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I forget which thread it was in where someone compared the major SM chapters to other Factions. In his word:

 

Space Wolves = Orkz

Dark Angels = Tau

Blood Angels = Eldar

 

A thought just occurred to me: what if it’s mroe of a comparison to Imperial Guard Regimental Doctrines:

 

Space Wolves = Tallarn (ambush/outflank, advance+shoot)

Dark Angels = Cadia (re-roll 1’s to hit if you don’t move; enemies hurt by DA are +1 To Hit for other DA)

Blood Angels = Catachan (+1S/To Wound in combat, re-roll D6’s for flamers, advances? And stuff)

 

 

Not a perfect transfer by any means, but a thought

 

So far I think my "to buy list" is going to include 2-3 Reiver Squads, an aggressor squad and then all the fancy primaris marine goodies aka dolling up the squads from DI as well as adding some hell blaster mans with cannons. We'll see what goes down though. I feel like I asked for the wrong things for Christmas xD xD xD

You want to buy new models for a Faction after good, fluffy, creative, and interesting rules are released for them?

 

Shocker!

I mean I have 5k points Or more of legacy marines. For me Primaris Marines in BA weren't good until now.

 

I've said from the beginning I was probably going to keep my Carmine Blades as my Legacy army, and I wantrd to go all in with Primaris as a regular BA army from the outset. *nodnod*

You guys are starting to sell me on Primaris for Blood Angels, especially Reivers and Inceptors :P I'm still unsure about Intercessors, though advancing while unloading with auto-bolt rifles is an interesting idea.

What of the additional terminator options? I confess that I know very little about Cataphracti and Tartaros termies vs. standard ones. I love all things terminator so I'd love to hear opinions on these with Blood Angels.

I want at least another two boxes of Inceptors- possibly one with bolters, one with plasma but the big one I'm eying right now is the Death Company Strike Force because I don't actually have the chaplain and really, who couldn't use more Dreadnought or Death Company bodies?

I honestly don't know where I am going with my army....I already used Libby dreads but ive been considering a sicaran or two....Theyre so cheap now and so versatile.....

2 lascannons, 1 heavy volter and the big gun on top for 215pts.....If you kept the lascannons as heavy bolters it would be only 185 pts.... That's pretty good...

Ive been using a Sicaran pretty regularly... they are a really big fire magnet, and surprisingly tough with 14 wounds. I tend to favour running them without sponsons to keep the cost down. They still absorb just as much fire and at there new price point 155 its not a big loss on the first turn if thats all you loose.

 

Almost a distraction carnifex, especially if you casually point out what it does to flyer and that it rends on 6s. Oh and did you know its actually an assault weapon not heavy so can move a full 14 and still fire!

 

At 155 points i actually wouldnt be to upset if it was the only thing my opponent nuked t1

My BA force is predominantly jump pack based, plus Terminators. I'm planning to keep it that way and maintain a focus on quick response and deep strike deployment, not for competitive reasons but to be thematic - I collect models aross a range of Imperial factions so I like each to have a different 'feel' rather than use the same units in different colours. BA I've always seen as having a penchant for rapid warfare so I'm trying to convey that on the table.

 

For me so far in 8th that has been minimal troops (Tacticals) to unlock detachments and then a focus on units like Death Company, Sanguinary Guard, Assault Squads etc. with characters getting jump packs where possible. I have Dreadnoughts as they're also iconic but I run them quite aggressively rather than sitting back with long range heavies.

 

So far the accouncement that we're getting LS Storms is making me seriously consider Scouts in Storms for my troops as they could make very good objective grabbers. That said, after saying I wouldn't give my BA Primaris yet I'm also tempted to run Intercessors as +1W and +1A for the points increase over a Tac Marine is certainly looking appealing with our chapter tactic and Inceptors would match my playstyle well after dropping in price, though I do already have a bunch of land speeders for Fast slots.

