Posted May 30, 2017 ive been reading alot today and i remember seeing a post (somewhere: on one of these - facebook, B&C, blog posts) stating that the index's coming are the codex's we had just updated to 8th edition to get all the armies to the new rule set. When each army gets its own separate book will other options, like centurions, stalker, hunter, cataphracti, tartaros be included. I wish I remembered where it was located so I could confirm it. Link to comment Share on other sites More sharing options...
The Unseen Posted May 30, 2017 Share Posted May 30, 2017 ive been reading alot today and i remember seeing a post (somewhere: on one of these - facebook, B&C, blog posts) stating that the index's coming are the codex's we had just updated to 8th edition to get all the armies to the new rule set. When each army gets its own separate book will other options, like centurions, stalker, hunter, cataphracti, tartaros be included. I wish I remembered where it was located so I could confirm it. Except that doesn't make a lick of sense. The Index books HAVE THOSE UNITS IN THEM. They had to specifically write OUT those units in the Blood Angel list. So I'll be very (pleasantly mind you) surprised if they do it that way. Instead, it looks like GW yet again leaves us without. If the army specific stratagems aren't a big deal, its mostly ignorable, but if their crucial, like say making them were your chapter tactics ended up... Bleh. Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
Nicodemus Doloroso Posted May 30, 2017 Share Posted May 30, 2017 Well i have mixed feelings.... drop pods seem very expensive... In my view, this is welcome. Currently, drop pods are too good for their points and as a result far too common. I mean, they're almost mandatory if you want to be competitive in 7th. NTaW and Dolchiate Remembrancer 2 Back to top Link to comment Share on other sites More sharing options...
Jorre Posted May 30, 2017 Share Posted May 30, 2017 True Nic..... buuuut! Over 100 points just to give a squad or vehicle deepstrike is way to much! Unless they have added something new to the unit I havnt seen? Maybe I'm a little sad because I have 9 pods that used to cost a total of 315 points but now cost 927.... hell if i ever used them again it would probably be more than half my army in just pods. But I'm moving on.... i am far more interested in what I WILL TAKE than what I won't take anymore! Mephiston is looking like a must have.... maybe a dread in a pod. I'd like to try out terminators to! sebs_evo7 1 Back to top Link to comment Share on other sites More sharing options...
durdle-durdle Posted May 30, 2017 Share Posted May 30, 2017 True Nic..... buuuut! Over 100 points just to give a squad or vehicle deepstrike is way to much! Unless they have added something new to the unit I havnt seen? Maybe I'm a little sad because I have 9 pods that used to cost a total of 315 points but now cost 927.... hell if i ever used them again it would probably be more than half my army in just pods. But I'm moving on.... i am far more interested in what I WILL TAKE than what I won't take anymore! Mephiston is looking like a must have.... maybe a dread in a pod. I'd like to try out terminators to! Mm, a dread with hurricane bolters and twin assault cannon. That's some good dakka. I'm a bit annoyed that I won't be able to pop out and use the drag cannon same turn, but with their survivability (probably) going up, I think it'll be fine. I'm thinking I'm probably not going to need pods as much though since jump packs are essentially portable pods with movement increases. Link to comment Share on other sites More sharing options...
Father Mapple Posted May 30, 2017 Share Posted May 30, 2017 (edited) Yeah, not enough people are talking about jump pack assault. Put your jumpers in orbit or reserves, then in end of movement phase, they come down anywhere, but can still shoot and assault?Also, magna grapples mean 54 percent of the time, your Dreadnought get into assault with a vehicle the turn they drop. Edited May 30, 2017 by Father Mapple Link to comment Share on other sites More sharing options...
Fallenturtle Posted May 30, 2017 Share Posted May 30, 2017 Yeah, not enough people are talking about jump pack assault. Put your jumpers in orbit or reserves, then in end of movement phase, they come down anywhere, but can still shoot and assault? Also, magna grapples mean 54 percent of the time, your Dreadnought get into assault with a vehicle the turn they drop. That's how I'm going to do my Angels Sanguine army. Half of the army be the "slow moving" part IE Tac squads in rhinos and vehicles. then have the meat be jump pack/teleport guys/ dreads. I do like it how "FNP" even tho it's worse on the dice, is the only thing that can save you from mortal wounds as it's done when the WOUND is taken and not during the "save the wound" step now. Link to comment Share on other sites More sharing options...
