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Found 21 results

  1. Greetings all, welcome to my XXth legion WIP log. With the release of Betrayal of Calth I have decided to start up a second legion to face off against my iron hands. The alpha legion bring a whole host of new hobby and gaming challenges. Hopefully this blog will keep me motivated!
  2. From the album: stuff

    Unit groupings
  3. From the album: stuff

    wip of centurion devastators
  4. From the album: stuff

    upper half wip of model
  5. From the album: stuff

    Stern guard wip
  6. From the album: stuff

    Wip of war leader (cpt.)
  7. This Saturday I attended a tournament under German TTM rules with modifications of no "seize the initiative" and fixed missions, deployment zones and objective markes. No Maelstrom, ("Big guns never tire"(you decide the role, instead of fixed "heavy support" about your opponent) and "Vital Intelligence(primary and secondary missions). I recently started a gatekeeping thread about Feirros and Leviathans and kinda Repulsor Castles. We were 16 people. 2nd place went to a Orga-Member who does play Iron Hands for 2 weeks (really, green sprayed Iron Hands). 4th place went to Iron Hands as well (Meta Jump for a seasoned veteran (TTM-Championship Member). Meta was VERY Knights heavy (2 + 2 ) (Imperial and Chaos), 2 Ork, 4 Iron Hands (3 copy paste lists, and my list "Tourn 2 Champs"), 2 Custodes, 1 Guard, 1 Necron, 1 Imperial Fists, 1 Ultra Marine. There were about 10 Leviathans across the hall ( I did not play one). 1st opponent against me, which also did get 1st place, to get a reference what might be "stressfull" for Iron Hands players. " ++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [48 PL, 7CP, 701pts] ++ + No Force Org Slot + Archeotech Specialist [-1CP]: Archeotech Specialist: 1 Extra Relic Battle-forged CP [3CP] Detachment CP [5CP] Forge World Choice . Forge World: Stygies VIII + HQ + Daedalosus [3 PL, 50pts] Tech-Priest Enginseer [3 PL, 30pts]: Relic: Autocaduceus of Arkhan Land + Troops + Kataphron Breachers [8 PL, 90pts] . Kataphron Breacher: Arc Claw, Heavy Arc Rifle . Kataphron Breacher: Arc Claw, Heavy Arc Rifle . Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breachers [8 PL, 90pts] . Kataphron Breacher: Arc Claw, Heavy Arc Rifle . Kataphron Breacher: Arc Claw, Heavy Arc Rifle . Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breachers [8 PL, 93pts] . Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw . Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw . Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw + Heavy Support + Skorpius Disintegrator [6 PL, 116pts]: 3x Cognis Heavy Stubber, Ferrumite Cannon Skorpius Disintegrator [6 PL, 116pts]: 3x Cognis Heavy Stubber, Ferrumite Cannon Skorpius Disintegrator [6 PL, 116pts]: 3x Cognis Heavy Stubber, Ferrumite Cannon ++ Spearhead Detachment +1CP (Imperium - Space Marines) [27 PL, , 505pts] ++ + No Force Org Slot + **Chapter Selection**: Iron Hands Successor, Master Artisans, Stealthy Detachment CP [1CP] + HQ + Captain [6 PL, -1CP, 103pts]: Chainsword, Jump Pack, Storm shield, Stratagem: Paragon of Iron, Student of History, Teeth of Terra, The Imperium's Sword, Warlord + Heavy Support + Eliminator Squad [4 PL, 72pts] . Eliminator Sergeant: Bolt sniper rifle, Camo cloak . 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak Eliminator Squad [4 PL, 72pts] . Eliminator Sergeant: Bolt sniper rifle, Camo cloak . 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak Eliminator Squad [4 PL, 72pts] . Eliminator Sergeant: Bolt sniper rifle, Camo cloak . 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak Hunter [4 PL, 83pts]: Hunter-killer missile, Storm bolter Stalker [5 PL, 103pts]: Hunter-killer missile, 2x Icarus stormcannon, Storm bolter ++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [43 PL, 1CP, 792pts] ++ + No Force Org Slot + Detachment CP [3CP] Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom Household Choice: Questor Mechanicus . House Krast + Lord of War + Armiger Warglaives [9 PL, 162pts] . Armiger Warglaive: Heavy Stubber Armiger Warglaives [9 PL, 162pts] . Armiger Warglaive: Heavy Stubber Knight Crusader [25 PL, 468pts]: Character (Exalted Court), Character (Heirloom of the House), Character (Knight Lance), Heavy Stubber, Heirloom (Krast): The Headsman's Mark, Ironstorm Missile Pod, Thermal Cannon, Warlord Trait (Krast): First Knight . Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer ++ Total: [118 PL, 8CP, 1,998pts] ++ " I tried to play the mission, full time (3h), he won, since he stomped on "big guns never tire" objectives and won by point difference. he crushed chaos knights turn 1 and crushed Iron Hands (triple repulsor, Feirros, Leviathan) Castle turn 2. The only thing I regret with my list was to have taken Null Zone instead of Might of Heroes. So, Iron Hands are beatable, but rewarding for point and click games, list writing and THE MENTIONED rules/conditions we played at. I am interested how they fare before and after Chapter Approved. My "critisized" Iron Hands lists might have trouble against Orks, I am serious, watch out! I think "Classic Hands" might do well against purer Knights Lists and Eldar on shoot downs, but mixed with Admech is a hard push if u want to win by points. I hope you can contribute how "Classic Hands" can fare against Tau, Dark Eldar, Eldar (flying Alaitoc or other stuff), Guards etc. I had a better chance to win with "my" list than classic, since I go more midfield and wide but it is in no way an easy match up for me and you guys. Last point, be aware your Feirros can 1 turn sniped by a Vindicare (that was a fun time), Cogitated Martydom is totally worth it to burn almost every turn.
  8. Hi, wonder if the community can help me. I was playing against iron hands the other day and have an issue with Feirros’s student of history warlord trait. My opponent charged a group of my eldar with feirros, killed one in combat which left 3 models in the charged unit. At the end of the fight phase my opponent hen stated he was “consolidating” with Feirros...... so he moved out of combat in the same turn he had charged in. My opponent stated that you consolidate at the end of the fight phase and since feirros’s ability says he can go 6” in any direction my opponent took that as being able to leave combat. Was this being played properly? It seems very powerful
  9. Taking a propper break from painting white and wanting something easier i decided to go safe for the ETL and paint ...Black, over a light grey primer because why not. ~ So that being said its time to get my self ready to dive head first into the Iron 10th. First up is my test mini using the following method. Light grey Primer Dark brown base coat Sponged lighter brown Sponged Lighter brown/yellow (XV88) Varnished layer hairspray Black Oxford blue chipping with a wetbrush slight edge highlights with oxfordblue. Lots of weathering powders. so i pickedup shadow spear and built 10 infiltrators, a LT, three emilinators, and the first suppressor (god emperor i hate this gys)
  10. Good day all! Ill be facing some filthy xenos soon during the tournament, so Im thinking how my list can deal with Ynnari. Can you guys suggest changes to my list to somehow withstand Ynnari? So far, here is the approximate list i'll be facing(points can be off): == Supreme Command Detachment == ( Ynnari-Harlequin's ) [ 282pts] + 1 CP HQ1: 1 Shadowseer (134) Hallucinogen Grenade Launcher (0), Miststave (0),Shuriken Pistol(0)(Psychic powers: Twilight Pathways, Fog of Dreams) HQ2: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) HQ3: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) == Outrider Detachment == (Aeldari - Drukhari) [ 633pts] + 1 CP HQ4: 1 Archon (54) Agoniser (4), Splinter pistol(0) - <Drukhari Elite1: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] Elite2: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] FA1: 11 Razorwing flock (77) < Drukhari > [77pts] FA2: 11 Razorwing flock (77) < Drukhari > [77pts] FA3: 11 Razorwing flock (77) < Drukhari > [77pts] ==Battalion Detachment== (Aeldari - Ynnari-Harlequin's ) [1085pts] +3CP HQ5: 1 The Yncarne Warlord (legendary Fighter) (Psychic powers: Gaze of Ynnead, Word of the Phoenix) HQ6: 1 Troupe Master (59) Harlequin's Caress (9), Prismatic Grenade(0), Fusion Pistol(9) Clowns> Troop1: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop2: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop3: 6 