banis Posted December 14, 2017 Share Posted December 14, 2017 In our last codex i was working on a captain using a sang guard body and DC jump pack and hammer.. But now when he cant use artificer armor (again). I might just go with the lord executioner model with a DC hammer. Never found a cool way to give him a storm shield though,:/. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960015 Share on other sites More sharing options...
TheRealMcCagh Posted December 14, 2017 Share Posted December 14, 2017 Also a twohanded hammer (from the Deathcompany box or the Deathwatch box) looks way more badass! If he has a one handed TH his other hand can be the finger pointing one, like he's calling out his shot. "I swear to god man, I'm going to hit you with this hammer like twelve times!" Ekfud, Aothaine, Panzer and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960020 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 Also a twohanded hammer (from the Deathcompany box or the Deathwatch box) looks way more badass! If he has a one handed TH his other hand can be the finger pointing one, like he's calling out his shot. "I swear to god man, I'm going to hit you with this hammer like twelve times!" Haha nice idea as well! Tho you could do that with a two handed hammer too. Just because you need both hands to swing it it doesn't mean you can't hold it in one hand. ;) Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960027 Share on other sites More sharing options...
9x19 Parabellum Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) I thought I already explained what Captain Smashypants needs in his offhand. Clearly, some of you were not paying attention, so let me re-explain for the new comers. If you have a Thunder Hammer of ultimate doom that can dish out 60+ damage in a given round of close combat attacks, the only LOGICAL thing to have in your off-hand is a chainsword for another attack. Because 61+ damage is greater than 60+ damage. #BlackRage Do you understand now? (nod your head "yes" or I'm going to honor-the-chapter your ass) Edited December 14, 2017 by 9x19 Parabellum Aothaine, Crimson Ghost IX, Adorondak and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960029 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 I thought I already explained what Captain Smashypants needs in his offhand. Clearly, some of you were not paying attention, so let me re-explain for the new comers. If you have a Thunder Hammer of ultimate doom that can dish out 60+ damage in a given round of close combat attacks, the only LOGICAL thing to have in your off-hand is a chainsword for another attack. Because 61+ damage is greater than 60+ damage. #BlackRage Do you understand now? (nod your head "yes" or I'm going to honor-the-chapter your ass) My ass is ready. You're not my mom! :P Demoulius 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960061 Share on other sites More sharing options...
Brother Aether Posted December 14, 2017 Share Posted December 14, 2017 He doesn't really need a Storm Shield tbh. He comes with a 4++ already. I built my D.C. Capt with thunder hammer and inferno pistol for maximum potential damage. I didn't want to waste that 2+ BS I was thinking he'd have enough survivability with the FNP warlord trait to not require the storm shield, but I magnetized him just in case! I honestly would go without SS as well. He still has his 4++ after all. I built my D.C. Capt with thunder hammer and inferno pistol for maximum potential damage. I didn't want to waste that 2+ BS I was thinking he'd have enough survivability with the FNP warlord trait to not require the storm shield, but I magnetized him just in case! I'd leave the Storm Shield at home, bring a Combi-Melta. If you use him like a missile, the SS isn't going to save him from the return fire after he smashes something to itty bitty pieces, but a BS2+ melta shot before the smashing begins will maybe save you needing to have him swing again. I guess another question would be tactical use. As discussed by several already, if we used a captain in this manner, this is likely a turn 2 or 3 strike. My question is this: Is the loss of that survivability worth the extra shots? You loose 16.7% survivability by not taking the storm shield, but gain the ability to bring some form of Melta for potentially popping transports or helping to add on more wounds. In terms of a hypothetical scenario: Would it be possible that by having the extra survivability, you might force your opponent to split fire and choose between either (1) focusing on the captain, and (2) shredding your other units. Again, this is hypothetical, but would it be worth the extra points cost (in terms of the points efficiency of this captain) to help draw fire away from other units at mid-turns in the game? You guys clearly have more cooperative dice than me. My captain smashypants needs a 3++ :-D This is also a reason I would go Storm Shield. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960082 Share on other sites More sharing options...
