Andrés Pacheco Posted July 25, 2017 Share Posted July 25, 2017 I've got a list idea for utilising Reavers + Angel of Death Warlord trait & banners. Other than that i actually like the idea of using Reivers with Bolt Carbines. (24" Assault 2 S4 AP 0 D1). They trade that for close combat weapons, but retain the heavy bolt pistol (s4 AP -1). Frankly speaking, i'm not too impressed by the Aggressors. The Inceptors with plasma exterminators are extremely tempting, but the contention is the price factor. The Assault Bolter variant cost 225 points seemingly for no other reason than GW thinks they're insanely cool. This list idea excites me. So much stacking debuff! Are you considering anything specifically to take advantage of it (only thing I can think of atm is the Psychic Scourge power, but I bet there's loads), or is it "just" to dominate the morale game. Either way it both sounds awesome to play and is impossibly macabre and sinister. And right-handed. I really want to like aggressors, but I just can't get into AP0. As Sallies or Fists I think they work well enough, but once they run out of T4/5+ they don't seem to do anything. Outside of our stratagem, they need a Repulsor as well, which has already killed all their preferred targets before they get out. Shame, cos I love the look of the flamer ones. Not played with Inceptors, but Fly and plasma makes them immediately more useful and dangerous. I just don't like the models unfortunately. Maybe I could stick some plasma fists on the Aggressors and say they're teleport jumping about? Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4832388 Share on other sites More sharing options...
ShinyRhino Posted July 25, 2017 Share Posted July 25, 2017 I played in a random partners team tourney this past weekend and saw first hand how useful Primaris units are. I ran my typical list with lots of jump troops and infantry support, and my randomly assigned partner ran a full Primaris list. A couple units of Hellblasters, a few units of Intercessors, two units of Inceptors, a pair of Lieutenants, an Ancient, and a Captain. Also a three man unit of Reivers. The key to his force are the characters. The Captain gives rerolls of 1 to hit, the Lieutenants give rerolls of 1 to wound, and the Ancient gives that snazzy "dying shot" on a 4+. I ran interference while he laid into units with his shooting. The Hellblasters combined with the characters was a monster. Overcharge everything when useful, reroll the ones to hit, reroll the ones to wound, and any that actually die to overcharge you can fire AGAIN on a 4+ making sure you overcharge during the dying shot. We took first place by maiming anything that moved towards us, and then tying survivors up in melee. We also made extensive use of our jump pack units by deploying them off the board and then dropping onto objectives or in the path of advancing units. His Inceptors were great at this due to their gun range and profile. Their T5 was also a factor, since the faster units they went up against typically wounded them on fives. He'd simply disengage from melee and pour shots into them, causing great amounts of damage. Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4832479 Share on other sites More sharing options...
Nusquam Posted July 26, 2017 Share Posted July 26, 2017 Just heard that Inceptors got -15PPM shaved off. That's pretty awesome. That synergy with rerolls and the banner sounded pretty ace. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4832988 Share on other sites More sharing options...
Extropian Posted July 26, 2017 Share Posted July 26, 2017 Just heard that Inceptors got -15PPM shaved off. That's pretty awesome. That synergy with rerolls and the banner sounded pretty ace. If so, I will reconsider my statements on Inceptors being too expensive. 180pts for 3 bolt ones is much more reasonable, and sounds fun. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4833085 Share on other sites More sharing options...
defl0 Posted July 28, 2017 Share Posted July 28, 2017 I've got a list idea for utilising Reavers + Angel of Death Warlord trait & banners. Other than that i actually like the idea of using Reivers with Bolt Carbines. (24" Assault 2 S4 AP 0 D1). They trade that for close combat weapons, but retain the heavy bolt pistol (s4 AP -1). Frankly speaking, i'm not too impressed by the Aggressors. The Inceptors with plasma exterminators are extremely tempting, but the contention is the price factor. The Assault Bolter variant cost 225 points seemingly for no other reason than GW thinks they're insanely cool. This list idea excites me. So much stacking debuff! Are you considering anything specifically to take advantage of it (only thing I can think of atm is the Psychic Scourge power, but I bet there's loads), or is it "just" to dominate the morale game. Either way it both sounds awesome to play and is impossibly macabre and sinister. And right-handed. I really want to like aggressors, but I just can't get into AP0. As Sallies or Fists I think they work well enough, but once they run out of T4/5+ they don't seem to do anything. Outside of our stratagem, they need a Repulsor as well, which has already killed all their preferred targets before they get out. Shame, cos I love the look of the flamer ones. Not played with Inceptors, but Fly and plasma makes them immediately more useful and dangerous. I just don't like the models unfortunately. Maybe I could stick some plasma fists on the Aggressors and say they're teleport jumping about? Way off.... Aggressors are probably the best raven guard unit in the codex, but you have to run the bolter ones. if you SftS, you deploy after seize the initiative. So you put bolter aggressors 12" away and they count as not having moved. 6 aggressors thus get 72 + 12d6 S4 shots... and if they get charged you get that again on overwatch:p It's a hell of an alpha strike and VERY reliable. It's the only unit we have that can deal with things like conscripts IMO. So every raven guard army should run at least 6. SyNidus 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4835481 Share on other sites More sharing options...