 

Some time to think :smile.:

 

With my Flesh Tearers it's a bit more simple - they're a small detachment purely to enable running Seth and all on foot to match him, no heavy weapons. Probably nothing new going there.

Edited by Thoridon

I've been eying painting up the helmets on my Tac marines in gold and calling them Sternguard. Our tactical kit is already pretty ornate so it doesn't seem like anybody would really notice and you guys are right- any surviving standard marines would definitely deserve veteran status.

I did exactly that! And added different shaped magazines to their bolters from anvil industry's.

So, typically, Frontline Gaming is bigging up the changes to Blood Angels

 

"These are looking very solid, the Red Thirst especially is simply amazing and helps to make Blood Angels one of the premiere assault armies in the game. Some of the combos they can pull out of their hate creates just deadly combatants."

 

I'm not on board the hyperbole train just yet. BA needed a few things - increased damage in combat, reliable ways of getting to combat, increased resilience (or points drop) and methods of getting around the problems with assault in 8th ed.

Red thirst helps with damage output, and I'm still waiting to see if anything happens with the other problems. We'll see I guess.

Edited by Bartali

So, typically, Frontline Gaming is bigging up the changes to Blood Angels

 

"These are looking very solid, the Red Thirst especially is simply amazing and helps to make Blood Angels one of the premiere assault armies in the game. Some of the combos they can pull out of their hate creates just deadly combatants."

 

I'm not on board the hyperbole train just yet. BA needed a few things - increased damage in combat, reliable ways of getting to combat, increased resilience (or points drop) and methods of getting around the problems with assault in 8th ed.

Red thirst helps with damage output, and I'm still waiting to see if anything happens with the other problems. We'll see I guess.

 

I think the big difference before vs now is that we're not just slightly better when we get into combat, we're much better - and where as characters buffed a bit before, they now make them crazy strong - and worth investing- though, not entirely bound to doing so. 

 

We also have this bonus when we're charged - which is great. 

 

Our resilience has increased with access to the 'fnp' banner, and we're likely to see big points drops in our key units - though not the standard stuff!   

Our getting into combat will be helped by wargear, a psychic power, at least one solid strat and then units like reivers, and scouts. 

 

 

I was massively skeptical of their initial claim that the community is going to be happy, (as noted previously) but I think they're right.

 

I dont believe we can change the meta for the reasons you've mentioned, but I think for the first time that I can remember, i'm in strong agreement with them.

Well I still think without shooting we don't really have anything against something like Genestealer. Genestealer should get the charge if the Tyranid player does it right and then they just shred whatever we have. So "one of the premiere assault armies in the game" could be but it doesn't say much if there are only like 3 of those in total. ^^

I'd say the biggest factor in that is the way charge works in 8th, giving first strike. If a Tyranid player charges us they'll tear us apart but we'll have a good chance of tearing them apart when we charge too.

 

It ends up being a game of chess to see who gets in the right positions to get more charges when assault armies go up against each other.

I forget which thread it was in where someone compared the major SM chapters to other Factions. In his word:

Space Wolves = Orkz

Dark Angels = Tau

Blood Angels = Eldar

A thought just occurred to me: what if it’s mroe of a comparison to Imperial Guard Regimental Doctrines:

Space Wolves = Tallarn (ambush/outflank, advance+shoot)

Dark Angels = Cadia (re-roll 1’s to hit if you don’t move; enemies hurt by DA are +1 To Hit for other DA)

Blood Angels = Catachan (+1S/To Wound in combat, re-roll D6’s for flamers, advances? And stuff)

Not a perfect transfer by any means, but a thought

That is... very interesting perspective.

I collected biel tan Eldar for ~10 years, and when I went to start marines BA felt like the right choice.

 

I wasn’t trying to replicate a matching style (in fact wanted a change of style... plus getting away from white armour painting too).

Thinking about it now there is definitely something about the fluff that has a parallel.

I honestly think such comparisons aren't very helpful or accurate. I play T'au as main army and I don't feel like they are anything like Dark Angels. Likewise playing against Space Wolves feels very different than playing against Orks.