Panzer Posted December 14, 2017 Share Posted December 14, 2017 I honestly think the difference between him having a 3++ and a 4++ is so small that it comes down to personal preference. Which is a good thing because then nobody has to feel forced to take that one specific loadout! Aothaine and Brother Aether 2 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960085 Share on other sites More sharing options...
Aothaine Posted December 14, 2017 Share Posted December 14, 2017 (edited) I guess another question would be tactical use. As discussed by several already, if we used a captain in this manner, this is likely a turn 2 or 3 strike. My question is this: Is the loss of that survivability worth the extra shots? The captain isn't going to survive long even if you bring him in on Turn 2 or 3. You really only need him to survive over-watch and if you're going to toss the relic jump pack on him you really don't need the stormshield imho. If you are not going to take the relic jump pack the storm shield might actually be a decent item to help survive over-watch. This dude is a guided missile. If he lives to strike again your opponent made a huge error. Edit: Something cheeky you can do is have a unit run up to him but not join the assault so you can limit the amount of fire going to him in your opponent's phase. Maybe something like company veterans decked out to be shooty. Just a thought. Edited December 14, 2017 by Aothaine Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960095 Share on other sites More sharing options...
Ekfud Posted December 14, 2017 Share Posted December 14, 2017 In our last codex i was working on a captain using a sang guard body and DC jump pack and hammer.. But now when he cant use artificer armor (again). I might just go with the lord executioner model with a DC hammer. Never found a cool way to give him a storm shield though,:/. Similar - have some pieces on the bench mixing sang guard parts, although might just paint it red and call it standard (nipple armour is default for all BA after all). The bit I am trying to work out is how to model magnetised options, given a number of the weapons are usually made to be left/right loadout. TH is generally RH, storm shield LH Combis or storm bolter generally RH Melee on the old commander sprues are usually LH (power sword, power fist) Pistols on the command sprues are usually RH (although could easily steal some from the DC sets). Think I'll do the TH/SS loadout first, then a combi (RH) & blade (LH) alternative - just means not having the option for TH plus combi at the same time. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960158 Share on other sites More sharing options...
Zynk Kaladin Posted December 15, 2017 Share Posted December 15, 2017 I cant help but smile thinking of Captain Smashypants doing this to Mankind's foes: Damon Nightman, Panzer, 9x19 Parabellum and 7 others 10 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960205 Share on other sites More sharing options...
Crimson Ghost IX Posted December 15, 2017 Share Posted December 15, 2017 Well that's a better mental picture than the GW FAQ team out with the nerf bat... looking at our codex for new release issues... Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960270 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted December 15, 2017 Share Posted December 15, 2017 (edited) The more I think about it the more i like the idea of captain smashy paints and thw idea of takimg down something big like morty or a knight. I reckon hed make girlly man :cuss too. And if I face am opponent who doesnt have something suitably large, then I can use anothet warlord trait elsewhete in my army. I recon ill use him with a combi melta instead of a ss and if he dies after he has wrecked face then thats actually quite fluffy and an appropriate end to one suffering the black rage. What do people think about giving a captain the death company strat, the same warlord trait and lightning claws and pointing him at a large, multiwound unit like a d star made up of termies, blackknigjts, thundetwolf cav or evem opposing sang guard, this variant could be dubbed "slashy pants". Edited December 15, 2017 by tu_shan82 Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960272 Share on other sites More sharing options...
Charlo Posted December 15, 2017 Share Posted December 15, 2017 I honestly think the difference between him having a 3++ and a 4++ is so small that it comes down to personal preference. Which is a good thing because then nobody has to feel forced to take that one specific loadout! Really disagree. Ever seen an Iron Halo make save after save? I haven't. Storm Shields will forever be passing though. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960379 Share on other sites More sharing options...
