Firepower Posted July 23, 2017 Share Posted July 23, 2017 (edited) As I understand it, yes. The 3" away squad is the one you Intervene against, not the 4" away one, despite the 3" unit not being engaged in the combat. Edited July 23, 2017 by Firepower Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829767 Share on other sites More sharing options...
Stemplar Posted July 23, 2017 Share Posted July 23, 2017 So did some thinking (dangerous!) and the Heroic Intervention within 6" has some rather niche uses that could be handy! Any unit that falls back from combat that doesnt make it 6.1" away can be re-engaged Models attempting to Melta something nearby gets engaged on their turn Pushes screening units into a more difficult position. Last turn objective grab--> Counter charge anyone from trying to sneak an obj away from having more models within 3" on the other side of the obj. That's actually a beauty... most infantry can't more more than 6"... so you're almost guaranteed to intervene. Now I'm thinking of maybe having a castellan on bike... Edit: Hmm do we no longer have characters on bike? Can enemies still overeatch if your heroically intervene? No characters on bikes??? I just finished building a squad based around a Castellan/Marshall on a bike. Is this right?? Brother Talarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829895 Share on other sites More sharing options...
Brother Talarian Posted July 23, 2017 Share Posted July 23, 2017 So did some thinking (dangerous!) and the Heroic Intervention within 6" has some rather niche uses that could be handy! Any unit that falls back from combat that doesnt make it 6.1" away can be re-engaged Models attempting to Melta something nearby gets engaged on their turn Pushes screening units into a more difficult position. Last turn objective grab--> Counter charge anyone from trying to sneak an obj away from having more models within 3" on the other side of the obj. That's actually a beauty... most infantry can't more more than 6"... so you're almost guaranteed to intervene. Now I'm thinking of maybe having a castellan on bike... Edit: Hmm do we no longer have characters on bike? Can enemies still overeatch if your heroically intervene? No characters on bikes??? I just finished building a squad based around a Castellan/Marshall on a bike. Is this right?? I would like to know as well as I'm planning on doing the same thing. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829898 Share on other sites More sharing options...
Marshal Reinhard Posted July 23, 2017 Share Posted July 23, 2017 Afaik, biked characters still have datasheets in the indicies released earlier, which are still legal to field even with the release of the codex that may lack said datasheets (per their own words at that) Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829918 Share on other sites More sharing options...
Aegir_Einarsson Posted July 23, 2017 Share Posted July 23, 2017 Gw said that you still need index to put some units that arę not in codex. In one of the posts on fb, or somewhere else. But I've read about it. Stemplar and Kisada 2 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829927 Share on other sites More sharing options...
Firepower Posted July 23, 2017 Share Posted July 23, 2017 Because the Marshal/Chaplain/Witch on Bike is a separate datasheet from the Marshal/Chaplain/Witch in the Index, rather than the latter with options for a Bike in their own entry, yes, you can still take the Bikes as listed in the Index. Stemplar 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829931 Share on other sites More sharing options...
Stemplar Posted July 23, 2017 Share Posted July 23, 2017 Ok. Which kind of means, 'it's ok for now, but not when the indices are phased out'. Cool. Because I played a game with a unit that ran Apoth/Captain/Champion on bikes and it was awesome! Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4829988 Share on other sites More sharing options...
Ebon Hand Posted July 24, 2017 Share Posted July 24, 2017 (edited) Are there really no bike entries for captains or chaplains in the main codex? I'm not super angry if there aren't but I wonder if I should continue with my plan to convert a bike marshal with a zweihander or if it will be phased out eventually? Edited July 24, 2017 by Ebon Hand Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830026 Share on other sites More sharing options...
Acebaur Posted July 24, 2017 Share Posted July 24, 2017 I'm pretty sure there is a captain one, but the filthy witch and Chaplain aren't there. However, you can still use the Index because GW said that will be the place to find things that they either have no model anymore for or were limited like the Imperial marine. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830151 Share on other sites More sharing options...
