hhhdan Posted January 18, 2018 Share Posted January 18, 2018 I wish they also had an exalted sorcerer on board, but I guess you can’t get everything!! Yeah that was one of my first reactions. But I'm also excited to see if they changed Magnus and Ahriman at all. Having too many HQs would have also not been a great tactic. Need some troops to do the work Link to comment Share on other sites More sharing options...
BoomWolf Posted January 18, 2018 Share Posted January 18, 2018 Infernal Gateway is a Tzeentch daemon power. It's quite bad right now unfortunately... being WC8 and short range (12"). It deals MW to closest model and then to units in a 3" radius of this model. I'm so happy that we get to keep Dark Hereticus though. That's awesome. Actually, gateway is a darn good trait for punishing multi-character huddling behind an unmovable screen. Benefit of psykers, technically you are supposed to choose spells right before deployment AFTER seeing the enemy list, rather than in listbuilding-just like warlords. tactical "silver bullet" spells like this are very good. Rubrics and scarabs have real spells though. All my doubts about the upcoming codex are washed away. Link to comment Share on other sites More sharing options...
Ahzek451 Posted January 18, 2018 Share Posted January 18, 2018 Looks like we have a deepstrike webway strategem and the vortex beast regains wounds. Link to comment Share on other sites More sharing options...
Ahzek451 Posted January 18, 2018 Share Posted January 18, 2018 Confirmed via whtv, our legion trait is add 6" to all psy powers. And glamour of tzeentch is minus one to hit to friendly unit. They also said magnus is less durable but morr shooty with psy powers. Something about not being able to re-roll 1's anymore. Link to comment Share on other sites More sharing options...
Ahzek451 Posted January 18, 2018 Share Posted January 18, 2018 Doombolt halves enemy moves and does damage. Link to comment Share on other sites More sharing options...
Paladin777 Posted January 18, 2018 Share Posted January 18, 2018 Is that he only aspect of our trait? That’s awesome for things like wartime. Link to comment Share on other sites More sharing options...
BoomWolf Posted January 18, 2018 Share Posted January 18, 2018 Is that he only aspect of our trait? That’s awesome for things like wartime. Warptime yes, any "sniping" psyker power is also getting value there-but its no't overly impressive, and given that only your psykers themselves gain anything while the rest of the army gains nothing at all (unless there is another part), its the worst trait yet. Link to comment Share on other sites More sharing options...
Excessus Posted January 18, 2018 Share Posted January 18, 2018 Is that he only aspect of our trait? That’s awesome for things like wartime. Warptime yes, any "sniping" psyker power is also getting value there-but its no't overly impressive, and given that only your psykers themselves gain anything while the rest of the army gains nothing at all (unless there is another part), its the worst trait yet. Very fluffy trait for TS. Link to comment Share on other sites More sharing options...
BoomWolf Posted January 18, 2018 Share Posted January 18, 2018 Fluffy and powerful are often not going hand in hand unfortunately. Link to comment Share on other sites More sharing options...
Archaeinox Posted January 18, 2018 Share Posted January 18, 2018 thats crazy, 6" range for Warptime, 24" for Smite and Warptime.. It's awesome. How are some folks not liking this Link to comment Share on other sites More sharing options...
Ahzek451 Posted January 18, 2018 Share Posted January 18, 2018 It is awesome, but was hoping for something to add to rubrics. Link to comment Share on other sites More sharing options...
Paladin777 Posted January 18, 2018 Share Posted January 18, 2018 Me too. Link to comment Share on other sites More sharing options...
Excessus Posted January 18, 2018 Share Posted January 18, 2018 It is awesome, but was hoping for something to add to rubrics. Tzeentch is the god of hope and he welcomes your piety! ;) ...and technically it adds to rubric units as well since their sorcerers can have powers too. Link to comment Share on other sites More sharing options...
BoomWolf Posted January 18, 2018 Share Posted January 18, 2018 True that. This trait is highly swingy though. works far better on some spells than on others. Link to comment Share on other sites More sharing options...
