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I'm curious about what you guys would like for Stratagems. Of course getting the Major Orders with their own army traits is cool and all, but I wanna know your ideas on what would be worth to spend your Command Points on

 

More faith is the immediately obvious one as it provides scaling with the army.

Anything that bolsters the shield of faith (assuming it isn't swapped out for a more streamlined 6+ FnP)

Possibly something you trigger after losing a unit (martyrdom-style)

Relics

A 'blessed' character (chapter master style) upgrade.

Some kind of mortal wound 'lance of faith' type thing because the faction entirely lacks it.

And something leadership based as the sisters are a bit shaky at times.

Stratagem to either ignore or at least save against mortal wounds.

 

One to better deny the witch.

 

One to grant an additional AoF. Maybe even it could be used on a unit that has already used an AoF, but that might be going a bit far.

 

Reroll failed wounds with flamer, bolter and melta weapons.

I would like to see an HQ model that can perform prayers (taking the terminology from AoS) that buff friendly units or debuff enemy units on a die roll and properly Deny the Witch on 2D6.  I don't like the idea of having to spend Command Points on denying the witch when most other armies can just buy a model (that fills a compulsory slot in a force org chart).  Make the model either an Ecclesiarchy figure (Cardinal or Missionary) or a Sister who plays a roll in leading prayers in the convent (perhaps this could fit in with the prior choir ideas).

 

Palatine's would also be good, preferably at least two (one on foot, one with jump pack) that primarily grant buffs to units, with the jump pack version granting buffs that are geared more towards buffing Seraphim (but which could buff any unit).

 

For Celestians, it isn't much, but maybe just give them bolt rifles instead of bolters?  It would give them just a bit of an edge over Battle Sisters, though it wouldn't really solve the problem of their poor design.

 

Close Combat weapon options for the Penitent Engines (why provide a point cost for the saws if they're mandatory and the Engine is the only model that can take them).  I'd also like to see saw and claw weapon variants for Arco-flagellants.

 

And if robo-horses with super heavy barding is too silly for the Sisters themselves, maybe the Crusaders could get a version mounted on said silly robo-horses.  Actually, weapon options for crusaders would be great too, mauls or axes would make them a bit more viable.

I would like to see an HQ model that can perform prayers (taking the terminology from AoS) that buff friendly units or debuff enemy units on a die roll and properly Deny the Witch on 2D6.  I don't like the idea of having to spend Command Points on denying the witch when most other armies can just buy a model (that fills a compulsory slot in a force org chart).  Make the model either an Ecclesiarchy figure (Cardinal or Missionary) or a Sister who plays a roll in leading prayers in the convent (perhaps this could fit in with the prior choir ideas).

 

i agree. the 1D6 for deny the witch is useless unless your opponent rolls 5s for their smite.  why even have dtw if you have like no chance to block it?

 

I would like to see an HQ model that can perform prayers (taking the terminology from AoS) that buff friendly units or debuff enemy units on a die roll and properly Deny the Witch on 2D6.  I don't like the idea of having to spend Command Points on denying the witch when most other armies can just buy a model (that fills a compulsory slot in a force org chart).  Make the model either an Ecclesiarchy figure (Cardinal or Missionary) or a Sister who plays a roll in leading prayers in the convent (perhaps this could fit in with the prior choir ideas).

 

i agree. the 1D6 for deny the witch is useless unless your opponent rolls 5s for their smite.  why even have dtw if you have like no chance to block it?

 

It'd work like a bubble/aura right? Like any units targeted within say... 3" would be able to take 2D6 instead of D6. I'd say that would be okay but to give her a little bit extra flavour I'd either make her a non-combatant Madriga or better yet, Pronatus where they keep a choice of a few buffing auras due to being relic keepers. OH MUCH EXCITE! *fanboying ensues*

Might as well throw in my two thrones worth into the collection plate.  :)

 

1.  Eviscerators as an option for serephim and battle sister superiors again.

 

2. Dominica pattern droppods,

 

3. Get rid of crusaders (decree passive, yo), and make their sword/shield combo an option for celestians. 

I think we are still due to get our own codex. A GW regional manager alluded to that a couple weeks ago.

Oh, link please?

 

So now that the Astra Militarum (I will never get used to that name...ugh) codex has been announced, it's time to lay odds on if it will include AdMin/AS/IA/Inq. Not that this is what I want, but I recognize it as a possibility.

 

Thoughts?

I don't think it is very likely, verging on an impossibility, that the AdMin/AS/IA/Inq will all be in the AM book.

 

What I expect is for things like Valks, Primaris Psykers, and Ministorum Priests to be in multiple codices. 

 

I see one of three things happening codex wise:

1- (Best) Adepta Sororitas codex.

2- (Also really nice) Adeptus Ministorum codex.

3- (Worst, but w/e) Imperial Agents codex. (worst because we won't see much in the way of strategems and other rules for Sisters. A few, yes, but not much.)

