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New codex coming this year...


Leonaides

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Pretty sure there is one. It’s a blood drop with wings on your pauldron.

 

Kidding aside, so many BA and successors died that I’d think the gold helmet of a veteran at this point is a good indicator seeing as there are probably Tac marines in reserve companies who are being promoted to first company en masse now that Roboute is dropping off rookies.

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I am curious that with the release of two Marine dexes so close together there might be additional models for all marines released? I've been hoping for some kind of Primaris transport flier since the beginning of 8th due to my air cavalry theme.

Be careful with air cavalry. The FAQ seriously nerfed fliers. The no longer count as units when determining whether an opponent has been tabled.

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Agreed that it is WAY more difficult to get buffs working for melee than shooting, to that effect I wonder if they could give you an option for the character

a) attempt to make the charge as normal and fight.

b ) move the character up to the number of inches rolled by the charging squad, may not be moved within 1 inch of any enemy models and may not fight in this fight phase.

 

This won't happen. But it would be pretty cool.

Edited by swordofmandulis
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I like the idea that if a character is within 3” of a unit when it successfully rolls a charge distance, said character automatically makes the charge OR can then move so that he is within 3” of that unit once it finishes it’s charge (that way buffing units can still buff, but if you want a beat stick in combat, you still have to roll for it)
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Hmmm, would an addition to the charge range really be something we want as a CT? it really doesn't seem to do anything to actually help in killing enemy units. If GW was set on making it easier for BA to get into combat from reserves, It would probably be better to give us a CT that changed the Jump Pack Assault and orbital intervention to take place at the beginning of the movement phase instead of the end.

Again, as highlighted in my original open letter to GW - a +2 will be near useless in this edition. Out of touch with the meta and overall playstyle of 8th.  This will be a "cute" addition, not a viable strength of any kind.  

 

It will, however, make striking jumpers a little bit better, but, with bubble wrap conscripts and other cheap screening units, this benefit is rubbished with blinding speed. 

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I believe you guys are getting too hung up on the CT. Most CTs aren't that great. unit rules, point costs and Stratagems are the main deal breakers of other armies, especially if there is synergy between them. Not a single CT is an auto-win or even the reason those factions are strong. Its the stuff around it.

Well said, here.  And agreed fully!!! 

 

 

The only difference is that all our special units are assault based units- and with the misgivings of 8th ed assault, anything that doesn't tweak with that mechanic is going to fall a bit flat for the BA.  

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I really like Mort's insight. Good to see you back mate, hope China isn't all bad.

 

Luckily we don't see it much here, like other forums who aren't as fortunate as we are when in comes to BA players and love/hate of how the army is being cast.

 

 

I try not to be an annoying squeaker, but for the naysayers; This is what we are talking about from a competitive stand point. We stand at an inherent disadvantage, because the majority of our specialist are melee centric. While melee isn't fully dead, it is an uphill battle from a games mechanic stand point.

 

If you are strictly playing at locals, in your game room etc. You're right not to worry as much. It's still beer and chips as usua.

 

Many of you that have followed me know I play a lot if campaigns, do homebrew and head Canon stuff, I have begun to enjoy more competitive 40k, because as the nature of all beasts in this hobby, you don't have people and games fall through etc. Locals usually don't make it past three weeks, and three games doesn't tell much of the story when it calls for 5-7.

 

Anyhow; The point I'm trying to make is that I've seen some people being written off on both sides, and as someone who tries to be inclusive to the hobby even I lose track of the different levels (also read types) of enjoyment our rabble gets out of the hobby.

 

Didn't mean to get on a tangent. Been seeing a lot of negativity in the Different BA forums lately. Not so much here, but I can sense the kettle beginning to boil.