Panzer Posted December 15, 2017 Share Posted December 15, 2017 I honestly think the difference between him having a 3++ and a 4++ is so small that it comes down to personal preference. Which is a good thing because then nobody has to feel forced to take that one specific loadout! Really disagree. Ever seen an Iron Halo make save after save? I haven't. Storm Shields will forever be passing though. Yes I have. And I also have seen Storm Shields failing save after save. ^^ Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960381 Share on other sites More sharing options...
Crimson Ghost IX Posted December 15, 2017 Share Posted December 15, 2017 Gentlemen, surely ... Only the mighty 5++ of the Crux Terminatus with little pieces of the armour of the Master of Mankind in it can stop anything ... Or so i was told years ago anyhow by some dude... named Andy... I think *nod. =P --- PS - I agree with Charlo it's better, But I agree also with sfPanzer I hate paying for it so usually role 4++ as good enough myself. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960384 Share on other sites More sharing options...
Blindhamster Posted December 15, 2017 Share Posted December 15, 2017 I honestly think the difference between him having a 3++ and a 4++ is so small that it comes down to personal preference. Which is a good thing because then nobody has to feel forced to take that one specific loadout! Really disagree. Ever seen an Iron Halo make save after save? I haven't. Storm Shields will forever be passing though. Yes I have. And I also have seen Storm Shields failing save after save. ^^ Statistically the stormshield saves 16% more saves. It will absolute not make "save after save" without some luck, and when you start banking on luck, the halo can be just as good. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960421 Share on other sites More sharing options...
Are Verlo Posted December 15, 2017 Share Posted December 15, 2017 3++ is a lot better than 4++, but you have to pay points for the improved invuln save and the captain will still be just as vulerable to smites. As he is leading from the front, the captain will often be the closest visible target with regards to smite. It comes down to points. SS, costs 16 for characters? Those same points might be an extra marine, or an upgraded heavy weapon. But it (SS) will certainly make the captain more durable vs any weapon with a -2 save mod. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960424 Share on other sites More sharing options...
Panzer Posted December 15, 2017 Share Posted December 15, 2017 For the record, I never said that the Stormshield isn't more likely to make saves. All I said was that the difference is not that huge and that taking something else instead is not a bad idea. Are Verlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960430 Share on other sites More sharing options...
Brother Crimson Posted December 15, 2017 Share Posted December 15, 2017 Iron halo is way better if you plan to use « only in death does duty ends » :p Blindhamster 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960463 Share on other sites More sharing options...
9x19 Parabellum Posted December 15, 2017 Author Share Posted December 15, 2017 That's why the choice should come down to aesthetics. I like storm shields, visually. I also like the chainsword idea. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960575 Share on other sites More sharing options...
Spagunk Posted December 16, 2017 Share Posted December 16, 2017 (edited) I say captain smashypants should be renamed leeroy. Just sayin'. Edited December 16, 2017 by Spagunk Silverson, Riot Earp and Adorondak 3 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4960971 Share on other sites More sharing options...
9x19 Parabellum Posted December 16, 2017 Author Share Posted December 16, 2017 I'm not sure I agree with that. Leeroy got the party wiped. I think Captain Smashypants is going to be kicking ass in the name of Sanguinius. Demoulius 1 Back to top Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4961032 Share on other sites More sharing options...
Spagunk Posted December 16, 2017 Share Posted December 16, 2017 (edited) So I know the goal is for smashypants to have as much hitty/stompy as possible but wouldn't it be kind of effective to give him a combi-melta/plasma or maybe a storm bolter or his master crafted bolter? Just seems like forcing a few more attacks verses just the one strength 4 chainsword hit. Edited December 16, 2017 by Spagunk Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4961046 Share on other sites More sharing options...
9x19 Parabellum Posted December 16, 2017 Author Share Posted December 16, 2017 Please see post #104 Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4961049 Share on other sites More sharing options...
Panzer Posted December 16, 2017 Share Posted December 16, 2017 I'll probably give him a combi-flamer for some annoying chaff killing I think. Link to comment https://bolterandchainsword.com/topic/342274-close-combat-monster-havent-seen-this-one-yet/page/5/#findComment-4961097 Share on other sites More sharing options...
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