9x19 Parabellum Posted December 13, 2017 Share Posted December 13, 2017 (edited) Ok here we go. Take your favorite HQ (non named, non-primaris) Let's go with captain, 4 attacks. 1 CP for Death Visions, 5 attacks. add on 1 for Sanguinor and/or Unleash Rage and or 6's for Corbulo's red grail if you like; for now I'm trying to keep this somewhat realistic. Artisan of War with Thunder Hammer (4 damage) Now, on your turn, spend 1 CP for Red Rampage (+d3 attacks), rerolling with Stratagem (1 CP) if necessary. Now spend 3 CP at the end of fight for Honor the Chapter (or 2 for Only in death does duty end, if he dies). based on the way the wording is for Red Rampage, your bonus d3 attacks continue on through the entirety of the fight phase. You're looking at a possible 20 attacks (with 6's trigger more attacks from Corbs). Hitting on 3's, rerolling 1's, wounding on 2's and each dealing 4 damage. (lol Mortarion take your disgusting resilience and shove it up your pustibled pustuled pustiloid nasty ass) 80+ max damage in a single turn. The only question here is which Relic to use: Angel's Wing or Veritas Vitae? Edited December 14, 2017 by 9x19 Parabellum Panzer and Morticon 2 Back to top Link to comment Share on other sites More sharing options...
redshadow Posted December 13, 2017 Share Posted December 13, 2017 When he dies there a stratagem that lets him fight again lol Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 13, 2017 Share Posted December 13, 2017 Yeah Captain Smash doesn't suck at all. I am loosely thinking of using Forlorn Fury on him more often than I would on 15 DC actually. Dunno time will tell =) Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 Yeah Captain Smash doesn't suck at all. I am loosely thinking of using Forlorn Fury on him more often than I would on 15 DC actually. Dunno time will tell =) Holy crap I hand't even considered that. After death visions of sanguinius he become Death Company Keyword, which means he can totally forlorn fury, which leaves Descent of Angels for Sanguinary guard. 15" pre-move (12+advance), + 1st turn 12" regular move + 7" charge (and reroll charges if Angel's Wing) = 34" turn 1 threaten range. Setup on your deployment zone (12") means he can reach 46" out and still touch enemies deployed deep in the long-ways deployment maps. Morticon 1 Back to top Link to comment Share on other sites More sharing options...
durdle-durdle Posted December 13, 2017 Share Posted December 13, 2017 If you want to go really ham, give him the relic hammer too so he hits on 2’s. Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 13, 2017 Share Posted December 13, 2017 (edited) And check out the Angels Wing's. We will not receive a Primarch but he is always within us =) Edited December 13, 2017 by Crimson Ghost IX Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 When he dies there a stratagem that lets him fight again lol Yeah. Was thinking about this vs. a deamon primarch. Even if he goes down, spend the 2 CP and you should be able to finish them off. If you want to go really ham, give him the relic hammer too so he hits on 2’s. Only issue is you can't combine it with "Artisan of War" warlord trait. So your choice; hit on 2's with 3 damage, or hit on 3's with 4 damage. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 And check out the Angels Wing's. We will not receive a Primarch but he is always within us =) Yeah, I think that's the relic he wants. Reroll charges and no overwatch. As much as I love Mephi, I"m thinking a jump libby so he can keep up to buff him, and carry the Veritas Vitae for all the CP's that this Golden Slaughter Storm is going to chew through. Link to comment Share on other sites More sharing options...
redshadow Posted December 13, 2017 Share Posted December 13, 2017 (edited) 114 point and a load of command points and you have a silver bullet that can take anything out in the game, if needed Edited December 13, 2017 by redshadow Dolchiate Remembrancer 1 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 Yep. I've been giving him a stormshield mostly because I like the way it looks (very Catholic Angelic), so it comes to 129. Regardless, yeah, the real currency problem is not army point, but rather command points. This guy is a friggin CP hog. redshadow and Crimson Ghost IX 2 Back to top Link to comment Share on other sites More sharing options...