Archaeinox Posted January 18, 2018 Share Posted January 18, 2018 I actually like how rubrics are now. i bet there are spells and strats for rubrics, at least one. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 18, 2018 Share Posted January 18, 2018 Gents to add something here this is the notes set I took for what part of the battle report that I saw; Magnus warlord trait is "know an additional power" he is still a Lord of War, he DOES NOT have the "re roll 1's" invulnerable aura. Mutalith has an Invul save, it has 14 wounds, it has identical regen to daemon engines (regain 1 wound a turn), it assists units around it rolled for during the shooting phase on a random table, the table has either 3 or 6 possible outcomes (didint hear which) and re-roll assault rolls is one such outcome. The buffs are given within a certain aura. Rubrics and Scarab Occult both gain access to spells on the aspirings, no telling if its "any" spell, or just the Tzeentch lore table. Tzaangors now have Death to the False Emperor AND can be up to units of 40, I read that a unit of 20+ gain +1 to the "to hit" rolls. The Legion Tactic first part is "every spell gains +6 inchs to its range" which for many spells is quite useful, due to context clues and information from the twitch casters I am under the impression it is a 2 part trait, cultists were used in the game and someone asked about the legion trait benefiting Cutlists, and one of the hosts said "oh yeah they will really benefit from being thousand sons!" or something akin to it. Glamour of tzeentch is a new spell, -1 to hit a thousand sons unit (makes sense why they nerfed changeling now) Doombolt is a high cast value, deals D3 mortals, AND next turn you halve the distance of the unit hit by it that is moving Fate-caster great bows hits on 6's Negate wound roll and automatically go to damage step. SPECIFICALLY *NOT* mortal wounds, I have heard different values for Damage, one being straight 3, the other being D3 per. same with number of shots, someone mentioned D3 assault per guy (makes enough sense assault per) but we know its more then 1 per model. The Vets of the Long war is confirmed! (YAY!) A "deepstrike" relic is confirmed, break the relic and pic a unit within a short distance of the caster, immediately re-deepstrike that unit. There is also a deepstrike strategem for thousand sons pre-game nominate a unit for 2 cp and they may deepstrike. Please add or use wherever needed for this information! Fix or add to as necessary! Link to comment Share on other sites More sharing options...
Zodd1888 Posted January 18, 2018 Share Posted January 18, 2018 Prescience on the Enlightened should assist on the NMW (not mortal wounds) triggers to a 5+ to hit. Given that the rule echoes AoS, I'd anticipate the Shaman rules will as well making a 4+ to hit trigger on the NMW. If the Shaman thing doesn't happen I'd bet on a Stratagem. The above, in conjunction with a unit of Disco Goats and the DP for RR 1's seems to be pretty potent. I can see running two units of 6 with 1 DP that uses the crystal to move after one threat is eliminated. Pretty exciting stuff. Link to comment Share on other sites More sharing options...
Skerr Posted January 18, 2018 Share Posted January 18, 2018 Infernal Gateway is a Tzeentch daemon power. It's quite bad right now unfortunately... being WC8 and short range (12"). It deals MW to closest model and then to units in a 3" radius of this model. I'm so happy that we get to keep Dark Hereticus though. That's awesome. yes but we get that extra 6 in ch range making it 18. I saw you were not keen on that though, here is hoping the second part of the legion trait is awesome. Did anyone else catch that the host said what the Shamans key word changed to and stopped short saying it just changed? They were obviously holding back and even said they were holding back. Looking forward to some leaks. Thank you to all for posting your notes. Link to comment Share on other sites More sharing options...
Zodd1888 Posted January 19, 2018 Share Posted January 19, 2018 Tzaangors are probably Daemons or beasts. Edit: Do you think we'll be able to pick the effects of the Mutalith? A lot of tables have a precedent in the way of roll or pick. Link to comment Share on other sites More sharing options...
hhhdan Posted January 19, 2018 Share Posted January 19, 2018 Prescience on the Enlightened should assist on the NMW (not mortal wounds) triggers to a 5+ to hit. Given that the rule echoes AoS, I'd anticipate the Shaman rules will as well making a 4+ to hit trigger on the NMW. If the Shaman thing doesn't happen I'd bet on a Stratagem. The above, in conjunction with a unit of Disco Goats and the DP for RR 1's seems to be pretty potent. I can see running two units of 6 with 1 DP that uses the crystal to move after one threat is eliminated. Pretty exciting stuff. Or a squad of 9 deep striking if the enemy has good alpha strike and you need them for Anti tank :) Link to comment Share on other sites More sharing options...
