Charlo Posted December 14, 2017 Share Posted December 14, 2017 Can you do anything similare with a primaris captain by any chance? No. They don'g get access to a Thunder Hammer or have the speed or resilience to achieve this. They don't get Death Visions access either. Shaezus 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959510 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 Can you do anything similare with a primaris captain by any chance? Not even close unfortunately. No Thunderhammer, no Jump Pack and can't make him Deathcompany. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959516 Share on other sites More sharing options...
Blackcadian Posted December 14, 2017 Share Posted December 14, 2017 Only issue now is kitbashing a suitably badass model... At the risk of being branded excommunicae traitoris how do ya’ll like this one? Jump Pack? Check Thunder Hammer? Check Inferno Pistol? Check Comes with a helmet, too, if you don’t like the head. So... I had just typed up a post about reining in the horses somewhat after reading things like “one-shotting Morty” and such, and what with hiw that might only work assuming perfect rolls, no saves made and and ALL the support characters. But then I did some number crunching. And it turns out that assuming average rolls and average support our angry captain CAN in fact one-shot a Wraithknight for instance (with the double attwck stratagem). So, um, carry on :D Yeah, best thing is that even if he gets killed before being able to attack a second time he can still attack once more with the other stratagem. :D Well, a lot of thingd would probably rather back out of combat and shoot him in the face, but still, he’s not super expensive points wise and can’t be ignored. What I love most about him is the versatility and mobility. I’d be perfectly happy having him sit next to my firebase for T1 or T2 providing re-rolls, whereas a lot (most?) other combat monsters would be wasted there. Plus being able to rapidly re-deploy... what a great all-rounder! I wasn't talking about the next round. Keep in mind that whatever you charge and don't kill with your first series of attacks is allowed to punch back. A Mortarion, Imperial Knight or whatever can hurt a simple Captain a lot. ^^ Oh. I guess I forgot about the whole “the enemy gets to hit back” bit :D Chaplain Gunzhard 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959521 Share on other sites More sharing options...
Charlo Posted December 14, 2017 Share Posted December 14, 2017 I've got the Eidolon model to turn into my next combat monster already ;) Blackcadian and Chaplain Gunzhard 2 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959524 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 I'm just going to use a Deathcompany model and make it extra fancy. Maybe I'll even take a Primaris model and give him tons of Deathcompany bitz instead and pretend he's a Primaris but can't benefit from Primaris buffs due being Deathcompany now. :D Aothaine 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959525 Share on other sites More sharing options...
Crimson Ghost IX Posted December 14, 2017 Share Posted December 14, 2017 Only issue now is kitbashing a suitably badass model... Oh. I guess I forgot about the whole “the enemy gets to hit back” bit Harkening back to page 1 and "Stop, Hammer Time"... Greenstuff MC Hammer Pants - for that "U Can't Touch This" power... Seems like something a better sculpting hand than mine should make. =) Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959564 Share on other sites More sharing options...
Blackcadian Posted December 14, 2017 Share Posted December 14, 2017 @Charlo Great minds think alike they say haha! Bet that model will look great in either gold or black armor! Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959597 Share on other sites More sharing options...
neonmole Posted December 14, 2017 Share Posted December 14, 2017 Just a thought (I’m sorry if this has been mentioned). I am thinking of running this setup but on a LT. Basically because I am playing more of a counter attack army, so adding the wound re rolls to my fire base is very attractive. He loses an attack; but it’s only 1, he’s cheaper, gives the wound re roll, and accomplishes a similar outcome in most circumstance. In this army I’m playing him less or a first turn missile, and more a strategic threat / counter attack option (obviously you retain the option to go ham turn 1 if there is something jucy!) What do you think? Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959611 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 I think the lack of to-hit re-roll would hurt this loadout a lot and spending a CP to turn him Deathcompany just for him to stand around some shooty units feels like a waste as well. You shouldn't play Captain Smash as first turn missile anyway unless you have a really tasty target you can actually reach and kill. Aothaine 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959617 Share on other sites More sharing options...
neonmole Posted December 14, 2017 Share Posted December 14, 2017 I’m not sure about that, I think it’s a toss up between hammer of Baal and Artisan, and in this case I think Hammer is better as it means a character (likely to die) isn’t your warlord. In this case re rolling his own wounds is practically the same, since you hit/wound on 2s and are re rolling one set of dice either way. I don’t see it as a massive waste, it’s probably turn 1 that he provides re rolls to shooting wounds, engages in some way turn 2 (moves out/wings of fire-decent). In terms of CP, you give up 1 to give him black rage/6+ (which is decent anyway), and TH/SS is a reasonable setup for an LT if you use black rage on him or not. All in all, I feel you are only really losing 1 attack, but gaining quite a bit of synergy with other auras/units. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959636 Share on other sites More sharing options...