Firepower Posted July 24, 2017 Share Posted July 24, 2017 I'd be surprised if there was no bike captain simply because Scars. Stemplar 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830192 Share on other sites More sharing options...
BlackKnight1239 Posted July 24, 2017 Share Posted July 24, 2017 I think GW's intention is the make the Codexes the place where new players go first, so you're guaranteed to find everything in your book available when you start out. After all, it's kind of a bad look to offer up a ton of ideas that a beginner can't actually go out and buy. Kisada 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830194 Share on other sites More sharing options...
Stemplar Posted July 24, 2017 Share Posted July 24, 2017 I'm pretty sure there is a captain one, but the filthy witch and Chaplain aren't there. However, you can still use the Index because GW said that will be the place to find things that they either have no model anymore for or were limited like the Imperial marine. I've fallen into the 'respond to leaks and rumours trap. I'll pick up my codes on Sat and see what's what. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830216 Share on other sites More sharing options...
Kisada Posted July 24, 2017 Share Posted July 24, 2017 Ok. Which kind of means, 'it's ok for now, but not when the indices are phased out'. Cool. Because I played a game with a unit that ran Apoth/Captain/Champion on bikes and it was awesome! One of the stated goals of 8th was to not invalidate any models. One of the things they've said about the SM codex is that the index will still be useful because it has units that aren't in the codex such as the Imperial Space Marine and (I think) the Terminus Ultra. I can't link you to where I heard/read this but it was official. I watch some of the livestream stuff from twitch and it may have been from Rob. Either way ... as Firepower pointed out ... how could they remove those characters on bikes if they're going to have White Scars Stemplar 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830330 Share on other sites More sharing options...
Brother Christopher Posted July 24, 2017 Share Posted July 24, 2017 I would need a clarification on detachments and stratagems and this kind of stuff. I am a bit confused about all this due to my ignorance or lack of access to books. So how do the Chapter Tactics, stratagems and relics work? Let's say that I want access to the BT-exclusive traits - do all units in all my detachments have to have the "Black Templars" key word? Or may they be bound by the "Imperium" keyword? What I probably really want to know is whether I can add an Imperial Knight to my army list and still be able to access BT-specific things. By extension, what would happen if I had two detachments, one with Black Templars, the other with Salamanders Chapter Tactics - as I understand it, the models in each detachment have their respective Chapter Tactics. What about stratagems and relics - do the respective models have access to their unique stuff or do they only have access to the universal Space Marine stuff (as they are not bound by the 'chapter' keyword, but only 'space marines' or 'imperium')? Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830439 Share on other sites More sharing options...
Ciler Posted July 24, 2017 Share Posted July 24, 2017 That's not entirely clarified, I think. The codex review I've seen didn't go into details of the relation between stratagems and detachments. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830442 Share on other sites More sharing options...
Brother Christopher Posted July 24, 2017 Share Posted July 24, 2017 If so, I feel better about being confused with this. Thanks for the quick reply. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830447 Share on other sites More sharing options...
Marshal_Roujakis Posted July 24, 2017 Share Posted July 24, 2017 Welp, just had a read of the new FAQs... the Reroll charge distance won't be so good now since you have to reroll both D6 for charge distance... so if you roll a 6 and a 1 for charge distance after Deep Striking, you'll have to roll them both again which may result in worse results... rip Templar Chapter Tactics, I don't think it will be of much use and will only be good if your dice are actually hot, or if you don't use transports... balordazul 1 Back to top Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830850 Share on other sites More sharing options...
