Altasmurf Posted October 16, 2017 Share Posted October 16, 2017 One detachment I'm considering is a valhallan company commander and 3 special weapon squads. 2 with flamers and probably one with plasma. But the 2 flamer stay hidden until assault hits my catachan line. Then I'll jump out and flamer the melee with their order. Not rolling ones with flamers. Link to comment Share on other sites More sharing options...
mertbl Posted October 16, 2017 Share Posted October 16, 2017 Is it still best to chase the mighty brigade force org? I keep wanting to come back and take those 150 points from fast attack and buy other stuff. I could cut them and run 2 battalions instead along with a supreme command to start with 10 CP. Link to comment Share on other sites More sharing options...
Tirak Posted October 16, 2017 Share Posted October 16, 2017 You need those sentinels. The Scout Move protects your army from that first turn deepstrike of big nasty things. If you don't have them, you're toast. Link to comment Share on other sites More sharing options...
Halfpint100 Posted October 16, 2017 Share Posted October 16, 2017 Sentinels are useful, sure, but I don't think as nessecary. I always have it so they cannot deploy in my zone and usually, there is infantry in the way for them to dakka my tanks. I still like them he brigade detachment though and try to go for one (forms my army nicely as well) Link to comment Share on other sites More sharing options...
Feral_80 Posted October 16, 2017 Author Share Posted October 16, 2017 (edited) I quite agree about the (Scout) Sentinels being good but not essential. Sure, in some games they may save you from deep strike. In others, deep strike is not that great of a concern, and by fielding single Sentinels you are basically assuring to give First blood to the opponent. And, 150 pts is not *that* cheap after all. In a dense terrain, I found that Ratlings can perform a similar role to Sentinels, but they are cheaper and much easier to hide out of sight. I quite like the idea of giving up the brigade at least some times, it is good to have other viable options. At the moment I am quite satisfied by a 2x Battalion + 1x Vanguard (could be 2x Vanguard, but I stick to the 3-detachment limit). Edited October 16, 2017 by Feral_80 Link to comment Share on other sites More sharing options...
NatBrannigan Posted October 16, 2017 Share Posted October 16, 2017 So... Here's a question. Has anyone actually LOST a game with the new codex yet? Or even the Index? I haven't and I really haven't been using especially powerful lists. The same goes for my opponents, but still... I'm getting to the point where I feel bad using my Guard because they just keep winning, even if I make a few mistakes. Since it's the only full army I actually own there's not a great deal I can do about it. Link to comment Share on other sites More sharing options...
duz_ Posted October 16, 2017 Share Posted October 16, 2017 I've lost a few games with the codex Mostly playing to aggressive and against smite spam. I've only played once with codex against another guard player and we drew. :D What style of missions are you playing? Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted October 16, 2017 Share Posted October 16, 2017 I haven't lost any games, three played so far. To be fair, none of my opponents have really tried to break my Guard, but I can't deny I'm winning convincingly each time. Link to comment Share on other sites More sharing options...
our_baz Posted October 16, 2017 Share Posted October 16, 2017 Not played using the codex yet. Played 4 with the index, only lost one to DA, relic mission. The wins are close (BT and orks), I've only curb stomped Ad Mech (tbh it was my opponents first game of 8th). Link to comment Share on other sites More sharing options...
Halfpint100 Posted October 16, 2017 Share Posted October 16, 2017 Played 14 with the index. Lost 4 3 vs necrons with that annoying quantum shielding. 2 were close games, 1vp in it both times and the third was a game of "the cards hate me" 1 other loss vs night Lords when I was new to 8th. When I rematched that army. He got massacred. Only 1 game with the dex so far and that was a win. Link to comment Share on other sites More sharing options...
micahwc Posted October 16, 2017 Share Posted October 16, 2017 I've played against index guard a few times and so far only managed to tie at best. Link to comment Share on other sites More sharing options...
Beams Posted October 16, 2017 Share Posted October 16, 2017 I've beaten index guard with Sisters of battle before. I had a very close game vs codex guard since then, and really, it was my fault for not keeping Celestine near my Repressors and taking Penitent engines (those things really suck. They kill almost anything in combat, but don't move fast enough to ever get there) Link to comment Share on other sites More sharing options...
HenricusTyranicus Posted October 16, 2017 Share Posted October 16, 2017 I've lost no games with the Codex, including a victory over Mortarion and his Death Guard. I also introduced a player to 40k, and played his Necrons he built from the start collecting set. I grossly underestimated the power of the list I threw against him. I had one loss with the index, against that same Mortarion and Death Guard army. Link to comment Share on other sites More sharing options...
HenricusTyranicus Posted October 16, 2017 Share Posted October 16, 2017 Is it still best to chase the mighty brigade force org? I keep wanting to come back and take those 150 points from fast attack and buy other stuff. I could cut them and run 2 battalions instead along with a supreme command to start with 10 CP. Depending on whether your group uses the optional limit to your number of detachments, you could also just take a billion Battalion detachments. My last 2000 point list had 4 of them. About 1000 points for all your infantry with upgrades leaves you with 1000 points to play around with awesome support toys, and still have terrifying board presence. Link to comment Share on other sites More sharing options...