 

I think an AS book is very likely. There can be ways and means of making the Ministorum/Sororitas 'issue' more than manageable. I then look at the Grey Knight codex. They have 16 strategems, 6 relics, and 6 warlord traits for an army that has 33 datasheets. Sisters have 22 datasheets- difference mostly being that more than a few of the Grey Knights datasheets are characters or HQ options. Including characters, GK have 11 options to the Ministorum's 3. Then you have flyers and multiple types of LRs so-

 

The point of that was that when you get down to brass tacks, the GK codex gives a very reasonable look at what one could hope for from a Sisters codex in terms of Strategems, relics, and warlord traits. Using that book then as a basis, my updated desires:

 

1- Another base HQ, another HQ character. Palatine as discussed would be a great HQ option. Veridyan could make her return in some form as the character.

2- A flyer. Some have discussed militarized versions of some light craft and those would be awesome, but if I am being realistic, I think a Sisters variant of a Valk makes sense. Being an order militant, it would make sense they'd have dedicated military craft at their disposal. I would enjoy something more unique, but I don't think anything else would happen.

3- Unit change to Celestians to make them worthwhile in some way. Someone discussed giving them bolt rifles: That is a cool, but I always imagined something along the lines of the special issue boltgun for the Sternguard- something with a nice AP and maybe an extra little thang. Call it Blessed Ammunition or Blessed Bolters or somesuch.

4- More wargear options. Bolter, Flamer, Melta: These are fine themes to work around, but the lack of variety can be killer once people you play know the limited bag of tricks Sisters have. Flamer Grenades, special grenade launchers, heavy melta missiles, etc. would be fun.

5- Plastic. And a book. This more than the rest!

I mean, we've never had a true "Adepta Sororitas" codex since even the 2E one had general Ministorum elements. I'd like to see Frateris Militia brought back, personally.

 

The Crusaders kinda get by because they aren't technicallypart of the Ministorum, and because the Ordo Hereticus is generally willing to give them wiggle room as long as they don't do anything too disruptive.

They don't really fill a niche for the list anyway. You could run them just by having conscripts allied.

That would depend on how the whole detachment/faction restrictions pan out.

 

3rd ed did have the chapter approved zealots though who were quite dangerous. Conscripts with in-built protection from moral effects and hidden eviscerators (on more competent cc fanatic models).

Frateris Militia.  Hrmmm...On the one hand, decree passive, yo.

On the other, sweet sweet eviscerators.  Mmmmmmmmmm, salsa:biggrin.:

I'm honestly torn.  (Which is what happens when you try to hold an eviscerators in just the one hand!)  :tongue.:

On the whole, i think  i'd rather see less non-sisters, technically not violating the decree passive, force org choices (looking at you, crusaders!), and more actual-sisters options/force org choices.  

I'd also like a pony...or fifty thousand.  That should be enough to found a cavalry unit in every major and minor order militant, right?  

...and Ephrael Stern, on a pony.  Because. :biggrin.:
 

Edited by graysparrow

Ack!  I accidentally a heresy!  Quick, somebody purge me!

 

 

Ok, so horse cavalry is out.  We'd never be free of that heretical taint. 

 

Wolves are out too, the wolfing wolfwolf's of wolfhowl wolf already wolf-claimed wolf-dibs. 

 

So what's left?  Giant Cats?  Chocobos?  Sleds pulled by teams of cyber-mastiffs?  All I can get out of my eight ball is 'outlook hazy, feed me a cat'. 

So what's left? Giant Cats? Chocobos? Sleds pulled by teams of cyber-mastiffs? All I can get out of my eight ball is 'outlook hazy, feed me a cat'.

Considering how many different planets the Sisters recruit from, it's probably best to include a Rough Riders equivalent with a single Profile, and let modelers kitbash them with whatever "mounts" they want- giant cats, giant dogs, ostriches, or legged fish.

 

I personally favor an Empire Mechanical Steed (from 'Warhammer Fantasy Battle') converted into a unicorn, with a heavy bolter "horn", and the option of replacing the heavy bolter with a heavy flamer or meltagun.

Based on my expansive experience of one whole game, what I'd like to see:

 

Honestly, I'd like to see a Ministorum list, made up of half Ministorum units and half sisters. There's so much potential there, I'd hate to see it ignored.

 

Another sisters HQ, whatever it may be, and at least one HQ for a "Cardinal" or somesuch to lead Ministorum forces.

 

Sisters offerings are somewhat duplicitous and boring. Sisters, sisters with better ws, sisters with extra HW or SW. I'd love to see something to break the mold of just copying Marine units and tactics for squad load out. Whether it's unique weapons, or cavalry, or CQC specialists, they need something too make them stand out, because they really feel like watered down Marines ATM with their choices.

 

An expansion of their FA and HS roles. Cavalry would be good, more tank variants would also be good. More options in both for Ministorum would be nice. Effectively make the codex 2 mini lists, Ministorum and Sororitas, who are designed to be able to work together if wanted but also able to stand alone if preferred.

Again, the whole point of Frateris Militia is that they aren't part of the Ministorum they're just random civilians that show up. They were in the 2E codex, which was the original source for fluff about the Decree Passive. I'm kinda confused what the issue is here. And they don't all have evicerators, that's the Redemptionist cults iirc.

 

Personally, I only use units that are actually Adepta Sororitas units, but I'd still be happy to see more non-Sororitas Ministorum units in the codex.

Edited by Servant of Dante

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