Quixus Posted May 30, 2017 Share Posted May 30, 2017 (edited) Except that doesn't make a lick of sense. The Index books HAVE THOSE UNITS IN THEM. They had to specifically write OUT those units in the Blood Angel list. So I'll be very (pleasantly mind you) surprised if they do it that way. Instead, it looks like GW yet again leaves us without. If the army specific stratagems aren't a big deal, its mostly ignorable, but if their crucial, like say making them were your chapter tactics ended up... Bleh. I don't quite get, what you are saying. We will get 5 index books, one of which will cover space marines including the aberrant chapters (BA, DA, SW, GK might come in a different book IIRC). So the "special units" (Centurions, Land Seeders Storm etc.) will most likely have the <chapter> place holder keyword. Which then means either they are left out even for the smurfs etc., which contradicts what GW posted or they would have to add a rule saying "this unit cannot have the BA, DA or SW keyword". Other specialist units like Grey Hunters or Sanguinary Guard probably won't have the <chapter> place holder keyword but SW or BA keywords respectively. So it will be much easier to make them SW/BA only. Edited May 30, 2017 by Quixus Link to comment Share on other sites More sharing options...
RedemptionNL Posted May 30, 2017 Share Posted May 30, 2017 No, they just added an exclusive list of units which BA can use. Besides the Primaris Marines and the Imperial Space Marine, there's nothing new on it. No access to anything like Contemptors, Cataphractii, Stormtalons or a Landspeeder Storm. Link to comment Share on other sites More sharing options...
Fidelius Animo Posted May 30, 2017 Share Posted May 30, 2017 No, they just added an exclusive list of units which BA can use. Besides the Primaris Marines and the Imperial Space Marine, there's nothing new on it. No access to anything like Contemptors, Cataphractii, Stormtalons or a Landspeeder Storm. Well not and have them benefit from Blood Angel buffs/stratagems BUT given the wordings on the Detachments, it's clear that you could bring whatever other chapters you wanted with them Link to comment Share on other sites More sharing options...
vahouth Posted May 30, 2017 Share Posted May 30, 2017 Can a unit advance after deep striking? If so then flamer drops are still viable Link to comment Share on other sites More sharing options...
tkni Posted May 30, 2017 Share Posted May 30, 2017 Can a unit advance after deep striking? If so then flamer drops are still viable Heavy Flamers appear now to be Heavy D6. Frag Cannons, on the other hand, are listed as Assault 2D6 autohits.... Link to comment Share on other sites More sharing options...
Quixus Posted May 30, 2017 Share Posted May 30, 2017 No, they just added an exclusive list of units which BA can use. Besides the Primaris Marines and the Imperial Space Marine, there's nothing new on it. No access to anything like Contemptors, Cataphractii, Stormtalons or a Landspeeder Storm. What keywords do those units have and is the keyword BA a <chapter> keyword? BTW where have you already seen the index? Link to comment Share on other sites More sharing options...
Fidelius Animo Posted May 30, 2017 Share Posted May 30, 2017 No, they just added an exclusive list of units which BA can use. Besides the Primaris Marines and the Imperial Space Marine, there's nothing new on it. No access to anything like Contemptors, Cataphractii, Stormtalons or a Landspeeder Storm. What keywords do those units have and is the keyword BA a <chapter> keyword? BTW where have you already seen the index? http://www.bolterandchainsword.com/gallery/image/209067-18765633-10203338724225678-646116791688929381-n/ Link to comment Share on other sites More sharing options...
Bartali Posted May 30, 2017 Share Posted May 30, 2017 (edited) Yeah, not enough people are talking about jump pack assault. Put your jumpers in orbit or reserves, then in end of movement phase, they come down anywhere, but can still shoot and assault? Also, magna grapples mean 54 percent of the time, your Dreadnought get into assault with a vehicle the turn they drop. It's too risky to be something to be relied on. You'll only make assault 28% of the time, and even with Lemartes re-roll for DC or with a command point re-roll, you still at less than 50/50 (48%). Finding it difficult to get my head around BA in this edition. Kind of feels like I'll be playing red marines, and not entirely sure how many of the BA specific units I'll be taking. Very disappointed. Hopefully we're missing something. Haven't seen yet what keyword <Jump Pack> does. Hopefully it's something more than just being able to move over terrain. Edited May 30, 2017 by Bartali Indefragable 1 Back to top Link to comment Share on other sites More sharing options...
Quixus Posted May 30, 2017 Share Posted May 30, 2017 http://www.bolterandchainsword.com/gallery/image/209067-18765633-10203338724225678-646116791688929381-n/ :cuss :cuss :cuss Thanks anyways Link to comment Share on other sites More sharing options...
RedemptionNL Posted May 30, 2017 Share Posted May 30, 2017 Magna grapples seem fun at least. Combining adding 2 to the charge range with the fact that you can deploy 9" from the enemy means you'll need a 7 on your charge roll. Add command point re-rolls to that and you have a very decent chance of assaulting from deep strike. Of course a Furioso in a pod now costs well over 300 points. I'm very curious about the rules of a drop pod, like letting you disembark 3" closer than the 9" or something. Link to comment Share on other sites More sharing options...
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