Commissar K. Posted January 4, 2018 Share Posted January 4, 2018 Looks like Rotigus is the more anti infantry version of the GUO's.. I wonder Delugde of nurgle have a max range. But i think i will also stick with the generic GUO and give him a bell and flail.. the bell sounds really fun. To come with some additional news from AoS side of things. - I think Rotigus' Delugde will not have a max range. He has an incredibly potent spell in AoS that doesn't have one either. Mortal wounds are more common there but he basically has a spell (7+) that allows you to pick 7 units in sight there (no range limit), roll a 4+ for them and have D3 wounds if you made the 4+ roll. Very tasty. - As Mortal Wounds are much less common in 40K the effect is still somewhat there but just different. It just happens here, which is cool too. Really good for hurting characters (like in AoS). - For the Great Unclean One the choice is relatively simple. If you want to spice him up with Artefacts, Warlord Traits/Command Traits then he's the essential pick. Again AoS and 40K overlap quite a bit here. One of the great things in AoS he has is a spell that adds attacks for a Nurgle unit. While I don't expect it here so much he's bound to be a fantastic supportive model. The Locus will be on him, on that massive 130mm base that 6" bubble is going to cover multiple units quite easily. All in all, just like with Khorne and Tzeentch, I believe that both are very worthy inclusions and if you manage to find the points for it running both in 2K is a great idea too. I still believe the Codex Chaos Daemons to be fine for all. I've read some sour Tzeentch comments but in reality Tzeentch is still great too, it's just that the Brimstone use was likely not accounted for in the way it did. Shooting Daemons are just very powerful. In regards to mounted Heralds, use Index if you feel like you need to. In quite some cases I don't always understand the perspective some come with when complaining. 40K 8th ed is build to mix so if you want to remove certain Daemon weaknesses, add CSM or whatever Chaos allows for. Going mono-God will be strong enough soon for sure. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4973873 Share on other sites More sharing options...
Marshlands Posted January 4, 2018 Share Posted January 4, 2018 Looks like Rotigus is the more anti infantry version of the GUO's.. I wonder Delugde of nurgle have a max range. But i think i will also stick with the generic GUO and give him a bell and flail.. the bell sounds really fun. In regards to mounted Heralds, use Index if you feel like you need to. In quite some cases I don't always understand the perspective some come with when complaining. 40K 8th ed is build to mix so if you want to remove certain Daemon weaknesses, add CSM or whatever Chaos allows for. Going mono-God will be strong enough soon for sure. Plus not being included in the codex can have benefits, such as avoiding potential nerfs and like a Death Guard Sorceror with Jump Pack or Daemon Prince still having access to the CSM discipline. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4973931 Share on other sites More sharing options...
Charlo Posted January 4, 2018 Share Posted January 4, 2018 (edited) It's NURGLE baby! https://www.warhammer-community.com/2018/01/04/faction-focus-daemons-nurglegw-homepage-post-4/ Gnarlmaw (Tree) rules: So basically you can pop a tree near an objective with Slimux and give your Plague Bearers a 4+ against anything that is AP0! As well as making it a solid place to take charges as you can fall back, shoot and charge. LOL @ THE DEATH GUARD DAEMON ENGINES IF THEY ARE ALLOWED THIS. THAT'S CRAZY. ALSO MORTARION. Anyone else really want a ranged Nurgle demon unit?! Edited January 4, 2018 by Charlo Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4973943 Share on other sites More sharing options...
Kilofix Posted January 4, 2018 Share Posted January 4, 2018 That cover will only give Plaguebearers a 4+. Double wounds, extra hits and potential reinforcement is decent though Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4973973 Share on other sites More sharing options...
Mileposter Posted January 4, 2018 Share Posted January 4, 2018 And Nurgle gets even more things. Frowny face. I don't know if Slaanesh being the last of the week is a good thing or bad thing, but with everything I've seen so far (both in the teasers and the leaks) I'm strongly considering making my Daemons project an All-Gods army rather than Slaanesh Specific, just because of the changes don't have me feeling positive. I'll still be waiting until the Codex actually drops to make that call, but it's where I'm leaning right now. We'll see what tomorrow's teaser brings. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4973987 Share on other sites More sharing options...