Demoulius Posted December 13, 2017 Share Posted December 13, 2017 Yep. I've been giving him a stormshield mostly because I like the way it looks (very Catholic Angelic), so it comes to 129. Regardless, yeah, the real currency problem is not army point, but rather command points. This guy is a friggin CP hog. Worth it though if you can turn a deamon primarch into a red fine mist Link to comment Share on other sites More sharing options...
Lord_Caerolion Posted December 13, 2017 Share Posted December 13, 2017 Might use this to give the Shard a use for my Lamenters, for Daemon Primarch hunting, combined with a chainsword for maximum attacks. Link to comment Share on other sites More sharing options...
Panzer Posted December 13, 2017 Share Posted December 13, 2017 (edited) Inb4 AM player will include a small BA detachment to use their bazillion CPs on the Captain to get rid of LoWs turn 1 lol I'm kinda sad that my regular opponents don't play LoWs like that and that I can't do it in a pirmaris army but oh well. :D Edited December 13, 2017 by sfPanzer 9x19 Parabellum 1 Back to top Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 13, 2017 Share Posted December 13, 2017 (edited) Big Hero Blood Angel making the sacrifice and taking on the biggest threat is EPIC fluffly for us. - Thanks GW ---- Talking about Mephisston . . . I am having trouble figuring how to get all these toys into 2000pts and some kind of CP budget also. =) I am beginning to think that is what is so interesting about our dex. (I still am waiting for my copy in the mail). Mad flavor and access to power options, but not overpowered because you can't make all of it work at the same time. Perhaps way underpowered if you have it out of tune or fuel even... like a racing engine. I want Capt Smash and a Libby Dread and Mephiston and 15DC and 10 SG w banner and adequate fire support and enough command points and ... Pick some single flavor inside your budget that appeals and have a blast storming the castle seems the order of the day !! Should be glorious either way prolly. Sounds like GW gave us some really fun toys that work after assembly for the first time in years. Even if some of the old ones are still frustratingly broken options ... Edited December 13, 2017 by Crimson Ghost IX Link to comment Share on other sites More sharing options...
Demoulius Posted December 13, 2017 Share Posted December 13, 2017 Anyone who tries this HAS to have MC hammer's you cant touch this on his phone. STOP, HAMMER TIME! Dolchiate Remembrancer, Aothaine, Crimson Ghost IX and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 Big Hero Blood Angel making the sacrifice and taking on the biggest threat is EPIC fluffly for us. - Thanks GW ---- Talking about Mephisston . . . I am having trouble figuring how to get all these toys into 2000pts and some kind of CP budget also. =) I am beginning to think that is what is so interesting about our dex. (I still am waiting for my copy in the mail). Mad flavor and access to power options, but not overpowered because you can't make all of it work at the same time. Perhaps way underpowered if you have it out of tune or fuel even... like a racing engine. I want Capt Smash and a Libby Dread and Mephiston and 15DC and 10 SG w banner and adequate fire support and enough command points and ... Pick some single flavor inside your budget that appeals and have a blast storming the castle seems the order of the day !! Should be glorious either way prolly. Sounds like GW gave us some really fun toys that work after assembly for the first time in years. Even if some of the old ones are still frustratingly broken options ... I'm probably going to take some heat for this, but I think we might need to change up our thinking a little bit from previous edition. EVERY MSU needs to be thought of as an assault unit. Every sergeant gets a melee weapon! The Red Thirst is really too damned good to not leverage special melee weapons for it. Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 13, 2017 Share Posted December 13, 2017 (edited) Anyone who tries this HAS to have MC hammer's you cant touch this on his phone. STOP, HAMMER TIME! The problem of course being that after Hammer Time is over... They can totally touch that. Edited December 13, 2017 by Crimson Ghost IX Morticon and Dolchiate Remembrancer 2 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 13, 2017 Author Share Posted December 13, 2017 After hammer time is over there shouldn't be anybody left...with...ya know...hands...or really any sort of appendage that would allow for touching. And even if they do, 3++/6+++ Demoulius 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 13, 2017 Share Posted December 13, 2017 It's quite literally the hammer in your army. :D Fahlnor 1 Back to top Link to comment Share on other sites More sharing options...