I would agree. Genestealers should be better. Gotta gun those bugs down before they get to ya. Cleanse their vile stain like back in Space Hulk days.

Khorne Flakes will also eat your lunch in my experience so far if you let them thru. (Bezerkers anyhow and likely Bloodletters too - coming soon).

 

Which is why we have ... other cool stuff I hope =)

 

I am thinking I am going to have scouts to keep them back some playing all comers style.

I am loosely planning a screen of vehicles to advance behind - depends on what Lucifer engines (if included) and Baal Preds etc do in the new dex.

I think some Rhino chasis to hide behind and block with might be a way forward - we shall see.

Boys go up and over then into them being the idea to try and achieve the charge.

 

That new hover tank might be worth looking at too perhaps.

I had some luck with jump packs in a land raider back around index release.

Points just go so fast.

 

 

Better to be the charger in most cases (but possibly not all) being my overall point.

Gotta plan to screen lure etc I am thinking.

Yeah my point wasn't that Blood Angels should be able to out melee those units but that we are really more a mixed army with focus on melee than a real melee army with a little ranged support. If we go and try to out melee the real melee monsters we will lose. We need a more balanced approach to the game compared to those armies.

Yeah but Tyranids also have a lot of ways to move their heavy hitters and also have cheap chaff to screen them which we only have if we take an AM detachment. I guess we can hide in transports instead tho.

We'll have to see how it plays out but I think Tyranids should get the charge more often against us than the other way around. ^^

Yeah but Tyranids also have a lot of ways to move their heavy hitters and also have cheap chaff to screen them which we only have if we take an AM detachment. I guess we can hide in transports instead tho.

We'll have to see how it plays out but I think Tyranids should get the charge more often against us than the other way around. ^^

About the only thing you can screen is keeping them from being assaulted.

 

I haven't played using their new codex but the big gribblies were shot to piss. The x-factor is having multiple big gribblies to force target priority and a Malanthrope and/or Venomthropes to offset all the shooting.

 

With regards on where we stand: We've had multiple ways to play since 5th. Mech, Melee, ranged, air, TDA/elitist, footies, that hasn't changed. For those of us that know our preferred playstyles, this is less of an issue. I've always felt that is what helps define successors.

 

Now if we could only get a damned vanilla chapter master lol.

Edited by Dont-Be-Haten

I really hope we get the Chapter Master Stratagem. I want to have my own Chapter Master in my successor chapter lol

That would be a nice addition and give some love to those who play Successors, but they've never done it before so...

So, typically, Frontline Gaming is bigging up the changes to Blood Angels

 

"These are looking very solid, the Red Thirst especially is simply amazing and helps to make Blood Angels one of the premiere assault armies in the game. Some of the combos they can pull out of their hate creates just deadly combatants."

 

I'm not on board the hyperbole train just yet. BA needed a few things - increased damage in combat, reliable ways of getting to combat, increased resilience (or points drop) and methods of getting around the problems with assault in 8th ed.

Red thirst helps with damage output, and I'm still waiting to see if anything happens with the other problems. We'll see I guess.

This is still my stance as well. Red Thirst might change how we play but it doesnt change how others play against us. Shoot us off the board and dont worry about Red Thirst is still going to be a problem.

 

I really hope we get the Chapter Master Stratagem. I want to have my own Chapter Master in my successor chapter lol

That would be a nice addition and give some love to those who play Successors, but they've never done it before so...

 

Aye, and I think the "Death Visions of Sanguinius" will be our equivalent!

 

 

I really hope we get the Chapter Master Stratagem. I want to have my own Chapter Master in my successor chapter lol

That would be a nice addition and give some love to those who play Successors, but they've never done it before so...

 

Aye, and I think the "Death Visions of Sanguinius" will be our equivalent!

 

I hope not! It's cool that we have something like that but a Deathcompany captain is simply no Chapter Master.

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