Brother Crimson Posted December 14, 2017 Share Posted December 14, 2017 The biggest lost of lieutenant is invulnerable. Captain have a chance to last more than one turn or soak up more damage. Otherwise lieutenant is pretty good and will probably work well behind troops waiting for an opportunity to smash. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959642 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 How is it a toss up? You don't have to chose between them. You could take both if you wanted to. One is a warlord trait and one is a weapon. That aside that has nothing to do with what I wrote. ^^ I don't see his re-roll to wound being the same. With the hammer and the BA trait you have a much easier time to wound things than you have to hit things with the -1 to-hit modifier so the to-hit re-roll would be much more valuable. The way you describe you want to use him is the same you could use a Captain. Nothing forces you to charge him into the enemy lines turn 1. So far I don't see the point in taking a Lt. over a Captain for the job unless you desperately need to save points or you already have a captain for your firebase and you care more about having the captain there the whole game than having the Lt. there the whole game. It just feels like you'd be gimping a pretty good character/tank/monster hunter for no real reason imo. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959646 Share on other sites More sharing options...
neonmole Posted December 14, 2017 Share Posted December 14, 2017 Firstly - you cannot take both. Artisan of War states that it cannot be used on a Relic of Baal. Otherwise, absolutely you would take both. In my list I also take Dante, as such a Captain loses a lot of value since re rolling bits becomes redundant. As such, Dante + a LT makes the shooting elements I have (assbacks, preds etc) a lot more effective. I suppose in my context it’s a way of efficiently including part of this strong combo, but also accounting for synergy with the rest of my list. Is is as overtly strong as the captain option? No, In this sense I think it works well, and it is cheaper, which is nice. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959652 Share on other sites More sharing options...
Brother Crimson Posted December 14, 2017 Share Posted December 14, 2017 @sfPanzer There is a reason to get lieutenant if he is the « second » character with black rage. Both of them would get reroll one to hit and to wound I do agree if you go for a single DC hq captain is much better. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959654 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 Firstly - you cannot take both. Artisan of War states that it cannot be used on a Relic of Baal. Otherwise, absolutely you would take both. In my list I also take Dante, as such a Captain loses a lot of value since re rolling bits becomes redundant. As such, Dante + a LT makes the shooting elements I have (assbacks, preds etc) a lot more effective. I suppose in my context it’s a way of efficiently including part of this strong combo, but also accounting for synergy with the rest of my list. Is is as overtly strong as the captain option? No, In this sense I think it works well, and it is cheaper, which is nice. Ah so you are actually talking about the relic hammer. My bad! The rest is very list dependant so it would've helped a lot of you had explained your situation beforehand. In a vacuum the Captain is clearly the better choice after all. But yeah I mentioned that already in my post anyway. So in your specific case, yes the Lt would make more sense for your firebase of course, but it will be weaker than Captain Smash for smashing purposes obviously. I'd say test it out and see for yourself what works and what not. @sfPanzer There is a reason to get lieutenant if he is the « second » character with black rage. Both of them would get reroll one to hit and to wound I do agree if you go for a single DC hq captain is much better. I wouldn't give two characters Black Rage. We are starving of CP as is already. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959657 Share on other sites More sharing options...
9x19 Parabellum Posted December 14, 2017 Author Share Posted December 14, 2017 Can you do anything similare with a primaris captain by any chance? Silly rabbit, trix are for kids!! Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959752 Share on other sites More sharing options...
Aothaine Posted December 14, 2017 Share Posted December 14, 2017 You shouldn't play Captain Smash as first turn missile anyway unless you have a really tasty target you can actually reach and kill. I agree this is a build for a beta or charlie strike. You want your opponent to spread out a bit or to clear the chaff before diving it. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959778 Share on other sites More sharing options...
Chaplain Gunzhard Posted December 14, 2017 Share Posted December 14, 2017 You guys are make me buy that Eidolon model now ack... I'll have to heavily convert it though since our resident EC player uses that as his HQ too. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959798 Share on other sites More sharing options...
Damon Nightman Posted December 14, 2017 Share Posted December 14, 2017 I can post my kitbash later, but I doubt it will impress anyone... def no eidolon Chaplain Gunzhard and Brother Aether 2 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959814 Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted December 14, 2017 Share Posted December 14, 2017 I think I'm probably going to go with SG nipple armor and jump pack+DC shoulders/legs, and the knightly-looking Mk.IV head from our tactical kit...just need to figure out where I've hidden my stormshields. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959819 Share on other sites More sharing options...
The Unseen Posted December 14, 2017 Share Posted December 14, 2017 I'd leave the Storm Shield at home, bring a Combi-Melta. If you use him like a missile, the SS isn't going to save him from the return fire after he smashes something to itty bitty pieces, but a BS2+ melta shot before the smashing begins will maybe save you needing to have him swing again. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959899 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 Also a twohanded hammer (from the Deathcompany box or the Deathwatch box) looks way more badass! :D TheRealMcCagh and Aothaine 2 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959902 Share on other sites More sharing options...
Aothaine Posted December 14, 2017 Share Posted December 14, 2017 (edited) I think I'm probably going to go with SG nipple armor and jump pack+DC shoulders/legs, and the knightly-looking Mk.IV head from our tactical kit...just need to figure out where I've hidden my stormshields. He doesn't really need a Storm Shield tbh. He comes with a 4++ already. Edit: Ohhh looks like someone beat me to it while I was on a call. Edited December 14, 2017 by Aothaine Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959958 Share on other sites More sharing options...
9x19 Parabellum Posted December 14, 2017 Author Share Posted December 14, 2017 You guys clearly have more cooperative dice than me. My captain smashypants needs a 3++ :-D Aothaine 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959976 Share on other sites More sharing options...
Aothaine Posted December 14, 2017 Share Posted December 14, 2017 captain smashypants This should be the name for the load-out. Captain Smashypants. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/4/#findComment-4959998 Share on other sites More sharing options...
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