Halfpint100 Posted September 28, 2017 Share Posted September 28, 2017 (edited) List of units that can be in a detatchment without removing the regiment bonus:techpriestservitorscrusaders!!!!!priestsvalkyriesmaster of the fleetcommiespsykers (wyrvdvane, primaris, astropaths)auxilia (ratlings, ogyrns, bullgryns)Scions have to be their own detatchment to keep regiment bonusesConscripts:max unit size 30Commies are unchangedRaw recruits ability: orders only work on a 4+ (if failed, order is loss)Tallern regiment:swift as the wind: can advance and can shoot any weapon (not heavy) as if it was assault weapon (no - to hit). vehicles ignore heavy penalties. Superheavies count all weapons as assaultCadians:If you do not move. You can re-roll 1s to hit. If you also do the re-roll 1's to hit order as well. You re roll all missed.Steel legion:+6" to rapid fireIgnores -1 rend on vehicles Leman russes get obsec in a spearhead detachment lead by a tank commanderSuperheavies ignore heavy penalties! Finally!The stratgem for combined squads is for 1cp, at the beginning of your turn/ movement phase, you can combine 2 infantry squads if they are within 3". ONLY guard infantry squads (10man units)The relic aquila is back which gives a buff with command points. Either regaining them when you or your opponent uses strategems (can't quite remember) Also a 2cp (or 3) start for preliminary bombardment. Roll a D6 per enemy unit and on a 6, they take a mortal wound Since some of the relics can be only taken by officers. This also included tank commanders!! (they have the officer keyword, Cadian and steel legion relics mentioned, though not explain what they do) With unique faction tank orders as well. (Cadian one lets you re-roll number of shots for a russ turret). A bunch of other stuff as well Edited September 28, 2017 by Halfpint100 G8Keeper, Guardsman Bob, WarriorFish and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/ Share on other sites More sharing options...
NatBrannigan Posted September 28, 2017 Share Posted September 28, 2017 Yowzers... Scions going to their own detatchment will make getting the 6 Troops for a Battallion a LOT harder. Very much hope that means that veterans will be going back to a Troops choice! Everything else makes a lot of sence except for Crusaders! What are they doing there!? Inquisitors and Acolytes I could very much understand but Crusaders? Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4897958 Share on other sites More sharing options...
CoffeeGrunt Posted September 28, 2017 Share Posted September 28, 2017 We're getting more options, don't complain. :P Also they announced Tempestus were going to be their own Regiment when they gave the list of Regiments in the first article about the Guard Codex. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4897973 Share on other sites More sharing options...
Altasmurf Posted September 28, 2017 Share Posted September 28, 2017 It doesnt get any easier then getting 6 troops for guard. For the cost of most armies 2 troops you can get 6 infantry squads. Vets can stay in elite where they belong. Azekai 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4897991 Share on other sites More sharing options...
gunnyogrady Posted September 28, 2017 Share Posted September 28, 2017 (edited) Wow, Tallarn rules are exactly what I had hoped for! Even just seeing that, I am very excited to take them for my Recon Guardsmen! Edited September 28, 2017 by gunnyogrady Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4897995 Share on other sites More sharing options...
Zectz Posted September 28, 2017 Share Posted September 28, 2017 Oh man I'm loving these doctrines for all regiments. Seems like everyone has very fluffy and strong bonuses. Tallern makes Sentinels more particularly more viable along with other vehicles. Cadian one seem interesting, heavy weapon squads with orders are going to be very deadly. Steel legion vehicles being tougher is very nice too. I can't wait for this codex. Just wish we had some preview of the relics and warlord traits! Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898001 Share on other sites More sharing options...
gunnyogrady Posted September 28, 2017 Share Posted September 28, 2017 https://www.google.com/amp/s/amp.reddit.com/r/Warhammer40k/comments/730eah/8th_edition_astra_militarum_updates_from_the/ If you dare to venture into the land of Reddit, there are a few more rules leaks from the Twitch stream. Guardsman Bob, Sword_Brother and Halfpint100 3 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898022 Share on other sites More sharing options...
OnboardG1 Posted September 28, 2017 Share Posted September 28, 2017 (edited) Steel Legion aren't that great for tanks but they're really good for armoured infantry and transports, which makes sense. You can tip your guys out a little earlier and dakka dakka with the plasma guns. I'm trying to decide who I like best for an armoured company. Catachan look pretty great with the gun re-roll, Cadians get free reroll ones and Tallarn are super mobile. My end goal is a Guard Kampfgruppe with Steel Legion armoured infantry and an attached tank company. EDIT: Commissar Tanks. Please tell me there's a "Drive me closer..." strategem. Edited September 28, 2017 by OnboardG1 iceman2160 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898028 Share on other sites More sharing options...
Zectz Posted September 28, 2017 Share Posted September 28, 2017 (edited) Just realized Tallern doctrine makes Devil Dogs viable as well with no -1 hit on the heavy Melta cannon. And if the Cadian reroll 1's to hit when you don't move applies to vehicles as well then that makes Master of Ordnance completely useless (as if it wasn't already). Edited September 28, 2017 by Zectz Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898049 Share on other sites More sharing options...