Commissar K. Posted January 4, 2018 Share Posted January 4, 2018 (edited) And Nurgle gets even more things. Frowny face. I don't know if Slaanesh being the last of the week is a good thing or bad thing, but with everything I've seen so far (both in the teasers and the leaks) I'm strongly considering making my Daemons project an All-Gods army rather than Slaanesh Specific, just because of the changes don't have me feeling positive. I'll still be waiting until the Codex actually drops to make that call, but it's where I'm leaning right now. We'll see what tomorrow's teaser brings. If you want to have a competitive army played with the intention to win tournaments use Chaos Space Marine detachments alongside Daemon detachments. Edited January 4, 2018 by Commissar K. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974080 Share on other sites More sharing options...
bozo69pd Posted January 4, 2018 Share Posted January 4, 2018 And Nurgle gets even more things. Frowny face. I don't know if Slaanesh being the last of the week is a good thing or bad thing, but with everything I've seen so far (both in the teasers and the leaks) I'm strongly considering making my Daemons project an All-Gods army rather than Slaanesh Specific, just because of the changes don't have me feeling positive. I'll still be waiting until the Codex actually drops to make that call, but it's where I'm leaning right now. We'll see what tomorrow's teaser brings. Calm down we know Fulgrim will bring a primarch + new tranny models. What I want to know is if the Terrain will work for DG too. Can I start a blob of Plague Marines on it for a 1+? Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974082 Share on other sites More sharing options...
Commissar K. Posted January 4, 2018 Share Posted January 4, 2018 (edited) Calm down we know Fulgrim will bring a primarch + new tranny models. What I want to know is if the Terrain will work for DG too. Can I start a blob of Plague Marines on it for a 1+? Well that question is very simple to awnser. This: Works for models with Nurgle Daemon Keywords. Quite a lot of Death Guard models have the Nurgle and Daemon Keywords too. But certainly not all. Plague Marines do not have Keywords Nurgle and Daemon. Mortarion does, Drones do and the beetles too. Edited January 4, 2018 by Commissar K. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974084 Share on other sites More sharing options...
Panzer Posted January 4, 2018 Author Share Posted January 4, 2018 However those also have the monster or vehicle keyword so they can benefit of only half the trees rules. Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974111 Share on other sites More sharing options...
Marshlands Posted January 4, 2018 Share Posted January 4, 2018 (edited) So no Mortarion or Daemon Engines but can have possessed with a 1+ save and Oblits with a 0+ save! Combined with the other auras Nurgle Oblits seem very potent Edited January 4, 2018 by Marshlands Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974154 Share on other sites More sharing options...
Marshlands Posted January 4, 2018 Share Posted January 4, 2018 Has any of the leaks or previews indicated if the tree has a profile and can be destroyed? Otherwise you can summon 1 every turn (with reinforcement points) using the character. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974155 Share on other sites More sharing options...
Commissar K. Posted January 4, 2018 Share Posted January 4, 2018 However those also have the monster or vehicle keyword so they can benefit of only half the trees rules. Certainly! Honestly though the most relevant part for the tree to me is the whole, shoot, advance, charge etc all at the same time. Standing still and such is semi cool for Plague Marines I guess? I just don't think that's really the power we should focus on here ;) Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974221 Share on other sites More sharing options...
DuskRaider Posted January 5, 2018 Share Posted January 5, 2018 So now with the Horn of Nurgle's Rot, we have 3 separate ways to spawn more Plaguebearers... pretty cool. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974339 Share on other sites More sharing options...
