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Showing results for tags 'Ynnari'.
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Good day all! Ill be facing some filthy xenos soon during the tournament, so Im thinking how my list can deal with Ynnari. Can you guys suggest changes to my list to somehow withstand Ynnari? So far, here is the approximate list i'll be facing(points can be off): == Supreme Command Detachment == ( Ynnari-Harlequin's ) [ 282pts] + 1 CP HQ1: 1 Shadowseer (134) Hallucinogen Grenade Launcher (0), Miststave (0),Shuriken Pistol(0)(Psychic powers: Twilight Pathways, Fog of Dreams) HQ2: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) HQ3: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) == Outrider Detachment == (Aeldari - Drukhari) [ 633pts] + 1 CP HQ4: 1 Archon (54) Agoniser (4), Splinter pistol(0) - <Drukhari Elite1: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] Elite2: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] FA1: 11 Razorwing flock (77) < Drukhari > [77pts] FA2: 11 Razorwing flock (77) < Drukhari > [77pts] FA3: 11 Razorwing flock (77) < Drukhari > [77pts] ==Battalion Detachment== (Aeldari - Ynnari-Harlequin's ) [1085pts] +3CP HQ5: 1 The Yncarne Warlord (legendary Fighter) (Psychic powers: Gaze of Ynnead, Word of the Phoenix) HQ6: 1 Troupe Master (59) Harlequin's Caress (9), Prismatic Grenade(0), Fusion Pistol(9) Clowns> Troop1: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop2: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop3: 6 players Harlequine Troupe -Player1-6(15) Fusion Pistol(9), Harlequin's Embrace (6) {30} Troop4: 5 players Harlequine Troupe -Player1-6 (15) Shuriken Pistol(0), Harlequin's Embrace (6) Elite3: 1 Beastmaster Beastmaster's scourge(0) (combat drugs- Splintermind) - Elite4: Solitaire (94),Harlequin's Caress (9), Harlequin's As of now, my list for the tourny will be: Im using Iron hands as chapter tactics ++ Battalion Detachment +3CP (Imperium - Space Marines) [41 PL, 803pts] ++ + HQ + Captain on Bike [6 PL, 120pts]: Power axe, Storm shield, The Axe of Medusa, Twin boltgun Lieutenants [4 PL, 63pts] . Lieutenant: Chainsword, Master-crafted boltgun + Troops + Intercessor Squad [5 PL, 100pts]: Auxiliary Grenade Launcher, Bolt rifles Scout Squad [6 PL, 90pts]: 5x Camo cloak + sniper rifles Tactical Squad [5 PL, 76pts] flamer + storm bolter + Dedicated Transport + Razorback [5 PL, 108pts]: Hunter-killer missile, Storm bolter, Twin assault cannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon ++ Vanguard Detachment +1CP (Imperium - Space Marines) [29 PL, 519pts] ++ + HQ + Librarian [6 PL, 105pts]: 1) Veil of Time, 2) Might of Heroes, Boltgun, Force sword + Elites + Ironclad Dreadnought [8 PL, 159pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Hurricane bolter Sternguard Veteran Squad [7 PL, 90pts] with special issue bolters Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon ++ Spearhead Detachment +1CP (Imperium - Space Marines) [35 PL, 678pts] ++ + HQ + Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer + Heavy Support + Land Raider Crusader [16 PL, 295pts]: Hunter-killer missile, 2x Hurricane bolter, Storm bolter, Twin assault cannon Predator [9 PL, 197pts]: Hunter-killer missile, Predator autocannon, Storm bolter, Two Lascannons Thunderfire Cannon [6 PL, 121pts] . Techmarine Gunner . . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm ++ Total: [105 PL, 2000pts] ++
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Tagged with:
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
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From the album: Aeldari
Spiritseer -
From the album: Aeldari
Warlock -
From the album: Aeldari
Farseer -
From the album: Aeldari
Succubus -
From the album: Aeldari
Ynnarch (combination of Autarch and Archon) -
From the album: Aeldari
Wraithblade, Wraithguard -
From the album: Aeldari
Howling Banshee, Incubus, Striking Scorpion -
From the album: Aeldari
Dire Avenger, Wych -
From the album: Aeldari
Reborn (combination of Guardian Defenders, Storm Guardians, and Kabalite Warriors), Ranger -
From the album: Aeldari
Ynnari Kill Teams (Strength Through Death, Reclaim the Galaxy, Tactics) -
I've begun working on some homegrown rules for playing the Ynnari in Kill Team. If you'd like to help, please follow the link to the discussion in the Homegrown Rules forum here at the B&C. I appreciate any assistance.