AlmightyWalrus Posted July 24, 2017 Share Posted July 24, 2017 Welp, just had a read of the new FAQs... the Reroll charge distance won't be so good now since you have to reroll both D6 for charge distance... so if you roll a 6 and a 1 for charge distance after Deep Striking, you'll have to roll them both again which may result in worse results... rip Templar Chapter Tactics, I don't think it will be of much use and will only be good if your dice are actually hot, or if you don't use transports... If you roll a 6 and a 1 in such a situation you can always reroll the 1 using a CP. It actually synergizes rather well with that option, if you roll a 4, 5 or a 6 and something else that isn't enough for that 9" charge you just reroll the bad die. Otherwise use Chapter Tactics. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830927 Share on other sites More sharing options...
Lysere Posted July 24, 2017 Share Posted July 24, 2017 Welp, just had a read of the new FAQs... the Reroll charge distance won't be so good now since you have to reroll both D6 for charge distance... so if you roll a 6 and a 1 for charge distance after Deep Striking, you'll have to roll them both again which may result in worse results... rip Templar Chapter Tactics, I don't think it will be of much use and will only be good if your dice are actually hot, or if you don't use transports... If you roll a 6 and a 1 in such a situation you can always reroll the 1 using a CP. It actually synergizes rather well with that option, if you roll a 4, 5 or a 6 and something else that isn't enough for that 9" charge you just reroll the bad die. Otherwise use Chapter Tactics. Absolutely agree, and to be fair at no point was it certain we would get to choose to re roll one or both of the dice. Still if you didn't roll one high and one low you'd normally just not have a choice and be stuck in the open but with our tactic we can just reroll both in those situations. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830940 Share on other sites More sharing options...
Brother Christopher Posted July 24, 2017 Share Posted July 24, 2017 We really have to look closely for that silver lining, don't we? Regrettably, our CT is very poor. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830941 Share on other sites More sharing options...
Banjulhu Posted July 24, 2017 Author Share Posted July 24, 2017 We really have to look closely for that silver lining, don't we? Regrettably, our CT is very poor. It is however a more useful rule than the Black Templar Warlord trait. At least from the current leaks the special characters are still decent. Also Hlebrecht now technically has access to an orbital bombardment. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830964 Share on other sites More sharing options...
Kastor Krieg Posted July 24, 2017 Share Posted July 24, 2017 Also Hlebrecht now technically has access to an orbital bombardment. ? Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4830990 Share on other sites More sharing options...
Othniel's Blade Posted July 24, 2017 Share Posted July 24, 2017 SM stratagem; I believe. Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4831000 Share on other sites More sharing options...
Aegir_Einarsson Posted July 24, 2017 Share Posted July 24, 2017 (edited) After re-reading about heroic intervention I can see that it would push our characters closer to enemy and probably give them free 6" move to the closest enemy unit, after all charges were made... so no risk, that our character will be targeted during shooting, or charging by some CC beasts. It's also good in point of the 6"/9" (using relic) aura, that may help our charged units to fight back harder. And in another turn gives us more flexibility.... . That is just my opinion:). Yes stratagem if im correct 2CP. Very "fluffy", but I've seen better Stratagems:) . Edited July 24, 2017 by Aegir_Einarsson Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4831001 Share on other sites More sharing options...
Medjugorje Posted July 24, 2017 Share Posted July 24, 2017 it is so easy to bypass heroic intervention good... if you attack with a good CC unit, you choose all characters + the unit you want to charge as the target... so, if your enemy makes a heroiv intervention you can hit him before he will hit - so this rule is just good if your enemy is weak when gets charged by an enemy. Our Relic is that thing that makes the codex ok. Warlord Tr. - mehhh Relic - one of the strongest CT - not really bad but no game breaker Stratagem - very good against one important Power but against spam it is like before. If your enemy smite 6 times - so it is 5,25 times^^ If you compare to Ultramarines Warlord Tr. - Gamebreaker (even if you remember that with gulliman you get 3 CP extra) CT - same level Statagem - weaker Relic - very strong too Link to comment https://bolterandchainsword.com/topic/336954-chapter-focus-the-imperial-fists-crimson-fists-and-black-t/page/11/#findComment-4831056 Share on other sites More sharing options...
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