Commissar K. Posted January 5, 2018 Share Posted January 5, 2018 Pretty cool. Pretty much sums up my feelings for this whole Codex together. Only things that still make me cringe a bit is that when some ask for cost reduction X or Y and see that it isn't there and get upset seem to forget that on top of all of this the Locus is still there too. Plaguebearers very soon will be able to put a nice dent into most Vehicles and I think this is actually a good thing. Paces up the game, no more tarpit vs tarpit and all that. Heralds + large numbers of any Daemons will work and I love that. At the same time I'm certain of Imperium player complaints who can't accept that they can do the same but somehow refuse to soup up. Cheers, Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974390 Share on other sites More sharing options...
bozo69pd Posted January 5, 2018 Share Posted January 5, 2018 (edited) My mistake typing fast earlier before work, I posted plague marines instead of POSSESSED marines. While working though I realized DG don't take possessed right? Maybe I will use my Nurgle Iron Warriors again. Edited January 5, 2018 by bozo69pd Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974418 Share on other sites More sharing options...
Kilofix Posted January 5, 2018 Share Posted January 5, 2018 My mistake typing fast earlier before work, I posted plague marines instead of POSSESSED marines. While working though I realized DG don't take possessed right? Maybe I will use my Nurgle Iron Warriors again. Nurgle, Daemons, Deathguard, Infantry, Possessed exist. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974470 Share on other sites More sharing options...
DuskRaider Posted January 5, 2018 Share Posted January 5, 2018 Possessed are an entry in the Death Guard codex. They get nothing other the keywords, though... a missed opportunity by GW for sure. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974479 Share on other sites More sharing options...
Withershadow Posted January 5, 2018 Share Posted January 5, 2018 I know acolytes of the Princess are mad salty right now (at least until tomorrow, hopefully), but Slaanesh Possessed look the business about now. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974491 Share on other sites More sharing options...
Emicus Posted January 5, 2018 Share Posted January 5, 2018 So many plaguebearer synergies.. If stacking them all is that D4? With built in re-roll to wound as well as +1 to wound even Land Raiders aren't safe from the rusty blades of Nurgle! Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974546 Share on other sites More sharing options...
Cheex Posted January 5, 2018 Share Posted January 5, 2018 (edited) Warlord Traits are up. Slaanesh 1. 3" To M 2. Reroll fail hit and wound against Char. 3. If warlord charges, add D3 to Attacks until end of ensuing fight phases. (roll D3 after charge) 4. Each time you make a wound roll of 6+ in fight phase. Suffers an additional MW. 5. Add 1 to warlord Attack characteristics. 6. Enemy model -1 attack (min 1) within 6" of your warlord. Does not affect vehicles. Khorne 1. Each time an enemy unit fails morale within 8" of your warlord, that unit loses 1 additional model. 2. Add 1 to warlord Attack characteristics, if there are more enemy models within 8" of it than friendly models. 3. 6+++ FnP. if you pass the 6+++ FnP, you can reroll all failed hits and wounds until end of your next turn. 4. +1 warlord Strength 5. Each time ur warlord fights, can make a single attack instead of normal cc attack. Make a single hit roll, if successful, target suffers D3MW. 6. Reroll hits of 1 for friendly Khorne Daemon units that charged this turn and are within 8" of your Warlord when they fightTzeentch 1. Add 1 to result of 1st psychic test taken by your warlord. 2. reduce all dmg by 1 (min1 to warlord) 3. reroll failed morale test for friendly tz daemons within 9 of warlord.4. add 6" to range of first psychic power casted by warlord 5. roll d6, 2+ ignore perils of warp. 6. Reroll wounds rolls of 1 by tzeentch daemons for shooting phase, within 9" of warlord. Nurgle 1. +1 Wound 2. Each time warlord lose Wound in fight phase. 4+ , unit that caused that wound to the warlord , suffers a MW. 3. Your opponent must subtract -1 from all hit roll that target warlord if attacking unit within 7" 4. Add 1 to all wound roll made by warlord in the fight phase unless target vehicle. 5. Warlord got a 4+ save. 6. Roll a dice for each enemy within 1" of warlord at start of your turn. On a 4+, that unit suffers a MW. Just looking at Khorne because it's relevant to me: 1. Extra morale loss for enemy within 8". Meh. Could combo with Night Lords, but still pretty unimpressive.2. Extra attack if there are lots of enemies around. I'd rather use the "+1 attack when charging" trait from the rulebook, tbh.3. 6+++ FnP, powers up when succeeded. Pretty damn good. Suffer the wound during Overwatch just for the lols - it would affect the model for the rest of your turn, your opponent's turn, and then your whole turn again. Cool.4. +1 warlord Strength. Depends on the wording: if it adds +1 S to the model's characteristic, then it would be awesome on an Insensate Rage thirster. Otherwise, decent on a herald or daemon prince with sword.5. D3 mortal wounds on a single successful attack. Not great on a monster, pretty decent on a herald.6. 8" reroll 1s aura when units charge. Pretty damn good on a thirster or herald. Thinking of using the 6+++ trait on a Daemonbomb Bloodthirster if he's by himself. I'll be interested to see which traits Skarbrand, Skulltaker and Karanak get, though. Edited January 5, 2018 by Cheex Commissar K. and Khornestar 2 Back to top Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974659 Share on other sites More sharing options...