Blackcadian Posted December 13, 2017 Share Posted December 13, 2017 When he dies there a stratagem that lets him fight again lol Yeah. Was thinking about this vs. a deamon primarch. Even if he goes down, spend the 2 CP and you should be able to finish them off. If you want to go really ham, give him the relic hammer too so he hits on 2’s. Only issue is you can't combine it with "Artisan of War" warlord trait. So your choice; hit on 2's with 3 damage, or hit on 3's with 4 damage. Hmmm all of that spunds pretty good! Regarding the Relic Hammer vs Artisan of War - surely there has to be a fairly easy way to math out whats better, no? Only I cant think of one right now :/ Link to comment Share on other sites More sharing options...
Panzer Posted December 13, 2017 Share Posted December 13, 2017 When he dies there a stratagem that lets him fight again lol Yeah. Was thinking about this vs. a deamon primarch. Even if he goes down, spend the 2 CP and you should be able to finish them off. If you want to go really ham, give him the relic hammer too so he hits on 2’s. Only issue is you can't combine it with "Artisan of War" warlord trait. So your choice; hit on 2's with 3 damage, or hit on 3's with 4 damage. Hmmm all of that spunds pretty good! Regarding the Relic Hammer vs Artisan of War - surely there has to be a fairly easy way to math out whats better, no? Only I cant think of one right now :/ I'd say the fact that not taking the Relic Hammer enables you to take the relic Jump Pack instead makes the choice clear. ^^ Karhedron and 9x19 Parabellum 2 Back to top Link to comment Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted December 13, 2017 Share Posted December 13, 2017 I definitely consideted this exact same combo, but Im torn because Im also considering using the fearless bubble command trait on a chaplain. Any thoughts as to which is a better choice? Link to comment Share on other sites More sharing options...
Panzer Posted December 13, 2017 Share Posted December 13, 2017 I honestly think the fearless bubble is pretty useless unless you plan on fielding units of 10 or more models. Link to comment Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted December 13, 2017 Share Posted December 13, 2017 Well the thought behind it was using forlorn fury to move 15 death company woth bolters and chainswords and say three or four hammers with jps up the field to withiin range of a first turm charge. Using doa to drop a chaplain with a fist, jp relic and fearless bubble trait. Chappy chatges a rerollable 3d6 inches, negates over watch for himself and the squad, negates leadership cassualties, provides rerolls to hit and with the fist and squads thuderhammers should be able to handle tougj targets aswell as having enough attacks to deal witj chaff. Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted December 13, 2017 Share Posted December 13, 2017 Ok here we go. Take your favorite HQ (non named, non-primaris) Let's go with captain, 4 attacks. 1 CP for Death Visions, 5 attacks. add on 1 for Sanguinor and/or Unleash Rage and or 6's for Corbulo's red grail if you like; for now I'm trying to keep this somewhat realistic. Artisan of War with Thunder Hammer (4 damage) Now, on your turn, spend 1 CP for Red Rampage (+d3 attacks), rerolling with Stratagem (1 CP) if necessary. Now spend 3 CP at the end of fight for Honor the Chapter (or 2 for Only in death does duty end, if he dies). based on the way the wording is for Red Rampage, your bonus d3 attacks continue on through the entirety of the fight phase. You're looking at a possible 20 attacks (with 6's trigger more attacks from Corbs). Hitting on 3's, rerolling 1's, wounding on 2's and each dealing 4 damage. (lol Mortarion take your disgusting resilience and shove it up your pustibled pustuled pustiloid nasty ass) 80+ max damage in a single turn. The only question here is which Relic to use: Angel's Wing or Veritas Vitae? That's cool, but are 5 to 7+ CPs worth one round of combat? 9x19 Parabellum 1 Back to top Link to comment Share on other sites More sharing options...
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