Ranulf Posted September 28, 2017 Share Posted September 28, 2017 Glad that scions are pushed out, Russes buffed and conscripts culled. It'd be good to see lists with gun-line infantry squads supported by tanks again. Tallarn just got some extra miles out of Chimera and Sentinels. Cadian heavy weapon teams with a platoon commander nearby could pump out some accurate fire for armor-busting or crowd control. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898052 Share on other sites More sharing options...
OnboardG1 Posted September 28, 2017 Share Posted September 28, 2017 Catachan doctrine is stronger on stuff like the LR but the Tallarn doctrine works on everything. If the rumours about tanks getting obsec are true then a full tank army seems legit. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898053 Share on other sites More sharing options...
Schlitzaf Posted September 28, 2017 Share Posted September 28, 2017 So we do any point value changes or just the Russes? Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898062 Share on other sites More sharing options...
Sword_Brother Posted September 28, 2017 Share Posted September 28, 2017 I'll admit I'm a bit disappointed with Steel Legion, especially the tank rule, but otherwise everything seems pretty good so far. Looking forward to seeing some points values and data sheets. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898075 Share on other sites More sharing options...
Chris521 Posted September 28, 2017 Share Posted September 28, 2017 Kind of funny that Pask will have access to rerolling 1s one after after all. olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898096 Share on other sites More sharing options...
Galron Posted September 28, 2017 Share Posted September 28, 2017 My plan of catachan armor with a steel legion mech battalion seems a bit more solid now. The Chimeras will be harder to hurt and I wont have to drop the dudes off as close to get maximum firepower. Given that I'll probably be adding heavy flamers to the chimeras since that part of the army's role is objective holding and taking I think it will work out well. I am really liking what I have heard about the new IG so far even if we don't get to build our regiments DIY. One day maybe FW will update the Elysians with some stratagems..... Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898108 Share on other sites More sharing options...
Vel'Cona Posted September 28, 2017 Share Posted September 28, 2017 Kind of funny that Pask will have access to rerolling 1s one after after all. Classic Pask/Punisher = 40 shots at half movement, 2+ BS with re-rolls. Just with the turret. :O That aside, Cadian Doctrine is almost exactly what I was musing with my m8s. The restriction on movement is mildly annoying, but getting full re-rolls with an order is DISGUSTING for HWTs/Plasma Veterans/etc. Oh, and I don't mind the Scions change. IMO it should have always been that way. At least now there's a good reason to "splash" them into a larger IG list. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898109 Share on other sites More sharing options...
HenricusTyranicus Posted September 28, 2017 Share Posted September 28, 2017 Steel legion order: Armageddon: Mount Up!: Targeted unit may shoot and immediately embark in a vehicle as long as they're with in range and they have not disembarked in the movement phase. Brother Talarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898111 Share on other sites More sharing options...
gunnyogrady Posted September 28, 2017 Share Posted September 28, 2017 Is it worth putting Lascannons on Tallarn Scout Sentinels, or is that a point sink? In my previous brigade list, I was running a Hellhound and two Heavy Flamer Scouts to fill out Fast Attack. But I will almost certainly be using Tallarn, and I feel like all those flamers don't take advantage of the no -1 to hit shenanigans. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898114 Share on other sites More sharing options...
HenricusTyranicus Posted September 28, 2017 Share Posted September 28, 2017 Catachan: Burn Them Out!: The Ordered unit can re-roll the dice when determining the amount of shots a Flamer or Heavy flamer have. In addition, enemy units do not gain any benefits from being in cover. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898115 Share on other sites More sharing options...
Cap'm Heckus Posted September 28, 2017 Share Posted September 28, 2017 Wait... I thought Catachans already got to re-roll those dice... Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898128 Share on other sites More sharing options...
olcottr Posted September 28, 2017 Share Posted September 28, 2017 If they also made the Vanquisher S9, I'd definitely use a Paskquisher. Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898129 Share on other sites More sharing options...
Zectz Posted September 28, 2017 Share Posted September 28, 2017 Wait... I thought Catachans already got to re-roll those dice... That rule as part of their doctrine is for their vehicles. Not infantry. olcottr 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898130 Share on other sites More sharing options...
olcottr Posted September 28, 2017 Share Posted September 28, 2017 only vehicles, Heckus Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898132 Share on other sites More sharing options...
CaptainMarsh Posted September 28, 2017 Share Posted September 28, 2017 "Militarum Tempestus get an extra shot with their guns for each 6+ to hit when the target is within half range"If that is doctrine, it is pretty cool. Not amazing, but still cool. Deep striking plasma squad, deep striking hot shot volley guns? Vehicles? So many cool applications. Of course you still need that 6+ to generate an extra hit but for a specialist unit whose job is to take care of certain types of units, extra hits always matter. On average that is an extra shot of plasma in deep strike range, to hot shot volley guns. Not amazing, but cool. I wish it had been a more standard 6+ to hit generates extra shot period, but this is fine. I am assuming that is doctrine; can't wait for their Order and Strategem.:D duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898139 Share on other sites More sharing options...
duz_ Posted September 28, 2017 Share Posted September 28, 2017 <p> Steel legion order: Armageddon: Mount Up!: Targeted unit may shoot and immediately embark in a vehicle as long as they're with in range and they have not disembarked in the movement phase. Called it! :D (or at least close too) CaptainMarsh and Captain_Krash 2 Back to top Link to comment https://bolterandchainsword.com/topic/339909-twitch-reveals/#findComment-4898146 Share on other sites More sharing options...
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