WarriorFish Posted January 5, 2018 Share Posted January 5, 2018 I think they're pretty solid traits across the board with some nice potential Focusing on the Slaanesh ones there's some nice applications in adding movement or setting up as a character hunter. Could be some good use to be had on the -1A aura too. Bonus attacks are a good default if nothing else jumps out at you, depending on your preferences (given the relatively squishy nature of Daemons perhaps the D3 charge attacks is better, outside of a Daemon Prince?). Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974682 Share on other sites More sharing options...
Charlo Posted January 5, 2018 Share Posted January 5, 2018 Nurgle ones are great! A few bits copied over from different bits of the DG codex. -1 to Hit or the "MW on a 4+ when you lose a W" would both be nasty on a GUO. 4+ save is weird (only helps against AP0 weapons for a Herald?), but I suppose you can give a Herald a 2+ when under a Tree's influence...? +1 to Wound rolls means a GUO will wound T8 on a 2+ or a Herald will wound T4 on a 2+, all with re-rolls for plague weapons. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974691 Share on other sites More sharing options...
DuskRaider Posted January 5, 2018 Share Posted January 5, 2018 Nurgle 1. +1 Wound: This could be good on a Great Unclean One or Daemon Prince. 2. Each time warlord lose Wound in fight phase. 4+ , unit that caused that wound to the warlord , suffers a MW. : Not bad... pretty good if you intend on getting stuck in.3. Your opponent must subtract -1 from all hit roll that target warlord if attacking unit within 7": So pretty much perma-Miasma if units are near the Warlord. Decent.4. Add 1 to all wound roll made by warlord in the fight phase unless target vehicle. : Meh. 5. Warlord got a 4+ save. : I wonder if this is a 4+ Armour Save or if they mean a 4++. If it's Armour, it sucks. If it's an Invul, it's pretty good. 6. Roll a dice for each enemy within 1" of warlord at start of your turn. On a 4+, that unit suffers a MW. : Pretty good if you're fighting a swarm army. Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974697 Share on other sites More sharing options...
radionausea Posted January 5, 2018 Share Posted January 5, 2018 I hope the 4+ save is a 4++ save... Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974700 Share on other sites More sharing options...
Panzer Posted January 5, 2018 Author Share Posted January 5, 2018 There are some pretty neat ones! Slaanesh: I'm not sure about 1 except on a Daemon Prince or KoS. Regular Heralds usually don't need to be faster than the rest of the army so they can hide behind units and keep sharing buffs. I think I'd rather take 6 here but 3 and 5 are solid too. Maybe 2 if you want to use your Daemon Prince to hunt big characters like Primarchs. Khorne: I think the 6 is the best but 3-5 are pretty solid as well depending on your warlord. Tzeentch: 1 for an easier 11+ Smite or 4 for a 24" Smite (or some other buffed power) sounds great but I'd probably go with 6 here again (I see a pattern lol) Nurgle: Uhm yeah...those are all solid. I wouldn't know which to take on the first glance and probably just roll a d6 lol Link to comment https://bolterandchainsword.com/topic/341028-codex-chaos-daemons-first-in-2018/page/13/#findComment-4974702 Share on other sites More sharing options...
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