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Role of Primaris Marines in RG lists


Woahdude89

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Sorry for barging in like this, but...

 

I feel Raven Guard is perhaps the most suitable chapter for taking in Primaris marines, as Corax himself made sure experimental new marines were made to rebolster the ranks back in the heresy era. Have been thinking about this for a while, as I feel the first legion is probably the least likely to accept Primaris, but the models are cool, and so is the Raven Guard, so why not combine the two?

 

What do you guys think?

 

Regards

Sneaky

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Sorry for barging in like this, but...

 

I feel Raven Guard is perhaps the most suitable chapter for taking in Primaris marines, as Corax himself made sure experimental new marines were made to rebolster the ranks back in the heresy era. Have been thinking about this for a while, as I feel the first legion is probably the least likely to accept Primaris, but the models are cool, and so is the Raven Guard, so why not combine the two?

 

What do you guys think?

 

Regards

Sneaky

I'm going to be building a Primaris Raven Guard Battalion so I'm in favour, however given the disaster the Raven Guard had with building new marines during the HH (thanks to the Alpha Legion corrupting the gene seed) you could argue they'd be the most against the new Primaris!

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I feel like you could argue either way.

Coraxs experiments have made them weary of them, or they depleted and welcome their enhanced brothers.

I am definitely pro RG Primaris, but there are others here who believe their RG chapter to be more skeptical.

Entirely up to you how you want to interpret it. In the new codex there are examples of new Primaris marines in the chapter.

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Theres already official pictures of RG Reivers, Inceptors, Intersessors, Hellblasters, and a Gravis captain in the new publications.

 

So RG primaris are at full tilt so go nuts.

Geedub wants to sell, so they invented stories of how every single chapter got depleted and magically refilled by Girlyman's offspring, whom they all welcome and none hate them at all. A bit cheap an explanation for me...

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honestly, I don't really see why chapters would "hate" them.

I can totally see them being a bit skeptical and not putting them in key positions till they'd proven themselves. But no more than that, space marines are practical and pragmatic, the imperium is also desperate.

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honestly, I don't really see why chapters would "hate" them.

 

I can totally see them being a bit skeptical and not putting them in key positions till they'd proven themselves. But no more than that, space marines are practical and pragmatic, the imperium is also desperate.

Well, compare the codex fluff to some of the real story publications...."practical" and "pragmatic" maaaaaybe come into play when there is no other way to achieve victory, but the imperium itself (especially munitorum and mechanicum) are as far away from those ideas as possible. Astartes chapters have mostly cultivated their own narrow view of the universe, fixed a tradition and honour code for themselves, and refuse anything outside of their comfort zone. The kind of refusal including large-caliber mass-reactives.

 

That Ultras include them is easy to explain, as big G himself scribbled it into their bible. Other, more pragmatic (esp. the Raptors view, they even looted Ork wargear in old fluff) might be open to new additions to the arsenal, as long as they achieve the same level of competence, which the recruit-level primaris mostly don't have. But other, more stubborn, chapters should entirely refuse to use them if staying true to the fluff. For one, it goes against their concept of purity ("mutating" marines), honour (best the enemy without "cheating" on this ultimate test) or tradition (honourable geneseed,a lineage enduring the millenia, gets changed/overwritten/replaced in a heartbeat). Also, many will view Primaris as a corruption of the Emperor's "perfect" design, a flawed approach fueled by hubris, demented half-cyborgs claiming to be superior to essentially the father of all astartes and master of mankind.

 

New technology usually takes centuries to get accepted at all, as many inventions and "discoveries" were flawed/corrupted and lead to catastrophic failure. Think about the Cursed Founding (a small-scale attempt to stabilize and perfect the gene-seed), that one backfired horribly. Now imagine spreading a more radical, potentially flawed version of it to every single chapter out there. That might end the imperium in a matter of generations, without significant outside interference.

 

Ultimately, the Indomitus crusade sounds extremely unlikely. The fluff for most chapters can be dumbed down to "Every single chapter got smashed to a bare minimum without going extinct, then Girlyman himself appeared, and now 3/4 of all marines are primaris. No matter which chapter, no matter where they originally were stationed, now include primaris. Buy them.". I love most of the models (and include them as essentially true-scale variants of established armour marks), but the fluff of their creation and spread is utter :censored: IMO, contradicting a lot of the established fluff.

Edited by MajorNese
Please refrain from dodging swear filter
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Fluff is neither here nor there. I hate that they made Severax just to get worf'd by Shadowsun but thems the breaks. RG Primaris are in. How each individual chooses to include, or not to include, them in lists is up to them. I like models first, and marines with better proportions is a winner for me.

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Fluff aside (it just kinda makes me mad, too) I think RG CT+Stratagem is among the best for Primaris. Feel like I maybe said this already but without access to inexpensive transports, -1 to hit outside 12" is great, especially with 30/15" range weapons, and SftS is uniquely suited to doing the same. Inceptors seem good for any chapter due to their mix of shooting, flying and deep strike, but I think other chapters may have a hard time taking Intercessors or Hellblasters quite as effectively as we can. And considering that Hellblasters have among the best plasma weapons in an edition where plasma is among the very top weapon options, that's a big deal.

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Which hell blaster gun is best for RG?

 

I need to look for the post, but from what I read, the Plasma Incinerator is the best option for Hellblasters in general. The incinerator is the better option for close range attacks, and I think Rapid Fire is going to end up much better being used with SftS.

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Personally, I rate the Assault Incinerator. Still strong enough to wound most heavy infantry on threes, and a decent chunk of infantry on twos.

 

And you get your full number of shots at 24", which works well with our Chapter tactics, particularly against Eldar Infantry who can advance and fire assault and rapid fire with no downside meaning they will be moving 8"-13" a turn. SFTS a squad 23/4" away and barring a very high advance roll we get our To Hit modifier.

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I think every plasma weapon has its uses, they're well balanced. Want to stay on medium distances, assault is best. Stationary long ranges (while staying in cover and capping an objective), heavy. My personal favorite is the standard version though, as it's better than the assault one on 15" or less, mobile (unlike the heavy one) and greater range than the assault one. A good allrounder, instead of boxing in the use to one type of enemy or situation.

 

A rules question, as I'm not sure I'm interpreting the local translation correctly...can Inceptors mix their weapons? One guy plasma, two guys bolters?

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