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Good day all!

Ill be facing some filthy xenos soon during the tournament, so Im thinking how my list can deal with Ynnari. Can you guys suggest changes to my list to somehow withstand Ynnari? So far, here is the approximate list i'll be facing(points can be off):

== Supreme Command Detachment == ( Ynnari-Harlequin's ) [ 282pts] + 1 CP
HQ1: 1 Shadowseer (134) Hallucinogen Grenade Launcher (0), Miststave (0),Shuriken Pistol(0)(Psychic powers: Twilight Pathways, Fog of Dreams)
HQ2: 1 Troupe Master (59) Harlequin's
Embrace (6), Prismatic Grenade(0),Fusion Pistol(9)
HQ3: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9)

== Outrider Detachment == (Aeldari - Drukhari) [ 633pts] + 1 CP
HQ4: 1 Archon (54) Agoniser (4), Splinter pistol(0) - <Drukhari
Elite1: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts]
Elite2: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts]
FA1: 11 Razorwing flock (77) < Drukhari > [77pts]
FA2: 11 Razorwing flock (77) < Drukhari > [77pts]
FA3: 11 Razorwing flock (77) < Drukhari > [77pts]

==Battalion Detachment== (Aeldari - Ynnari-Harlequin's ) [1085pts] +3CP
HQ5: 1 The Yncarne Warlord (legendary Fighter) (Psychic powers: Gaze of Ynnead, Word of the Phoenix)
HQ6: 1 Troupe Master (59) Harlequin's Caress (9), Prismatic Grenade(0), Fusion Pistol(9) Clowns>
Troop1: 6 players Harlequin Troupe
-Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24}
Troop2: 6 players Harlequin Troupe
-Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24}
Troop3: 6 players Harlequine Troupe
-Player1-6(15) Fusion Pistol(9), Harlequin's Embrace (6) {30}
Troop4: 5 players Harlequine Troupe
-Player1-6 (15) Shuriken Pistol(0), Harlequin's Embrace (6)

Elite3: 1 Beastmaster Beastmaster's scourge(0) (combat drugs- Splintermind) -
Elite4: Solitaire (94),Harlequin's Caress (9), Harlequin's

As of now, my list for the tourny will be:

 

Im using Iron hands as chapter tactics

 

++ Battalion Detachment +3CP (Imperium - Space Marines) [41 PL, 803pts] ++
+ HQ +

Captain on Bike [6 PL, 120pts]: Power axe, Storm shield, The Axe of Medusa, Twin boltgun

Lieutenants [4 PL, 63pts]
. Lieutenant: Chainsword, Master-crafted boltgun

+ Troops +

Intercessor Squad [5 PL, 100pts]: Auxiliary Grenade Launcher, Bolt rifles
Scout Squad [6 PL, 90pts]: 5x Camo cloak + sniper rifles
Tactical Squad [5 PL, 76pts] flamer + storm bolter

+ Dedicated Transport +

Razorback [5 PL, 108pts]: Hunter-killer missile, Storm bolter, Twin assault cannon
Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon
Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon

++ Vanguard Detachment +1CP (Imperium - Space Marines) [29 PL, 519pts] ++
+ HQ +

Librarian [6 PL, 105pts]: 1) Veil of Time, 2) Might of Heroes, Boltgun, Force sword

+ Elites +

Ironclad Dreadnought [8 PL, 159pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Hurricane bolter
Sternguard Veteran Squad [7 PL, 90pts] with special issue bolters
Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon

++ Spearhead Detachment +1CP (Imperium - Space Marines) [35 PL, 678pts] ++
+ HQ +

Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer

+ Heavy Support +

Land Raider Crusader [16 PL, 295pts]: Hunter-killer missile, 2x Hurricane bolter, Storm bolter, Twin assault cannon
Predator [9 PL, 197pts]: Hunter-killer missile, Predator autocannon, Storm bolter, Two Lascannons
Thunderfire Cannon [6 PL, 121pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm

++ Total: [105 PL, 2000pts] ++

 

Edited by Shuul
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https://bolterandchainsword.com/topic/337961-sm-versus-ynnari/
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