SyNidus Posted July 28, 2017 Share Posted July 28, 2017 I've got a list idea for utilising Reavers + Angel of Death Warlord trait & banners. Other than that i actually like the idea of using Reivers with Bolt Carbines. (24" Assault 2 S4 AP 0 D1). They trade that for close combat weapons, but retain the heavy bolt pistol (s4 AP -1). Frankly speaking, i'm not too impressed by the Aggressors. The Inceptors with plasma exterminators are extremely tempting, but the contention is the price factor. The Assault Bolter variant cost 225 points seemingly for no other reason than GW thinks they're insanely cool. This list idea excites me. So much stacking debuff! Are you considering anything specifically to take advantage of it (only thing I can think of atm is the Psychic Scourge power, but I bet there's loads), or is it "just" to dominate the morale game. Either way it both sounds awesome to play and is impossibly macabre and sinister. And right-handed. I really want to like aggressors, but I just can't get into AP0. As Sallies or Fists I think they work well enough, but once they run out of T4/5+ they don't seem to do anything. Outside of our stratagem, they need a Repulsor as well, which has already killed all their preferred targets before they get out. Shame, cos I love the look of the flamer ones. Not played with Inceptors, but Fly and plasma makes them immediately more useful and dangerous. I just don't like the models unfortunately. Maybe I could stick some plasma fists on the Aggressors and say they're teleport jumping about? Way off.... Aggressors are probably the best raven guard unit in the codex, but you have to run the bolter ones. if you SftS, you deploy after seize the initiative. So you put bolter aggressors 12" away and they count as not having moved. 6 aggressors thus get 72 + 12d6 S4 shots... and if they get charged you get that again on overwatch:p It's a hell of an alpha strike and VERY reliable. It's the only unit we have that can deal with things like conscripts IMO. So every raven guard army should run at least 6. You had me at 72 shots. Jokes aside, those conscripts are precisely the thing i've been worries about my army facing. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4835506 Share on other sites More sharing options...
Extropian Posted July 28, 2017 Share Posted July 28, 2017 SFTS Aggressors are definitely super, balls out, off the wall powerful. Especially if Shrike is near them, which he often will be. For clearing chaff screens, conscripts, Ork Boyz, whatever....there is nothing as good for the points. Just because i really find these numbers so eye popping, here's 1 unit of 6 near Shrike double tapping after deploying with STFS. 114 shots average (72 +12d6). 101 hits. Against Conscripts: 45 dead Against Ork Boyz: 42 dead Against Harlequins (just for laughs): 34 dead Against power armour Marines: 17 dead Thats ONE unit. The only thing they can't do well against is 2+ saves or vehicles really. But even then.... Against any T7/3+ save (Dread, predator, Rhino, whatever): 11 wounds Against a Knight: 6 wounds Against Terminators: 8 wounds So until you get to T8 or 2+ saves, they just wreck the place. 2 units will clear almost all infantry in most armies in one salvo. And this is why i suspect there is going to be some nerf to multiple units of Aggressors deploying with Shireke and SFTS :p Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4835523 Share on other sites More sharing options...
Biscuittzz Posted July 28, 2017 Share Posted July 28, 2017 Any have any pictures of Agressors in RG colours? Think they would look incredible. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836425 Share on other sites More sharing options...
seriade Posted July 28, 2017 Share Posted July 28, 2017 Reguarding the last post. What markings would agressors have on their armor. I think a yellow trimmed shoulder as they seem to be heavy support although they are an elite choice? Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836505 Share on other sites More sharing options...
ShinyRhino Posted July 29, 2017 Share Posted July 29, 2017 The thing I fear Primaris will suffer from is a low model count. Model count is king for objective taking and holding. Primaris will struggle to hold back large model count armies, especially those immune to morale losses. It'll be very tough to get them across the board and onto those forward objectives held by the enemy. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836555 Share on other sites More sharing options...
seriade Posted July 29, 2017 Share Posted July 29, 2017 That has always been a marine issue in general. The key is issuing enough firepower to stall the enemy for as long as possible. So if you can do enough damage to his troops you only need 1 guy to take an objective from him regardless how many he has. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836572 Share on other sites More sharing options...
Nusquam Posted July 29, 2017 Share Posted July 29, 2017 You don't have to worry about model count. Space marine troops get new objective secured via Defenders of Humanity. As long as you're battleforged one marine intercessor can hold against 50 conscripts. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836588 Share on other sites More sharing options...