Edited by Dont-Be-Haten
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No matter how good this edition of BA is there is, I feel, going to be a lot of unhappy people. Looking at the wishlisting thread its apparent that everyone has a diff idea of what they want blood angels to be. I want them to getba CC boost, but I feel that wont win over competative players as it doesnt suit the game meta. We deff wont get pushed in all areas. I think its important that people realise that Blood Angles will never be the best army in the game
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No matter how good this edition of BA is there is, I feel, going to be a lot of unhappy people. Looking at the wishlisting thread its apparent that everyone has a diff idea of what they want blood angels to be. I want them to getba CC boost, but I feel that wont win over competative players as it doesnt suit the game meta. We deff wont get pushed in all areas. I think its important that people realise that Blood Angles will never be the best army in the game

For me it is less about being the best, (that is subjective) and more about being able to compete with top tier armies. I think Mort was absolutely spot on about 7th being fantastic when it was simply CAD vs CAD or more easily 1 Force Org vs 1 Force Org.

 

When we would play single Force Org lists/tournaments at locals weaker codex players shined, and the parity was amazing. It wasn't simply Super Heavies and GMC spammed everywhere or Riptide wings in tandem.

 

Unfortunately GW jumped the shark with formations, but I digress.

 

The best way I can explain it is with real world experiences such as watching your favorite sports team play. They may have been rubbish for years, but you still want to see them compete for championships.

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Just give us a Codex that's fun to play and lets us proudly say "Yes, this is a Blood Angel Codex!". Do I have to win all the games? Nah, I just want to actually have fun playing Blood Angels. That includes flavourful rules and balanced units that can compete with units from other Codexes without having to cheese some silly combo. Not more and not less.

Edited by sfPanzer
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Just give us a Codex that's fun to play and lets us proudly say "Yes, this is a Blood Angel Codex!". Do I have to win all the games? Nah, I just want to actually have fun playing Blood Angels. That includes flavourful rules and balanced units that can compete with units from other Codexes without having to cheese some silly combo. Not more and not less.

But is it fun to lose every game? Because that has been my case since the start of 8.
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Just give us a Codex that's fun to play and lets us proudly say "Yes, this is a Blood Angel Codex!". Do I have to win all the games? Nah, I just want to actually have fun playing Blood Angels. That includes flavourful rules and balanced units that can compete with units from other Codexes without having to cheese some silly combo. Not more and not less.

But is it fun to lose every game? Because that has been my case since the start of 8.

 

How the hell is "Do I have to win all the games" and "balanced units that can compete with units from other Codexes" equal with "lose every game"? :huh.:

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With the few codexes we have available now, we can expect some fluffy stuff, i haven't seen "for the moment" anyone saying that the new codex are tasteless or bland.

 

Some unit are better than others but that have always been the case, if you love your army you make it work, can be hard against some of them, but not everything is on the list. 

 

The BA codex won't fill everyone expectations cause everyone seem to see them differently, how can you please such a crowd? Meaning no disrepect to my fellow brothers just to be clear, but expect the worse and you can't really be disappointed :yes:

 

Not talking about tournament, that's something totally different, but between buddy and following simply one of the CAD and more on the scenic aspect of the game can lead to some of the better game even when you lose.

 

And if you lose everything time, maybe you need to talk with the guy"s" your playing with so he can adapt a bit is list.

 

In the mean time, i want to know the release date now! :teehee:

 

For Sanguinius!

Anamnesis

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With the few codexes we have available now, we can expect some fluffy stuff, i haven't seen "for the moment" anyone saying that the new codex are tasteless or bland.

 

Some unit are better than others but that have always been the case, if you love your army you make it work, can be hard against some of them, but not everything is on the list. 

 

I agree, we haven't had anyone damning their own Codices yet as poor. Of my armies, only Eldar have their codex yet but I have been impressed by how well the different units play. Most styles of army are reasonably competitive the biggest gripe was that the Craftworld traits didn't always match particularly well with the type of units that Craftworld were supposed to employ (only Saim Hann and Alaitoc really match the fluff). The only units that are a bit weak in the Eldar Codex are the ones that were definitely over-powered in 7th (Wraithknight and Jetbikes in particular).

 

If the same sort of design approach is applied to Blood Angels, I will be very happy. I do not want an army that sweeps all before it necessarily. I just want an army that has as few trash units as possible and supports multiple different styles of play while remaining reasonably competitive. At this point I don't know if I am being over optimistic.

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