players Harlequine Troupe -Player1-6(15) Fusion Pistol(9), Harlequin's Embrace (6) {30} Troop4: 5 players Harlequine Troupe -Player1-6 (15) Shuriken Pistol(0), Harlequin's Embrace (6) Elite3: 1 Beastmaster Beastmaster's scourge(0) (combat drugs- Splintermind) - Elite4: Solitaire (94),Harlequin's Caress (9), Harlequin's As of now, my list for the tourny will be: Im using Iron hands as chapter tactics ++ Battalion Detachment +3CP (Imperium - Space Marines) [41 PL, 803pts] ++ + HQ + Captain on Bike [6 PL, 120pts]: Power axe, Storm shield, The Axe of Medusa, Twin boltgun Lieutenants [4 PL, 63pts] . Lieutenant: Chainsword, Master-crafted boltgun + Troops + Intercessor Squad [5 PL, 100pts]: Auxiliary Grenade Launcher, Bolt rifles Scout Squad [6 PL, 90pts]: 5x Camo cloak + sniper rifles Tactical Squad [5 PL, 76pts] flamer + storm bolter + Dedicated Transport + Razorback [5 PL, 108pts]: Hunter-killer missile, Storm bolter, Twin assault cannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon ++ Vanguard Detachment +1CP (Imperium - Space Marines) [29 PL, 519pts] ++ + HQ + Librarian [6 PL, 105pts]: 1) Veil of Time, 2) Might of Heroes, Boltgun, Force sword + Elites + Ironclad Dreadnought [8 PL, 159pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Hurricane bolter Sternguard Veteran Squad [7 PL, 90pts] with special issue bolters Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon ++ Spearhead Detachment +1CP (Imperium - Space Marines) [35 PL, 678pts] ++ + HQ + Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer + Heavy Support + Land Raider Crusader [16 PL, 295pts]: Hunter-killer missile, 2x Hurricane bolter, Storm bolter, Twin assault cannon Predator [9 PL, 197pts]: Hunter-killer missile, Predator autocannon, Storm bolter, Two Lascannons Thunderfire Cannon [6 PL, 121pts] . Techmarine Gunner . . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm ++ Total: [105 PL, 2000pts] ++
  11. Greetings brothers. I have always been a fan of the Iron Hands original fluf, dating back to the ancient days of 3rd edition 40k when the Iron Hands first had their Index Astartes in WD 261. With the release of 7th edition I started building up my own Iron Hands force. But due to a variety of issues I was never really able to finish them. But with the release of 8th edition, I have newfound motivation to finally finish up this army I have been messing around with. I have not been one for painting; probably have not touched a brush in a decade. My true love is conversions, honestly. Sadly my entire force of Iron Hands is bare and unpainted, but I do plan on ending my painting drought soon. Once I get my mini's based up I can begin undercoating them and then painting them in earnest. But anyways, on with the pictures: Apothecary Librarian Primaris Hellblasters. I know I shared these already but I am including them for completion sake. Venerable Dreadnought Ironclad Dreadnought. A friend gave me Furioso Dreadnought and I wasted no time in making it Iron Hands appropriate. Centurions. If you were like me (and most of the community at the time of their release) I hated the derp fists and chest missiles that the vanilla Centurions had. So I converted them to be more like mini-dreadnoughts, with the fluff reasoning that the marines inside these armored suits are permanently hard-wired into them to further embrace the Machine. Still very much a WIP as I figure out what I want to do with their necks and add more cabling and struts around the arms. The arms are made from styrene tubes that I pinned and glued into place. Typhon Heavy Siege Tank. Sadly does not have the giant 7" blast it used to, but 2d6 hits at Str 10 AP -5 D 3 is nothing to sneeze at. And I still have these sitting on my shelf: Still in the process of updating shoulderpads, chapter icons, and base sizes for most of the infantry models there. Thinking on getting some magnets and converting the Vindicator to a Deimos Laser Destroyer. I also have a Las pred and a Land Raider in the works, and as well as my Clanlord. I put my original conversion idea for him on hold until I get a copy of the new Space Marine Codex in my hand. Which I preordered today. Anyways, comments and criticisms welcome!
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