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I've begun working on some homegrown rules for playing the Ynnari in Kill Team. If you'd like to help, please follow the link to the discussion in the Homegrown Rules forum here at the B&C. I appreciate any assistance.
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I took a quick break from the <<<REDACTED>>> project to work on something that I couldn't push out of my mind - rules for using the ynnari in Kill Team. These are still in progress, but the rules are essentially finished (barring changes made after review). The process was very simple - the ynnari faction allows for models from both the asuryani and drukhari factions. I ignored the Harlequins because, though some Harlequins fight alongside the ynnari, they don't appear to have joined the ynnari. Similarly, I left the anhrathe (aeldari corsairs) out because we don't have any official rules for them, just homegrown versions. All of the models replaced their normal faction keyword with YNNARI. They then replaced their normal faction rules with Strength Through Death and Reclaim the Galaxy, both re-written from the WH40Kified version that appeared in White Dwarf and Phoenix Rising to a Kill Team version (e.g., replaced "unit" with "model"). Version 1 obsolete. See Version 2 here. Areas of concern/notes are highlighted in yellow/red. The reason I combined the Guardian Defender, Storm Guardian, and Kabalite Warrior into the single "Reborn" entry was to save space. One thing I'm going to change there is the Reborn Gunner > Heavy Weapon Platform thing. The asuryani faction can take a heavy weapon platform and two storm guardian gunners, so I don't see a need to limit the ynnari more than that. Also, I'm trying to figure out if there might be a characterful name for the basic squad leader types. The guardians (defender/storm) don't have such characters, but the kabalites have the sybarite. Since I incorporated that character into the reborn, I'd like to find a better name than "Leader" for it. Combining the Autarch and Archon into the "Ynnarch" was also done to save space. For the most part, the model is still limited to represent either of the originals, though some funny things can be done with regard to the armor and shield (forceshield/shadowfield). As for the "ynnarch" name, I followed the precedent of the ~arch titling for aeldari leaders (autarch, exarch, felarch) and simply combined it with the "ynn" prefix that this sub-faction uses (Ynnead, ynnari, yncarne). I had originally used "soulbound" until I saw that name used for the host that the Visarch leads. Where the asuryani often use WARHOST as a keyword, I replaced that with either BLADEHOST or SOULBOUND VANGUARD to represent the hosts led by Yvraine and the Visarch, respectively. I lumped the dire avengers, wyches, and incubi into the soulbound vanguard based on the 7th edition detachment featuring those units, and the others were given the bladehost keyword. Frankly, I don't know if these keywords are even necessary, and it seems likely to me that Yvraine's Bladehost includes dire avengers, wyches, and incubi (and the converse for the Visarch's Soulbound Vanguard); so I'm considering removing those keywords. I left the wraithguard, wraithblade, and spiritseer with the SPIRIT HOST keyword due to the spiritseer's tactic. * For the Revenant psyker powers, I looked through and identified a power that I thought would be unique to each of the different psykers. Each then has one psyker power that it shares with one of the other psykers. Each of the powers was re-worded for Kill Team (i.e., replaced "unit" with "model"). I'm pretty sure that the warp charge points need to be changed. Aside from that, there's nothing really fancy in these rules. Now I'm just working on the hard stuff - the lore for the introduction (I don't want to plagiarize GW's work ), and the background/mission/squad quirk/specialists' demeanors tables (I point to the other faction tables for names). Any input you may provide will be appreciated. And now that I got that off my chest, I need to get back to work on the <<<REDACTED>>> project.