Claws and Effect Posted July 29, 2017 Share Posted July 29, 2017 (edited) Reguarding the last post. What markings would agressors have on their armor. I think a yellow trimmed shoulder as they seem to be heavy support although they are an elite choice?Would be whatever Company they are assigned to. The "color denotes unit type" hasn't been an official thing for several issues now. You can still do it if you like, but they officially use Codex markings as of at least 7th. Still only the right shoulder though. Edit: Editions, not issues. Race will get that goof. Edited July 29, 2017 by Claws and Effect Race Bannon 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4836985 Share on other sites More sharing options...
Andrés Pacheco Posted July 30, 2017 Share Posted July 30, 2017 Way off.... Shows how much I know.... :) Aggressors are probably the best raven guard unit in the codex, but you have to run the bolter ones. if you SftS, you deploy after seize the initiative. So you put bolter aggressors 12" away and they count as not having moved. SftS units are deployed to the shadows, not the battlefield, so I assume they count as having moved along with all the other units that arrive from reserves. 6 aggressors thus get 72 + 12d6 S4 shots... and if they get charged you get that again on overwatch:p It's a hell of an alpha strike and VERY reliable. It's the only unit we have that can deal with things like conscripts IMO. So every raven guard army should run at least 6. Really good against horde chaff, although I'm not sure if they still hold up without playing it that they can fire twice. Anything mechanised though and you're spending a CP to pop a transport before your 250 pt unit vanishes to retaliation. Hopefully no one tries to charge them though :D Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4837687 Share on other sites More sharing options...
Nusquam Posted July 30, 2017 Share Posted July 30, 2017 When something comes out of the shadows its before the movement phase even happens. So they stand still and can shoot twice. Andrés Pacheco 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4837937 Share on other sites More sharing options...
Extropian Posted July 30, 2017 Share Posted July 30, 2017 Yep. As written, they can absolutely double tap turn 1. They deploy before the game starts, unlike deepstrikers/infiltrators etc. Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4838173 Share on other sites More sharing options...
Bluthusten Posted August 1, 2017 Share Posted August 1, 2017 We need a FAQ about strike from the shadows...in every forum are postings about it :D Can I use it multiple team, are they count as moved etc etc Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4839890 Share on other sites More sharing options...
duz_ Posted August 1, 2017 Share Posted August 1, 2017 I think the rules are pretty clear cut. Its a deployment that's done last minute before the game starts, its not an in game insertion. I posted in another thread (the CT focus one I believe) rule book clearly states rule of 1 doesnt apply to pre game stratagems. So no real FAQ required? Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4840129 Share on other sites More sharing options...
MajorNese Posted August 1, 2017 Share Posted August 1, 2017 (edited) SftS places the unit at the start of the first game turn, but before the first player turn. Aggressors can double tap when not moving on their turn, and movement phase is the first phase of each player turn. So yes, they can, because SftS ends before the first player turn. Edited August 1, 2017 by MajorNese Andrés Pacheco and Race Bannon 2 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4840692 Share on other sites More sharing options...
Alcyon Posted August 1, 2017 Share Posted August 1, 2017 I wish they could just have melee weapons instead of Power Fists, it's such a waste of points. I bet they could hold more ammo without them too. But yeah, I think the shooting aspects of my RG army and use of SftS is going to be centered around Hellblasters and Aggressors, with potentially some Intercessors as well depending on how well my Scout loadouts work. Noxnoctis22 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4840754 Share on other sites More sharing options...
Bluthusten Posted August 1, 2017 Share Posted August 1, 2017 Lieutnant + Ancient + 6 Agressors + Hellblasters placed with Sfts. =4 CP Captain on Bike 20" move right next to them or Shrike / Captain with Jumppack via drop. Played this in 2 games, it was amazing. Tomorrow I'll try 3 Assbacks (Razorback w/twin Assault Cannons, Stormbolter ) with 5 Tacs inside. Round 1 just advance + Smoke Launcher and at round 2 there is massive pressure on the enemy with the Primaris in the middle (sfts) with 3 Razorbacks with 36 str 6 shots. Maybe with reroll :) Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4840942 Share on other sites More sharing options...
duz_ Posted August 3, 2017 Share Posted August 3, 2017 From a fluff perspective for those wanting to dabble here's how you can include them Although this does confirm they do have Primaris in their ranks Race Bannon and Nusquam 2 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4842806 Share on other sites More sharing options...
Race Bannon Posted August 3, 2017 Share Posted August 3, 2017 To add to the above, the Ultramarine 2nd Company composition in the Codex (p26-27) shows how Primaris are organized within a Battle Company. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4842907 Share on other sites More sharing options...
Kimbo Posted August 8, 2017 Share Posted August 8, 2017 Regarding the aggressors and the SftS drop...is There a FAQ not making it possible to dubble tap turn 1 or is it still viable? Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4849662 Share on other sites More sharing options...
Race Bannon Posted August 8, 2017 Share Posted August 8, 2017 It was viable in the first place? Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/335315-role-of-primaris-marines-in-rg-lists/page/4/#findComment-4849720 Share on other sites More sharing options...
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