micahwc Posted October 16, 2017 Share Posted October 16, 2017 (edited) Yeah, 3 fully kitted out sentinels with a good weapon on them is almost as much as another minimum battalion of 3 infantry squads and 2 company commanders. You can fill out a battalion for less than 200 points, so in a 2,000 point game you could easily bring whatever you wanted and still have a ridiculous amount of command points available. Edit: I can break up my brigade into 2 battalions and a Spearhead detachment pretty easily just by replacing 2 platoon commanders with 1 company commander and moving stuff around. I would only have 10 command points instead of 12, but my sentinels would all be one unit and therefore less likely to grant first blood. Also I could bring them from different regiments to take advantage of their specific bonuses. Bring missile launcher squads from Cadia for re-rolls and infantry from Armageddon for 18" rapid fire, etc. Pros and cons. I like how this codex actually gives you choices that are meaningful. Edited October 16, 2017 by micahwc Link to comment Share on other sites More sharing options...
olcottr Posted October 16, 2017 Share Posted October 16, 2017 You can always figure out a use for your Troops. But Fast Attack has very specific uses. Never pick FA units unless they're important for your strategy. Link to comment Share on other sites More sharing options...
mertbl Posted October 16, 2017 Share Posted October 16, 2017 @henricus, we tend to play with a 3 detachment limit. I don't think it's ever been discussed, just kinda is. Link to comment Share on other sites More sharing options...
Brother Captain Ed Posted October 17, 2017 Share Posted October 17, 2017 Hey guys,I'm sorry to ask something so silly, but I've been inundated with Guard info lately and I'm going straight to the experts... Was there a final clarification on whether or not Pask and Tank Commanders can give themselves orders or not? Link to comment Share on other sites More sharing options...
duz_ Posted October 17, 2017 Share Posted October 17, 2017 Awaiting new FAQ Index and codex vary too much for the previous FAQ to apply IMHO Link to comment Share on other sites More sharing options...
KhorneHunter57x Posted October 17, 2017 Share Posted October 17, 2017 (edited) Hey guys,I'm sorry to ask something so silly, but I've been inundated with Guard info lately and I'm going straight to the experts... Was there a final clarification on whether or not Pask and Tank Commanders can give themselves orders or not? The rule states "...a friendly <Regiment> Leman Russ..." Tank Commanders and Pask all have the appropriate keywords. If they didn't want self-commanding, it would say "another". Edited October 17, 2017 by KhorneHunter57x Link to comment Share on other sites More sharing options...
our_baz Posted October 17, 2017 Share Posted October 17, 2017 Hey guys,I'm sorry to ask something so silly, but I've been inundated with Guard info lately and I'm going straight to the experts... Was there a final clarification on whether or not Pask and Tank Commanders can give themselves orders or not? Awaiting new FAQ Index and codex vary too much for the previous FAQ to apply IMHO The wording for the index FAQ was "Can a Tank Commander / Pask issue an order to themselves" A: No. The tank order wording hasn't changed, I would say the FAQ hasn't either. Link to comment Share on other sites More sharing options...
Halfpint100 Posted October 17, 2017 Share Posted October 17, 2017 Hey guys,I'm sorry to ask something so silly, but I've been inundated with Guard info lately and I'm going straight to the experts... Was there a final clarification on whether or not Pask and Tank Commanders can give themselves orders or not? Awaiting new FAQ Index and codex vary too much for the previous FAQ to apply IMHO The wording for the index FAQ was "Can a Tank Commander / Pask issue an order to themselves" A: No. The tank order wording hasn't changed, I would say the FAQ hasn't either. It is an FAQ to a different document. I would say yes they can order themselves. The rules states they can order a friendly leman russ. Both Pask and the tank commander are friendly leman russes. If they wanted to keep the index FAQ bit in, they would have added it into the codex, but they didn't. Infantry guard officers can order themselves, why not their tank versions? they do that the rest of the crew in their tank. Link to comment Share on other sites More sharing options...
mertbl Posted October 17, 2017 Share Posted October 17, 2017 Does a tank commander have the officer keyword? At work and trying to think of of tank commander would allow for a command squad. Link to comment Share on other sites More sharing options...
Mitchverr Posted October 17, 2017 Share Posted October 17, 2017 They do have the keyword, however I would say that is an obvious "not intended" side effect, they have the officer keyword to allow relics, not to allow command squads. As for them ordering themselves or not, I never got why they said "no you cant order yourself", as cant literally every other officer in the guard dex order itself? So why shouldnt a tank commander. Link to comment Share on other sites More sharing options...
our_baz Posted October 17, 2017 Share Posted October 17, 2017 It is an FAQ to a different document. I would say yes they can order themselves. The rules states they can order a friendly leman russ. Both Pask and the tank commander are friendly leman russes. If they wanted to keep the index FAQ bit in, they would have added it into the codex, but they didn't. Infantry guard officers can order themselves, why not their tank versions? they do that the rest of the crew in their tank. I think we will have to agree to disagree on this. The index is a different document agreed, the question in the FAQ is based on the rules in the index, but the rules haven't changed from index to codex. IMHO the FAQ stands. From my perspective the use of the word "friendly" and"within 6" of this model" indicates the rule it is to be used on other LRBT not the tank commander issuing an order to themselves. You can feasibly issue an order to a Tank Commander via Pask and vice versa however. I see your point on INF officers issuing orders to themselves via interpretation of the rules wording, but practically who would use an order to give your Platoon commander FRFSRF for example. again in IMHO this hasn't been FAQ'd as its not very likely to occur, whereas for Tank commanders there is a a obvious benefit hence the FAQ. Link to comment Share on other sites More sharing options...
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