Panzer Posted January 19, 2018 Share Posted January 19, 2018 Prescience on the Enlightened should assist on the NMW (not mortal wounds) triggers to a 5+ to hit. Given that the rule echoes AoS, I'd anticipate the Shaman rules will as well making a 4+ to hit trigger on the NMW. If the Shaman thing doesn't happen I'd bet on a Stratagem. The above, in conjunction with a unit of Disco Goats and the DP for RR 1's seems to be pretty potent. I can see running two units of 6 with 1 DP that uses the crystal to move after one threat is eliminated. Pretty exciting stuff. On the other hand all the -1 to-hit modifier could really screw with them. So I actually hope it's on 6s flat, not on 6+ which is modifiable. Tzaangors are probably Daemons or beasts. Edit: Do you think we'll be able to pick the effects of the Mutalith? A lot of tables have a precedent in the way of roll or pick. Tzaangors are not daemons. They said so on the stream. It's unknown whether the disc still gives the daemon keyword tho. The Mutalith effect are very likely to be random considering that he got the re-roll charge effect the only turn it lived and the only ones nearby that could charge were Magnus and the Mutalith himself where both really didn't need it considering how close they were lol Link to comment Share on other sites More sharing options...
Nym Posted January 19, 2018 Share Posted January 19, 2018 yes but we get that extra 6 in ch range making it 18. I saw you were not keen on that though, here is hoping the second part of the legion trait is awesome. Haha well, don't get me wrong, I think that extra 6" is nice, but it's worth half a Legion trait at best. If we truly have another "half", I'd say it can't be moral related, because Tzaangors died in droves to moral. Overwatch on a 5+ could do (as someone here theorised), but his cultists were using pistols and they've been quoted saying "Cultists benefit greatly from it". My guess would be... Rend on our shooting attacks ? (b/c magic bullets ?) -6" range to ennemy shooting (b/c magic shenanigans ?) Link to comment Share on other sites More sharing options...
GreaterChickenofTzeentch Posted January 19, 2018 Share Posted January 19, 2018 yes but we get that extra 6 in ch range making it 18. I saw you were not keen on that though, here is hoping the second part of the legion trait is awesome. Haha well, don't get me wrong, I think that extra 6" is nice, but it's worth half a Legion trait at best. If we truly have another "half", I'd say it can't be moral related, because Tzaangors died in droves to moral. Overwatch on a 5+ could do (as someone here theorised), but his cultists were using pistols and they've been quoted saying "Cultists benefit greatly from it". My guess would be... Rend on our shooting attacks ? (b/c magic bullets ?) -6" range to ennemy shooting (b/c magic shenanigans ?) Maybe the old Tzeentch CSM 6++ army wide? Link to comment Share on other sites More sharing options...
Panzer Posted January 19, 2018 Share Posted January 19, 2018 Maybe they can fall back and still shoot (with a penalty)? Mmh no that wouldn't really help cultists much with their weak shooting since they usually want to bind something in melee for as long as possible... Link to comment Share on other sites More sharing options...
hhhdan Posted January 19, 2018 Share Posted January 19, 2018 yes but we get that extra 6 in ch range making it 18. I saw you were not keen on that though, here is hoping the second part of the legion trait is awesome.Haha well, don't get me wrong, I think that extra 6" is nice, but it's worth half a Legion trait at best. If we truly have another "half", I'd say it can't be moral related, because Tzaangors died in droves to moral. Overwatch on a 5+ could do (as someone here theorised), but his cultists were using pistols and they've been quoted saying "Cultists benefit greatly from it". My guess would be... Rend on our shooting attacks ? (b/c magic bullets ?) -6" range to ennemy shooting (b/c magic shenanigans ?) Maybe the old Tzeentch CSM 6++ army wide? nah, they did say that cultists and the predator have no invuls, so that would exclude the 6++ Link to comment Share on other sites More sharing options...
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